Help - Search - Members - Calendar
Full Version: Mystic Adepts & the Magic Spirit Pact
Dumpshock Forums > Discussion > Shadowrun
Caadium
Okay, the Magic Pact with a free-spirit is pretty straight forward for magicians. How would it work for Adepts or Mystic Adepts?

Without getting into the right or wrong nature of the FAQ, lets just assume those rules are being used and magic is split 4 Magic, 2 Adept. If the Mystic Adept has a Magic Pact with a force 3 free-spirit, how does it affect them? Below are a few options I've thought of, and would like input.

1. The temporary increase to Magic Attribute adds to the total Magic Attribute and only comes into play for those things (such as counterspelling) where you use that value.

2. It boosts the magician side of the mystic adept for the duration, taking their magician portion of the magic up to a 5 for 3 rounds.

3. It boosts the adept aspect and helps rolls relying on that (such as increase attribute power).

4. It boosts the adept aspect and adds temporary power points (whether these points are pre-spent and always give the same bonus, or are dynamic I really have no idea).

5. The magic boost is dynamically applied each time allowing for a hybrid of 2 and 4 (either variety of 4).

6. Something I completely missed (very interested to read it).

Now, just for giggles, lets take the mystic adept out and put in a physical adept. How would you handle that? As a GM, would you just say no?

Finally, Magic Pact has the nasty side effect of the spirit being able to spend your edge "for any purpose, at any time." As a GM, how would you work to make sure this was used to keep the magic pact balanced (no free magic point boosts) without just blatantly screwing players over at key moments. Do you use any guidlines at all, or just judgment call it as you go.
Traul
I would let the mystic adpet choose how he splits his points, then use them as normal. Boost to Adept magic gives free powers, boost to Mystic magic gives extra dice.

As for the counterpart, would use it every time they take too long discussing OOC or overplanning during an action scene biggrin.gif
czarcasm
One way to handle it would be to have the spirit use the player's edge every nth time the player uses the extra dice provided by the spirit. And maybe have the spirit show up every now and then to renegotiate the rate.
Caadium
QUOTE (Traul @ Jul 20 2010, 03:18 PM) *
I would let the mystic adpet choose how he splits his points, then use them as normal. Boost to Adept magic gives free powers, boost to Mystic magic gives extra dice.

As for the counterpart, would use it every time they take too long discussing OOC or overplanning during an action scene biggrin.gif


Since the magic boost would always be the same value, and from the same source, would you do increased/new adept powers so that they were pre-set (the first point gives x, the second y, etc)? Or, would you just let the player chose them each time?
Yerameyahu
I say it increase the Magic (total) for times when that score is used: overcasting, certain Adept power activations, astral projection time (if you have the power; am I thinking SR3?). I wouldn't give free adept PP, no.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012