No Rhat... unlike you I'm well acquianted with the situation and not merely 'theory-crafting'. And then taking anything which isn't supremely powergamed as unacceptably weak. I'm also quite well known in local circles for being able to break anything and find all kinds of loopholes without resorting to trolling the boards. Quite frankly, I don't accept your 'expertise' because it flies directly in the face of my own actual IN-GAME experience.
I've actually used and played these things in real games, across every edition. With a combat mage adept no less... (focusing on the weakest spells in the game right now... so I could figure out the worth of combat magic... manabolt == 'thank you sir can I have another', lightning bolt = usable, fireball = awesome). All this in the 2 point background count that is Chicago.
Where's your playtest results? Have you actually put your ideas into work?
My results so far are good...
Priority A magic, B Attributes, C Human (edg 7 baby; which easily makes up for a weak skill on demand), D: skills, E: resources.
A mage doesn't need a ton of resources to work... 3-4k for a decent fake sin... a cheap commlink (remember your willpower replaces the device rating.. so wil6 does a lot). Some basic cheap guns and armor and you're ready to rumble... Even then... about the only thing 'hackable' on me is my laser sight accessories... on no... he bricked a snap on laser sight... I lost my +1 dice/+1 limit...
In 3 sessions I've gotten 20 karma I think... and about 30-40k in payouts and 'loot'. Yes a lot of that loot is going towards stuff like buying a magic lodge, a store of ritual materials, and the like to start... but now with that and a few extra spell formula out of the way. It's save for the force 3 power focus and between the cash <--> karma rules... this is easier to balance than you think. (that's using 6PP and 20 karma for focused concentration 5 right out the gate... they can't hit what they can't see with improved invis, or trid phantasm up screwing up LOS at force 5 with decent successes). Opposing mages... have to deal with my mana barriers protecting the gun bunnies or the force 12 fireball obliterating their position..
So far I've fealt no 'envy' for the mag 7 pure mage at all... he does his thing and I do mine... only difference is he can't dodge bullets worth a damn or get high initiative without sustaining penalties. His spirits are awesome and he does a bang-up job... but he also hides in the back and oftentimes has trouble seeing let alone hitting targets without 'geek the mage' coming into play. He also stacks up visibility penalties like no ones business because he can't augment his vision without taking implants.
Your entire argument rests on this assertion... that a 20-30karma 'head start' on the full mage... is an insurmountable advantage. And the hotpatch mystic adept is hopelessly outmatched by it. Just to give one example of how I'm not getting penalized like the full mage... I'm not taking visibility penalties (low-light and infra through those nifty .25PP adept powers). There goes those extra 3 dice of power focus right there... mentor spirit... if I wanted or felt I needed one I have the spare karma now to buy one (missions legit to buy more positive qualties at double cost).
Will I always be behind a pure mage who never moves out of that niche... yes. So much that I stand no chance against him... not on your life. The longer the game goes on and the higher the karma totals... the less that head start means as well... 100 vs 130 karma for example.
Again, all that is actual play experience... not board post min/max thearycrafting.
