That's not what the book says, you may continue to believe that but I suggest before you continue that tack you read the actual section on specialization and the section on spell defense. I would quote you direct sections but I'm AFB.
As others have said, magical guard allows spirits to use counterspelling, it does not itself allow counterspelling.
Similarly does anyone else cap skills for spirits out at 6? I can't find anything that suggests they get a pass over the normal skill cap rules.
As others have said, magical guard allows spirits to use counterspelling, it does not itself allow counterspelling.
Similarly does anyone else cap skills for spirits out at 6? I can't find anything that suggests they get a pass over the normal skill cap rules.
I'm willing to work with you on this to find out which way it goes.
Now, in the instance of using spell defense on someone else (I'm quoting the book but I'm too lazy to tag it right now)
'For spell defense, Counterspelling dice are added to each protected defender’s dice pool. '
'When a protected character is targeted with a spell, she rolls Counterspelling dice in addition to the appropriate attribute (Body or Willpower) for the resistance test.'
On specializations:
'Specializations add 2 dice to any tests made for that skill when the specialization is applicable to the test.'
And finally, under the Counterspelling skill listing
'Specializations: By spell type (Combat Spells, Detection Spells, etc.)'
In the first point, is does not specifically state only your skill is rolled, obviously, because there are counterspelling foci and other bonuses which add to your counterspelling dice pool.
On the second point it states that counterspelling dice are added to each person protected by spell defense.
On the third point specializations very clearly state that they add the dice to any test when applicable (we'll use combat spells as the example here) meaning if you specialize in counterspell combat spells, you get the additional 2 dice because it is applicable to the test.
On the final point: Why even bother listing combat spells or combat spell counterspelling foci if they can't add their bonus to the spell defense? There will never be anything to dispel from that school. In fact, I should list that too...
'Counterspelling foci add their Force in dice to any Counterspelling attempt, as long as the countered spell is of the
category appropriate to the focus.'