QUOTE (Critias @ Aug 27 2010, 11:37 AM)

I think some of you guys are overdoing it with statements like this.
Are you genuinely trying to say that there are no instances where the rules are so cut-and-dried, clear, and well written, that you're able to handle the situation without having to interpret something? What is there to "interpret" about the base damage code of a weapon, the rolling of a few dice to determine initiative, or how to count hits?
No, there are some instances where its pretty clear what the rules are...but every session you will have some rules that is an interpretation of the rules.
What's the base AP of the Remington Roomsweeper with flechette? is it +2 (before errata) or +5 (post errata) or +4(what it should be)....because if its +4 somehow it loses a point of AP? I can go by RAW and go by the chart...or I can go by RAW and go from the text...so in the end its my interpretation.
and how about damage and net hits since you brought it up.
if i get 1 net hit (the required amount to deal damage at all) is my DV with my Ares Predator 5 or 6? cuz i got 1 net hit. So I can't ever actually have a DV of 5? or perhaps I need to interpret that Net Hits are hits in excess of what's needed to succeed.
and for initiative how do we interpret what applies as an initiative modifier? Synaptic boosters says doesn't stack with other initiative boosters. but reaction enhancers just boosts reaction (and initiative is a derived stat so its kosher)....but wired reflexes says the same thing except that it lists reaction enhancers as an exception...but we just interpreted according to RAW that reactions doesn't really boost initiative...
My point? We could all be playing RAW and be playing different rules.
But it doesn't matter. Its the GMs job to make sure his table plays by the same set of rules, make sure that those rules make since to his players and are enjoyable for everyone. Whether its RAW, RAI, or houserule.