QUOTE (Mordoth @ Sep 19 2010, 11:41 AM)

This type of character you describe reminds me a lot of a "Maxwell Smart" from the old "Get Smart" TV show type of character. "Would you believe he missed me by that much?" *hold fingers a finger width apart*
Good catch. That's exactly who I was thinking of, in fact. It doesn't have to played for laughs, though. Imagine the RP opportunities for the other characters trying to teach him and his resistance since everything he does works, so it must be right.
QUOTE (Mooncrow @ Sep 19 2010, 06:51 PM)

For me, the much bigger issue is the halting of everyone's gameplay and enjoyment to argue over a ruling. If you think it should have been handled differently, save it for the end of the session and calmly discuss it then.
Yeah... that line has been trotted out to defend GMs hijacking games since it was invented. Imagine if we applied that logic to other games: "Well, I'm pretty sure it was fair and I hit a home run, but the ump says it was foul... let's calmly discuss it at the end of the game." Calmly discussing it at the end of the game is resigning yourself that that rule stand and that it will keep being ruled the same way. Say something right away. You probably won't change anything, but at least it'll be in the GMs head that you're paying attention, and you'll call him out if he tries it again.
QUOTE (Kruger @ Sep 19 2010, 08:24 PM)

That was the reason he gave the GM. How else can it be interpreted other than the use of meta-game knowledge? Maybe left to his own devices the player would have chosen the same target without that knowledge. Maybe not. But then you're into hypothetical situations and not the one that was presented to the GM who was forced to make a a judgment call.
Actually, we do know what the player would have done. He would have targeted the one he targeted. Remember, he thought it was the only one he could see. He didn't find out the other one wasn't behind him until the argument, which would not have happened had he declared before the other actions resolved.
QUOTE (Kruger @ Sep 19 2010, 08:39 PM)

Like I said before, the argument you're making is that you believe that allowing meta-game knowledge is more important than story immersion and believability.
Actually, I think the argument is that allowing a bit of meta-gaming (and everyone allows meta-gaming at least a little) is more important than taking over another player's role without the consent of said player.