Prime Mover
Dec 13 2006, 03:22 PM
Two versions of ultrasound which seem identical other then ones implanted and ones an item enhancement have 5k difference in cost, been brought up that implanted version as written has passive mode but in reality with wireless link to command it either version could be passive simply by turrning off emmiter half. One eye would be emmitter one would be recieveer as originaly designed.
Alot of disscusion with players seem to agree with capacity idea. If nothing else simply the idea of huge cost difference between the contacts minitureized new tech and fact the older mass produced tech is so much more costly.
Serbitar
Dec 13 2006, 03:26 PM
| QUOTE (lorechaser) |
I think I like the idea of giving them capacity the best over all. That's also inline with a streamlined and consistent approach (ignoring issues with capacity). And it's also the simpliest to explain.
I'm thinking I'll go with 3/6/9 as the numbers for contacts/glasses/goggles. But I think I'm going to rule that both can't work at once, so you can't put goggles over your contacts or the like (though you can over your cyber eyes - you paid essence for those, they are you).
Any thoughts on the 3/6/9 numbers?
|
Good thing. Also rule that avilability does not add up then, but use the highest.
djinni
Dec 13 2006, 04:07 PM
| QUOTE (Serbitar @ Dec 13 2006, 10:26 AM) |
| QUOTE (lorechaser) | I think I like the idea of giving them capacity the best over all. That's also inline with a streamlined and consistent approach (ignoring issues with capacity). And it's also the simpliest to explain.
I'm thinking I'll go with 3/6/9 as the numbers for contacts/glasses/goggles. But I think I'm going to rule that both can't work at once, so you can't put goggles over your contacts or the like (though you can over your cyber eyes - you paid essence for those, they are you).
Any thoughts on the 3/6/9 numbers?
|
Good thing. Also rule that avilability does not add up then, but use the highest.
|
adding capacity doesn't make much sense since you could just as easily purchase sensors, have them linked to the contacts through a PAN, giving the super effective all encompasing senses. adding capacity to them would just make your players not purchase them at all.
however if you were to add the capacity removing the availability altogether for the sensors added.
Wakshaani
Dec 13 2006, 04:40 PM
On teh 3/6/9 capacity vs the 1/3/5 one, I present to you: Sensors
Or, more precisely, what has capacity for said sensors.
RFID: Capacity 1
MicroDevice: Capacity 1
Handheld Device: Capacity 3
Mounted: Capacity 5
Large Drone: Capacity 8
Vehicle: Capacity 12
The 3/6/9 gives contacts the same sensor capcity as a handheld device, while goggles are between large sized drones (Motorcycle-ish sized) and a truck.
Seems a bit much, IMHO.
I'd handwave it to Contacts 1, Glasses 2, Goggles 3, and count each visual system added as just 1 taken up for this purpose, with Image Link being a 0. Seems to be about teh right size balance.
More or less.
Ish.
Serbitar
Dec 13 2006, 04:56 PM
Note that these vary not only in capacity but also in sensor range.
lorechaser
Dec 13 2006, 05:18 PM
| QUOTE (djinni) |
adding capacity doesn't make much sense since you could just as easily purchase sensors, have them linked to the contacts through a PAN, giving the super effective all encompasing senses. adding capacity to them would just make your players not purchase them at all.
however if you were to add the capacity removing the availability altogether for the sensors added. |
No more so than currently, though - you can already sidestep the availability restrictions by doing that. Now you would just sidestep the capacity instead.
However, those are sensors slaved to your commlink, which would be hackable. Some of the eyewear might be hackable, but I don't think something like flare-comp is hackable in any real sense....
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