This is quite difficult to say the least and the only way I think I can manage it is by increase my run multiplier by a considerable amount.
I have a quickness of 9 +9 from the channelled air elemental and +10 from an infusion focus with sprint so Quickness 28.
I have athletics of 7 and in our campaign we have a house rule of an athletics pool which allows me to use an additional 7 dice.
I have a centering of 12 (due to a +6 from a cenetering focus).
Thus I have 14 dice and 12 centering. On average this will give me 10 more quickness. So 38. With Karma I will need to get this up to at least 45
With the speed of sound being 343m/s and a single round being 3 seconds, I need to get my total run speed to 1,029
Divide this by quickness to get the required multiplier so 23
In order to get my run multiplier this high am going to need some considerable help.
Firstly Drake flight is x4, channelled air elemental of force 9 , brings this to 13.
So, to get those last 10 points, I need a spell that duplicates the spirit power of movement.
Here is my idea.
Take the increase Quickness Spell and include the movement power into it.
Restrict it to caster only and decrease the TN for the spell by 4 (increasing the drain by 4 levels).
Though I don't have my calculations to hand, I got the drain to (D+4)
However, one primary problem at this speed of course is turning and the potential of serverely hurting oneself if I fly into anything (clothes lines, kids throwing balls etc

So, I want to also incorporate a deflection spell into it and perhaps a way of defeating the effects of G force.
I will also have the problem of fatigue, an olympic sprinter can only run flat out for 24 seconds (in a 200m race) and is knackered thereafter. Fortunately I have a considerably higher body (of 18 while channelling). It will still however be a problem.
There will also be an issue of the effects of breaking the speed of sound itself and the airburst that is released. I don't think I will have too much of a problem here in a environmentally sealed suit of hardened military armour but yet again, it will need to be taken into consideration.
Not sure how I can do ALL of this though. Any ideas?
Also any ideas of any other ways this feat of craziness might be accomplished.
Btw, just incase you are wondering, my character is at 1000+ karma and is an adept with the magic power at 6.
Casting and drain generally is not a problem...
Also I am not just thinking about this to show off... it is crazy powerful and will allow my character to get in and out of situations rediculously quickly (he is a sword swinger).
Think crazy, think out of the box...