QUOTE (Whipstitch @ May 18 2010, 08:09 PM)
Most people who summon won't self-identify as a "summoners," and hence I'd hesitate to call anyone a "typical" summoner, since spirits are eminently useful to even general practioners. Getting reamed because you're a talented dabbler summoning a modest spirit but suddenly getting the Edge treatment can get harsh fast once you factor in reasonably expected penalties like sustaining or a point of stun or two from earlier drain. After all, players build characters towards the goal of matching the concept's level of competence, and the fluff generally considers 8 or 9 dice to be fairly skilled. It can get ugly when it turns out that you need to be better than previously anticipated to fill your role, which is why I think it's best that GMs and mage players are on the same page when it comes to what constitutes "abuse."
It's really no different than the problem that comes up when a player looks at the RAW and says "Dodge 3 means I'm at a professional level!" only to find out that the GM loads his NPCs for piasma instead of bear. That's why I make a point of mentioning to my players that your average professional soldier would probably get themselves killed doing some of the shenanigans pink mohawks often attempt.
But to me, at least, that is a GM issue... NPC's should be believable... Spirits are NPC's... as a living entity, a spirit is not just waiting around somewhere in the Metaplanes, just waiting for a Mage to summon them to the Physical plane, so that they can undergo indentured servitude... I am sorry, I just do not buy that interpretation. They have their own agendas and their own personalities, and they should be portrayed as such. In some cases, a Spirit may be curious and be okay with being summoned, while other spirits are just pissed off because you have interrupted their daily "whatever." That situation may well change from day to day...
How would you feel, as a person, if some stranger wandered up to you sometime during the day, grabbed you by the scruff of the neck, put you in handcuffs, and then dragged you along for the next twelve hours, all the while demanding that you perform whatever task that this lunatic demands of you... Doesn't sound all that enjoyable does it? I bet the next time that this lunatic shows up you are going to try and punch his lights out as he attempts to put you back in handcuffs...
Just Sayin'
As for NPC stats, these should be realistic as well (there is a good table of definitions of what the Skill ratings mean... Following those guidelines, your NPC's will be more realistic, and your world will be better for it (at least in my opinion anyways).. The average dice pool should be somewhere between 5-8 for the vast majority of people throughout the world (not counting gear bonuses and specializations... Average Stats between 2-4 and Average Skills at 3-4, depending upon competency)... that is how it is at our table... only the special ones have base pools of 10, with the truly exceptional at 12+...
If you find that the common ganger has a dicepool of 18, well, that is also a GM issue, and should be addressed... I find that most of the power bloat within the game occurrs because everyone has to have that 9 Stat and the One skill at 6, with the rest being a 4... this leads to characters that are a bit unrealized for me... where are the skills that support your idea... the smattering of 1's and 2's that a good many people would have... not everyone is Veteran of each and every skill that they posses, but it sure does seem to lean that way... and before you comment; I know that it is entirely easy to obtain stats at or near max, especially for the physical stats (Cyberware is fairly cheap afterall )... and that it is entirely easy to obtain Dice Pools in the 20's, for almost every concept out there... it is not a matter of "Can you get Dice Pools of that Size"... it is a matter of "Should You."
Keep the Faith