QUOTE (jakephillips @ Sep 6 2010, 08:05 PM)
My main issue is that in most cases it won't the stun gas won't knock people out with one dose... 10 stun on an average body 3 or will 3 guy they will get one hit and take 9 stun damage and stay up with 3 points of wound penalty but still up.
In a normal situation the gas with an onset less than 3 seconds and a duration of 1 min would hit a regular guy 20 times in 1 min definitely killing him. How do you do with that in the system?
Reposting from my earlier response, one page back.
The core book reads,
"Concentration
If a toxin is applied at concentrated levels (more than a
single dose), the gamemaster may increase the Power of the
toxin as he feels appropriate, as well as increasing the damage it
causes or its other effects by an appropriate amount.
Likewise, if a character remains in contact with a toxin over
an extended period, such as being caught in a gas-filled room
for several minutes, she may receive an additional dose and suffer
stronger effects (or have to resist the toxin again)."
For Neuro-Stun, it reads,
"This colorless and odorless knockout gas is used
for emergency-containment conditions. Neuro-Stun comes
in different concentrations. Some become inert after only 10
minutes of contact with the air; others become inert after only
1 minute. Wind and other environmental conditions may disperse
the gas more quickly."
I'd just go with gas grenades, having the version of the gas that goes inert after one minute, by default. This way, You'd be correct to just increase the power slightly.