QUOTE (Cardul @ Jun 20 2010, 07:06 AM)

What goes into demoing an RPG?
I do that all the time as a member of the "Pegasus Support Team".
First step: "Do you know RPGs?"
Yes = Fine
No = Very short introduction
Second step: "Do you know SR (from previous editions)?
Yes = Explain changes
No = Very short introduction of the setting (Awakening, Metahumans, magic, matrix, corps, Shadowrunners, etc.)
Third step: "Do you have a character?"
Yes = Fine, show it to me
No = Here are some archetypes from the BBB, you may choose one
Explain the four base types: Mages & Ki-Ads / Hackers, Riggers & TMs / Sams / Faces
Fourth step: Explain the basic game mechanics step by step using the character record sheet. -> target numbers, hits, glitches, critical glitches, dice pools, attributes, special attributes, what to do with edge, active skills, knowledge skills, qualities
Do
not explain combat mechanics. Wait until there's a real combat in the game.
Fifth Step: Start a short demo run. Skip the fixer and start with meeting the Johnson. Use a simple plot. Integrate combat, magic and hacking opportunities.
I've done the explanations and a short run in ~2h at the last
Games Fair in Essen several times per day.
QUOTE (Cardul @ Jun 20 2010, 07:06 AM)

How do you run an RPG tournement? Since Tournements have to have a clear winner, how do you "win" an RPG?
I've been participating in a "The Dark Eye" tournament. 4 groups where playing the same adventure simultaneously. The GMs where taking notes and assigning points for certain actions like e.g. linking a murder to the right NSC. At the end the team with the most points has won the tournament.