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Demonseed Elite
I don't know that I'm optimistic yet (still too many unknowns), but I am of the opinion it had to be done.
Kanada Ten
I'm optimistic simply becasue I really enjoy most of the newer material. SR3 was a step forwards, but it didn't cut away enough old baggage and had a rushed feel to parts. However, if I pick up 4th and find it full of copy & paste texts blocks with single word changes or a single sentance in a paragraph...
Nomad
Not to be cliche, but does anyone else have strains of REM running through their head at the moment?

I have mixed feelings on the subject. I really hope they address the active skill problem (way too many combat skills). And while I really would like deckers to be more integral to the runs, there is just something timless about the hacker hiding out in an old loft, putting their brain on the line (call me old fashioned).

One thing I wish they would do away with is the way knowledge skills are determined. At the onset of 3rd, they were left completely open. However, as subsquent rule books came out, definite skills were established with specific rules for these skills. In my opinion, chose one or the other (preferably the established skills), but don't leave it ambivilent.
mintcar
I think when it comes to knowledge skills, they should be "non-usefull" skills that can only be used for complementary dice for other tests.


Ahem,, It feels a little wierd sitting alone in my apartment feeling like I just heard that Sweden were going to the finals in worldcup soccer, and at the same time I know that nobody for miles and miles is feeling the same thing. It really puts the finger on what it is to be a nerd, doesnīt it? indifferent.gif smile.gif


<<<edit>>> Iīm having a few beers to celebrate. Drink with me, guys! *cheers*
Cheops
It's been a long time since I last posted...

I logged on today to try and get some random generators for my new laptop so that I didn't have to carry as many books with me to school...boy did I get a surprise

I'm in agreement with a lot of the older, non-freelance writer gamers in that this new edition doesn't sound very promising and why fix what ain't broke.

Personally, my group and I have no problems with the 3rd edition rules. It usually takes a new player about 6 to 10 hours to get the basic rules down pat, another 4 to figure out a mage, 2 for a rigger, and 10 for a decker. That's because I use the rules as WRITTEN. It is only when you start changing everything and making house rules that it starts to get hard to learn things.

As for 4th edition it is the story that worries me...crash of the old Matrix? WTF? Deus must have had some fun...what about the megacorps? no way they all survived...plus I liked the fact that real world history stopped in about 1989...it frees me as the GM from getting bogged down in real world facts.
Jrayjoker
I am definitely optomistc and glad for the change. The rules bloat is what has been keeping my group from playing for 3 years, and it just kept getting bloatier.

NSRCG and all the folk who put their time and efforts into the .dat files are my personal heros.
mintcar
QUOTE
I'm in agreement with a lot of the older, non-freelance writer gamers in that this new edition doesn't sound very promising and why fix what ain't broke.


Was that meant to lend credence to your position over others, who are optimistic? I think peopleīs opinions about this has a lot more to do with personality than age.

Smed
Yeah, I'm old and typically cynical, but I'm optimistic on how the change will work out, or at least interested in seeing the new edition before deciding on whether or not I like it it.
RunnerPaul
QUOTE (Kagetenshi)
That's what will make SR4 fail: hardcover. No longer will it be possible to roll your main book up and slap offending players with it.

You'd be surprised at how persuasive a smack upside the head with a hardcover is. I've got the hardcovers for all three editions, and my players can judge the magnitude of my incoming wrath by how many editions are in the stack that comes swinging for their noggin.
Kai
<Random Inspiration>
So ah...hey, you don't need that BABY anymore, right? I could take it off your hands... give you some money towards the new book even, great deal right? What can I say, I like to help out... spin.gif
</Random Inspiration>
RunnerPaul
QUOTE (Kai)
<Random Inspiration>
So ah...hey, you don't need that BABY anymore, right? I could take it off your hands... give you some money towards the new book even, great deal right? What can I say, I like to help out... spin.gif
</Random Inspiration>

Sorry, of the two BABY's I've had, I've already given out the one that I was just going to give away. And that went to a good friend who was my Co-GM for several years. So, to sum up, I'm not above just giving a BABY to someone, but I'm down to my last one, and I'm going to keep it.
Kai
Was a general joke to to the populace at large ;7
Rajaat99
April first is just around the corner. It's a joke.
Sandoval Smith
QUOTE (Rajaat99 @ Mar 16 2005, 10:29 PM)
April first is just around the corner. It's a joke.

?!?

_You're_ joking, right? If it comes on April 1st, then it's a joke. People don't go around doing pre-April Fool's day pranks. Remember Shadowrun D20? The one that was announced on April 1st? When was this one announced? I'll give you a hint, it wasn't in April.
Lindt
Its official. Trust us. No, really *best Mr. J smile*
lacemaker
1) Can we please remove "if you don't like it don't buy it" from our lexicon of useful responses to criticism. Everyone is clear that you don't have to buy it if you don't like it. Many of them don't and won't. But this seems to be a web site devoted to speculation and criticism, and if that makes you feel so uncomfortable you feel the need to respond with irrelevant truisms then you're worryingly close to fanboy in my book. Just stop saying it, it's boring.

2) There is a distinction between accepting that something is a sensible result of an sound business model, and that the people involved are no way bad human beings, and even that something might be good for the game as a whole in the long run, and being personally displeased about it. These complaints are selfish, in a sense, but they're not unreasonable and they do not necessarily display an ignorance of economics or history. Gaming companies need new editions and an excuse to spruik duplicate sourcebooks, I get that, but it doesn't mean I have to like it ("well don't buy it then.""shut up!")

3) I'm a first ed veteran who only ever made the shift to 2nd ed in a gradual and forced fashion. As such I have quite a different perspective than those people whose main memory of a revision was 3rd ed, with it's fairly major consolidation and some significant changes. 2nd ed was, in many ways, a reprint of first ed with just enough minor changes to render key notations incompatible between editions - seriously, aside from some very minor changes to how armour worked, there was nothing in 2nd that really manadated a changover, except for the fact that your old 1st ed damage codes ceased to make sense. You could get by, and we did, but the whole process, particularly the more or less duplicate sourcebooks (Grimoire, Street Sam) screamed "cash grab" and were really disheartening for fringe players who'd invested in their first every rpg sourcebooks only to see them outdated.

4) I'm not really hearing "it will be great to streamline all the rules for magic and put them in one book. Well.... two books including street magic. And one for guns. And one for cyberware. How convenient!!" Am I? Maybe I feel like time has passed quickly because I haven't been all that active in Shadowrun, but it's just not that long ago since I was told exactly the same thing about why I should replace my Grimoires (1st and 2nd) and awakenings with MITS. It's a modular system, as the fanboys on the street magic thread suggest you can't fit everything in one book, so why the hell not update it in a modular fashion and not force a 3rd round of duplication on everyone concerned. As a business model it's great, but I find it hard to see why we, as existing users, are supposed to be pleased and excited. You can update a major chunk of the rules in its own sourcebook, to the point of changing fundamental mechanisms (VR2.0, companion on chargen) - and even if you couldn't, we already know that the "streamlined and compiled" rules set of SR4 is going to require its own versions of each of those books, which will in turn be the "rules creep" used to justify SR5.

5) The matrix stuff, as quoted, screams Cybergeneration. Which was pretty awful.

The writers sound like smart people, and will probably both produce a good game and be offended by this post. But frankly you have to do more than say "some of the changes will be good" and "its a business model" to convince people to go with you, not least because those arguments are more than a little contradictory.
Critias
Switching from 1st ed to 2nd doesn't make you special. Most of us did the same thing. Your viewpoint is not unique for that reason. And it has been a fairly long time since you "had" to replace your sourcebooks. This new edition's a lot longer in the making than previous ones have been, to make no mention of edition changes in some other games.

And, again, I don't understand the complaints about the core book containing the core rules, and specialized books containing the specialized rules that not every game will need. No one's putting a gun to your head saying your Shadowrun game needs to have advanced magic rules, or cyberzombies, or detailed and extensive rigger combat. Not everyone NEEDS those books, and that level of detail, so not everyone has to PAY for those books.

If you want to be a super ninja L33T hardcore SR fan, sure, you buy every book (but you've been doing that for decades, so what's the big deal?). If you make no such claims, and you're a whiney, starving, college student type that just wants to play some Shadowrun? Buy the basic book, steal some d6's from your parent's Yatzhee box next time you go home for mom to do your laundry, and spend your student loan on ramen noodles instead of games...or, alternately, get a fucking job so maybe you can sit at the grown-ups table next Thanksgiving. $15 isn't that big a deal. Get over it.

You're tired of hearing "you don't have to buy it." That's fine. I'm tired of hearing "Boo hoo, I don't have money! I have to buy a $40 core book! And somewhere down the line, depending on my gaming group and the amount of karma I give out and the power level of the game and the tech level I choose to use and the level of detail we decide to play with, I might maybe have to buy some $15 books, too! My life would be so much easier and I'd have so much less to angst about if only I could buy a comprehensive, all-encompasing, $150 dollar core rulebook instead, and this game company didn't release any new material for seven years!"

It's also amusing how we aren't allowed to reply with the basic and honest "no one's making you buy it" response to people's knee-jerk whining, but you're allowed to call anyone who disagrees with you a "fanboy."
mintcar
Good answer Critias. My possition is this: I like buying and reading Shadowrun books. I will buy all the books that are released this year. If there were no new edition coming out I would still buy all the books that were released. My old books will, just as my first and second edition books, still be usefull because they shine a light on the now vast history of the sixth world. That a new edition comes out is a wonderfull thing. You have to be able to see that thereīs a connection between the buisness side of this and what is good for you as a fan (o I forgot, your no fan, sorry). Iīm constantly worried that Shadowrun will fade out and die. Havenīt you noticed how that keeps happening to every game out there that isnīt owned by either White Wolf or Wizards of the Coast? This is a good thing because now I know there will be a continous supply of new material for my favourite game for years. If I donīt like the rules Iīm sure I can still use the source books. You have noticed that they donīt even mention the rules int the source books eccept on the few last pages, right? So if it was only that. If I really didnīt think a new edition was called for and I new I would want to stick with 3:rd ed no matter what, I would still think a new edition was a good thing, because itīs a sign of health.
fistandantilus4.0
Throwing in my 2 nuyen.gif (since everyone else and their mom has)

As was said before, 5 books, likely to equal $150.

With snacks, that's 7 trips to the movies. I'll live.

Yes, it has potential to be really nasty, but it also has the potential to be really well put together.

If were weren't buying the new books, most of us would still be buying all the new sourcebooks that come out. Most of us still have our older books.

Didn't someone already quote the conversation in VR2.0?
How 'bout the part where they're discussing the growing matrix and how it will either come to a level where something major HAS to happen to it. Either attain a new level of advancement, or just basically crap out and die. Prophetic?

Anyways, we can get a lot of great stuff out of this. All the things we bitch about every day are probably being looked at. Hopefully MOST of them (or at least some) are being fixed. If not, buy the source books, convert (it ain't that hard guys) the numbers, and play 3rd edition!

But a lot of people out there love SR because of the Metaplot to the game, not the rules (well, maybe Tutori, but that's okay too wink.gif ) and this is a great chance to add a lot to it. The last major change to the game world off the top of my head was YoTC. And they did a good job with that. The transition from SR2 to SR3 was great. They made a much better system (IMO).

So just cross your fingers, put your head between your legs if you're so inclined. It's coming. At least they gave us some time to plan for it!
Smed
This is exciting to me. I'm more enthused about the game than I've been in some time. I may end up dissapointed later, but at the moment, I'm looking forward to it.

RPGs are about the cheapest hobby I have in terms of how much enjoyment I get for how much money I spend. I don'tt mind paying for new sourcebooks if the game is improved.
hermit
QUOTE
Didn't someone already quote the conversation in VR2.0?
How 'bout the part where they're discussing the growing matrix and how it will either come to a level where something major HAS to happen to it. Either attain a new level of advancement, or just basically crap out and die. Prophetic?


I take it you're referring to Interlude 2, dontcha? Well, here you are:

QUOTE
>>>>>[(....) I know, better than most, what is coming this time. But there has never been anything like the Matrix before. How this cosmos will combine with the powers of old, I don't know. Maybe the wall between them will stay up, maybe it won't. Right now, it seems solid, but next year? Or next decade? Even we can't begin to guess.]<<<<<
Laughing Man (??: ??: ??/12-24-56)


Note how this refers to Magic and the Matrix merging. I just hope this doesn't mean they will make "hacking" in Matrix 2.0 like Cybergeneration, and not like GitS ... because that would suck ass.
lord_cack
The thing I am wondering about is how much is "Everything you need" for the SR4
lord_cack
wow that sucked...that was intended to say..."How much is Everything you need to run SR4, in one book. Is that rules, maps, locations. Is it just the rules, how much"fluff" is it gonna have...

Either way, as long as the book is better organized than SR3 everything should be fine....
Tanka
lord_cack: If I might make one suggestion... Edit your posts instead of double posting.
Crimsondude 2.0
QUOTE (lacemaker)
1) Can we please remove "if you don't like it don't buy it" from our lexicon of useful responses to criticism.

No, because most criticism that gets that response isn't valid.
Kagetenshi
It's certainly a lot more valid than that particular nonresponse piece of bullshit.

~J
Smed
Yeah, it doesn't add anything productive to the discussion.
Kagetenshi
I'll correct myself: there is exactly one case in which it is appropriate, and that is a "FanPro's trying to milk money out of us" complaint. Its use for anything else should result in the immediate amputation of one finger per offense.

~J
Crimsondude 2.0
Sometimes stupid questions and comments must be treated as such.

The fact that you would lump mine in does not dissuade me to hold my own opinion that his is nothing short of ridiculous combined with the fact that I already demolished his argument when Eldritch gave it two days ago and I am sick to death of repeating myself on DS because other users don't read.
Cheops
I'm actually very surprised that someone was allowed to swear in a response directed at those of us who are pessimistic about the new edition without it being edited or bleeped.

Tell me...how does swearing during your argument make your point seem more valid or keep the conversation from escalating into a shouting match?

Yes...in my post I perhaps did misspeak when I said the "older gamers" and implying that they are like me. I'll rephrase that to the hardliner SR3 traditionalists.

Did anyone else here play Earthdawn? Did anyone continue playing it when Living Room Games took over? Was anyone else as disgusted as I was with what they were doing with the story and as a result decided to stop collecting Earthdawn books? Their rules in ED 2 were quite good--an improvement over classic--but their storyline and artwork licked a dirty part of a donkey's anatomy in my opinion.

I still collect SR and would buy any sourcebooks they put out this year if they didn't make SR4. But the thing is that I collect SR because of the STORYLINE and GAME WORLD--same as I did for ED. There is next to no storyline in M&M, MitS, Rigger 3, Matrix 3, Cannon Companion or the Companion. After all that was finally published they started producing stuff that described the game world and advanced the storyline.

With SR4 it sounds like they are going to make MASSIVE changes to the storyline and such large changes always have the potential to go wrong. On top of that, we will likely again have to sit through 6 more books that are just "Rules Bloat" (which many people are complaining about in SR3) until we start getting books again that are like Brainscan, Shadows of North America, the lifestyle sections of the SOTA books, or Street Survival Guide or whatever it was called.

Shadowrun is by no stretch of the imagination, or spin doctoring by those who work for it, a major RPG. Personally I don't think it's that good of an idea for a game that occupies only 1-5% of the market share for paper and pencil RPGs (placing it behind companies like Wizards, White Wolf, and Palladium) to try and convince their already small customer base to buy into a new edition--especially if that edition is making significant changes to the way the game is played and the game world. I'm guessing, from some people's arguments, that most of us on this board buy most if not all of the books that come out. One book is just as profitable as the next if you get the same amount of sales so why not just continue making new sourcebooks/toybooks. Palladium has never had an "edition change" and they occupy a better position in terms of market share. They do it off of toybooks and sourcebooks. Wizards makes a killing off of their sourcebooks and licensing--not off of sales of new editions otherwise why would they give away all their rules for free? Saying that making new editions is the best business plan for a role-playing game company is a fallacy--it is not true in all cases. And I don't think it will be true in this case. Two of the companies ahead of SR don't do this and they have massive market share.

I'm probably old school because I got into SR because I read Gibson, listened to punk, and loved business and economics. The explanation of what a Neo-Anarchist is and what they believe in that was published at the start of some of the old books and the old corp books that explained about how finance and the stock markets work was incredible. I guess I'm just being cranky that the reasons I liked the game are about to be changed to make the game more like "The Matrix."

Go ahead and flame me on whatever parts of my above statements you don't agree with or the holes in my arguments but at least try to keep it civil and try not to swear. I stopped posting to this board for a long time because it was getting childish and hostile--it has gotten a lot better but let's not let it regress.
Eldritch
Amen Cheops.

That's pretty much my positon on the subject. There does not need to be SR4. It can very easily be cleaned up. Rifts does just that. Errata and such are incorporated into the next print.

I've got one rifts core rule book - 1st printing, and it's been around for over 15 years. And I can still play in current games with that book.


The rest of the RPG industry has estabilehd it as An "Industry Standard" That a new edition of the book must be published every 6 years or so. And it just isn't so.

Mr. Man
QUOTE (Cheops)
changes always have the potential to go wrong

Thank you, Captain Obvious.

Your anti-change point of view has been duly noted. I'm sure the devs are furiously scribbling in their notebooks so as not to lose the highly coveted (and no doubt enormous) segment of the market that buys the books but doesn't actually play the game.

mintcar
Look. Responding to an offended person with further hostilities is not a good thing.

<<<edit>>> Cheops: Your in your full right to be worried. Itīs not like Iīm not worried myself. The first thing I heard about the new edition I nearly got a heart attack. And your right in your assessment that Shadowrun might have a good chance to survive without a new edition thanks to their loyal fans.

Itīs my opinion however, that they have so many loyal fans because good is not enough for them. They are taking a risk. And they do it because thereīs room for improvement. Not taking that risk would be yellow. I just cross my fingers that it will turn out well.
mfb
i maintain that SR3 can't be cleaned up. how do you clean up the Matrix rules to make them more broadly appealing? how do you clean up the rigger rules to make them not break players' brains when they try to use them?

someone with a small share of the market has two choices: they can sit in the corner and hold what they've got, hoping that the big boys don't do something to draw away even more of their share. or, they can update and expand themselves to make their product more appealing to a wider audience, thus pulling in a larger market share.
Cheops
Excuse me?????

Where did I say that I don't play SR or ED--I merely mentioned that I collect them, which means I buy the books whether I use them in my game or not.

I have been running steady SR campaigns once a week for the past 7 years and I have also played in some. In that period I have not gone longer than 4 weeks without playing the game. The campaign where I ran Brainscan lasted almost 2 whole years with the same core of players and characters. I have not run Earthdawn as much nor have I played it as much since it is harder to get a group together for that but I have had 2 campaigns that have lasted longer than 1 year.

If I didn't play and merely bought the books to satisfy some sort of psychological need then I wouldn't be on this board debating with people like you about whether a 4th edition is necessary or not. Don't jump to conclusions based on semantics--it won't serve you well in an intellectual debate.
Pistons
And further hostilities will not be tolerated. I don't care whether you like or hate the idea of SR4 -- what I do care about are reasonable discussions. No flames.
Nikoli
Just a question, as a fan of all those companies you mentioned, if not currently able to play all their games. where did you get that ShadowRun was Behind any Palladium game? Last 2 cons I went to had no space for anything remotely Palladium, where there was an ED booth at least (even if it was only to give away the CD's with ED1 rulesets on them and tout ED 2).

There were no RIFTS games scheduled, nothing.
There were SR games.

I don't see SR being behind RIFTS, not at all.
Cheops
mfb makes a good point--the small company has to do something to protect and expand its market share. My experiences with the gaming community in Vancouver is as follows: whenever someone new is interested in playing the first thing my experienced games and myself say is "it's like the Matrix but with magic." We already plug it as the Matrix but it still doesn't attract that many people compared to other games. It could just be people's tastes up here.

Back to your point, you are right...if SR wants more market share it has to do something to attract more players. But in so doing you are always going to loose a number of former players who are upset with the change. The question is will the changes attract more new players than it looses.

Nikoli, it's not that hard to get a booth at a convention. I could start a company and buy space at a booth and by your definition I would be more successful than Palladium even if I haven't sold a single book by the start of the convention.

I got my information from a RPG news website back in December--I can't remember the particular one...I'd have to go through my email archive to find out. But it was a case study for 2003 on how well the RPG industry was doing. My friends and I were digging up such information for a business plan we were trying to put together. Since most RPG companies are privately owned (even if they are a corporation they only have to publish information if they are publicly traded) the author couldn't get actual "inside" information from the companies so he had to base the study on market share. Overall the market was DECLINING but 2 companies--Wizards and Palladium--acutally increased their market share (capturing more of the smaller "pie") while Shadowrun lost market share. And as much as I hate to say this...Rifts actually fills a very similar market niche as Shadowrun.

But getting back to your point...just because a company doesn't advertise as much doesn't mean it is smaller than another company that advertises more.
Pistons
QUOTE (Cheops)
The question is will the changes attract more new players than it looses.

In my opinion, I think it will.

I can't count how many times I've heard people say that they'd love to play Shadowrun, except they can't stand the rules -- it's too daunting. This is in regard to folks who've never played it before, and those who have but then shied away. The latter have come up with rules conversions, so they can play it with a system they like better, or find easier to swallow. The former just either refuse to play it, or hope to hook up with a GM who can help them understand the rules.

Thing is, that's what keeps more folks from playing. That's what keeps folks from buying. Ask around your local game stores, conventions, or other online sites like RPG.net -- you will likely find folks who used to, for whatever reason, dislike SR but are now intrigued about what's in store for the new edition.
Aristotle
QUOTE (Nikoli)
Where did you get that ShadowRun was Behind any Palladium game?

I would have to echo that question. I'm definately of the mind that you shouldn't start quoting percentages and figures without hard data to back it up. Maybe your data is accurate to your area, but the entire industry? Of the stores I am know to frequent, two have stopped carrying Palladium products (special orders can be placed at both) and one has stopped ordering new books and placed their extensive stock on the discount rack (I got a huge stack. Buy one, get one free!). Shadowrun has shelf space in all three stores. Admittedly it has a 10th of the shelf space White Wolf has and maybe a 20th of the crazy shelf space that D&D and 3rd party d20 stuff has.

Shadowrun is a major RPG in that it has existed for a number of years and still has a market share. Some other games can not make that claim.

Of the three RPGs you place before Shadowrun, only the Palladium game has not seen regular revisions/editions. White Wolf is, in my opinion, the king of rehashed material with virtually the same book being reproduced two or even three times within the same edition. Wizards of the Coast revised BOTH of it's major games (D&D and Star Wars) very early on in the lives of those systems. And if you do a little research you'll see that a significant portion of the fan base, or those who were once fans, of Palladium have been calling for a new edition and a fix to the madness for years.

You are welcome to your skepticism about a new edition. It's coming either way. I don't think it's going to be the end of the game. I'm confident that streamlined rules and an updated look on the future of technology will bring in more new players than existing players who leave. Of course, I may be wrong.
Mr. Man
QUOTE (Cheops)
Did anyone else here play Earthdawn? Did anyone continue playing it when Living Room Games took over?

I don't see how the Earthdawn situation is at all similar to Shadowrun's. FanPro has already written plenty of SR material that you have seen fit to buy. It only makes sense that the same names will appear on the credits page in SR4.

QUOTE
With SR4 it sounds like they are going to make MASSIVE changes to the storyline

The timeline has to move forward. If Shadowrun stayed the same it would be just like every other RPG -- you may roll for initiative differently in D&D 3.5 but nothing will ever change the technology level or sociopolitical landscape of Greyhawk. Shadowrun is moving away from cyberpunk and towards a more transhuman outlook. This is a fairly major but necesary change because a lot of things in Shadowrun are starting to look silly and outdated.

QUOTE
Shadowrun is by no stretch of the imagination, or spin doctoring by those who work for it, a major RPG.  Personally I don't think it's that good of an idea for a game that occupies only 1-5% of the market share for paper and pencil RPGs (placing it behind companies like Wizards, White Wolf, and Palladium)

Shadowrun is the third or fourth most popular RPG in Germany. While it isn't as huge in the states, I would certainly put it ahead of Palladium in sales. I don't know anyone who plays Palladium and I don't see Palladium manuals much in stores.

QUOTE
Wizards makes a killing off of their sourcebooks and licensing--not off of sales of new editions

So was the "3.5" edition just for fun then? What about the recent WW edition change? Regardless, I don't think the changes in SR4 are going to be nearly as extreme as the ones in 3E or NWoD. In the past Shadowrun has always "evolved" rather than being demolished and rebuilt.

QUOTE
I guess I'm just being cranky that the reasons I liked the game are about to be changed to make the game more like "The Matrix."

I don't think this is what SR4 is going to be like at all. I don't even understand where this idea that it will be like The Matrix comes from. In SR3 and in The Matrix much rests on the concept of jacking into a computer and sensing nothing that isn't in a VR feed while the meat body is incapacitated. In SR4 the main idea seems to be that as your meat body moves around a computer wirelessly provides a second "layer" of experiences (in addition to whatever is physically there).
Eldritch
QUOTE
i maintain that SR3 can't be cleaned up. how do you clean up the Matrix rules to make them more broadly appealing? how do you clean up the rigger rules to make them not break players' brains when they try to use them?


"Fix" the Matrix rules: Print the "System Failure" Adventure/Scenarito book. This details the complete and utter crash of the matrix. Then release a new Matrix book. Call it "Hackers 1.0" or what ever.

There, you have new matrix rules. You can opt to not buy into it if you don't want. It just becomes another "Comet" type book with some new rules you can use or ignore.


****

Ok, as far as SR's market share: I've not been able to find hard numbers on market share - and if anyone has a source, please share.

But I do know this: Shadowrun - My all time favorite rpg - was sold off becuase Fasa wasn't making money. That's a pretty big tip that it wasn't doing well. Is it doing well now? I dunno. My local Game shops don't carry much SR stuff - It's all WOC, Palladium, and WOD.

Rifts? Yeah, I'd say it must be doing better. Let's just look at the number of books published. You can't publish books unless you make money, Right? Yeah, it's not hard evidence, but it's definetly a pointer.

Lady Anaka
QUOTE (Eldritch)

Ok, as far as SR's market share: I've not been able to find hard numbers on market share - and if anyone has a source, please share.

But I do know this: Shadowrun - My all time favorite rpg - was sold off becuase Fasa wasn't making money. That's a pretty big tip that it wasn't doing well. Is it doing well now? I dunno. My local Game shops don't carry much SR stuff - It's all WOC, Palladium, and WOD.

Rifts? Yeah, I'd say it must be doing better. Let's just look at the number of books published. You can't publish books unless you make money, Right? Yeah, it's not hard evidence, but it's definetly a pointer.

I disagree with your strategy for Matrix rules, as that would then make 4 or so sets of Matrix rules currently viable and really only exacerbates the problem. That's not why I'm posting this, though.
I'm posting to make a factual correction to your assertions regarding FASA's demise and the sale of Shadowrun.


FASA went under due to a number of financial difficulties that culminated at a bad time, not the least of which was that Shadowrun was the only line they had at the time that was actively making money. There's a reason VOR and Crucible didn't get snatched up, you know, while BattleTech and Shadowrun are still around. SR was hurt by the difficulties in the switch and the amount of time following the close of FASA before new product came out, and it's still working to make up those losses in market share. The fact that it even has market share to speak of, though (and it's managed to hold onto some of it regardless) still puts them way ahead of most other RPG lines out there.


Rifts seems to have consistently decent incomes and a fan base that is loyal and largely unconnected with the rest of the RPG industry as a whole. It also doesn't hurt that Kevin Siembieda is largely a one-man-band when it comes to putting out Rifts books, not worrying much about art and lots of freelancer costs and independant editors and such because he's determined that his consumers will buy his product without those things. Given that he slashes costs and doesn't pay very much, his expenses are pretty low and he's able to keep making money. Good for him. He's sort of an anomoly in the industry, though, so judging.... well, anything by his example is probably not a great idea.

And yes. You can publish books if you don't make money. Breaking even (or financing your business with your Other Job) will allow you to publish books all day long. It's a tried and true RPG business model. smile.gif
Aristotle
QUOTE (Eldritch)
But I do know this: Shadowrun - My all time favorite rpg - was sold off becuase Fasa wasn't making money. That's a pretty big tip that it wasn't doing well. Is it doing well now?

At the time FASA shut its doors Shadowrun was doing amazing! They had just bumped the product schedule up to a book a month, and there was discussion that the Shadowrun product line was carrying the other product lines which weren't doing as well within the RPG market. Shadowrun's market share had nothing to do with FASA deciding to leave the industry.

Of course this is all IIRC. It's been a while, and I would have to sift through a lot of old data to actually attempt to 'verify' any of that. I do however remember the book a month announcement quite clearly, and was heartbroken to hear that the game might be coming to an end just a short while after.
Nikoli
That's the thing, I love playing all these games (I've sort of sworn off WoD, for personal reasons against the owners) but when I have the opportunity I play them all. most gamers I know buy books for several systems. With a few rare exceptions, they don't adhere to a single system. you can't compare the RPG industry and market shares like you can with cars, computers, consoles and most ofhter industries. it is an anomaly
Crimsondude 2.0
QUOTE (Eldritch)
QUOTE
i maintain that SR3 can't be cleaned up. how do you clean up the Matrix rules to make them more broadly appealing? how do you clean up the rigger rules to make them not break players' brains when they try to use them?


"Fix" the Matrix rules: Print the "System Failure" Adventure/Scenarito book. This details the complete and utter crash of the matrix. Then release a new Matrix book. Call it "Hackers 1.0" or what ever.

There, you have new matrix rules. You can opt to not buy into it if you don't want. It just becomes another "Comet" type book with some new rules you can use or ignore.

You ignore the fact that it's not just those rules that are broken.

There has been a fundamental flaw--a fatal flaw--in how the rules are written and organized in SR3 that demands a fix that goes beyond introducing new Matrix rules to how people play, and are able to effectively play, SR without having to waste time looking for, say, the SUT rules across 3 SBs. I use them enough I don't need the books, and if I did I can pick the page with my eyes shut. But most new players, if any, can't. And that's an isnificant skill compared to the basics of decking, rigging, magic, melee, ranged combat, etc. Look at the rules section of CC and consider how many holes that plugs in that were left gaping in SR3.

That's why we need SR4.
mfb
indeed. even more than it needs any rules fixed, SR needs to be organized. not reorganized; that would imply that, at some point, it had organization.

and if you're going to go to all the work of organizing the rules--which basically means rewriting every book from scratch--why not go ahead and fix the problem rules? things like damage codes, weights, called shots, invisibility--all the stuff that causes problems in the current edition.
Eldritch
QUOTE
You ignore the fact that it's not just those rules that are broken.


No, I just offer up one example of how the rules could be changed without reissuing the entire game.


And maybe I've been Playing SR too long, But I still don't see any significant 'broken' rules. Nothing that any other game doesn't have anyway.


mfb
wow, that's a great idea. instead of printing a new edition, let's just print a series of books that fixes all the broken rules, and organizes them for easier reference.
Garland
Hey, I'd buy that! Will it have a different cover than the SR4 book? rotfl.gif
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