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Stahlseele
Limbs come with an DNI to be thought-controlled.
Why should it matter to this DNI WHERE the instructions are coming from?
It could work, and the legs are doable fairly easy using the hover-feet-add-on, i'd guess. .
Draco18s
QUOTE (Stahlseele @ Sep 25 2012, 11:35 AM) *
Limbs come with an DNI to be thought-controlled.
Why should it matter to this DNI WHERE the instructions are coming from?
It could work, and the legs are doable fairly easy using the hover-feet-add-on, i'd guess. .


Or they could hop, or you could give them wheels (powered rollerscates).

Even if there aren't explicit rules for it, it's "conceivably possible."

(I tend to see such limbs as having quarter-sized wheels along the length, so that it's laying flat on the ground, the gun raising out of the top-side from its concealed position.)
Stahlseele
QUOTE (Draco18s @ Sep 25 2012, 05:50 PM) *
Or they could hop, or you could give them wheels (powered rollerscates).

Even if there aren't explicit rules for it, it's "conceivably possible."

(I tend to see such limbs as having quarter-sized wheels along the length, so that it's laying flat on the ground, the gun raising out of the top-side from its concealed position.)

I am thinking THIS right now O.o
Draco18s
QUOTE (Stahlseele @ Sep 25 2012, 12:22 PM) *
I am thinking THIS right now O.o


Only built into the limbs, yeah.
Stahlseele
QUOTE (Draco18s @ Sep 25 2012, 06:29 PM) *
Only built into the limbs, yeah.

THIS better? O.o
The Jopp
QUOTE (Stahlseele @ Sep 25 2012, 04:34 PM) *
THIS better? O.o


The wheelers would be feared with a back mounted weapon arm, shoulder mounted gun mounts and handlebars for ears. grinbig.gif
Stahlseele
perfectly doable.
2xretractable horn implant, 1x either normal retractable weapon mount or articulate arm weapon mount.

and while we are at it, i once had an idea for a trollerina.
my reasoning was: Troll-Legs are LONG. So, why not have a Trollerina in a long skirt she can just lift and have an LMG peak out from under it because it's built into a leg?
StealthSigma
QUOTE (Stahlseele @ Sep 25 2012, 01:24 PM) *
So, who not have a Trollerina in a long skirt she can just lift and have an LMG peak out from under it because it's built into a leg?


Trollerina with a cybervagina that has a conceals LMG?
Stahlseele
No, LMG built into a LEG.
Lift Skirt, have LMG come out the side of a Leg. Tilt it in Place untill it's in the direction you want it to point and go full auto from under your Skirt.
StealthSigma
QUOTE (Stahlseele @ Sep 25 2012, 01:29 PM) *
No, LMG built into a LEG.
Lift Skirt, have LMG come out the side of a Leg. Tilt it in Place untill it's in the direction you want it to point and go full auto from under your Skirt.


That's almost reasonable. It needs more absurdity seasoning.
Stahlseele
Well, with Troll Bi'G'Un's you could probably go for Bust-SMG's ala FemBot from AustinPowers Fame too . .

"Are you cold?"
'No, i am armed'
Neraph
QUOTE (The Jopp @ Sep 24 2012, 05:04 AM) *
-Might not be any drugs on the market that lets him functional without knocking him unconscious - not to mention BOD 14 for drug resistance as you cannot choose NOT to resist a drug.
etc...

Dopadrine.

EDIT:
QUOTE (The Jopp @ Sep 25 2012, 05:07 AM) *
Cloud utilize an army of spawned agents on board his swarm of drones as a secondary spoof defense, it makes him slightly slower [1 pass used for orders]

Whenever an order is received by an agent they send back a query to Cloud who confirms the order who is then sent back by the agent to the drone.

Any command received directly to the Drone will be sent to the Agent for verification.

Clever, but a successful Spoof would replicate that effect anyways, rendering it obsolete.

QUOTE (Draco18s @ Sep 25 2012, 09:20 AM) *
I think there's a single-use gun that'd be small enough. I know there's a tongue version, but it could be adapted for the ocular drone...probably.

There's also the eye laser. 10 shots, IIRC.
The Jopp
QUOTE (Neraph @ Sep 25 2012, 06:54 PM) *
Dopadrine.

EDIT:

Clever, but a successful Spoof would replicate that effect anyways, rendering it obsolete.


Would it?

Spoofing a command is a spoof of the drone pilot. The pilot receives the spoofed command but relays it immediately to the agent that sends a query to the AI - The AI confirms or denies the order.

Spoof fools the PILOT that they have received a command from the AI, that is ALL it does.
StealthSigma
QUOTE (The Jopp @ Sep 25 2012, 04:49 PM) *
Would it?

Spoofing a command is a spoof of the drone pilot. The pilot receives the spoofed command but relays it immediately to the agent that sends a query to the AI - The AI confirms or denies the order.

Spoof fools the PILOT that they have received a command from the AI, that is ALL it does.


One flaw. How do you guarantee the drone is talking back to Cloud's agent? The nature of IDs, especially and necessarily so for a hacker, permits being able to change your ID on the fly. The fun little vulnerability you've opened up is that all these drones have to communicate back to cloud to confirm any orders. So send a bunch of successfully spoofed bogus orders that aren't being followed and look for the talk back to Cloud's node to ID, zero in, and ultimately triangulate his position.
The Jopp
QUOTE (StealthSigma @ Sep 25 2012, 08:59 PM) *
One flaw. How do you guarantee the drone is talking back to Cloud's agent? The nature of IDs, especially and necessarily so for a hacker, permits being able to change your ID on the fly. The fun little vulnerability you've opened up is that all these drones have to communicate back to cloud to confirm any orders. So send a bunch of successfully spoofed bogus orders that aren't being followed and look for the talk back to Cloud's node to ID, zero in, and ultimately triangulate his position.


Those agents can also be uploaded using a completely different persona so that they would have to be spoofed separately.

The Drone can easily be instructed to only talk to their on-board agent and not a wireless command.

If someone spoofs the agent to talk to the drone the drone will either ignore it or query the on-board agent for confirmation.

Drones will around 1 initiative pass slower due to a "command session" where all information is sent and confirmed.

The vulnerability in this case is in the agents, if someone gets the idea to spoof the agents AND the AI persona then the AI will have a problem, at least until he has taken command over them again.

We could probably add another layer of defense on that if we really want to.

EDIT: Because my first reply 7 in the morning sounded retarded.
Halinn
QUOTE (Neraph @ Sep 25 2012, 07:54 PM) *
There's also the eye laser. 10 shots, IIRC.

Too bad the ocular drone mod costs too much capacity for both eyeballs to get sent off to laser people.
Sid Nitzerglobin
Alright, here's the first pass at Bearsharktopus.
[ Spoiler ]

Did him standard karmagen, still have 6 karma left to spend on something... Really wanted to fit gills in (and a better way to model the tentacles) but couldn't make it work. I'm thinking w/ a bit more work he could actually be fun to play for a run or two until he got poached.
The Jopp
Warped
-The master of none

Warped is a catch all can do most things but not very well.
He is used to switch is active abilities around at need due to his impaired magic and his spells are very customized for his disability. He is often forced to overcast spells in order for them to be efficient and this can at times be a problem.

He has a plethora of abilities to help him out at need and a smatter of different skills.

He has been known to shatter enemies visual aids and armored windows by using his voice control ability to scream at 200+ decibels high C notes to distract and harm people in range - much to the chagrin of his companions at times. Greg the combat decker had to get hearing aid after that one run...

Human
Changeling: Arcane Arrester / Astral Hazing
Mystic Adept
Fetish Geas

Spells:
Levitate [Range Touch / Very Restricted Target Self]
Analyze Device [Range Touch / Very Restricted Target Self]
Fix [Range Touch / Very Restricted Target Self]
Powerball [Restricted Targets Nonliving]
Knockout
Shatter [Nonliving targets only]
Catalog
Double Image [Very Restricted Target Self]
Gecko Crawl [Very Restricted Target Self]
Reinforce [Restricted Target: Armor]

Adept Powers
-Commanding Voice
-Traceless Walk
-Astral Perception [Geas: Complex Action to activate]
-Enhanced perception [2]
-Spell Resistance [2]
-Voice Control
-Living Foci [Geas: Own spells only]
-Sound Dampening

Main Skills
-Spellcasting [Manipulation +2]
-Spell Defense [Combat +2]
-Stealth [Urban +2]
-Pistols [Semi Automatic +2]
-Leadership [Persuation +2]



The Jopp
The Shocker

Magician [Male or Female]
CHA 5+
BOD 5+

Changeling
-Dermal Alteration [Blubber]
-Glamour
-Adiposis

Spells
Lightning Ball [Stun Damage]
Lightning Ball
Lightning Bolt [Stun Damage]
Lightning Bolt
EMP Bolt [Limited Target - Vehicles] (lightning bolt)
EMP Blast [Limited Target - Vehicles] (lightning ball)
Elemental Aura (Electricity)

Zoe Second Skin Line Armor - Ruthenium Modification [Usually Fully Transparent]
Shock Gloves
Stun Batons
Stick N Shock guns
Shock Frills Modification


MADness
I've got a whole slew of character that, while not "wacky," are certainly Atypical. Got may be the wrong word. I am ti kering with ideas.

The Shadow Chef, inspired by Alton Brown. He specializes in exotic culinary achievments. (Salmon smoked with Sangre del Diablo wwood). He can also be a back up face.

Harry, who owns a hardware store. Specializes in gray and blackmarket materials and equipment (Nanoforge materials and such, as well as power tools) Focuses on negotiation and the mechanics group.

Worm, the researcher. Part time hacker-adept, does research for higher. (History of Uganda, top rugby teams of the last 20 years and why, or the local military installation and it's optimal breach points)

I had other ideas, I just need to find where I wrote them down.
Udoshi
QUOTE (Umidori @ Sep 25 2012, 04:13 AM) *
EDIT - So I've actually been rereading Kid Radd to refresh my memories on good ol' Koba, turns out the ultimate core of his problems which I forgot about is that he has two different sorts of attacks programmed into his nature: ones just for show that never hit, and "real" ones that never miss. Unfortunately, he's not the brightest cookie in the toolshed, so to speak, and his original programming also dictates that he use the useless attacks first, so unless he's actively resisting his programming (a composure test or similar I guess?), he can't just use the effective stuff from the get go. Not exactly sure how that could be modeled in game terms, though, or even if it'd be worth trying to. It might just be simpler to run combat as normal, with misses meaning he makes a useless attack and hits meaning he does his epic ones.


Cat mentor spirit penalty sounds like a good fit. .... or a similiar compulsion. Keep in mind that free spirits roll quite a few dice for any double-stat-only tests, like composure tests, though.
You might pair it with the Berserker quality, though it may be surge only. I think Combat Monster may work, but I'm away from books at the moment.

So he basically fucks around and plays with people until they actually manage to hurt him or he gets bored, then flips out and kills people.

QUOTE (Neraph @ Sep 25 2012, 11:54 AM) *
There's also the eye laser. 10 shots, IIRC.


The real benefit to the Eye Laser is that you can almost always guarantee Surprise with it. Which is time you've spent Taking Aim and Calling Shots(+4/-4). Surprisingly nasty with AP Half. 7P ap half is actually pretty sick when your target can't roll to defend.
That's the real reason jensen-style retractible Protective Covers exist. That, and so you can glue your mirror shades directly to your face.
Neraph
QUOTE (The Jopp @ Sep 25 2012, 03:27 PM) *
Those agents can also be uploaded using a completely different persona so that they would have to be spoofed separately.

The Drone can easily be instructed to only talk to their on-board agent and not a wireless command.

If someone spoofs the agent to talk to the drone the drone will either ignore it or query the on-board agent for confirmation.

Drones will around 1 initiative pass slower due to a "command session" where all information is sent and confirmed.

The vulnerability in this case is in the agents, if someone gets the idea to spoof the agents AND the AI persona then the AI will have a problem, at least until he has taken command over them again.

We could probably add another layer of defense on that if we really want to.

EDIT: Because my first reply 7 in the morning sounded retarded.

That's ridiculously convoluted. If I were to break into that machine (with admin privileges) I'd simply spend a Pass Editing the command logs to have the drone follow my commands, then add it as a subscription to my 'link. Problem solved.
StealthSigma
QUOTE (Neraph @ Sep 28 2012, 02:08 PM) *
That's ridiculously convoluted. If I were to break into that machine (with admin privileges) I'd simply spend a Pass Editing the command logs to have the drone follow my commands, then add it as a subscription to my 'link. Problem solved.


Or the onboard agent has what is essentially a hardcoded node ID creating a vulnerability for the rigger unless he basically wants to lose control of his drones by switching his ID to evade detection.
X-Kalibur
QUOTE (Stahlseele @ Sep 24 2012, 12:59 AM) *
and then there is the hedge-pixie, the fastest meta-sapient alive.
and closely behind the fastest metahuman alive maxed out for running at speeds of motorcycles.
or pixie-punch, the pixie that can punch a hole into a dragon if he connects.
bear who walks through walls. a bear/troll shifter adept that can tear down barriers as fast as he walks along.


I'm actually curious about the pixie-punch.
Stahlseele
QUOTE (X-Kalibur @ Sep 28 2012, 09:17 PM) *
I'm actually curious about the pixie-punch.

Superspeed the Hedge-Pixie: http://forums.dumpshock.com/index.php?show...st&p=740793
Pixie-Puncher: http://forums.dumpshock.com/index.php?show...uperspeed+hedge
X-Kalibur
I think I actually managed to one up it. A pixie who can punch for 11P -3AP and can channel electricity into it with 16 dice and 4 IPs. I abused the hell out of char gen.

<edit> I could call it Punch-Drunk!
Stahlseele
only minus 3 AP?
Weak.
use the sound elemental effect that COMPLETELY negates Armor!
X-Kalibur
QUOTE (Stahlseele @ Sep 28 2012, 03:21 PM) *
only minus 3 AP?
Weak.
use the sound elemental effect that COMPLETELY negates Armor!


I honestly considered that (although half impact - 3 is pretty good AND you get the nice -2 penalty and chance to make them do nothing). With sound I wouldn't even need to take penetrating strike, but I can't justify keeping that "silent" in my head.
Tymeaus Jalynsfein
QUOTE (X-Kalibur @ Sep 28 2012, 04:37 PM) *
I honestly considered that (although half impact - 3 is pretty good AND you get the nice -2 penalty and chance to make them do nothing). With sound I wouldn't even need to take penetrating strike, but I can't justify keeping that "silent" in my head.


Well, Lightning is not all that silent either, you know.
Stahlseele
Lightning is. It's thunder that is cause BY lightning that isn't.
and in this case, it's not so much lightning as a similar to tazer strength effect.
Still, if you're a magical adept anyway, get a spell sound barrier, place it in 2m around you.
So you can use your thunderous strikes with impuny and nobody standing more than 2m away will notice anything.
and sound gives the nausea and -2 too right? or am i getting something mixed up here again somewhere?
The Jopp
Hmm, what FORCE of Sound Barrier would be needed?

The description says that only sound "crossing the border" is affected. Any melee within the area of effect around the adept would be IN the border and not CROSS the border.

Since melee is within 2 meters a F2 would be enough.
The Jopp
QUOTE (Stahlseele @ Sep 29 2012, 12:21 AM) *
only minus 3 AP?
Weak.
use the sound elemental effect that COMPLETELY negates Armor!


This is only because your GM forgets to give the opposition Sound Dampening - Should be standard on more advanced enemies. Gangers and some security guards, not so much. Try not to use it at a rock concert because 75% of the audience will pack it. grinbig.gif
Stahlseele
Why?
If i go to a concert, i want it to be loud . .
Why would one go to a concert with ear-plugs in basically?
A selective sound filter i could understand a bit better though.
X-Kalibur
QUOTE (The Jopp @ Sep 29 2012, 01:17 AM) *
This is only because your GM forgets to give the opposition Sound Dampening - Should be standard on more advanced enemies. Gangers and some security guards, not so much. Try not to use it at a rock concert because 75% of the audience will pack it. grinbig.gif


What if the "sound" elemental strike is using such a low frequency you can't even hear it but the vibration from it is what causes massive damage? Would your sound dampening stop that?
Tymeaus Jalynsfein
QUOTE (X-Kalibur @ Sep 29 2012, 09:29 AM) *
What if the "sound" elemental strike is using such a low frequency you can't even hear it but the vibration from it is what causes massive damage? Would your sound dampening stop that?


By the Rules? Yes. smile.gif
Neraph
QUOTE (X-Kalibur @ Sep 28 2012, 04:21 PM) *
I think I actually managed to one up it. A pixie who can punch for 11P -3AP and can channel electricity into it with 16 dice and 4 IPs. I abused the hell out of char gen.

<edit> I could call it Punch-Drunk!

Ragewind's was 21 DV, -1/2 AP.

QUOTE (Tymeaus Jalynsfein @ Sep 29 2012, 10:38 AM) *
By the Rules? Yes. smile.gif

Exactly.
Draco18s
Just doing a bit of research out of curiosity, found this:

1 - 10 Cycles Per Second (Hz) - "Lethal infrasonic pitch lies in the 7 cycle range. Small amplitude increases affect human behavior in this range. Intellectual activity is first inhibited, blocked, and then destroyed. As the amplitude is increased, several disconcerting responses have been noted. These responses begin a complete neurological interference. The action of the medulla is physiologically blocked, its autonomic functions cease." (source; the Sonic Weapon of Vladimir Gavreau, by Gerry Vassilatos)
The Jopp
QUOTE (X-Kalibur @ Sep 29 2012, 03:29 PM) *
What if the "sound" elemental strike is using such a low frequency you can't even hear it but the vibration from it is what causes massive damage? Would your sound dampening stop that?


I can only assume that such a strike i VERY audible since the rules of Sound Dampening stops it, BUT if that is the case im wondering if the attacker should suffer it also.

I would actually say that Sound Dampening should only stop the Secondary Effect and not the damage. We can still assume that the attack "vibrates" itself through armor though.
Draco18s
QUOTE (The Jopp @ Oct 1 2012, 02:20 AM) *
I can only assume that such a strike i VERY audible


Uh.

Look at the quote I found. 7 Hz sounds are lethal.

I dunno about you, but I can't hear 7 Hz sounds. My hearing stops down around 30 Hz. Even the best ears can't hear below 12 in ideal laboratory conditions.
The Jopp
QUOTE (Draco18s @ Oct 1 2012, 03:00 PM) *
Uh.

Look at the quote I found. 7 Hz sounds are lethal.

I dunno about you, but I can't hear 7 Hz sounds. My hearing stops down around 30 Hz. Even the best ears can't hear below 12 in ideal laboratory conditions.


You misread me.

I mean that the Elemental Attack Sound is very audible since the rules allow for sound dampening as protection - hence it cannot then be an inaudible attack.

On the other hand, if sound dampening should protect against sound attacks shouldn't then improved hearing and hearing enhancements WITHOUT protection INCREASE the damage by the same reasoning?
Draco18s
QUOTE (The Jopp @ Oct 1 2012, 10:18 AM) *
You misread me.

I mean that the Elemental Attack Sound is very audible since the rules allow for sound dampening as protection - hence it cannot then be an inaudible attack.


Ah, I see what you mean now.

QUOTE
On the other hand, if sound dampening should protect against sound attacks shouldn't then improved hearing and hearing enhancements WITHOUT protection INCREASE the damage by the same reasoning?


Probably should. nyahnyah.gif
TwoDee
What the hell, I'll contribute to the thread topic.

For a long time now I've been wanting to make a psionic-tradition mage who has geases that make him wear trenchcoats and sunglasses and put his fingers to his head "psychic-style" to cast spells. He'll justify it as some psuedoscientific 'creating a mental circuit' jargon.
Neraph
QUOTE (TwoDee @ Oct 2 2012, 05:21 PM) *
What the hell, I'll contribute to the thread topic.

For a long time now I've been wanting to make a psionic-tradition mage who has geases that make him wear trenchcoats and sunglasses and put his fingers to his head "psychic-style" to cast spells. He'll justify it as some psuedoscientific 'creating a mental circuit' jargon.

That's pretty awesome.

I've toyed with making a SURGE'd Murlock (webbed hands and feet, gills, underwater eyes, major deformity, extravagant eyes, ect). Not sure what archetype he'd be, but I think it'd be fun. On a side note, EQ1 is FTP now - I'll probably be making myself a froglock somethingorother to sate my anthropomorphic-frog-playing requirement.
X-Kalibur
QUOTE (Neraph @ Oct 5 2012, 08:28 AM) *
That's pretty awesome.

I've toyed with making a SURGE'd Murlock (webbed hands and feet, gills, underwater eyes, major deformity, extravagant eyes, ect). Not sure what archetype he'd be, but I think it'd be fun. On a side note, EQ1 is FTP now - I'll probably be making myself a froglock somethingorother to sate my anthropomorphic-frog-playing requirement.


Couldn't you just play Chrono Trigger and always use Frog?
Neraph
QUOTE (X-Kalibur @ Oct 5 2012, 01:55 PM) *
Couldn't you just play Chrono Trigger and always use Frog?

Never played it. Ever.
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