QUOTE (Reg06 @ Jul 21 2010, 07:16 AM)

So, I've moved some things around taking into account what I've learned.
Current Build;
Cyclops (45 BP)
Changeling (10 BP) with Bony Spikes, Elongated Limbs, Thermographic Vision, Pain Resistance 1, and Thorns.
Mystic Adept (10 BP)
Martials Arts 2 (10 BP)
Restricted Gear 5 BP
Gremlins x4
Incompetent x3
STR 10 (40 BP)
BOD 7 (20 BP)
WILL 5 (40 BP)
AGI 4 (30 BP)
LOG 4 (30 BP)
Magic 6 (65 BP) (5 points go towards Adept Powers)
Edge 5 (40 BP)
Spellcasting 4 (16 BP)
Specialization Manipulation (2 BP)
Unarmed Combat 6 (24 BP)
Specialization Martial Arts (2 BP)
Martial Arts Manuever Kicks (2 BP)
Martial Arts Manuever Full Offense (2 BP)
145000 nuyen (20 BP) Relevant Purchases- Hardliner Gloves (Weapon Focus 2 w/ personalized grips), Sustain Focus Force 5, Manipulation Fetish, Bunch of Armor that grants 18/15, Spellcasting Focus Force 3
Elemental Aura Blast (3 BP)
So, attack pool is at 15 (AGI 4, 6 Skill, 3 Improved Ability, 2 Focus, 2 Speciality, -1 Cyclops, -1 Thorns), but I can go Full Offense for +2 and have Reach 3.
DV with unarmed attacks is 17P (5 STR, 6 Critical Strike, 3 changeling, 2 martial arts, 1 gloves)
Spellcasting pool to cast Elemental Aura on Aleksei's fists is 15 (1 Magic, 4 Skill, 2 Speciality, 5 Force, 3 Focus), with each hit (up to 5) adding +1DV, and it has a sustaining Focus. So assuming normal rolls, and counting in the +1 net hit minimum, Aleksei's punches are at 23P (a little excessive). Of course I'll need to soak 6 Drain with only 11 dice, but that's what Pain Resistance is for. And of course, if I really need to bring the pain I can overcast all I want and just destroy things.
Being a Mystic Adept leaves Aleksei alot more room to grow (and way increases his potential damage output). This version starts with fewer skills, but has a mental stat above 1 and is a little more fragile (2 less body, 1 less Ballistic Armor). I like it, because it functions for the role perfectly, so thanks to all who helped (particularly iategod). The character fluff needs alot of work still (I'm now thinking Aleksei is an old world gypsy).
Ya didn't list you adept powers. Don't forget, now you can get spells #=spell casting x2. Grab a rating 3 sustaining foci and increase reflexes spell. BAM, more IPs. This route also opens up adept centering when you get your first initiate grade (13karma). Or in your case maybe just centering to help with drain tests.
Also look at pain resist spell. Doesn't need to be sustain, it's permanent once cast. Should stack with other pain resist mods such as the adept power, quality, cyber. And get heal, might as well.
As for your tradition. I dunno which would be gypsy, they have a large list of em in street magic. It'll dictate which stats you will use to resist drain. If you don't use one with logic as the stat you might be able to get away with a logic of 3. The only effect that will have for you will be limiting you in using a max of 3 active foci at once.