QUOTE (Dr. Funkenstein @ May 19 2010, 02:11 PM)
Creating bioware from scratch is generally out of the range of a runner. Just cloning a basic organ requires a full medical facility (or a shop if it's specifically purchased for cloning). Page 127 goes into more detail on the subject, basically telling you the same thing -- that your only real option is to acquire the bioware through other channels.
If bioware was something anyone could create with just a few thousand nuyen, the prices on them would be nowhere near as high as they currently are in the game.
I just found this in
Useful Skills and Specializations,
Augmentation p120:
Cybertechnology: Detailed on p. 123, SR4, Cybertechnology skill handles the design, manufacture/growth, maintenance, modification, and repair of all implants, including cyberware, bioware, and nanoware systems.
And under the skill description in the
Corebook:
A proper facility and the right materials are needed to manufacture cyberware—see Using Technical Skills to Build or Repair, p. 138.
So I'm going with it being possible, though very difficult.
Bioware must be able to be created for a few thousand nuyen. They wouldn't sell for that price if the raw ingredients cost more. The research into how to manufacture a new piece bioware is another story. That's where purchasing a plan comes in.
The medical facility is the big restriction. At 100,000¥, it'd take some time just to acquire that. You'd also require at least a high lifestyle to have a building that could accommodate the facility. The cybertechnology skill cannot be defaulted, hence is also a requirement. Also, a plan for manufacturing each piece of bioware is required.
QUOTE (Karoline @ May 19 2010, 02:17 PM)
Sounds like not nearly enough effort to me, especially in the check department. I do agree with most of the other stuff though. I'd suggest that instead of making it a simple 6, 1 hour test to get it to grow and then making sure it doesn't die, it should be something like Cybertechnology (Bioware) + Logic (cost/10,000 * (1 per 10% essence reduction, so delta would be *5), 1 week) extended test. That's a little lower than I'd like for the cheaper ware, but it works well for the more expensive stuff I think. Maybe do it something like cost/5000 for the first 50k, then it goes up by 1 for each additional 10k until 150k, then it goes up for each additional 20k. Still has the low end bio a little easier to make than I think it should be, but it isn't so bad.
I was thinking the same thing about effort.
I understand the purpose behind your idea, but looking at the most extreme example: Delta-ware Synaptic Booster (rating 3), 800,000¥, 0.75 essence, 263 threshold, approx. 66 weeks (from 12 dice.)
One thing the book states is that bioware is produced from scratch in 2 to 4 weeks, double that for alpha-ware or better, and another week of customization for beta- and delta-ware. That's counting from your first appointment with the cybertechnologist. Additional time is required for surgery and healing. Having a weekly extended test doesn't seem right. The Delta-ware Synaptic Booster should take about 9 weeks to manufacture.
My first thought was a threshold of 6 for standard grade, plus 4 for each grade above standard. The only reason I dropped that is a lot of the difficulty appears to be in acquiring the raw materials. Alpha-ware and better requires significantly more expensive material, but may still use the same manufacturing process.
In regards to the difficulty to start the bioware, look at the hacking action
Hack-on-the-fly. This action would work perfectly every time if there wasn't a time limit: the system's Analyze + Firewall (hacker's Stealth) extended test. Maybe that's needed here?
New ideas, where standard grade = 1 and delta-ware grade = 4:
- To start the process, roll a Cybertechnology (Bioware) + Logic (2 + 4*grade, 1 hour) extended test. This test must be completed in 4 hours or it fails.
- Each week, roll a Cybertechnology (Bioware) + Logic (grade) test. If this test fails, the product grade is reduced one level (delta, beta, alpha, standard, second-hand, dead.)
For delta-ware, it would be difficult to consistently roll 4 hits over 5 to 9 weeks, even with 12 dice.
Thoughts?