QUOTE (crizh @ Jun 3 2010, 12:43 AM)
Specifics that spring to mind are the Pilot 1 agents in the Bot-net Herder and everything about the Gunsel Karcist. I'd love to see the community polishing these up in the way CGL ought to have been over the last year....
The Pilot 1 agents are bare minimums, a starting point. They're not much good for real hacking, but fine for other things.
Gunsel Karcist...let me tag another post in here:
(and on a side note, your gunsel karcist really needs more resonance, or his essence loss will take away that minimum resonance entirely, but i presume that was just something you hadn't caught in your self-proofreading)
edit: or is minimum resonance/magic supposed to be minimum *after* essence loss?
Minimum after Essence loss.
The Gunsel Karcist concept is basically a technomancer gunslinger - the root words (Adam Jury gave me the hairy eyeball on these at one point) are gunsel
as in "hired gun" or "shootist" and karcist
which is a world for a ritual practitioner in some obscure magical works, and also sometimes used by early UNIX programmers. It's pretty much the weirdest concept out there.
just looking through PACKS, and i'm a little confused. in many of the profiles you have a 'required' logic + intuition. however, in the main writeup, you tell us that the knowledge skills are considered to be bought with BP... and so far as i can tell, the log + int wouldn't usually cover the BP cost anyways.
which makes me wonder... what exactly is the log + int required for?
Characters receive (Logic + Intuition) x 3 Knowledge and Language Skill points for free at character gen, and may purchase an equal number of points using BP[/i]. Bit of a weird rule. p.85, SR4A
(i believe there's also a few examples of software that can't run on the owner's hardware, to provide a further example).
That was actually deliberate, the programs will run at a reduced rating - and provide incentive to buy better hardware later on when you can afford to upgrade.
rigger kits (not profiles) have combat drones with no weapons for them...)
Yeah...the profiles and kits are almost universally not
maximized, and in some cases not even complete. The idea is that they would be the building blocks to great characters, but not 1-2-3 gamebreakers. So there are some oddballs out there. Mea culpa.
but there's still a tremendous amount of work to be done to bring it to the point where it would be ready for print, still (which i'm sure would have been done if circumstances weren't what they are).
Heh. Not really. This thing was deemed 'complete' and in layout back in SR4 and I had to go through it and switch everything over to SR4A, and then it went through the other round of proofing Jason pointed out, which fixed some errors and introduced others - I had to go back to the SR4A draft.