First a little history;
I'm a new player, still learning the ropes and rules of shadowrun 4a with only bout 8 hours of total play time. I'm starting up with another group this thursday whom i believe have plenty of experience with the game. The story directly from the mouth of the gm;
Players will be part of a Doc Wagon Crisis Response Team, responding to emergencies in and around the downtown area.
Starting BP is the standard 400, with 50 additional karma and a special PACK. Availability for gear is 12 or less. I allow the other character gen methods as well and welcome any questions you have on setting and back story.
Additional karma is available before or during game for any work you want to do to enrich your characters or the setting. Various amounts are available for fiction, props and artwork as well as detailed contacts and villains.
Feel free to use any character generation method you like though.
I go by the standard rules for stacking armor.
The character i thought to play will be a troll brawler made just for drawing attention away from the rest of the team. The background is still in the works but to the effect of; An ex-urban brawler who had a promising future in the sport was caught by a certain underground organization (not decided yet) that he was betting on his own games and throwing them. Forced into early retirement and labeled a has been sports figure, now he is working security for a Doc Wagon crew. Now the story explains some of the negative qualities, such as day job, big regret, and SINer. The rest is for flavor. The character was made in Draegann's chargen so forgive me if it doesn't add up, i think i did it right.
Attributes
Body: 9 (11) (enhance articulation+suprathyroid gland)
Agility: 4 (7) (enhance articulation+suprathyroid gland+muscle toner1)
Reaction: 4 (9) (enhance articulation+suprathyroid gland+improv reflexes)
Strength: 8 (11) (enhance articulation+suprathyroid gland+muscle augmentation)
Charisma: 1
Intuition: 4
Logic: 2
Willpower: 2
Edge: 1
Magic: 6 (5)
Initiative: 13
Essence: 5.05
Active Skills
Dodge : 3
First Aid : 2
Pilot Ground Craft : 1
Throwing Weapons (Lobbed) : 2 (4)
Perception : 2
Blades : 6 (still debated)
Positive Qualities
Adrenaline Surge (guarantee first attack, make up the distance since i'm melee)
Restricted Gear (used to get suprathyroid gland)
Type O System
Negative Qualities
SINner
Big Regret
Day Job 3
Bad Luck
Sensitive System
Astral Beacon
Biowares
Enhanced Articulation
Platelet Factories
Gecko Hands
Trauma Damper
Suprathyroid Gland
Muscle Augmentation 1
Muscle Toner 1
Adept Powers
Improved Reflexes (level 3)
Armors
Riot Control Armor 6/9
Riot Control Helmet 1/2
Shock Frills (comes standard)
Form-Fitting Body Armor Full-Body Suit 6/2
Fire Resistance (Rating 3) (comes standard)
Nonconductivity (Rating 6)
PPP-System Forearm Guards 0/1
PPP-System Vitals Protector 1/1
PPP-System Shin Guards 0/1
PPP-System Leg and Arm Casings 0/2
Total armor 14/18 (my encumbrance limit would be 18/18, i'm working on getting it closer to 18/18)
the rest of gear is misc, medkits, nades etc
Final notes;
The weapon i'll be using is undecided yet. I'm really wanting to use a telescopic spear (Prince Nuada) if i can get the gm to allow it to be a vibro blade end cause that'll be str/2+4 damage with 2 reach. However, i really like the idea of dual welding a weapon for the two weapon style maneuver, or even something like a whip/kusarigama for the ability to grapple at a distance (reach 2+1 from troll racial). In which case i'll probably go with 2 large parking meters (as clubs). The throwing weapon spec is for leveling the playing field. I'll have a multitude of grenades that will be used to scatter, kill, main or disorient the enemy while i move to melee range. I really like the idea of wired reflexes but don't want to pay that cost so i went with improve reflex adept power. The total bp on this character as it stands is 404. The negative quality i choose to finish with will depend on the gm, whether he'll let me use the 50 karma to purchase maneuvers or not. I know enhance articulation doesn't really add to the physical stats, just the pools linked to a physical stat, but i found it easier to just add them in the () so i don't forget to add them to the dice pool. So what do you guys think?