Over the course of a few sessions I've picked up quite a few rules questions. Perhaps Dumpshock can help out.
Subduing:
By RAW, if an attacker succeeds on his Subdual attack the defender needs to roll Strength + Unarmed with a threshold of Attacker's net hits on the subdual attack. If the defender doesn't meet the threshold, he doesn't break free. However, as far as I can tell, there is no way for the defender to reduce this threshold: he either beats it, or he remains stuck; there is no way for him to reduce the threshold. As an example, a character in my game completely screwed his defense roll, while the NPC rocked his - 9 net hits. There was no way for the PC to realistically break free with such a high threshold, even though he subsequently got 4 success and then another 4 successes. The attacker can spend an action to increase his grip and increase the threshold; shouldn't the defender's struggles to break free reduce the threshold similarly?
Suppression Fire:
By RAW, you make a blank attack test which becomes the threshold to dodge. Anyone currently within the suppressed zone makes a Reaction + Edge test. The book states that this lasts until the Shooter's next action. What happened in my game was that the drone mounted mini-gun used suppressive fire, forcing the characters to make the threshold. Then, later in the pass, the characters acted, whereupon they needed to make another test, as the drone had not acted yet. The suppressive fire rules required the characters to make two tests, while the drone only needed to make one. This doesn't quite sit right with me; did I miss something?
Illusion Spells:
I have a hard time finding anything regarding what happens when a character interacts with an Illusion. In my game, the PCs were ambushed; the mage was the only one who made the perception check; he also managed to go first. He cast Phantasm, creating an illusion of a cement wall growing out of the ground to surround the PCs (and most likely preventing the TPK). I decided the NPC's wouldn't randomly shoot at a cement wall; one of the PCs, however, decided that it would be perfectly fine for his character to try drive through it. Obviously, his car went through with no problem; my question is, should I have made him do some sort of test to see if his character would be willing to drive through a cement barrier?
Healing:
Characters heal too fast. My team routinely goes from physical overflow to bouncing around just fine the very next day. Heal spells + first aid tests helped, but what they were really nailing was the Body x 2 test. I'm probably going to houserule that to a straight Body test; I was wondering if anyone else had any suggestions.
Possession:
Actually, now that I think about it, I'm just houseruling it away. I'll grandfather in the current PC, but even with my houseruled nerf to ItNW, possession is too... well, not gamebreaking, but just obnoxious.
Manhandling People/Drones/Etc:
On of the PC's wanted to flip over a drone. I decided it would be a subdual roll (to grab) and then next turn a Str + Bod check. Has anyone had any other similar issues? How have you decided on it?