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OneTrikPony
Introduction:
At the opening of the adventure the ship and crew have just docked at Kronos Cluster after "liberating" part of a cargo of metals (gold, irridium, tungsten) from a COMEX [p. 70] ship that was just about to enter a slingshot orbit around saturn. Wether you Scuttled the COMEX ship is up to you but you've come to Kronos because it's something of a 'Freeport' or "Port Royal"** where you can sell your cargo.

You all ready have a Broker for your Tungsten--the reason you targeted the COMEX ship in the first place--and you're expected to meet him soon here on Kronos. So the good news is that you're about to get paid. The bad news is that you barely have enough He3 reaction mass to make an orbit transfer to Titan. And during the (two?) weeks you've been out the Jovans have interdicted or outright destroyed several sunward bound helium blimps. The actions by the Jovans have caused a rush on the fuel futures market system wide and now it's gonna cost you about 20% more to refuel your ship than you expected. To make matters worse the KPA (Kronos Port Authority [p.105]) was acting hinkey while you were negotiating port access and docking fees. Once you were finally cleared to use the port, fees where about twice what you had expected. The
of the KPA are edgy for some reason.

* Scuttled: Scuttling a ship was common practice in pre industrial Terran piracy in which you steal the cargo of the ship then sink it to hide the crime. In Post Fall piracy this still happens in some cases but usually takes the form of boosting the ship to an orbit to nowhere rather than destroying the ship. The reasons for Scuttling are many but most often involve subterfuge-- it's harder to track parts of a cargo that have disbursed than it is to track an intact cargo--or just sheer bloody mindedness of a pirate bastard.
COMEX is currently under alot of pressure from the Jovans who have once again extended their claim on Jupiter's gravity-well past the extent of the planet's magnetosphere. They're also having difficulties in three-way negotiations with Extropian enterprises and Lunar insurance and banking concerns who threaten direct competition in the logistics market. If the Extropan talks breakdown it's probable that COMEX will apply for membership with the Planetary Consortium. They may also start arming their slingshot launched cargo barges on a regular basis. Their market share is dropping enough that it may be worth the expense and reduced payload to make the claim that cargo on these disposable ships is protected.

** Port Royal http://en.wikipedia.org/wiki/Port_Royal
-----------------------------
"Primer on Interplanetary Piracy", Some thoughts on the mechanics of space travel in the EP system,some rough maps and more random thoughts will all be coming soon.

Until that time if you'd like more information for character planning purposes, the adventure will begin at the Kronos Cluster habitat (EP p.105)
The whole section on Saturn beginning on page 102 is a good read if you'd like to start getting ideas on the neighborhood you'll be pillaging.

I'll be ready when ever you all are but there's no hurry, I'm taking along time to decide weather your deaths will be heroic or simply tragic wink.gif

Links to game resources:
sketch of small freighter/pirate ship
Solarsystem map half fiinished
Short range freighter http://s565.photobucket.com/albums/ss100/O...ent=orbiter.jpg
Large interplanetary freighter http://s565.photobucket.com/albums/ss100/O...ent=clarke4.jpg
Some examples of shuttles, atmospheric fighters, and drop ships (Thanks Dr. Funk) http://homepages.paradise.net.nz/marsden_/...Ships2Scale.gif
Lady Door
I vote for theirs to be tragic. I'll be the long lived narrator who returns to tell the tale. biggrin.gif
fistandantilus4.0
I'm good with "tragic" . Buck the system. smile.gif I'll look over the game book tomorrow and get an idea of what I want to play.
OneTrikPony
QUOTE (Lady Door @ Apr 21 2010, 10:42 PM) *
I vote for theirs to be tragic. I'll be the long lived narrator who returns to tell the tale. biggrin.gif

IIRC you bake, don't you? I can be bribed. I think we should start the bidding with Chocholate Chips.
fistandantilus4.0
Man, if I'm not getting baked goods, you sure as hell aren't. wink.gif
OneTrikPony
Fine. Tragic it will be. LOL
Ol' Scratch
I want baked goods. frown.gif
OneTrikPony
So here' are some pics I've been working on tonight.

This first one is what I immagine a small freighter to look like. It's oly about half finished but I wanted to make sure no one objects to the concept befor I tell you this is your ship.

Here's another view.

This is my solar system map. It's roughly to scale in so far as the locations of the planets and their obits. This is where things are at circa AF10. I still have several locations to mark and most of the text to drop in. I might do some more snazzy effects maybe a Lense Flare oooooh! silly.gif

I was going to do a cutaway of the ship but sketchup sucks and I'm lazy so You're just going to get floor plans.

Comming up: basic plans of a couple of stations and map of Kronos cluster, and a map of the local neighborhood around Saturn. and probably I might finish the ones above.

Let me know what you think of the ship. I'm trying to keep it kind real but if you want somethin cooler snag a pic from google and send it to me. Just don't ask for the Galactica or SDF1 wink.gif (and no milenium falcons, and no enterpriseD, and no starship troopers stuf either.)

http://s565.photobucket.com/albums/ss100/O...shipprelim2.jpg
http://s565.photobucket.com/albums/ss100/O...SCAlphatest.jpg
http://s565.photobucket.com/albums/ss100/O...Pshipprelim.jpg
Ol' Scratch
That one reminds me too much of the Daedalus class from Star Trek. Pirates need a cool ship, dammit, not a medical frigate! Maybe something closer to one of these? The Tarsus one looks believable enough as a small cargo ship/shuttle repurposed for piracy, and the Galaxy looks both functional and menacing.

Grinder
I don't care how the ship looks like. smile.gif
Ol' Scratch
I've only skimmed over the book a couple of times, and I honestly have no idea what to expect in the game as far as our characters go. Are there specific roles that need to be filled? And even if not, what kinds of characters are all of you considering?

I've had a few goofy ideas pop into my head (an octomorph porn star with a peg-tentacle, and an uplifted parrot with a tiny human on his shoulder), but I'm going to avoid those for this game. On the surface, the Scum seem to appeal to the type of character I normally play, so naturally I'm leaning that way. But I really have no clue what kind of a focus to go with. Some kind of gunbunny or merc would probably be the easiest, but how useful would one be in a piracy game? And does it interfere with anyone else's concept(s)?
OneTrikPony
I think resource pirates in EP will have quite a few direct paralells to the pirates of the 18-19th century on earth. Basicly your roll is to take something you didn't produce from someone who is weaker/or less able to protect themselves and sell it to someone who can pay for it, while you avoid getting regognized and caught by those who are stronger than you.

Here's a typical scenario:
You're in the neighborhood of saturn. There are quite a few habitats around you working in several major industries producing things that are required by other places in the solar system. Think of it like the caribean islands. The major industries are; Helium3 mining on saturn and volitile mining of the icy rings of Saturn's rings and moons. There's alot of interplanetary comerce going on. Water and carbon volitiles are being refined and shiped to the main belt and sunward hapitats. Helium three is being mined and being shiped to the main belt and outer system habitats. Metalics are being refined in the main belt and being shippd inbound to local habitats. So there are alot of ships.

In addition there is some millitary postureing going on. Members of the PC are maneuvering against Locus Station, Extropia is moving mercs allover the place. The Jovan Junta is maneuvering against the PC, Titan, and any anarchistic New Ecconomy power. So there is alot of millitary and also alot of millitary shipping going on.

But space is an astronomicly large place (heh biggrin.gif) and you don't just go out cruising around to try to happen onto something you want. You need intel. You need to know what is traveling where at what time so you can calculate if you can catch it, redirect it, and make it back to a freindly port with the fuel you have. (or at least someplace where there's not a price on your heads.)

So the first thing the crew needs to be able to do is get the intel.

You pay or steal info on a helium barge that's bound for Extropia. You know when it's leaving saturns orbit. Now you need a damed good navigator to calculate how to intercept the barge. You'll have to cruise out on a similar orbit that will take you close to your target but not close enough to raise supicions at the port from wich you leave. Then you'll need to actually make the interception in a way that would give you some kind of chance of success because helium barges are generally guarded by either automated systems or by farcasting mercs into the ship. And you'll have to calculate how to change the current trajectory of the barge to someone else who's going to pay for it. All of this is somewhat equivelent to throwing a football through a basketball hoop on the other side of the globe.

Oh. and it would probably be a good idea to find a buyer for what ever you're stealing before you head out because the timing can be fairly critical.

Once you get to a target you can usually expect some kind of defence which you'll need to overcome by subtrafuge, brutality, or intimidation.

I would suggest that colectivly, the crew have the skills to navigate, pilot, maintain, and repair spaceships. Gunnery and fighting skills would come in handy. Hacking and computer skills will be necesary. Freefall skills are a must.

More coming later tonight.


Grinder
I'm thinking of a Slitheroid combat-orientated character. Not sure about the exact background and/ or factions and motivation, but someone who can kick the shit ouf of other people. Would like to try out a Hacker or Techie, but don't know if I can handle that in an english-based game.
OneTrikPony
QUOTE (Dr. Funkenstein @ Apr 22 2010, 01:11 AM) *
That one reminds me too much of the Daedalus class from Star Trek. Pirates need a cool ship, dammit, not a medical frigate! Maybe something closer to one of these? The Tarsus one looks believable enough as a small cargo ship/shuttle repurposed for piracy, and the Galaxy looks both functional and menacing.


Actually I'm more inspired by Arthur C Clarke in the design of ships.
Here's somthing like the Dumbell shape I had originally envisioned http://www.projectrho.com/rocket/clarke4.jpg
and here's someting closer to the size I was thinking of: http://www.projectrho.com/rocket/orbiter.jpg
Pictures are from this page; http://www.projectrho.com/rocket/rocket3ah.html

The tarsus would be closer to something like a shuttle or drop ship. Which you're going to need anyhow so if you'd like to have a shuttle that looks like the tarsus at about half that size and with atmospheric re-entry shielding (more on the shielding later), I think that would be a good idea.

The reason I picked a design that's more based on actual science is because that design represents the dangers you'll face. You've got a Fusion power plant producing a plasma that's throwing out tons of gamma radiation on your tail. I was also looking to make something reminiscent of a sailing ship with the mast and cargo spars, since we are playing a pirate game.

I get excited about the science part of the game. I'll have to play it by ear to make sure the game isn't too crunchy and science oriented.

there are not really any atmosphere's for you to drop into in the area of saturn but I still think it's a good idea to have a shuttle with heavy atmospheric heat shielding. [hint] it would make pretty good ablative armor against energy weapons.

@ Grinder: I'll remember the Language barrier and try to control my poor spelling, It will help If I can at least speak my own language correctly. wink.gif Maybe I'll have a chance to, finally pick up a little German too.

That reminds me; Several years ago I almost messaged asking for some help. I was writing a character who was a Merc in MET2000 and was looking for some german military jargon and expletives. I never asked for your help because I figure it would be kinda silly to ask about idioms, expletives, and jargon when I know next to nothing about the language. But I'd still like to work on that character someday.

The slitheroid sounds cool. If you'd like advice; make sure you don't specialize too much. With a crew of 4 everyone will have to wear a lot of different hats. (how familiar are you with american idioms? Wearing two hats means doing several jobs.) Also, an alternate mobility system might be cool.

I'll make a built in EVA pack (Extra Vehicle Activity) available as a Robotic Enhancment (EP pp. 310) to any character who uses a synth morph.

QUOTE
EVA Pack: (tentative version)
This mobility system can be built in to most forms of Synthetic morphs and allows the morph to travel in micro gravity vacuum and thin atmospheres. It's comprised of 4 directional hydrogen-peroxide thrusters on extendable arms and a small, rechargeable H2O2 fuel cell which provides trust for up to 20 combat turns.
Cost; [High] Speed; [4/--*]
*When operating in vacuum maximum speed is limited only by the amount of time thrust is applied. Accelerating at 4 meters per turn means you can go Really Really fast but remember you have to decelerate too.
Grinder
QUOTE (OneTrikPony @ Apr 22 2010, 08:29 PM) *
@ Grinder: I'll remember the Language barrier and try to control my poor spelling, It will help If I can at least speak my own language correctly. wink.gif Maybe I'll have a chance to, finally pick up a little German too.

That reminds me; Several years ago I almost messaged asking for some help. I was writing a character who was a Merc in MET2000 and was looking for some german military jargon and expletives. I never asked for your help because I figure it would be kinda silly to ask about idioms, expletives, and jargon when I know next to nothing about the language. But I'd still like to work on that character someday.


My knowledge about military jargon and stuff is very limited (did my mandatory civil service at a housing project for people with special needs and thus never had to join the army).

No worries about using english slang, I'm familiar with most of it - technical stuff is another matter, though.

QUOTE (OneTrikPony @ Apr 22 2010, 08:29 PM) *
The slitheroid sounds cool. If you'd like advice; make sure you don't specialize too much. With a crew of 4 everyone will have to wear a lot of different hats. (how familiar are you with american idioms? Wearing two hats means doing several jobs.) Also, an alternate mobility system might be cool.

I'll make a built in EVA pack (Extra Vehicle Activity) available as a Robotic Enhancment (EP pp. 310) to any character who uses a synth morph.


Depending on the BP we could easily buy a handful of sapre morphs. Would be cool, the more I think about it.
Grinder
That reminds me:

- how good do the characters know each other?
- has the crew worked together before?
- what recources do we have? If we have a ship, we could easily have captured a few morphs as well.
Ol' Scratch
I do have another concept in mind, and it's one that can easily be adjusted to fit nearly any role. Below is a very rough description; I don't even have a name for him yet. So bear with me and please excuse the shitty writing. It really is just a rough idea.
    A hero of the Fall, the Colonel was the commander of one of the platforms responsible for missile and satellite operations that bought vital time for the Terrestial evacuees to get off-world. He and his team pulled off some truly astonishing feats during that time, and when the final hour was upon them, he ordered his own men to join the evacuation while he stayed behind so that they may live.

    Unfortunately, the Colonel has no memory of any of these heroic acts; all records of the event were lost during the chaos. He only lives on now due to a three-year-old redundancy back-up that was carried off-world (unbeknownst to him at the time) which had ended up in criminal hands. Someone amongst the Scum barges that his backup had been traded to recognized who he was (they were one of the many people he had saved during the evacuation, perhaps even one of his subordinates) and they offered him a fair deal of working for them in exchange for a morph. The next few years were spent doing less than savory acts for his savior who was wound up as a small time crime boss. Now, having saved up enough to purchase his own freedom from the indentured servitude, the Colonel is free to explore, find a new life, and perhaps even rediscover what happened all those years ago while simultaneously trying to fully adjust to the life of crime he has found himself leading.
Clearly it needs some cleaning up and adjusting so that it fits the setting a bit better; my grasp of it is tenuous at best. But combined with a military background and recent experiences of a criminal lifestyle, he can fit pretty much any kind of role short of overly technical ones. Maybe a pilot, a gunner, or even a made man type "face" if such a concept exists in the game.

What say you guys?
fistandantilus4.0
I'll have to read over the setting first, I'm not going to go post-heroic ( I don't think at least), but it does poitn out some of the possibilities we can do with the memory back ups.
fistandantilus4.0
I'll have to read over the setting first, I'm not going to go post-heroic ( I don't think at least), but it does poitn out some of the possibilities we can do with the memory back ups.
OneTrikPony
QUOTE (Grinder @ Apr 22 2010, 05:01 PM) *
That reminds me:

- how good do the characters know each other?
- has the crew worked together before?
- what resources do we have? If we have a ship, we could easily have captured a few morphs as well.


What? you get a whole Spaceship and Shuttle for free and you want me to just throw in some morphs too? LOL
Grinder, it looks like your english is better than my american. I'd still like to talk with you about German slang sometime, the only the German I know I learned from Porn. grinbig.gif Is the German shadow slang as silly as the american?

@ Everyone:

Other than your typical Customization Points you have one Small Freighter and a 5 man Atmospheric capable shuttle.

I'm putting together a list of customization options for the freighter and the shuttle for you to choose from.
There will be half a dozen modifications you can add to the ships to make them Pirate capable and you'll get to chose two or three for each ship. It'll give y'all a way to get rid of all your extra money and rep. I'm sure you'll come up with your own modifications too.
since I'm basicly making some of the rules for space ships and space travel out of whole cloth I'm trying really hard not to railroad the adventure.
If you have a specialized character concept that you really love but might not cover all the bases that need to be covered by a pirate go ahead and play it. Its our first adventure I'm aware that I might need to fill in some gaps at times.

Also don't think that one character has to cover a specific pirate role. If everyone ends up to be a fighter it will still work as long as one person has one of the necesary skills. All together you'll need: Pilot:Spaceship, Navigation, Gunnery, Hardware:Aerospace & Industrial, Infosec. As long as someone on the crew has one of these skills you'll get by plausibly.

As to wether the crew has worked together before that's up to y'all but if you're strangers at the start you'll need to decide who is the nominal owner of the ship. Some ideas would be that you were the crew of the ship and you mutinied and became pirates. Or that you're all shareholders in the ship. Or that one of you inherited the ship and hired the rest of the crew. The important thing here is that I know who the gettaway car is redgistered to. vegm.gif

@ Dr. Funk;
I like the Colonel character. He seems like he could be good in a couple diferent MOS. I especially like that you seem to start writing a character befor you start writing down stats.

One more thing:
200 extra CP for anyone who plays any character from the Venture Brothers cartoon besides Brok Samson. biggrin.gif
Grinder
QUOTE (OneTrikPony @ Apr 23 2010, 06:12 AM) *
What? you get a whole Spaceship and Shuttle for free and you want me to just throw in some morphs too? LOL


We are space pirates - that includes having a ship. I mean, did you ever hear of pirates without a ship? Come on. grinbig.gif

QUOTE (OneTrikPony @ Apr 23 2010, 06:12 AM) *
Grinder, it looks like your english is better than my american. I'd still like to talk with you about German slang sometime, the only the German I know I learned from Porn. grinbig.gif Is the German shadow slang as silly as the american?


German porn... uh. Talk to Critias, he apperantly became traumatized by watching german porn flicks.
As far as german shadowrun slang goes: we don't use it. It sounds lame and boring (same goes for the german-only stuff, most of it is exactly that).
Ol' Scratch
QUOTE ('Fistahoweveryourspellit4.0')
I'll have to read over the setting first, I'm not going to go post-heroic ( I don't think at least), but it does poitn out some of the possibilities we can do with the memory back ups.

If that's in reference to my idea, the character himself isn't really a hero; that person died a long time ago. He's an old backup copy of the person that eventually became that hero under different circumstances. If anything, it'll be fun to explore how the same person can go down two completely different paths based solely upon their life experiences and the situations they find themselves in. smile.gif

QUOTE (OneTrikPony)
One more thing:
200 extra CP for anyone who plays any character from the Venture Brothers cartoon besides Brok Samson. biggrin.gif

Dibs on Dr. Girlfriend.
OneTrikPony
I think you mean Dr. Mrs. The Monarch! and you only get to play her(m) if you can do the voice wink.gif

Apparently I'm not sleeping tonight so I'm working on the intro writeup and "Primer on Space Piracy." For some reason math is involved. God I hate math. Any number with more than 5 digits makes my eyes cross. Do you guys have any post high school education?
Grinder
QUOTE (OneTrikPony @ Apr 23 2010, 09:47 AM) *
Do you guys have any post high school education?


Yup. But in Social Work, what allowed me to circumvent math classes. grinbig.gif
Ol' Scratch
No way, I'd play her when she was still single so I could keep my options open. And her voice is my natural voice, so win-win!
Ol' Scratch
OneTrikPony: Your links to http://www.projectrho.com/ aren't working. They require you to link to the actual webpage before they'll show the graphic. You may want to change your links, or just copy the pictures and put them up on a site like ImageShack or Photobucket and link to them there.

I've been browsing through the book some more and I noticed something interesting. Of all the sample characters, there really only seem to be four types of characters: The soldier, the researcher, the face, and the hacker. They all appear to be a variation of those four, with tons of overlapping. Since there's only four of us playing, perhaps we should each stake a claim to one of those broad archetypes?

I know Grinder has already shown interest in a soldier type, and my concept could probably go with a hacker/piloty type. I also saw mention of psychic abilities which seemed interesting. I might look into that a bit, too. How about the rest of you?
Lady Door
I was noticing the same thing. If possible, I'd like to lay claim to the researcher/scientist (and perhaps steal some of those psychic abilities of yours, Doc.). Fist would make a good Face type. I'll poke him and ask.
Ol' Scratch
I was toying around with his stats a little and I was really liking where the Psi thing was heading. Maybe we can organize which powers we take? Here's what I roughly scribbled down. I doubt it's anywhere close to what my final draft will be, but it may give you an idea of where I was heading.

[ Spoiler ]

I have to admit, part of me is considering going full-fledged Psi/Psychosurgeon, mostly because I've never been able to get a solid grasp of hacking rules in any game I've played in. I don't know why, but they always through me for a loop. Eclipse Phase's rules look a right bit more simple though, so I'm not giving up on it completely. Just letting you guys know what's on my mind. smile.gif
OneTrikPony
WTF Dr.Funk?!

"Negative Traits (+20 CP): Edited Memories; Mental Disorder (Alcoholism and Depression); Neural Damage (Loss of Depth Perception; Blind in One Eye); Unattractive 1 (Middle-Aged)"

You've got a guy with brain damage so bad it can't be fixed by future tech and he has to wear an eye-patch to cover his Craaaaazy eye. His memories are so F'd up he's an alcoholic suicide case but he's unatractive because he's Middle Aged and his morph's a little worn down?

I'm middle aged, you ageist jerk!
grinbig.gif biggrin.gif grinbig.gif

It's a good concept I like it. Get some skills that make you handy on a pirate crew and you're good to go. The Colonel is the first "distinguished looking gentleman" Scum I've ever met. But that works for me. The point of the Scum experiments in personal freedom isn't all just about orgies and badass tattoos. Anachronism is just as valid as a form of expression as any example in the book.

QUOTE
it was actually his military Psi training that drew him into crime.

One nitpick: As far as you know, there was no such thing as Psi before the Fall. There's certainly no military Psi training that you're aware of. It's possible, even likely, that you've never even met another person with psi abilities (excepting the circumstance where any of the other crew are Async.)

Having Psi Powers means you've encountered, survived, and been infected by the Watts-Macleod strain of the Exurgeant Virus. (Ref: pp. 218-220) Every player of a Psi character should explain this encounter in the character's back story--wether the character is aware of it or not. (Alternately you could choose to ignore this part of the character's history and leave that in my hands. vegm.gif )

@ Everyone
Don't forget step 7. (pp. 137) when you create your character.


QUOTE (Lady Door @ Apr 24 2010, 02:01 AM) *
I was noticing the same thing. If possible, I'd like to lay claim to the researcher/scientist (and perhaps steal some of those psychic abilities of yours, Doc.). Fist would make a good Face type. I'll poke him and ask.


Having a scientist on the crew would be awesome! I'm fully behind that character concept. Being an Async (a person who has Psi) could work well. It might be the 'dark secret' that lead he character to piracy. (That was just a thought not a suggestion.)

Note: As you all start proposing character concepts and ideas it's unavoidable that I'm going to get excited and start chimeing in with ideas of my own that you've inspired. Feel free to ignore me completely. Some of you allready know me personaly as an 'enthusiastic and extroverted' type o' fella wink.gif I don't want to influence your character development, I'm just here to help.

Speaking of which; Any Questions about the setting or rules so far?
Ol' Scratch
Hey! It's not my fault the book describes older-looking morphs as ugly or expressions of a cheap person. nyahnyah.gif At least I didn't go with the Aged trait that makes anyone over 19 sound like a crippled old man! But hey, at least the depression and alcoholism is fixable. biggrin.gif And thanks about the tidbit on the virus. I saw mention of it here and there, but nothing really went into detail about it (and I was too lazy to be aggressive in hunting down the information). It won't be hard to explain either way. I'll just make it the means of his 'freedom' rather than the reason he was kept around to begin with.

Oh, and yes, I know about the gear. nyahnyah.gif Having a Re-Instantiated background simply took away the 5,000 credits you get for free. I'm new, but I'm not a noob, dammit!

As for questions, how were you planning on having the campaign start? Was there any significant event that brought us all together? Where did we start out at, and where will we be beginning the game? Have we been together long enough to form any kind of camaraderie, or were we all escaping SomeReallyBadEvent™ and just now wound up on the same ship? etc.
Ol' Scratch
Hmm. I was looking over the skills and the sample characters, and every single sample character seems to have a huge number of bonus points. The problem is, I can't figure out where they're coming from. They're labeled as Morph bonuses, but I don't see it mentioned in the Morph descriptions. Any help?
RedFish
QUOTE (Dr. Funkenstein @ Apr 24 2010, 10:11 PM) *
Hmm. I was looking over the skills and the sample characters, and every single sample character seems to have a huge number of bonus points. The problem is, I can't figure out where they're coming from. They're labeled as Morph bonuses, but I don't see it mentioned in the Morph descriptions. Any help?


Virtually all morphs have some listed under their Advantages. Might looks like +10 SOM which means +10 to the Somatic aptitude.
Ol' Scratch
Oh, so those apply as an additional bonus to SOM-link skills, too? That kinda fits what I"m seeing. But I didn't know they doubled up. (Or are they purely skill bonuses and not bonuses to the actual Aptitude?)
RedFish
QUOTE (Dr. Funkenstein @ Apr 24 2010, 10:32 PM) *
Oh, so those apply as an additional bonus to SOM-link skills, too? That kinda fits what I"m seeing. But I didn't know they doubled up. (Or are they purely skill bonuses and not bonuses to the actual Aptitude?)


I'd imagine they are merely listed as they are in case your character resleeves into a new morph, so that you will have an easier time separating your ego and morph aptitude and skill bonuses.
Ol' Scratch
Gotcha. Thanks. smile.gif
fistandantilus4.0
Random note : Critias would be awesome as a 5th player, and would probably be the only way I'd ever vote for breaking my offical "4 Player Rule". He's good people. I know no one proposed it, but someone should have. biggrin.gif

Anyway, I could do a face, although I was going to go more the "soldier" route, simply because I don't know the setting. I have reservations about playing the front man in a setting I don't really get. But I'll see what I can mess around with. I'm still trying to get concepts together, and wrap my head around the fact that I don't need to wrap my head, I need to open my Possibilites. I hate doing things with my Possiblities, I always get these weird popping sensations.

And Jesse, FYI, I've now nominated you unofficially for Best Post Ever like three times now. Although Critias posting Dennis Leary's "You're an Asshole!" song to another poster in it's entirety is a high bar to meet.
Ol' Scratch
Ooh. I found a badass picture that I think I'll use for my character. It's not quite what I had in mind originally, but it fits the theme really nicely and he just looks really cool. I think he's from some video game or something, but I dunno. I still like it a lot. smile.gif

I'm definitely learning towards a strong Psi (with a focus on telepathy and limited mind control), with Psychosurgery and Brain Hacking as his more technical specialties. A decent hacker outside of that, and he definitely knows how to fly a spacecraft. Though I imagine we'll probably have an AI pilot or something?
fistandantilus4.0
OK I've got a long night of patrol on a base with absolutely nothing going on so I should be able to read through the corebook tonight. Any suggestions on things I should start with?
OneTrikPony
Gear???
Is my book diferent?
p. 130 "Step-by-Step guide to character creation"
Step 7 Choose Motivation.

to me your motivations are one of the most important parts of your character. I was pleased to see motivations developed as a direct part of the game mechanics and tied to Res Points (Karmic character advancement awards.)

EP is a fairly crunchy game. I love the mechanics but at heart I'm really a role-player. Motivations are important and now we have mechanics that create awards specifily of Being your character.

I thought I'd let you all decide how the crew came together after everyone has some idea of their character's histories. I want to let each concept evolve independently and the crew to come together...
(fuck I hate it when I can't find a word. start's with G and is synonymous with naturally and biologically and grow. BRAIN FART)

Anyhow. get a basic outline of each character's background and then start riffing off of eachother.
If anyone gets stumped or has questions about how to make a concept work I'm happy to provide references and ideas.

Basic guidlelines: (these are only guidelines, not ment to violate any player's concept)
1. The crew has worked together before. You know each other well enough to work well together but you havn't been together long enough that you all know eachother's secrets.
2. You've pulled off enough capers to keep the ship running and become fairly adept pirates but nothin big enough to attract a major responce or gain any extreme notoriety, yet. As Pirates go you're at the middle end of the pack.

3. I'm nearly finished with the Adventure Intro. You'll be able to read it tonight.
Ol' Scratch
You said page 137. nyahnyah.gif And I did list some motivations! Though that was just the first set that jumped out at me.


Ol' Scratch
QUOTE (fistandantilus4.0 @ Apr 24 2010, 05:42 PM) *
OK I've got a long night of patrol on a base with absolutely nothing going on so I should be able to read through the corebook tonight. Any suggestions on things I should start with?

What I did was just sit down and started going through the character creation process. Looking through the list of Backgrounds, Factions, and Morphs gave me a really good understanding of some of the possibilities. That's where I'd suggest starting. smile.gif
OneTrikPony
Adding Up Skill Stats:

Just so everyone is clear. 90% of the time your roll will be a Skill check.

The target number for your skill roll is: Aptitude + Morph Bonus to aptitude + Skill rating + (Specialization) + (Gear Bonus) +- (Situational modifiers)

I made a Character sheet in an MS office .doc form that I'll upload if anyone wants it.

QUOTE (fistandantilus4.0 @ Apr 24 2010, 07:34 PM) *
Random note : Critias would be awesome as a 5th player, and would probably be the only way I'd ever vote for breaking my offical "4 Player Rule". He's good people. I know no one proposed it, but someone should have. biggrin.gif

Anyway, I could do a face, although I was going to go more the "soldier" route, simply because I don't know the setting. I have reservations about playing the front man in a setting I don't really get. But I'll see what I can mess around with. I'm still trying to get concepts together, and wrap my head around the fact that I don't need to wrap my head, I need to open my Possibilites. I hate doing things with my Possiblities, I always get these weird popping sensations.

And Jesse, FYI, I've now nominated you unofficially for Best Post Ever like three times now. Although Critias posting Dennis Leary's "You're an Asshole!" song to another poster in it's entirety is a high bar to meet.


I like Critias IINM he's also a member at the EP forrums and we've allready talked about EP spaceships and stuff. He would be good because if it's the same guy he's about 9x smarter than me. Do you know if he wants an invite? I'm hesitant to add more players. For one thing I've allready told Black Hat that I couldn't handle anymore. If It turns out that I'm a proficient EP GM I'll concider opening another thread. I should have thought of Critias myself tho.

It would be fine if you played a soldier type. Stay in your comfort zone as long as your character is interesting to you. Obviously you'll be looking over the skills mechanics and gear. You know my OneTrik is making brawlers so if you want some munchkin help give me a basic concept and I can point you in the right direction. Think about maybe adding some hardware skills to the combat stuff for more character utility.

As to soldier bacground in the setting; look at Direct Action [p. 71], Gorgon Devence systems/Medusan Shield [p.72] The Story of Locus Hab [p. 103], Titan [p. 106] (compulsory civil/military service implies that there have been military actions on Titan in the past), Jovan Republic [p. 75] (you could be a Jovan expat) Median Argonauts [p.79]
Remember that if you're older than 30 and were in the millitary over 10 years ago you probably were involved in the fight against the TITANS

What did I do now? Which posts got me nominated? I thought I'd been keeping my current dumpshock term fairly tame.
fistandantilus4.0
OK so I have an idea. I want to play a re-Substantiated. A soldier who was killed during the Fall and woke up with a doctor with octopus legs standing over him.

A mix between Fry from Futurama, John Spartan from Demolition Man and Tom Hank's character from Saving Private Ryan. This new age is crazy and he can barely take it seriously. He was a normal guy before being a soldier, which he was actually fairly good at. Thinking of mixing soldier/face style, like a junior officer/sargeant type.
OneTrikPony
@ Fisandantilus4.0
That sounds perfect. Does that mean you'll be saluting Dr.Funks character, Colonel Angus? LOL

@ everyone:
In case you came here bypassing the first page I've posted the adventure intro at the top of the thread with corrected links for sompicures of Freighters.

Anyone who wants to can add Profession:Space Pirate 20 to thier characters skills for free. This is the skill you use when you're wondering about something your character has knowledge of but you don't personally know. I can use it as a failsafe when I'm having trouble communicating the situation.

The Ship and the Shuttle need Names. Everyone put your heads together on that one please.


Grinder
Would be cool to have Critias onboard.

I had been at a business trip since friday noon, that's why I had been quiet here. Gonna read the character creation chapter later and post my first ideas beyond "well... soldier.". grinbig.gif
Lady Door
Dr. Gyre & Dr. Gimble
Research Scientist Extraordinaire
The Good Doctor

[ Spoiler ]


She's definitely not finished yet. Still need to fine tune. Just posting what I have at this point.
BlackHat
QUOTE (OneTrikPony @ Apr 24 2010, 08:00 PM) *
I'm hesitant to add more players. For one thing I've allready told Black Hat that I couldn't handle anymore.

If a 5th spot opens up, at some point, I certainly don't mind if Critias gets dibs, if he's interested. smile.gif This seems like a game where you guys kind of already know one another. wink.gif

I'm mostly lurking since this thread just introduced me to EP, and I'll be interested to see it in practice (and I've been poking around on the EP forums too, but didn't see any PBP games).
I am really digging this new system, so if you guys find yourself in need of another interested player (or if another EP game starts up), though, I would certainly be interested.
Ol' Scratch
My concept has changed a tad bit from what I originally posted, but it's coming along beautifully. I hit some serious inspiration last night and it's working overtime in my head. When I have something worth posting, I'll be sure to do so. smile.gif
Grinder
QUOTE
Extra Limbs x 4: Tentacles that extend from just below the hip joint.

Had something similar in mind for my Slitheroid: two additional arms or tentacles... hm, and maybe on the back. Think of the possibilties! wobble.gif
Lady Door
QUOTE (Grinder @ Apr 25 2010, 11:34 AM) *
Had something similar in mind for my Slitheroid: two additional arms or tentacles... hm, and maybe on the back. Think of the possibilties! wobble.gif


I just edited my post to include a picture of the good doctor. smile.gif
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