QUOTE (I Hate All Life @ May 7 2010, 05:02 PM)
I feel the need to reply to this, and not in a smarmy you're-being-corrected way. But I'm not saying SR has to be played "straight." If it seems like I said that, let me clarify.
Okay, the original World of Darkness is my favorite game setting (or settings, depending how you look at it), but it's an example of a setting that takes itself seriously. Not that there isn't humor in the oWoD games, but the themes of those games almost always include some sort of horror (personal and external) or internal conflict. And to appreciate those game as they're written, you kinda have to immerse yourself in that and create that dark atmosphere. They should be played more-or-less straight. I'm not saying everyone plays this way, or they absolutely must; I know a lot of people play WoD dumb by ignoring the games' themes and common sense (throwing Shifters, vampires, Fallen and mages together into a crossover teamup to take on the eeeevil Pentex-Sabbat-Technocracy union, like some badly written superhero game). But I am saying if you're attempting to capture the intent of those games you have to take them seriously to some extent; if you don't, you're kinda missing the point and should probably be playing something else. (There are other games with serious themes, but I'm using WoD as a frame of reference because it's what I know best.)
Shadowrun, however, doesn't take itself nearly as seriously. The elements and even the writing style is often tongue-in-cheek. And I like that. It's good to get away from the oppressive darkness and grim thematics of WoD and just go nuts with a Kung-Fu cyber-ork, palling around with an elf mage straight from Tolkein and a geeky human hacker kid with a Goblin Rock fixation. These characters all fit seamlessly together in SR with no suspension of disbelief at all. That's just Shadowrun. There are serious elements to be sure, and not all of it is over-the-top camp. And it's a good idea to pay some heed to those aspects of SR; not much funny being possessed by an insect-spirit, gnawed on by a ghoul, or seeing your friend's head blown off. But the gravity of the setting isn't oppressive and overwhelming, and I wouldn't try to impose that brand of seriousness into my SR games. Just like SR's unique brand of action-movie fare + sci-fi tech + high fantasy magical awesomeness doesn't really fit in Vampire, I wouldn't try to force Vampire's dismal internal conflict onto a free-spirited elf bike-rigger. SR is a fun game, light at heart, and it should be played in that spirit.
That being said, I do respect SR's setting and themes enough not to play it just silly. There's a difference between being campy and being cartoony, stupid and vulgar. That's my objection to Preggers, which is the latter. (I like Family Guy, which is also cartoony, stupid and vulgar, but I wouldn't run a game around it.) But if that's the sort of lowbrow game Biffles is running, where a bad pregnant woman cliche' with an IQ maybe in the low 80s can actually succeed as a runner, then good for him; maybe he can fit some ethnic/racial stereotypes in there as well, like an Arab that blows things up, based on Jeff Dunham's puppet... or a black character with a grill and maxed out Athletics (for B-ball and dancin' boyee!) and not much else. (Hey, if one offensive stereotype is okay, then all of them should be!) I initially replied with the assumption that Biff's game would have some degree of realism and thematic gravity, and where cause and effect would actually apply. But if the game is just a bad joke, then pretty much anything goes, right?
I, too, am a HUGE fan of oWoD, and HATED it when a Looney Tunes-style Malkavian broke up my Brujah's brooding inner monologue. When you put it that way, it gives me some perspective and sympathy for where you're coming from.
That said, I'm not sure you wouldn't have been offended by my friend's "rest home martial artist adept" in a Big Trouble in Little China-style game. Maybe I just think that SR has a bit more leeway in its thematics than WoD. Mind you, I wouldn't want to run or play in that same style of SR game all the time (though my sympathies are definitely more toward the "pink mohawk" end of things) but when my player hit me over the head with the campy, tongue-in-cheek pulp hero, I relented and rather enjoyed it. Part of that was just realizing that most of my players were inclined toward goofy antics no matter
what game we were playing and just rolling with that.
I admit, for my part I think I was seeing the
potential in the "pregnant face" concept rather than paying close enough attention to what Biffles' player was actually presenting. In fact, my knee-jerk reaction was as incredulous as most other people's. But then I saw everyone responding negatively and remembered a movie where I had seen a similar concept done
well, and decided to play a little devil's advocate. Truth be told, the more Biffles has elaborated on the player's concept, the less impressed I am (Logic 1?) I do contend that with the right balance of desperation and camp, the concept
could work. What I saw was a lot of people saying "Nevereverevereverever!" and felt a need to refute that.