Hey everyone,
I was bored and I threw this together for fun. I hope you guys like it.
"Ladies and gentlemen, boys and girls, welcome to tonight’s main event, for the heavyweight championship of the world! In the blue corner, weighing in at 215 lbs, with a record of 46 wins, 0 loses, and 35 KOs, wearing green, Michael “Magik” Sullivan!"
[ Spoiler ]
“Magik”
Body: 5
Agility: 5
Reaction: 4 (5)
Strength: 5
Charisma: 2
Intuition: 2
Logic: 2
Willpower: 3
Magic: 6
Adept powers:
Combat Sense (Level 2)
Critical Strike (Level 4)
Improved Ability : Combat Skill (Level 2) (Unarmed Combat)
Improved Reflexes (level 1)
Killing Hands
Mystic Armor (level 2)
Skills:
Unarmed Combat (Boxing) 5 (+2) (+2 Adept Power)
Dodge (Melee) 5 (+2)
"In the red corner, weighing in at 350 lbs, with a record of 31 wins, 0 loses, with all 31 of his wins coming by knockout, wearing blue, Ramon “Metal” Martinez!"
[ Spoiler ]
“Metal”
Body: 5 (7)
Agility: 5 (7)
Reaction: 4 (5)
Strength: 5 (7)
Charisma: 2
Intuition: 2
Logic: 2
Willpower: 3
Essence: 0.7
Cyberware:
Bone Lacing : Aluminium
Dermal Plating (Rating 2)
Muscle Replacement (Rating 2)
Bioware:
Synaptic Booster 1
Reflex Recorder (Skill) (Unarmed Combat)
Enhanced Articulation
Adrenline Pump 2
Platelet Factory
Skills:
Unarmed Combat (Boxing) 5 (+2)(+1 Reflex Recorder)
Dodge (Melee) 5 (+2)
"All right, the boxers have been announced, the ref has explained the rules, let’s get to the fight. I don’t anticipate them feeling each other out much Teddy; both are aggressive fighters, and we should see action early. That’s the bell to the first round, here we go!"
[ Spoiler ]
Magik’s Initiative:
7d6.hits(5) → [3,1,3,1,1,5,4] = (1) = 8
Metal’s Initiative:
Metal activates his adrenaline pump.
2d6 → [4,2] = (6)
9d6.hits(5) → [5,4,4,1,5,6,6,2,4] = (4) = 13
Metal wins initiative.
"It looks like Metal has the drop on Magik, let’s see if he manages to do any damage in this early round."
[ Spoiler ]
Metal moves in and attacks Magik.
7(+2 from adrenaline pump) agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation = 18 dice
18d6.hits(5) → [4,2,6,5,5,5,4,2,3,6,3,2,2,5,3,6,3,1] = (7) hits.
Magik full dodges.
5 Reaction + 2 combat sense + 7 dodge + 7 dodge = 21 dice
21d6.hits(5) → [3,3,2,6,4,1,6,3,2,6,1,5,2,5,1,2,5,2,4,3,4] = (6) hits.
"Magik is bobbing and weaving, but Metal seems undeterred. Ohhh! A devastating overhand right, and Magik is down! He moved right into that one, and it hit him clean!"
[ Spoiler ]
Magik is resisting 8P.
5 Body + 2 Mystic Armor = 7 dice + 3 Edge (2/3 remaining)
10d6.hits(5) → [6,2,5,2,2,5,5,5,4,2] = (5) hits, rerolling 6s.
1d6.hits(5) → [1] = (0) hits. Magik takes 3P, and is knocked down.
"Magik got cold-cocked there, but he seems to have most of his marbles. He looks like he’s working the count before he gets back up."
"1… 2… 3… 4…"
[ Spoiler ]
Magik attempts to get up.
5 Body + 3 Willpower – 1 wound modifier = 7 dice.
7d6.hits(5) → [1,4,1,5,4,4,1] = (1). Failure.
7d6.hits(5) → [3,1,2,2,6,2,5] = (2) Success.
"The ref gives Magik a moment to compose himself, but he’s ready to go. A Nasty cut has opened over his eye, his corner is going to have to look at that between rounds."
"If it makes it that long! Metal looks like a racehorse in the blocks; his adrenaline is off the charts and it’s only a matter of time before he crashes."
"That’s what makes this fight so great Teddy."
[ Spoiler ]
Initiative rounds remaining on Metal’s adrenaline pump : 3
Magik’s initiative:
7d6.hits(5) → [5,3,6,3,3,6,6] = (4) = 11, -1 (wound modifier) = 10
Metal’s initiative:
9d6.hits(5) → [4,5,3,3,1,4,2,1,4] = (1) = 10.
Tie, Metal wins initiative.
"It looks like with that eye, Metal has just a slight speed advantage on Magik, and is moving in."
[ Spoiler ]
Metal moves in and attacks Magik.
7(+2 from adrenaline pump) agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation = 18 dice
18d6.hits(5) → [5,6,1,1,6,6,5,5,2,6,6,1,2,4,5,4,5,5] = (11) hits.
Magik full dodges, with edge (1/3 remaining)
5 Reaction + 2 combat sense + 7 dodge + 7 dodge + 3 edge -1 wound = 23 dice
23d6.hits(5) → [6,3,5,2,3,5,3,1,4,4,6,5,2,4,2,5,4,5,6,6,3,1,2] = (9) hits, rerolling 6s.
4d6.hits(5) → [2,6,6,6] = (3) = 12 total hits, rerolling 6s (not necessary). Magik dodges.
"Oooh! Magik
just ducked under that vicious haymaker! I don’t know how much longer his luck is going to hold out."
"Well if he can hold out for just a little while longer, Metal will tire and then it could be anyone’s match."
[ Spoiler ]
Initiative pass 2.
Metal attacks Magik.
7(+2 from adrenaline pump) agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation = 18 dice
18d6.hits(5) → [5,1,3,5,1,1,2,5,3,3,4,4,1,3,4,2,6,6] = (5) hits.
Magik full dodges.
5 Reaction + 2 combat sense + 7 dodge + 7 dodge -1 wound modifer = 20 dice
20d6.hits(5) → [3,6,4,3,1,6,5,5,1,6,3,1,6,2,2,5,3,2,6,6] = (9) hits, Magik dodges.
"Metal is starting to look frustrated Teddy; he’s throwing bombs and Magik is dancing around the ring; other than that first shot, Metal hasn’t been able to touch him."
[ Spoiler ]
Initiative rounds remaining on metal’s adrenaline pump: 2
Magik’s initiative:
7d6.hits(5) → [2,4,6,5,3,4,6] = (3) = 10 -1 wound modifier = 9
Metal’s initiative:
9d6.hits(5) → [2,2,4,2,2,2,5,3,4] = (1) = 10
Tie, Metal wins initiative.
"Metal looks like a man possessed; if Magik can just hold out, it might have a shot, but Metal looks like he doesn’t want it to last that long."
[ Spoiler ]
Metal attacks Magik.
7(+2 from adrenaline pump) agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation = 18 dice
18d6.hits(5) → [4,6,5,2,2,3,6,5,1,4,6,5,1,5,1,3,1,4] = (7) hits.
Magik full dodges.
5 Reaction + 2 combat sense + 7 dodge + 7 dodge -1 wound modifer = 20 dice
20d6.hits(5) → [1,6,6,4,5,4,2,2,6,1,2,1,6,5,2,4,1,2,4,5] = (7) hits. Magik dodges.
"Magik isn’t going to win any rounds by running away, but I think his plan is to press the later rounds after Metal is exhausted, which at this rate won’t be long."
[ Spoiler ]
Initiative pass 2.
Metal attacks Magik.
7(+2 from adrenaline pump) agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation = 18 dice
18d6.hits(5) → [1,2,6,3,3,3,3,2,5,3,6,4,4,4,1,2,1,2] = (3) hits.
Magic dodges.
5 Reaction + 2 Combat Sense + 7 dodge -1 wound modifier = 13 dice
13d6.hits(5) → [1,1,5,5,4,3,2,1,4,2,4,5,4] = (3) hits. Magik dodges.
Magik attacks Metal.
5 agility, 7 unarmed combat (+2 from adept power) -1 wound modifier = 13 dice
13d6.hits(5) → [3,3,4,5,1,6,6,2,5,6,6,3,3,] = (6) hits.
Metal dodges.
5 reaction (+2 from adrenaline pump), 7 dodge = 14 dice
14d6.hits(5) → [3,2,3,2,3,6,5,6,3,5,6,2,4,3] = (5) hits.
"Magik ducks under a hard straight left, and responds with a nasty uppercut, knocking Metal off his feet and down! What a shot!"
[ Spoiler ]
Metal is resisting 8P. Platelet Factory reduces damage to 7P.
5 Body (+2 from Aluminum Bone Lacing) + Dermal Plating 2 + Aluminum Bone Lacing 1 = 10 dice
10d6.hits(5) → [1,5,5,5,5,4,6,6,2,4] = (6) hits. Metal takes 1P, and is knocked down.
"With guys souped up like Metal, it’s hard to tell if you’ve hurt ‘em or not; he’s down, but he doesn’t look that hurt."
"What it accomplished Marty is slowing Metal enough to calm him down; this fight is far from over."
"1… 2… 3…"
[ Spoiler ]
Metal’s adrenaline pump is no longer active. He takes 6S, unresisted.
Metal attempts to stand up.
5 body + 3 willpower -2 wound modifier = 6 dice
6d6.hits(5) → [4,3,2,3,5,6] = (2) hits, success.
"Metal stands without much difficultly; but he’s looking dead tired, it looks like he’s sobered up and his burst of energy from the beginning of the fight is over."
[ Spoiler ]
Magik’s initiative:
7d6.hits(5) → [1,1,5,4,3,6,1] = (2) = 9 – 1 wound modifier = 8
Metal’s initiative:
7d6.hits(5) → [5,5,4,3,6,5,4] = (4) = 11 -2 wound modifier = 9
Metal wins initiative.
"They trade jabs, feeling each other out; I thought Metal was going to win with that first burst of energy, but at this point, who knows?"
[ Spoiler ]
Metal attacks Magik.
7 agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation -2 wound modifiers = 14 dice
14d6.hits(5) → [1,2,2,1,5,1,4,2,3,4,4,2,4,3] = (1) hits.
Magik dodges.
5 Reaction + 2 combat sense + 7 dodge -1 wound modifier = 13 dice.
13d6.hits(5) → [6,4,6,1,4,2,4,6,5,3,1,4,6] = (5)
Magik attacks Metal.
5 agility + 7 unarmed (+2 from adept power) -1 wound modifier = 13 dice.
13d6.hits(5) → [1,4,3,4,4,3,2,1,3,4,3,1,4] = (0) hits. Magik misses.
"Both are throwing all out, but neither can connect! The crowd in here is absolutely insane; what a show they’re seeing!"
[ Spoiler ]
Initiative pass 2.
Metal attacks Magik.
7 agility, 7 dice unarmed combat, +1 reflex recorder (unarmed combat), +1 enhanced articulation -2 wound modifiers = 14 dice
14d6.hits(5) → [2,1,4,4,6,1,5,3,2,4,5,3,5,3] = (4) hits.
Magik dodges.
5 Reaction + 2 combat sense + 7 dodge -1 wound modifier = 13 dice.
13d6.hits(5) → [6,4,2,3,4,5,2,4,4,5,5,5,3] = (5) hits. Magik dodges.
Magik attacks Metal.
5 agility + 7 unarmed (+2 from adept power) -1 wound modifier = 13 dice.
13d6.hits(5) → [4,1,4,5,4,2,6,1,5,3,5,5,4] = (5) hits.
Metal full dodges.
5 Reaction + 7 dodge + 7 dodge -2 wound modifiers = 17 dice.
17d6.hits(5) → [5,1,6,6,4,5,1,1,2,1,6,3,3,1,6,6,1] = (7) hits. Metal dodges.
"Now Metal looks on the defensive, as Magik is counter punching every attack, forcing Metal to back away to avoid those killer strikes!"
[ Spoiler ]
Magik’s Initiative:
7d6.hits(5) → [6,5,4,3,3,2,5] = (3) hit = 10 -1 wound modifier = 9
Metal’s Initiative:
7d6.hits(5) → [3,2,3,2,1,5,4] = (1) hit = 8 -2 wound modifier = 6
Magik wins initiative.
"I honestly don’t know how much more these two can give; they’re both throwing as hard as they can, I’ve never seen a fight with a pace like this."
[ Spoiler ]
Magik attacks Metal, using edge.
5 agility + 7 unarmed (+2 from adept power) -1 wound modifier +3 edge (0/3 remaining) = 16 dice, rerolling 6s.
16d6.hits(5) → [4,2,1,5,4,1,1,6,3,2,5,2,1,6,6,6] = (6) hits, rerolling 6s.
4d6.hits(5) → [6,1,3,6] = (2) hits, rerolling 6s.
2d6.hits(5) → [6,3] = (1) hit, rerollin 6s.
1d6.hits(5) → [1] = (0) hits. 9 hits total.
Metal full dodges, with edge.
5 Reaction + 7 dodge + 7 dodge -2 wound modifiers +3 edge (2/3 remaining) = 20 dice.
20d6.hits(5) → [4,2,3,2,2,6,1,6,5,6,3,2,5,1,1,1,2,2,1,6] = (6) hits
4d6.hits(5) → [2,5,4,2] = (1) hits, 7 total.
"Oh my! Magik set Metal up for that shot, and it was brutal! He’s down again; the three knockdown rule is in effect; if he gets back up, once more on the mat and he’s done!"
[ Spoiler ]
Metal is resisting 9P. Platelet Factory reduces damage to 8P.
5 Body (+2 from Aluminum Bone Lacing) + Dermal Plating 2 + Aluminum Bone Lacing 1 = 10 dice.
10d6.hits(5) → [5,1,1,5,1,5,5,5,1,4] = (5) hits. Metal takes 3P (putting him at 4P, 6S), and is knocked down.
"It’s amazing how much this fight has turned since the beginning. Now Metal’s eye has opened up as well; let’s see if he can get up."
"1… 2… 3…"
[ Spoiler ]
Metal attempts to stand up.
5 body + 3 willpower -3 wound modifier = 5 dice.
5d6.hits(5) → [1,3,3,3,1] = (0) hits. Failure.
5d6.hits(5) → [1,6,3,1,2] = (1) hit. Failure.
"4… 5… 6…"
[ Spoiler ]
5d6.hits(5) → [6,3,3,4,5] = (2) hits. Success.
"Metal stands and wipes blood from his chin, smacking his gloves together. The ref checks his eye, and we’re ready for more."
[ Spoiler ]
Magik’s initiative:
7d6.hits(5) → [1,4,4,5,2,5,6] = (3) = 10 -1 wound modifier = 9
Metal’s initiative:
7d6.hits(5) → [6,2,4,3,6,3,4] = (2) = 9 -3 wound modifier = 6
Magik wins initiative.
"Metal is barely hanging on; let’s see if Magik can put him down and get the TKO."
[ Spoiler ]
Magik attacks Metal.
5 agility + 7 unarmed (+2 from adept power) -1 wound modifier = 13 dice.
13d6.hits(5) → [1,4,5,6,2,5,2,2,5,2,2,3,6] = (5) hits.
Metal full dodges, with edge.
5 Reaction + 7 dodge + 7 dodge -3 wound modifiers + 3 edge (1/3 remaining) = 19 dice.
19d6.hits(5) → [6,6,3,4,3,1,6,3,3,5,3,1,2,1,6,1,6,6,6] = (
![cool.gif](http://forums.dumpshock.com/style_emoticons/default/cool.gif)
hits. Metal dodges.
"Metal is doing everything he can to stay in this fight, but I really don’t know how much longer he can last."
[ Spoiler ]
Initiative pass 2.
Magik attacks Metal.
5 agility + 7 unarmed (+2 from adept power) -1 wound modifier = 13 dice.
13d6.hits(5) → [2,2,5,5,3,6,2,2,1,6,6,6,6] = (7) hits.
Metal full dodges, with edge.
5 Reaction + 7 dodge + 7 dodge -3 wound modifiers + 3 edge (0/3 remaining) = 19 dice.
19d6.hits(5) → [5,3,1,3,1,4,2,6,3,1,1,2,3,3,3,1,1,5,5] = (4) hits.
"Metal looks like a caged animal, pawing at Magik trying to avoid the brutal onslaught. Oh, Magik connects hard with a right hook, and Metal is down! That will do it!"
[ Spoiler ]
Metal is resisting 10P. Platelet Factory reduces damage to 9P.
5 Body (+2 from Aluminum Bone Lacing) + Dermal Plating 2 + Aluminum Bone Lacing 1 = 10 dice.
10d6.hits(5) → [4,4,2,2,2,1,5,4,6,2] = (2) hits. Metal takes 7P (putting him at 11P, 6S), and is now dying.
"Metal is hurt! His trainer jumps into the ring, and they’re motioning for the Medic! It is complete pandemonium here; I’ve never seen anything like it!! What a fight!"