QUOTE (KarmaInferno @ Jan 16 2010, 03:43 AM)

Yeah, I can't remember where I heard it, possibly from a police training instructor, but "If you get someone opening fire on you, shoot to kill. Do not try any fancy tricks like shooting to disable. Put him on the ground, empty your clip into him if you have to. If he shoots at you once he will try to do so again. End it right then and there, do not give him a second chance. He forfeited his right to life the moment he opened fire."
-karma
Sometimes I think they need to somehow teach this in school, or something. It would eliminate a lot of the controversy/politics that occur when Joe Public can't understand why Officer Cropkey dumped his magazine into Susie Suspect.
What I'd actually like to see is a tactical FPS where they try to do wounding super realistically. The software would plot the path of the rounds through bodies in reference to bones, and it would calculate if any major structural bones were destroyed or not which in the first place would disable certain functions like being able to stand up or sprint. It would also calculate systemic shock and trauma, meaning that each time you were hit there'd be a random chance of incapacitation which was higher or lower depending on the round, but afterwards if the character wasn't incapacitated they'd still be in the fight for up to, say, 10 minutes.
Unfortunately, it would have to be in the style of one of the old Rainbow Six games where you could jump to different platoon members and control him/her, because if you were going to be totally realistic and you were only controlling one character it would be too easy to get a career-ending, if not fatal, injury.
But think of the potential. You could have this huge roster of operatives, and they could get purple hearts and stuff like that, even if a given operative was then out of the game due to a crippled leg or something.