QUOTE (Tymeaus Jalynsfein @ Jul 19 2010, 10:27 PM)
Except... How many of your runners actually have an Impact rating 2 lower than their ballistic... almost always, my Impact rating is equal to my Ballistic Rating...
Most of mine actually. Walking around in sports gear makes you look kinda silly and draws alot of unwanted suspicion, doesn't it?
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and yet Flechette has +2 Damage potential and you do not claim it is the best ammunition to use... why is that?
Because it is exactly as effective as APDS and EXEX which I already mentioned. Every -1 AP is worth .333 damage, meaning that APDS has an effective +1.333 to damage, EXEX has the same by combining the +1 DV and -1AP for 1.333, and the +2 DV on flechette is lowered by .6666 to 1.3333 due to the +2 AP. So yeah, I included flechette in the calculations as well. The only real difference between these three types of ammo is the likelyhood of doing P damage instead of S damage.
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Looked... Did not necesdsarily agree with it... ammunition selection is not a scientific process for most people who use guns, it is a matter of preferrence... as such, I have to disagree with your assessment because I generally do not use SnS for my characters... My preferrence is somewhat different...
The fact that SnS is better/worse than another type of ammo has nothing to do with preference. It's nice that you prefer to use APDS or whatever, but that doesn't change how good/bad any kind of ammo is.
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And... it is hardly 50/50... I have yet to actually see someone fail the test (as a character) for the Incapacitation... Kind of throws the 50/50 right out the door wouldn't you think? -2 is fairly good, yes, no argument about that... but Runners will hardly ever be handicapped by the non incrementing -2 penalty, and heaven forbid it is someone who can just "Will" the penalty away, like an adept... Against Runners, I have seen far more success with APDS or EX-EX than I have with SnS...
It of course depends on the stats of the opponent. Mooks and such should likely be around 50/50 as they'll generally have bod/wil of 3, and around 6 impact armor is fair, giving 9 dice to get 3 hits, which is decent odds of getting it. Maybe it isn't as high as 50/50 to miss it. Maybe it only works 1 time in 5, or even 10. That's still a really sweet 'critical' effect in my opinion. And as I've said, my data shows the equal point of pure damage. It doesn't take either secondary effect into account when comparing the point at which the different ammos are equal.
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And honestly, there is nothing better than a Capsule Round with Narcojet/DMSO... Unfortunately, I kill quite a few people by accident with that particular round. It is pretty expensive though...
Yeah, what is it, 500ish nuyen a shot or something? I think the added effectiveness is more than made up for by the super high price and the fact that it takes an IP for the drug to take effect.
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Reasons for Bigger weapons than Light Pistol...
Hmmm,
1. The biggest is going to be Range...
2. Better actual Stopping power against things like Drones...
3. Better combined AP (Example, Sporting Rifle with APDS is -5, and With AV it is -7; this is so much better than -1/2 in most cases that are actual Run Scenarios)
There are at least 3 situations (which I would say are pretty common) where I would rather have something other than a light pistol, even with SnS...
Is SnS Ammunition good... Yes, no doubt. I do not think, however, that it is the end-all be-all of ammunition, even for a Light Pistol.
1. Very true, but as my info shows, even assault rifles tend to benefit from SnS ammo unless the target is unarmored.
2. Yep, good thing the electric attack of SnS rounds fry drones, giving them the higher stopping power.
3. AP doesn't matter, combined damage does.
I don't really see your point here. SnS is good with nearly all weapons, a sniper rifle being the most obvious exemption, and the other longarms generally being better without unless the opponent is particularly heavily armored. Can easily come up with several reasons that you
would want to use a light pistol. The point is sometimes your better off with a pistol, sometimes with an assault rifle, sometimes with something else, it's all relative. What's important is that SnS is nearly always the better choice for ammo.
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Actually it shows that you have to go to absurdly high armor values for S&S to actually give you more AP then APDS, unless your not allowed to use nothing but pistols.
And like I've already said
AP does not matter on its own, so it shows nothing useful.
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but why would you use the ones that are harder to hide when your using ammo that equalaises those guns.
I have no idea what you're trying to say here. It seems like you're agreeing with me here that SnS ammo is overpowered because it makes weapon choice irrelevant as far as damage potential is concerned.
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What im not accepting is that S&S is always better no matter what weapon you using.
Which I've
never said. I've said that it is nearly always better if you're not using a longarm or heavy weapon, and even on longarms and heavy weapons it can occasionally be useful against very high armor targets.