We've always gone with the "flying tanks styled like bricks" in our games.
In my mind, I've always pictured them as being something like the main craft from Terrahawks -
seen hereBoxy, stubby, fairly heavy, no particularly aerodynamic, armed and armoured to the teeth, and you need your own private oil well to keep them going.
The advantages to the design:
VTOL takeoffs possible - perfect for smugglers coming out of forest clearings, sinkhole hideaways, out of ravines.
Heavily armoured - capable of shrugging off small arms fire - immune to pistol and rifle rounds, requires MMG/HMGs firing in bursts to stand a chance of affecting them, and missiles or heavy cannon to really threaten them.
Good armamment - sturdy airframes allow mounting of heavier turrets and large weapon systems - missile pods, railguns, heavy cannons etc; a T-bird can carry weaponry that can threaten any other vehicle on the battlefield.
Ground effect design - designed to take advantage of ground effect to reduce fuel consumption and allow nap-of-the-earth movement both for stealth and protection, the vector thrust design gives good turning circles and response times.
Adequate payload - the boxy hull form means that it's possible to pack a reasonable cargo inside, making smuggling a viable concern, although they're still not great for bulk cargo. However, a few packing crates full of California-Hots, Cuban cigars, some strips of Nova-meth or a couple of boxes of cutting edge AV rounds all work fine.
The disadvantages
The vector thrust design is dangerous at close range to anyone below/behind the craft
VTOL takeoffs drink fuel at alarming rates, drastically cutting range.
The vehicle relies on the thrust to keep moving - if the fuel runs out, or the engine is damaged, then it has no aerodynamic qualities to speak off - it flies with all the grace of a brick. Unlike a rotor craft, you can't auto-rotate, and unlike a standard plane design, there's no hope of gliding. It's flying for Yoda - do, or do not. There is no try.
Vector thrust craft are fuel inefficient in a general sense (let alone in VTOL) - no where near as good as a rotorcraft or standard plane, and miles away from blimps. However, they combine several good qualities that make them desirable from a military point of view, which makes them worthwhile. And what makes them good for the military makes them good for smugglers or shadowrunners.
They're complicated and expensive to make and maintain, compared to other forms of flying craft.
They have a high stall speed. You can either go straight up in VTOL mode, drinking fuel, or be flying along in forward motion - far off the ground but still at relatively low altitude, and using a chunk of fuel (though nowhere near as much as VTOL), or in ground effect - close enough to the ground to gain fuel efficiency. They transition from one mode to the other fairly quickly, and can't really loiter or "drift" around the battlefield.
That's how we tend to play with them at least, and it works for our group and campaigns. YMMV!