Wasabi
Aug 29 2007, 10:38 AM
Spirit Powers get two feeders of dice from the spirit to affect the target but the target gets only Willpower is most cases. Counterspelling should work against Spirit powers so both the Spirit and Target of the same ability have a 50/50 chance of resisting.
Arix
Aug 29 2007, 10:40 AM
| QUOTE |
| Has anybody ever created a troll gang called The Merry Men dressed in tights and armed with bows? If not, why? |
Probably because the idea of trolls in tights causes most people to cringe. And trolls in tights with bows, even more so.
The Jopp
Aug 29 2007, 11:09 AM
I'm not normally someone who defend the rather cliché "combat" adept but in fourth edition they HAVE been nerfed.
Since an adept nowadays can be the Social Adept, Hacker Adept, Rigger Adept and a bunch of other combinations the Improved ability needs to be corrected.
WHY is combat abilities 0,5 points per level and the others 0,25. Keep all of them at 0,25 since they can do equal "damage" in their respective fields.
The Jopp
Aug 29 2007, 11:12 AM
| QUOTE (Wasabi) |
4) Trolls with bows. They add little to the flavor of the game and make combat absurdly one-side in their favor. Put a max limit on the strength of the bow based on materials. EG: "Bows may only have a strength of 10. Anything above 10 is not possible with current materials."
|
That's why i added this little add-on in my houserules:
"The availability of a bow is wholly dependant of its actual minimum strength. For each point of minimum strength above 1 increase the availability of the bow by 2."
How easy is it to find a manufacturer of bows that requires a minimum strength of a STR 15 troll…Lets just say that the market is slimmer than an elf supermodel…
Eleazar
Aug 29 2007, 11:37 AM
| QUOTE (The Jopp) |
| QUOTE (Wasabi) | 4) Trolls with bows. They add little to the flavor of the game and make combat absurdly one-side in their favor. Put a max limit on the strength of the bow based on materials. EG: "Bows may only have a strength of 10. Anything above 10 is not possible with current materials."
|
That's why i added this little add-on in my houserules:
"The availability of a bow is wholly dependant of its actual minimum strength. For each point of minimum strength above 1 increase the availability of the bow by 2."
How easy is it to find a manufacturer of bows that requires a minimum strength of a STR 15 troll…Lets just say that the market is slimmer than an elf supermodel…
|
I don't think this makes sense. All you need for a stronger bow is a stronger bowstring and maybe a better frame. I don't see this making it harder to find. The worst strong trolls might have to do is special order their bows from the hunting shop. But they can get their hands on one just as easily as anyone else, they might just have to pay more. This is already accounted for in the rules. I don't think your houserule makes sense.
Critias
Aug 29 2007, 12:40 PM
| QUOTE (Eleazar) |
| All you need for a stronger bow is a stronger bowstring and maybe a better frame. |
I...what?
Ed_209a
Aug 29 2007, 12:54 PM
I see troll bows as being made from truck leaf springs welded together in an auto shop and 1/8" aircraft cable.
But the Troll-bow concept is very broken IMO. Are there any other muscle powered weapons that use Str+X instead of (Str/2)+X?
Come to think of it, the terminal ballistics of an arrow is very similar to that of a spear, and spears are (Str/2)+X, aren't they?
Aaron
Aug 29 2007, 01:59 PM
I would jump into the bow v. spear discussion, but I don't really feel the impulse.
The Jopp
Aug 29 2007, 02:32 PM
| QUOTE (Eleazar) |
I don't think this makes sense. All you need for a stronger bow is a stronger bowstring and maybe a better frame. I don't see this making it harder to find.
The worst strong trolls might have to do is special order their bows from the hunting shop. But they can get their hands on one just as easily as anyone else, they might just have to pay more. This is already accounted for in the rules. I don't think your houserule makes sense. |
Yes, you CAN find a bow that is “troll� only and have the power to hit an orbiting satellite and take out a tank but it should be HARD.
The problem is twofold:
Availability
Not many people know how to construct such a monstrosity and have the means to test it to the customers satisfaction. And trust me, its not just finding better/harder materials – you need someone who can WORK with such materials.
Traceability
It will not be hard to find out WHO built it and who bought it and that is BAD for someone who works in the shadows.
Personally I would rather see bows do STR/2 minimum Strength as it would put them closer to thrown weapons and crossbow damage scales.
Kyoto Kid
Aug 29 2007, 02:57 PM
| QUOTE (The Jopp) |
I'm not normally someone who defend the rather cliché "combat" adept but in fourth edition they HAVE been nerfed.
Since an adept nowadays can be the Social Adept, Hacker Adept, Rigger Adept and a bunch of other combinations the Improved ability needs to be corrected.
WHY is combat abilities 0,5 points per level and the others 0,25. Keep all of them at 0,25 since they can do equal "damage" in their respective fields. |
...I could go for that.
I especially have issue with social adepts because there are just too many ways to "Uber-ise" them as we have seen in several threads. You begin with a high Charisma, make the character an elf, give them the First Impression quality, max out either Negotiation or Con (with a specialisation such as Bargaining or Fast talk), burn one PP for rating 2 Tailored Pheromones, take up to Magic Attribute in levels of Kinesics and top off with two or three levels of Improved Ability in the social skill of choice.
all for 400BPs + the usual 35 BPs most players take in NQs.
Kerberos
Aug 29 2007, 03:08 PM
| QUOTE (Eleazar @ Aug 29 2007, 06:37 AM) |
| I don't think this makes sense. All you need for a stronger bow is a stronger bowstring and maybe a better frame. I don't see this making it harder to find. The worst strong trolls might have to do is special order their bows from the hunting shop. But they can get their hands on one just as easily as anyone else, they might just have to pay more. This is already accounted for in the rules. I don't think your houserule makes sense. |
I don't think you appreciate how hard 15P is. There are very few, if any, material that could take the strain. in fact the arrow itself would almost certainly splinter before it achiever anything near the power that it would need to essentially take out tanks. And no I'm not just talking about wooden arrows here.
toturi
Aug 29 2007, 03:41 PM
| QUOTE (The Jopp @ Aug 29 2007, 10:32 PM) |
Yes, you CAN find a bow that is “troll� only and have the power to hit an orbiting satellite and take out a tank but it should be HARD.
The problem is twofold:
Availability Not many people know how to construct such a monstrosity and have the means to test it to the customers satisfaction. And trust me, its not just finding better/harder materials – you need someone who can WORK with such materials.
Traceability It will not be hard to find out WHO built it and who bought it and that is BAD for someone who works in the shadows.
Personally I would rather see bows do STR/2 minimum Strength as it would put them closer to thrown weapons and crossbow damage scales. |
Even if that were true here, in the real world, in the SR world, it is not.
Ryu
Aug 29 2007, 04:00 PM
Bows can be build to almost any strength. The "only" problem would be the arrows, and money can solve that problem, as for arrows production to specification will be easy.
Trolls would likely need a superheavy crossbow - a winch mechanism that can make use of their strength and projectiles that can be MUCH shorter (but heavier) than arrows.
If one wants to change the rules for bows one option might be to start granting AP instead of DV once a certain DV is reached. Overpenetration on soft targets is a given.
knasser
Aug 29 2007, 06:08 PM
| QUOTE (Serbitar) |
| QUOTE (knasser @ Aug 28 2007, 05:00 PM) | | QUOTE (Blade @ Aug 28 2007, 03:26 PM) | | All these attributes can be seen everywhere everyday. Even if 2 is "below average" it doesn't mean it's uncommon (it might even be the most common for Strength in today's society...), same goes for 4. |
This is what I'm talking about. We're actually in agreement in the above quoted paragraph. Average is not a mathematical term. It can actually equate to the mean, median or modal value of a data set. Mean is the mid-point of a range. Disregarding the Exceptional Attribute quality, which we probably shouldn't be considering, the mean strength of a human is 3.5. If people are using the mid-point of the range to describe the average attribute, then they're actually saying that the typical human has a strength of 3 or 4. Median is the average value of a dataset and Mode is the most common value. Median is where we get statistics such as most people having 2.4 children. I have been talking about the Mode. I.e. that most people would have strength 2. The median value would probably be 3 in that most people have the average attribute but some people improve themselves beyond it (whereas far fewer manage to make themselves worse). So it occurs to me that all parties can be satisfied. The most common attribute score can be 2, which makes sense, whilst the BBB that says "the average is 3" can be referring to the median value which is a perfectly valid interpretation and in fact, would be the most common interpretation given how most people consider averages to be calculated (add all together and divide by the number of numbers). Ta dah! Sensible AND RAW compliant! I'm quite proud of that. |
You interchange mean and median.
Median is the mid point. Mean is the average.
|
Yep! Enthusiasm collided in brain with signals on the way to fingers. But barring that little cock-up, I'm right. Average can be taken as Mean, Median or Mode, and I would say that the first is by far the most common interpretation. It's entirely correct to say that the average attribute is 3 but the most common value is 2. As state - both a reasonable interpretation of the written text without any stretching, but still getting the outcome that makes the most sense!
-K.
odinson
Aug 29 2007, 07:23 PM
| QUOTE (Ed_209a) |
I see troll bows as being made from truck leaf springs welded together in an auto shop and 1/8" aircraft cable.
But the Troll-bow concept is very broken IMO. Are there any other muscle powered weapons that use Str+X instead of (Str/2)+X?
Come to think of it, the terminal ballistics of an arrow is very similar to that of a spear, and spears are (Str/2)+X, aren't they? |
Seriously? A str of 15 is 225kg pull thats just shy of 500lbs. A leaf spring from a truck supports a couple of thousand pounds. I don't think that a troll would be pulling on 1/8" cable attached to a leaf spring. RL compound bows come at 200lbs pull and the only reason they are not stronger is that most people can't pull more than that. With all the tech going into a compound bow and some slightly beefier materials a 500lbs pull would be quite reasonable. Also remember that a troll sized bow and arrows are bigger than regular ones. Thats why they have that extra customization cost.
The reason a spear is only str/2 is a bow will shoot an arrow much faster than you can throw a spear.
Ed_209a
Aug 29 2007, 09:07 PM
Odinson, You sound like a fan of the Troll archer concept. I sincerely hope you continue to have fun with the character type in your game. That is the reason we are here after all.
I just don't agree with your opinion using projectile speed to justify what looks like a typo held over from 3E. Luckily, we don't have to agree for you to have a good time with your gaming group.
Cain
Aug 29 2007, 10:21 PM
Fan or not, he's right that the characteristics of a bow and spear are totally different. The bow operates on a spring principle, while the spear is a direct-energy transfer. Since the spring allows you to store energy, you can get a bigger push out of it.
Serbitar
Aug 29 2007, 10:35 PM
| QUOTE (knasser @ Aug 29 2007, 07:08 PM) |
It's entirely correct to say that the average attribute is 3 but the most common value is 2. As state - both a reasonable interpretation of the written text without any stretching, but still getting the outcome that makes the most sense!
-K. |
Except that p.62 says that 3 is the standard attribute. 2 is underdeveloped. The mean is not underdeveloped. BBB suggest a symmetric gaussian curve arround 3, which is reasonable. Most human attributes are distributed roughly gaussian-like.
Draconis
Aug 30 2007, 04:54 AM
I've always found the idea of trolls shooting telephone poles from compound bows rather amusing. Still, not that I'd ever personally allow one, blatant uses of exploits tend to irk me. If you're going to be an assclown at least be creative about it.
DTFarstar
Aug 30 2007, 05:07 AM
The only problem with lowering the bow damage is that it makes bows useless for normal people, or you need some ridiculous Str/2+ 4 or something so that someone with maximum normal human Str has the same damage value as a crossbow. Crossbows already get multiple shots per round, lower the bow damage much and it is just a horrible choice. You need a Str of 12(12+2= 14) to equal the same amount of damage as a heavy crossbow in one round. Yes, I know crossbows fight armor twice, but they also get accuracy dice twice not to mention they have AP. I mean, it's only -1, but it's still AP. They also qualify for injection bolts just like arrows do. For everyone but a Troll who, let's face it, has a STr of 12-15 and probably not so hot agility, or just crappy at most everything else, the crossbow is a much better choice.
Chris
PS: I would also like to say that while Hood was amusing, the archetype of Troll Bowman seems very silly to me.
Adarael
Aug 30 2007, 05:11 AM
The problem I think Troll Bows get into is that there's a dropoff in wounding effect for arrows past a certain point that no game system is really ever going to be able to model correctly. Barring massive changes in what arrows and arrowheads are made out of, arrows are probably going to encounter a severe dropoff in wound force far before the maximum STR that is achievable via a cybered-out troll. To suggest that arrows are capable of reaching wound levels around 15-19 (attribute boost, muscle augmentation, cyberlimbs being redlined, et cetera) strikes me as akin to saying that ordinary rifles are capable of reaching that level simply by increasing the powder charge, rather than wholly redesigning the gun, penetrator, and so on. I find it likely that any arrow and arrowhead capable of delivering as much damage as an AV rocket isn't going to resemble anything currently available in terms of materials. If it were, the arrowhead and arrow would be utterly destroyed upon impact, and would lose a lot of their penetrating power. At higher strength, bows should have some kind of rule of diminishing returns. At the same time, nobody wants to write rules to model that.
That said, by the rules, they can. It hasn't been errata'd out, so knock yourselves out.
Big D
Aug 30 2007, 05:25 AM
Dikoted arrows?
Adarael
Aug 30 2007, 05:27 AM
Dikote was my preferred handwavium to apply to handle high-power Ranger-X bows, yeah. Dikote for both the heads and the shaft. I sorta went, "You wanna outperform an autocannon? Part with the cash."
Draconis
Aug 30 2007, 05:28 AM
| QUOTE (Big D) |
| Dikoted arrows? |
Act now free red headband with every purchase of EX Arrows.
Crusher Bob
Aug 30 2007, 05:35 AM
The design problem with the trollbow is in the arrows, not the bow itself. Building the bow is almost trivial, but making arrows that are stiff enough to resist the compression from teh bowstring will take some work. The extra power from the bow is only useful when it goes into making the arrow go, rather than making the arrow flex. Of course, troll arrows would be bigger (5 feet long?) as well.
odinson
Aug 30 2007, 06:17 AM
| QUOTE (Ed_209a) |
Odinson, You sound like a fan of the Troll archer concept. I sincerely hope you continue to have fun with the character type in your game. That is the reason we are here after all.
I just don't agree with your opinion using projectile speed to justify what looks like a typo held over from 3E. Luckily, we don't have to agree for you to have a good time with your gaming group. |
It does get a little obscene once you get to really high str but it's about the best system to mimic how a bow should work that isn't really complicated. To me it seems that you should be doing more on the low end an a bit less on the high end. If you were to take an average human bear hunter, 3's across the board and 3 in archery, and put him up against a bear the hunter would be lucky if he was to kill a bear in one hit.
I think that if you have someone that can lift and pull a 500lbs bow string then it should do obscene damage. I'd be interested if anyone was to find some physics on bows and what sort of speed a bow with that str would launch an arrow at.
How about something like 4 + 2(sqroot(str)) for damage. That would give you a higher damage at the low end of the scale and at the higher end your damages would start to level out.
knasser
Aug 30 2007, 07:19 AM
| QUOTE (Serbitar) |
| QUOTE (knasser @ Aug 29 2007, 07:08 PM) | It's entirely correct to say that the average attribute is 3 but the most common value is 2. As state - both a reasonable interpretation of the written text without any stretching, but still getting the outcome that makes the most sense!
-K. |
Except that p.62 says that 3 is the standard attribute. 2 is underdeveloped. The mean is not underdeveloped. BBB suggest a symmetric gaussian curve arround 3, which is reasonable. Most human attributes are distributed roughly gaussian-like.
|
Oh yeah, missed that table in the middle of the page. Well in that case, I can only say that 2 makes a very great deal more sense than what the book says on page 62. What I can say for definite is that most human attributes are not "distributed roughly gaussian-like" if that is to say that the mode is the same as the mean is the same as the median for real life. Quite plainly the average person is not half as strong as the strongest person. I would apply it to intelligence also, except that this is very hard to quantify and the meaning of Body is open to interpretation.
In real life, the mode strength is definitely less than the median and I would almost certainly say that it is less than the mean. The effect of considering 2 to be the average in SR4 not only corresponds more realistically with real life, but has had in my game a wholly positive experience. More room at the top makes players very content with their 4 Strength or 4 Logic. It corresponds far better to the power level that 4th edition appears to be pitched at.
Due to the lack of thought of whoever wrote page 62., I can't back it up with rules, just logic and play experience.

-K.
Fortune
Aug 30 2007, 07:51 AM
| QUOTE (Serbitar) |
| QUOTE (Fortune @ Aug 28 2007, 03:51 PM) | | QUOTE (Serbitar @ Aug 29 2007, 12:09 AM) | | Average attribute is 3 not 2. |
Things work better if the average is 2.
|
Still its 3.
|
Um ... so? I never said it wasn't.
The Jopp
Aug 30 2007, 08:08 AM
| QUOTE (odinson) |
| How about something like 4 + 2(sqroot(str)) for damage. That would give you a higher damage at the low end of the scale and at the higher end your damages would start to level out. |
I'm still in favor of STR/2+2 Minimum strength for bows when one compares them to crossbows.´
Lets compare statistics just for fun to see a scale in power.
Heavy Crossbow: 7P AP-1 Cost: 750
Ruger 100 Sports Rifle: 7P AP-1 Cost: 900
Standard Bow (Str 5): 7P AP 0 Cost: 500
Now, being able to shoot an arrow with the power of a hunting rifle or a heavy crossbow (more likely a small ballista) - not counting special arrows or ammunition the only difference is AP.
I have a problem that a human with STR of 5 can do this. I can understand that a STR10 troll would be able to do it but not a well trained human. Perhaps one should count arrows or bolts as Flechette weapons?
Considering what a small percentage of the population in any given area is made out of orcs and trolls I would say that the availability of such bows would also have a similar availability.
Im not saying that such bows be banned, just that there should be an upper limit to the damage when you get into the scales of anti-tank weapons.
odinson
Aug 30 2007, 08:34 AM
| QUOTE (The Jopp) |
| QUOTE (odinson @ Aug 30 2007, 06:17 AM) | | How about something like 4 + 2(sqroot(str)) for damage. That would give you a higher damage at the low end of the scale and at the higher end your damages would start to level out. |
I'm still in favor of STR/2+2 Minimum strength for bows when one compares them to crossbows.´
Lets compare statistics just for fun to see a scale in power.
Heavy Crossbow: 7P AP-1 Cost: 750 Ruger 100 Sports Rifle: 7P AP-1 Cost: 900 Standard Bow (Str 5): 7P AP 0 Cost: 500
Now, being able to shoot an arrow with the power of a hunting rifle or a heavy crossbow (more likely a small ballista) - not counting special arrows or ammunition the only difference is AP.
I have a problem that a human with STR of 5 can do this. I can understand that a STR10 troll would be able to do it but not a well trained human. Perhaps one should count arrows or bolts as Flechette weapons?
|
Thing is that a hunter can kill with one arrow just as good as with one bullet. The only real difference is range. An average human with str, agility and archery 3 would be able to take down an unaware animal with one arrow. Even if you factored in the +4 damage for a called shot and both the remaining dice were hits you would only be doing 9P damage. Any animal would be able to soak enough that it wouldn't die. Even if you upped the hunters stats and skill to 4 and got max hits you would only be at 12P. That is just high enough that an animal with a body of 4 might die from the arrow.
There is a problem when you get into antitank weapon damages, but that is what happens with a linear scale.
The Jopp
Aug 30 2007, 08:56 AM
| QUOTE (odinson) |
There is a problem when you get into antitank weapon damages, but that is what happens with a linear scale. |
I agree, an arrow should kill as well as a pistol in the right hands and the problem stem more from no upper limit damage and that the damage to easily goes up as anti-tank weapons in the hands of orcs and trolls.
The limits should be within the bow and arrow in itself.
Im thinking of changing the damage to Flechette to bows and crossbows as they are more efficient against unarmoured foes.
Another thing would be to increase the cost of an arrow depending on damage. If you have a STR 10 bow you must also have arrows that can handle the stress with similar cost.
Perhaps arrows should cost 5+1/STR which means that arrows designed to take out tanks will be more expensive.
Crusher Bob
Aug 30 2007, 09:06 AM
Heh, part of the problem here is one of game design. There are no rules for thing like bleeding or 'eventually fatal wounds' you go from running around, roaring you defiance, and shooting at the baddies to on your back, seconds from death with no in between.
Hitting a deer with an arrow such that it is immediately incapacitated and dies around 10 seconds after the hit (assuming body 3, 10 condition monitor for the deer, and it takes 10) is basically impossible. Hitting a deer with an arrow such that it bleeds to death several minutes later (and several hundred meters away) is much simpler. Heck, even deer who have their heart and lungs mostly pulped by a rifle bullet behind the front shoulder can still manage to run 30+ meters.
As a rule of thumb when fact checking vs RL, any single wound that inflicts 6+ boxes in SR has a pretty good chance of killing you less than an hour and an wound that inflicts 3+ boxes has some chance of killing you in several hours (barring medical attention).
Assuming we want our bow to do at least 6 damage to a body 3 deer fired by a bow hunter who has agility 3, archery 2, and has taken 2 actions to aim (for 7 dice in total, less with penalties for cove and range) means that our average bow needs to do a base damage of at least 5.
The problem you get when scaling up the damage for the trollbow is that damage on the high end is severely compressed, while damage from the trollbow scales linearly. The sample Anti-tank rocket, if we compare it to modern equivalents, can penetrate a half a meter or more of armor steel, but the game designers have it do 16(-6). If we assume the assault cannon is firing modern 25mm HEDP rounds, they will penetrate around 40mm of armor steel and it gets a damage rating of 10(-5).
Serbitar
Aug 30 2007, 09:49 AM
| QUOTE (Fortune @ Aug 30 2007, 08:51 AM) |
| QUOTE (Serbitar @ Aug 29 2007, 07:51 PM) | | QUOTE (Fortune @ Aug 28 2007, 03:51 PM) | | QUOTE (Serbitar @ Aug 29 2007, 12:09 AM) | | Average attribute is 3 not 2. |
Things work better if the average is 2.
|
Still its 3.
|
Um ... so? I never said it wasn't.
|
I never said you said *smiles*.
@Knasser:
Sure, I just wanted to make the rules situation clear nothing else.
Ed_209a
Aug 30 2007, 02:40 PM
I did about 5 min of googling, and 60-70 lbs seems like a good range for normal (Str3 ?) hunting bows.
I wouldn't have much problem with a broadhead arrow from this bow having roughly the same wounding power as a heavy pistol. (roughly .45ACP). I wouldn't raise too much of a fuss over giving it AR damage (5.56mm Nato), but Sporting rifle (.308) is too much. So perhaps Str/2 + 3?
Scale that up to a Str 10 Troll, pulling a 350 lb bow, and you have 8P. That doesn't hurt my brain for a ballista bolt moving at 280fps.
odinson
Aug 30 2007, 05:30 PM
| QUOTE (Crusher Bob) |
Heck, even deer who have their heart and lungs mostly pulped by a rifle bullet behind the front shoulder can still manage to run 30+ meters. |
That would be doing the 9 damage to kill it and the deer spending it's edge point to invoke the dead mans trigger rule so it can run for it's turn.
knasser
Aug 30 2007, 05:38 PM
| QUOTE (Serbitar) |
| QUOTE (Fortune @ Aug 30 2007, 08:51 AM) | | QUOTE (Serbitar @ Aug 29 2007, 07:51 PM) | | QUOTE (Fortune @ Aug 28 2007, 03:51 PM) | | QUOTE (Serbitar @ Aug 29 2007, 12:09 AM) | | Average attribute is 3 not 2. |
Things work better if the average is 2.
|
Still its 3.
|
Um ... so? I never said it wasn't.
|
I never said you said *smiles*.
@Knasser: Sure, I just wanted to make the rules situation clear nothing else.
|
No problem. Cannon says you are right...
(but still, it moves...
)
James McMurray
Aug 30 2007, 06:32 PM
Whose cannon moves?
CyberKender
Aug 30 2007, 08:05 PM
I've got little actual problem with troll bows being disgusting, but there are certain points that make sense here.
Making arrows that can stand up to the force of firing from a Str 15 bow doesn't seem like a problem when you have the technology to create nanites and cybeware and the like. Carbon nanotubes, honeycombed titainium, unobtainium... That part doesn't seem too far fetched.
However, the idea that arrows should work like flechettes makes sense. After all, what is a broadhead arrow, but a small knife on a shaft. It works on a cutting principle, not on a penetrating one, rather like a flechette. But, you say, what about target points? Well, that's essentially a bullet point on a shaft, so no problem, adjust accordingly: Broadhead arrows are (STR+2)(f)P with a AP of +2, and target points are, say (STR-2)P. No, it doesn't really keep the troll from having a DV of 15, but it does make them less effective. Perhaps, since an arrowhead isn't a bundle of needles, one might make it +4 AP, or even the old flechette rule of double impact armor.
The idea of increasing the cost of the arrows makes sense too. Perhaps a simple double the costs for all arrow rated for bows over STR 7?
ED 209: 60-75lb draws are a little low, (for a compound bow), in my experience. I'd day 75-100lbs are more typical for an experienced bow hunter. And I've known some who regularly used 150-175lb bows.
knasser
Aug 30 2007, 08:31 PM
The realism of troll bows I'm not particularly qualified to comment on (though a troll with cyberware is essentially a machine designed to draw incredible strength bows - look at the cover of Runner Havens if you have it. Assuming the woman is about 5'7", then the troll is about to scale.)
However, in terms of game balance, troll bows are not overpowered, imo. The reason being the following disadvantages:
Completely unconcealable relative to guns.
One shot per initiative pass (requires Ready Weapon Action)
No BF and definitely FA which limits tactical options
No ability to shoot from prone, or crouched behind cover. The best you'll ever achieve is being slightly hidden behind a wall or doorway.
No ability to "quick draw"
No easy ability to pick up ammunition.
Limited ability to carry ammunition (I'll turn a blind eye to the troll carring 100 bullets, but 100 arrows?)
Signature weapon (The police line-up will not be long)
Odd drop off in power compared to assault rifles (the favourite weapon, ime).
Fragility compared to guns.
Replaceability.
Strength based (usually a bit of a dump stat for combat optimised characters)
Get laughed at a lot.
EDIT: Two-handed so no carrying the MacGuffin and shooting like a pistol. Got to stop. My games tend to be quite tactical. Cover, running firefights, etc. The limitations of a bow are obvious to me.
Buster
Aug 30 2007, 08:59 PM
Bows definitely work on a penetration principle rather than a slicing principle. Compound bows work with pulleys and levers so they magnify your stength far greater than throwing a spear.
The arrow heads I've used are actually rather dull and the shafts are made of plain hollow aluminum and those go right through car doors and 1" plywood like it was nothing (there's never a lack of stripped cars to use for target practice in the desert). And that's with my feeble half-strength compound draw, let alone max human strength or max troll strength. I've never shot at live targets, but I've heard stories (maybe this is a job for Mythbusters) from hunters that say their arrows have punched right through a mule deer and kept on going out the far side.
I figure a troll archer would be on the strength scale of a ballista and those are incredibly powerful, slicing through multiple armored warriors and dropping horses. With modern materials for the bow and arrows, I can actually believe a troll archer would be a threat to a heavy vehicle.
Kerris
Aug 30 2007, 09:10 PM
| QUOTE (James McMurray) |
| Whose cannon moves? |
The assault cannon moves... when carried by the Troll.
Kyoto Kid
Aug 30 2007, 09:12 PM
| QUOTE (Buster) |
| I figure a troll archer would be on the strength scale of a ballista and those are incredibly powerful, slicing through multiple armored warriors and dropping horses. With modern materials for the bow and arrows, I can actually believe a troll archer would be a threat to a heavy vehicle. |
...had a troll Adept PC take a chopper down with a Bow once in something like two or three shots.
knasser
Aug 30 2007, 09:18 PM
I'm starting to get an urge to take up archery. Sounds quite fun.
Mercer
Aug 30 2007, 09:33 PM
In my game it was an Ork Phys Ad, but he shot down numerous helicopters, patrol boats, armored vehicles, gun emplacements... he was one of the few characters with an attack with a high enough Power Level to get through most hardened armors (if memory serves, he was doing sniper rifle damage or just above), and throwing enough dice that if he could get the arrow through it, the vehicle would be destroyed. It wasn't the 2M modified damage that was killing the car, it was the 18 successes.
I never really thought of it as being unbalancing, or "unrealistic", just that it was that character's schitck. That was probably one of the longest running characters in our group, it was I think one of that player's first SR2 characters and he updated it to SR3, so that character was probably around for about 8 years. (That player switched out characters a lot, but Rex was one he always came back to.)
Ed_209a
Aug 30 2007, 11:13 PM
| QUOTE (CyberKender) |
| ED 209: 60-75lb draws are a little low, (for a compound bow), in my experience. I'd day 75-100lbs are more typical for an experienced bow hunter. And I've known some who regularly used 150-175lb bows. |
Well, my googling was looking at online shopfronts selling hunting compound bows. I looked at roughly 10 from a variety of brands, and none were over 70 lbs.
This is not to say 100 lb compound bows don't exist, because I have a beast of a redneck cousin who hunted with one (and might still). I just don't think typical is the right word.
| QUOTE (Buster) |
Bows definitely work on a penetration principle rather than a slicing principle. Compound bows work with pulleys and levers so they magnify your stength far greater than throwing a spear.
The arrow heads I've used are actually rather dull and the shafts are made of plain hollow aluminum and those go right through car doors and 1" plywood like it was nothing (there's never a lack of stripped cars to use for target practice in the desert). And that's with my feeble half-strength compound draw, let alone max human strength or max troll strength. I've never shot at live targets, but I've heard stories (maybe this is a job for Mythbusters) from hunters that say their arrows have punched right through a mule deer and kept on going out the far side.
|
Every bowhunter I have seen or talked to uses only broadhead arrows when actually hunting. These razor terrors definitely use a cutting action. Field points (solid steel, only generally pointy) are what you use for practice.
I can't really speak to the topic of field points vs car bodies & plywood, as I have never shot at either, but I do know that you usually need a pair of pliers to get a field point out of a tree if you miss your target. I have never seen a field point go over an inch into a tree.
Compound bows don't add a bit of strength to your bow shot. They just reduce the amount of weight you have to hold at full draw. The result of this is that if you can comfortably use a 70lb longbow/recurve, you can probably comfortably use an 80-90 lb compound bow.
Draconis
Aug 30 2007, 11:34 PM
| QUOTE (Fortune) |
| QUOTE (Serbitar @ Aug 29 2007, 07:51 PM) | | QUOTE (Fortune @ Aug 28 2007, 03:51 PM) | | QUOTE (Serbitar @ Aug 29 2007, 12:09 AM) | | Average attribute is 3 not 2. |
Things work better if the average is 2.
|
Still its 3.
|
Um ... so? I never said it wasn't.
|
Ah succinct and insightful. I love the debate here.
Big D
Aug 30 2007, 11:43 PM
You guys do realize that there's an obvious solution to this problem, right?
New EXPLODING ARROWS from Rambocorp (a wholly-owned subsidiary of Ares Arms)!
Rambocorp's new line of exploding arrows comes in both HE and fragmentation models, as well as the newly-introduced AV line, which features a shaped charge warhead for those pesky Citymasters, Yellowjackets, and Theoretical Trolls!
Buster
Aug 31 2007, 12:05 AM
| QUOTE (knasser) |
| I'm starting to get an urge to take up archery. Sounds quite fun. |
Truck hunting season is coming up in the fall. Let's go together and bag a couple of Ford Explorers.
Cthulhudreams
Aug 31 2007, 12:20 AM
The probably has been clearly stated however, and its that weapon damage is compressed past a certain point, but bow damage is a linear scale. Should be an elementary fix! (Apply compression to the equation used to determine bow damage, derf!)
Buster
Aug 31 2007, 12:23 AM
| QUOTE (Ed_209a @ Aug 30 2007, 06:13 PM) |
| Compound bows don't add a bit of strength to your bow shot. They just reduce the amount of weight you have to hold at full draw. The result of this is that if you can comfortably use a 70lb longbow/recurve, you can probably comfortably use an 80-90 lb compound bow. |
Your first sentence contradicts your last sentence, but I think we're both trying to say the same thing.
The miracle of pulleys in the compound bow allow you to pull a much greater draw strength than you could if you pulled on the bow directly (as in a recurve). The result is that pulleys allow you to increase the strength of the bow and still pull and fire it.
The miracle of levers (that all bows use) allows you to fire an arrow with far greater power than if you just threw them like a spear.
And since kinetic energy is based exponentially on velocity and has very little to do with mass, the RAW rule that arrows do more damage than spears is correct.
However, I think that sniper rifles should do lots more damage than they do, or maybe have higher penetration. They can be used to take out heavy vehicles too. I'm told that the 50cal (or is it 50mm?) sniper rifle can punch through an engine block!