Wireknight
Feb 9 2005, 11:37 PM
I play a vampiric combat mage (not Aztechnology or Ordo Maximus, but a troubled magical youth from the suburbs who got involved with the cult of a shadow spirit, ended up a professional serial killer (after all, it's the American dream to get paid doing what you love), and later contracted the virus through an unrelated incident) who, prior to his infection, had boosted reflexes, hand razors(non-retractable) and cyberfangs.
I figure that the boosted reflexes, being chemical in nature, are really not going anywhere, and he'd likewise not lose the fangs and claws unless someone happened to shoot him in the face or blow off his fingers, since at the moment there's no need to regenerate those regions. A drawback he faces is that the cyberware reduces his maximum potential Essence, meaning he has to feed more often to keep on top of his game.
I didn't use any custom "vampire as player character" rules for him, I just took the statistics of a vampire from the book and worked backwards to figure out racial modifiers and powers. He ended up getting restrained, shrink-wrapped, decked out over a hundred pounds of locked steel chain, and dumped into the winter waters of Puget Sound.
Of course, that's not enough to kill a vampire, but he is on ice for the forseeable future.
Everyone's Chummer
Feb 13 2005, 10:38 AM
It's ok, BitBasher, I forgive you. I actually quite agree with you, but unfortunately most of my players are all slightly obsessed with the whole dark elegance thing, and you just cant do that with HMHVV...
I severly apologize if my pretentious post depicting my cliche and unoriginal ideas, but my players seem to enjoy it so it works for me. Besides, it gives you an oppurtunity to send hard asses sixth-world shadowrunners through manipulative whos-screwing-who-with-what-spell mystic minfrags...
Its fun...
Everyone else, thanks for the great ideas, they promise to be most promising, I promise you that. I was quite surprised to see the number of posts...
Arigatou!
Everyone's Chummer
Feb 13 2005, 12:07 PM
Hey, im just messing about under my friends name.
My opinion on the vampire storys as a player is along the lines of classy, intelligent , arrogant, predators.unfortunately my charectars always have twists i play a female love shaman charismatic vampire with MORALS.A contridiction in one.Im new to this role playing thing so any tips on playing a vampire?
Grinder
Feb 14 2005, 12:13 PM
Avoid the sunlight.
Do you suck the essence of a willing victim or is your vampire a predator that stalks after every victim?
Snoof
Feb 14 2005, 12:43 PM
| QUOTE (Grinder) |
Avoid the sunlight.
Do you suck the essence of a willing victim or is your vampire a predator that stalks after every victim? |
And remember: If they're a vampiric pawn, physically addicted to the enzymes in your saliva, it doesn't count as "willing".
Snoof
DrJest
Feb 14 2005, 04:57 PM
| QUOTE |
| There are many flood legands, many "garden of Eden's" many tails that the weather is caused by the "gods", that when you die you go to a happy place, that there is some powerful thing out there that cares enough about this world to watch over your shoulder but not enough to fix your problems... Here is a little trick, people tend to have a lot of things in common,even if they lived in different times and areas. |
Think outside the box. WHY do people have lots of things in common? Either there are a vast number of coincidences, or there is a reason.
Don't sweat the real world. I don't plan to make converts to any philosophies here. But think of it in game terms.
Reaver
Feb 14 2005, 05:48 PM
| QUOTE (BitBasher @ Feb 7 2005, 10:25 AM) |
| QUOTE | | Besides, the virus infected vampires are actually the creation of the masqeurade (or really weak generation, were not sure which). ;o) |
If you believe that I think you should check your publish dates of SR versus VTM...  [opinion rant] I personally like SR vampires because they AREN'T a complete retread of hack authors and goths vampire fetishes. I like that the ledgends were off, and vamps aren't what people thought they were. I think that has a whole lot more character to do things with than some retread of WW or anne rice "I'm a vampire rock star that saved teh (intentional misspelling) world while staying angsty" bullshit. It's overdone, and it's totally unoriginal. It's as lame as ninjas in black pyjamas not using gun wearing ruthenium or the combat hardened merc running the shadows with a totally generic background. It's the SR equivalent of schlock fiction. It's the B movie equivalent of roleplaying. It's munchkin logic on a stick. Make characters not caricatures. Make a believable world filled with realistic characters with goals and dreams and aspirations, not cardboard cutout bad guys that are simply there for "wow" and "cool" factor. IMHO SR should be about the players, NOT about the NPC's. The player's lives and their struggles are the star of the show. If an NPC overshadows the players, or god forbid joins the party and does their work for them just to seem cool, Then I think the GM is failing. The players should be attached to their characters and love the game because of the trials and difficulties they overcome, the personalities that make them living, breathing people. Focusing on cool enemies detracts from the players struggle and lives and turns the focus to the NPCs. God I hate that. Sorry for the rant. [/opinion rant] |
Ok, first off I just want to say... and I'm telling you this because I consider you a friend... there are plenty of decaffinated brands on the market that taste just as good as the real thing.

(Can you name the movie?)
Now, just because I use WOD vampires in my SR games doesn't mean that all the angnst, gothic BS is there as well. I'm right there with you in the feeling that its totally retarded. Most WOD groups I've played with would agree and don't do it.
The nice thing about importing the Camarilla is that it gives you secret societies within one big secret society. It adds character to something in SR that is relatively cardboard in appearance. There really isn't anything in SR that gives you any kind of concrete, in deapth info on any kind of vampiric society striving to keep the vampires alive in the modern world. WOD already has all of that, fleshed out and ready to use. Granted, it requires a little bit of conversion work on my part, but at least the fluff is already done. It still saves me a ton of time. Frankly I think they make a better threat when the players get higher up in reputation. And it'll definitely put the fear of God into even the hardest street sam when they have a run in with a Sabbat pack.
In some ways, it's the villian that defines the hero. Without a villian, the hero has no adversary upon which to defeat, grow and evolve. Megacorps are no different in SR, as are the cookie-cutter security cops that get gunned down on a regular basis. How many of them have had a freind ply the shadows to exact revenge on the runner who put a bullet in his freinds brain?
Good stories are just as much about the depths of the villian as they are about the deapths of the runner. A villian with something beyond just being the "bad guy" makes for a much better adventure. Especially if that villian is a powerful enemy come back to haunt the character.
Reaver
Feb 14 2005, 06:02 PM
| QUOTE (Jrayjoker) |
| QUOTE (Reaver @ Feb 14 2005, 11:48 AM) | Ok, first off I just want to say... and I'm telling you this because I consider you a friend... there are plenty of decaffinated brands on the market that taste just as good as the real thing.  (Can you name the movie?) |
Real Genius.
|
Woo hoo. Jrayjoker gets a karma point.
Jrayjoker
Feb 14 2005, 06:04 PM
My google-fu is strong. That and I have seen the movie about 20 times.
BitBasher
Feb 14 2005, 06:46 PM
| QUOTE (Jrayjoker) |
| My google-fu is strong. That and I have seen the movie about 20 times. |
Screw google, I knew that quote off the top of my head!

I just left the office for a few so I couldn't reply in time...
And First off, sorry for the rant earlier... no offense was intended to anyone.

| QUOTE |
| Now, just because I use WOD vampires in my SR games doesn't mean that all the angnst, gothic BS is there as well. I'm right there with you in the feeling that its totally retarded. Most WOD groups I've played with would agree and don't do it. |
I'm just going off of every single black eyeliner wearing black hair dying black wearing wallet chain using people that get off on that stuff. It may not be everyone, but it's everyone I've ever met in real life that evangilizes The Masquerade.

| QUOTE |
| The nice thing about importing the Camarilla is that it gives you secret societies within one big secret society. It adds character to something in SR that is relatively cardboard in appearance. |
Well, My issue lies in that I feel shadowrun needs none of these things. The real world is not about conspiracies and secret organizations, and since I want my game world to be believable then my game world is not about these things either. A "secret scociety" based on a type of individual whose aura is clearly discernable by a goodly chunk of magically active poeple (who aren't all that rare) I just see as totally implausible.
| QUOTE |
| There really isn't anything in SR that gives you any kind of concrete, in deapth info on any kind of vampiric society striving to keep the vampires alive in the modern world. |
And thank god for that! There doesn't need to be, and it serves no purpose! It's the vampire freemasons and Illuminati! Vampires stay alive in the modern world just like all other folks do.

| QUOTE |
| Frankly I think they make a better threat when the players get higher up in reputation. And it'll definitely put the fear of God into even the hardest street sam when they have a run in with a Sabbat pack. |
As the game gets higher up a party in my game would have the fear of god from a single competent vampire, the pack is wholly unnecessary. A person with an 15 (or higher) strength, body, and quickness that may be an adept and can pretty easily kill them if it gets the chance is very sobering. Regeneration is just gravy. Plus odds are it moves faster and can take far, far more damage than them.
| QUOTE |
| In some ways, it's the villian that defines the hero. Without a villian, the hero has no adversary upon which to defeat, grow and evolve. |
<cough>Bullshit!<cough>
Are you saying that you as a person have never grown and evolved because you have no great nemesis or adversary? (most people don't!) A character's evolution is from the changes that happen because of the trials they go through just living life, making them from the person they were into the person they need to be. It doesn't require an overshadowing bad guy not a single defining event. Raising money to pay the rent, the comfort in knowing your financially taken care of. The necessity to make hard moral choices and finding out where in fact a character draws that line, and finding that it wasn't where he or she thought it was. Those are the events in which a character grows and evolves.
The single end all be all nemesis to be defeated is a staple of bad fantasy writing IMHO.
| QUOTE |
| Megacorps are no different in SR, as are the cookie-cutter security cops that get gunned down on a regular basis. How many of them have had a freind ply the shadows to exact revenge on the runner who put a bullet in his freinds brain? |
Oh... But you're so wrong. That's the easy way out. The "plot element" way. It's so much better to have the wife carrying the 3 year old son of the slain guard track down the runner and role play out the session in a restraunt with a hysterical crying woman while a crowd of folks watches while the woman asks why the character killed her husband, and the kid doesnt understand why you killed his daddy. People watch this go down. Friends, coworkers, contacts. Consequences. She just needs to know why this happened. Why he was taken from her.
There are no faceless nameless NPC's in my game. Those are living breathing people whose job is to protect something. Don't dehumanize the opposition.
You don't hire a hitter, that desensitizes the player against the death. You want to force the player and the character to see the horrific emotion aftermath of the event to make them realize the impact of what they do, to put a face on all of the faceless lives they destroy. You want to make them aware of it. It is those emotional interactions that makes a character grow. It's not the pulling the trigger that's hard 9 times out of 10, it's the aftermath.
Megacorps themselves are inhuman entities run by very human people.
| QUOTE |
| Good stories are just as much about the depths of the villian as they are about the deapths of the runner. A villian with something beyond just being the "bad guy" makes for a much better adventure. Especially if that villian is a powerful enemy come back to haunt the character. |
See, the thing is that my games have no villians. There world is not about good guys and bad guys. Hero and Villian are just titles you assign to that which you morally or conceptually agree or disagree with. There aren't evil guys and innocent guys. It's just. It's just a bunch of guys. (movie quote, points for who names it). These guys may have motives that are at odds with yours, but there is no evil just for the sake of evil.
This is where we fundamentally differ in outlook, I guess we'll just have to agree to disagree.
Jrayjoker
Feb 14 2005, 06:55 PM
Zero Effect. No Google allowed.
BitBasher
Feb 14 2005, 07:00 PM
| QUOTE (Jrayjoker) |
| Zero Effect. No Google allowed. |
Woo! I'll mail you a cookie
Jrayjoker
Feb 14 2005, 07:02 PM
And just to clarify, I knew the other one too. I just forgot which character said it.
KeyMasterOfGozer
Feb 14 2005, 07:16 PM
| QUOTE (Reaver) |
| Besides, the virus infected vampires are actually the creation of the masqeurade (or really weak generation, were not sure which). ;o) |
BitBasher already disputed this, but I would like to point also to the really cool Short Story/Novella by Richard Matheson published in 1954 called
I Am Legend. It was the basis for lots of bad SF like "Omega Man" starring Charelton Heston, and even inspiration for White Zombie songs, but it was a pretty cool story, in which the cause for Vampires was a Bacteria. I thought is was a great, but short read.
Reaver
Feb 14 2005, 07:49 PM
| QUOTE |
I'm just going off of every single black eyeliner wearing black hair dying black wearing wallet chain using people that get off on that stuff. It may not be everyone, but it's everyone I've ever met in real life that evangilizes The Masquerade.
|
And I do agree, as do most real roleplayers I know. Those that take it to far have forgotten that its a game.
| QUOTE |
Well, My issue lies in that I feel shadowrun needs none of these things. The real world is not about conspiracies and secret organizations, and since I want my game world to be believable then my game world is not about these things either. A "secret scociety" based on a type of individual whose aura is clearly discernable by a goodly chunk of magically active poeple (who aren't all that rare) I just see as totally implausible.
|
SR doesn't need any of these things? Evidently you haven't read Threats or Threats 2. And by the way, humans all over the world form into groups based on "something" that they share in common (can you say Alamos 20K?)... so Vampires forming secret socities to survive is just as plausible as liberals and conservatives forming lobby groups to further thier own goals.

| QUOTE |
There doesn't need to be, and it serves no purpose! It's the vampire freemasons and Illuminati! Vampires stay alive in the modern world just like all other folks do. |
Actually, it does serve a purpose in a 'real world' sense that you mentioned before. Vampires are hated beings, just like ghouls. Forming societies to pool thier resources helps them to manipulate within the shadows and stay alive. Among other things it would provide a network of safe houses, feeding grounds, disinformation groups, etc. That's part of how the modern world works.

| QUOTE |
| As the game gets higher up a party in my game would have the fear of god from a single competent vampire, the pack is wholly unnecessary. A person with an 15 (or higher) strength, body, and quickness that may be an adept and can pretty easily kill them if it gets the chance is very sobering. Regeneration is just gravy. Plus odds are it moves faster and can take far, far more damage than them. |
I disagree. A single competent vampire is going down in short order against an entire group of high powered runners. Even if the vampire had hired help, unless he has his own high-powered runners, he's still up a creek. One against many is never good odds. And in the 'real world' as you like to put it, everyone recognizes that there is safety in numbers.

| QUOTE |
<cough>Bullshit!<cough>
Are you saying that you as a person have never grown and evolved because you have no great nemesis or adversary? (most people don't!) A character's evolution is from the changes that happen because of the trials they go through just living life, making them from the person they were into the person they need to be. It doesn't require an overshadowing bad guy not a single defining event. Raising money to pay the rent, the comfort in knowing your financially taken care of. The necessity to make hard moral choices and finding out where in fact a character draws that line, and finding that it wasn't where he or she thought it was. Those are the events in which a character grows and evolves.
The single end all be all nemesis to be defeated is a staple of bad fantasy writing IMHO.
|
Evidently you need to re-read what I wrote. I specifically said, every HERO needs a villian.
Most runners are not 'normal' people by any stretch of the imagination. A shadowrunner is not a runner without some catalyst that pushed him or her into the lifestyle that they have chosen. Running is by no means an easy nor rewarding job. With some, it could be a corp that screwed them, or maybe even a specific person within that corp. And that's just one of a million such stories that are out there for potential backgrounds. There's always some kind of ghost in thier closet haunting them. Come to think of it, a lot of 'normal' people are like that too.

| QUOTE |
Oh... But you're so wrong. That's the easy way out. The "plot element" way. It's so much better to have the wife carrying the 3 year old son of the slain guard track down the runner and role play out the session in a restraunt with a hysterical crying woman while a crowd of folks watches while the woman asks why the character killed her husband, and the kid doesnt understand why you killed his daddy. People watch this go down. Friends, coworkers, contacts. Consequences. She just needs to know why this happened. Why he was taken from her. |
Yea, but that ain't the way the 'real world' works. Revenge is the biggest motivator in human existence. Revenge is 'real world'. Those that don't choose revenge choose apathy and grief. Rarely does what you show above ever happen... with the possible exception of the court room jury where the runner to be caught and tried.
| QUOTE |
There are no faceless nameless NPC's in my game. Those are living breathing people whose job is to protect something. Don't dehumanize the opposition. |
I agree, hence the reason for my position to use the Camarilla in SR. I don't dehumanize and cookie cutter the opposition. They have backgrounds and motivations beyond JUST being a vampire. They have goals and aspirations just like the runners do. It prevents to vampire from becoming dehumanized.
| QUOTE |
You don't hire a hitter, that desensitizes the player against the death. You want to force the player and the character to see the horrific emotion aftermath of the event to make them realize the impact of what they do, to put a face on all of the faceless lives they destroy. You want to make them aware of it. It is those emotional interactions that makes a character grow. It's not the pulling the trigger that's hard 9 times out of 10, it's the aftermath. |
Some do hire a hitter, probably even more in the dark world of SR than today. Even today you see news reports of someone who was caught trying to hire a hitman to rub someone out. Let's face it, in the big world of shadowrunners, it would be even more of a reality. That's real world for SR.
| QUOTE |
Megacorps themselves are inhuman entities run by very human people.
|
Yes, and more often than not you'll find that inhumanity rubs off onto the people running those corps. That's the typical dark, inhumane picture that corps get painted with in SR fluff.
| QUOTE |
See, the thing is that my games have no villians. There world is not about good guys and bad guys. Hero and Villian are just titles you assign to that which you morally or conceptually agree or disagree with. There aren't evil guys and innocent guys. It's just. It's just a bunch of guys. (movie quote, points for who names it). These guys may have motives that are at odds with yours, but there is no evil just for the sake of evil.
|
Um, someone is always a villian in someone else's eyes. The human ecology revolves around good vs. evil, me vs. them, us vs. them, etc. Are they evil in thier eyes... no of course not, but someone else will disagree. Hence the descriptives. Titles and descriptives help get across points of view. A villian is not neccissarily evil and if you look at the definition;
1 : an uncouth person
2 : a deliberate scoundrel or criminal
3 : a scoundrel in a story or play
4 : a person or thing blamed for a particular evil or difficulty
You'll notice that evil is all the way down at the bottom of the list. Your 'villain' doesn't always have to be the same person or the same group. Nor do they always have to be truly evil and twisted... but he/they are the adversary for the 'heroic' runners (and for some runners heroic should be used lightly

). After all, the story is about our runners trials and tribulations.

| QUOTE |
This is where we fundamentally differ in outlook, I guess we'll just have to agree to disagree.  |
If you really look at the debate, I think you'll find we don't differ as much as you may think.