This is the last major section I did (next is the Zobop) so after this everyone else should have much more to talk about!
YakuzaBy the time
Vice rolled around, I (and my partners) had already done a lot of work on the Yaks in
Runner Havens and
Corporate Enclaves. Yakuza history and presentation, from the very first edition, never quite sat right with me - maybe I watched too many Takeshi Kitano movies. Anyway, I wanted the Yakuza to be less racial Japanese caricatures and cartoony villains and more true to the Yaks of real life (okay, maybe with a touch more ultraviolence).
One thing I personally tried very hard at in fourth edition was to get past this idea that you have to spend pages and pages on the history of the Sixth World right up front at the beginning - like nobody reading the book would have been at all aware of the events of the last couple years. I wanted to focus on the
now; not to ignore the history but to relegate it to its appropriate place as explanatory background material that would give context to current events and conflicts (and, incidentally, would ignore some of the lamer covers that had been attempted previously). This is basically why the Yakuza's history is summed up as succinctly as I thought I could get away with.
The
Korean Yakuza was a bit of an issue, since the modern Yakuza include so many Koreans and Korean-Japanese members. I think this was the cleanest way of addressing (what to me was) a large problem.
The Gaijin's Game was one of my attempts to differentiate the Yaks from the Mob. The tighter cultural underpinnings and racism in the Yaks makes a plausible framework to draw outsiders into their internal struggles, sort of in a
Yojimbo/Last Man Standing kind of way. That doesn't mean the Mob won't do the same thing, but there's too many different cultures in the different Mafias to really hammer the point home, I think.
Hitori Hanzo was based on the same character that the
Kill Bill character is based on). The whole deal with the Oyabun-no-Oyabun and the New Way/Old Way are covered in some greater detail in the Neo-Tokyo chapter of
Corporate Enclaves.
Incidentally, you'll notice both the Yaks and the Mob, despite their high levels of organization, lack anything like a single organized leader. This was deliberate; Shadowrun doesn't need a single Kingpin of Crime, and I think it works better in many senses for the local bosses to
be bosses, not having to look "up the chain" for approval just because they want to whack somebody or start a new business. The nuyen stops at the oyabun.
Coda was one of those bits that was kind of difficult to write correctly but essential, even though they're concepts too complicated for most gamemasters to fool with in their games - at least they have the option. I wanted to really pop the bubble of the "honorable" Yakuza.
Kane is so much fun to write, because he lives over-the-top. That said, the prison story was long and silly and full of holes.
I have a wee personal interest in tattoo magic and quickening from writing the Magical Good section of
Street Magic, hence the focus on tattoo magic in this section.
Frosty is my way of dropping snide remarks about the IEs and GDs. "not every magical advance in society is the result of some big flying lizard dropping crumbs for us wee mortals."
"Sweet southern baby Jesus!" -> I love writing Kane.
The Urgent Message on p.52 -> Wee screw-up on the complete lack of title, and it should have been a sidebar and not a message...meh. This is basically similar to what I should have done with the Mafia, but NorthAM along has fifty "major" families, believe it or not. I took advantage of the opportunity to squeeze in a few things to be expanded on later, like the Shotozumi-gumi's presence in Portland.
By default, the two biggest rengos in the Sixth World are the Watada-rengo and the Shotozumi-rengo. This is pretty much a direct lead-off of
Mob War, except expanded far and away in scope.
Yakuza Hierarchy -> Poor Adam had a helluva time with these org charts due to my shitty notes. Came out well in the end, though.
The
Naheka Rengo (everybody read
Paradise Lost, right?) was basically my failure to do a traditional Yakuza clan. I did have fun though.
If Kia's comment to /dev/grrl under
Saiko-Komon seems out of place, it's because originally I tried to do a bottom-up version of the Yak and the Mob - starting with the street soldiers and peddlers and moving up the chain of command - but that didn't work, so I rearranged everything.
Hideo Naheka's appearance is based on a character from the graphic novel
Silent DragonGenjiro Yousei - I don't know why I keep putting elves in these positions - is based on a character from Bruce Sterling's short story
Green Days in Brunei.
Mike Kanaka - That's Me-kay or My-k. Yes, a transgender Yakuza. No, I'm not going to apologize for him/her/it.
Horihamana II - I so wish we could have gotten a pic of him working, but I was late with art notes.
Somehow, the last bit (and shadow comments) for Horihamana II got tagged on to the end of Ren Asawa's entry. I blame those technomancer kids.
p.63 - Probably one of the best pieces of art in the book
Ninja - Oh ye red hairy gods, the ninja. After the utter debacle that
Shadows of Asia made of them, I was truly, madly desperate to make the ninja believable, secretive, and as far from orks-in-pajamas as I could get. I couldn't ignore what came before, but I could - and did - try to spin it in a more palatable way.