I know Cardul didn't want to hear this, but that scene really was a poster child for the Hand of God use of permanent Edge burning. It just happened to have a fantastic GM describing what happened!
I mean, just look at everything that happened from the beginning. They're sitting in the cockpit of the transport with B.A. unconscious and strapped into a seat behind them. As the missiles approach, they're still up there... but by the time the explosion happens, they've all miraculously made it into the APC down in the cargo hold and have somehow not only managed to carry the massively huge B.A. but also had enough time to strap him inside. That alone defies description.
But I guess if you want to adhere to Cardul's wishes, you could say
that was the Hand of God portion. They did, in fact, manage to survive instant destruction. They just also happened to be placed in extreme peril as a result; namely plummeting to their doom in an APC.
So if you assume all of that, and both the GM and the Players are having a ton of fun with the idea (which completely and utterly trumps all the naysaying about how unrealistic it is), well, it still depends on how you want to approach it. If I were in that situation (and I probably wouldn't as I prefer something between the Pink Mohawk/Stone Cold Professional scale), I'd probably split it into two distinct acts. The first would be to aim the tank. That's probably the most believable (again; believability trumps realism) part of the whole thing. Off the cuff I'd go with the teamwork rules with Hannibal's Military Tactics + Logic test augmenting Face's Gunnery rolls, with both of them using Edge to either reroll failures if their pools are big enough (and they likely are since they're the friggin' A-Team) or augmenting each roll to take advantage of any 6's that come up. I'd make it an Extended Test with, I dunno, maybe a threshold of 12 and a time interval equal to the reload time of the cannon. Two or three teamwork rolls by guys of their caliber would easily net that, and hey, that's about how many shots it took for them to get over the lake.
The hard part is figuring out how to handle the landing itself. Using whatever Edge they have left would definitely be a must, but figuring out the exact roll(s) is tricky. It's technically crashing, so I'd look to those rules and have Face using Gunnery in place of a vehicle skill. So it'd be Gunnery + Reaction (+Edge) augmented by Hannibal's Military Tactics + Logic (+Edge), but I'd increase the Threshold due to the circumstances. Probably put it at 6 or so. If they make it, minimal damage to them and the APC. Otherwise, I'd use the Ramming Damage Table to determine what they have to resist... and it's not pretty.
But yeah, in a nutshell: Hand of God to get into the APC, then Gunnery/Military Tactics teamwork rolls augmented by Edge to the bitter end.