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Fahr
don't forget encrypt for the brumby too wink.gif

so ahh... what am I smuggling, exactly...?

-Mike R.


ShadowPhoenix
Let's just say "medical Supplies" and leave it at that wink.gif
Kagetenshi
Part of what you're being paid for is the ability to honestly say "I don't know" when people ask you what you're carrying.

~J
Fahr
more specifically, I was wondering how big the things i am smuggling are, and how well diguised so I know if i need to disguise them further, and if there were any specific precaustions given me (like don't go over any big bumps or you'll regret it wink.gif )

additionally, smuggling is different than courier work, as a courier I don't want to know what I am carrying, as a smuggler, I am likely buying stuff at one place and moving it to another to sell, I would defenitly take "no questions asked" runs (for a pretty penny) , but it is not unreasonable to ask if this were a self initiated run. also, I make my money by moving stuff illegally, but it helps to know how illegal it is wink.gif

-mike R.
ShadowPhoenix
you were hired for this...

the trailer you are to pick up from a storage facility is a plain marked trailer, internally, it contains several refrigeration units that have been maglocked to prevent opening. the invoice you are given to "assist" with getting past patrols mark the items in the refrigeration as "perishable food items" of various kinds and types. The Johnson who hired you disclosed that you should do your best not to be stopped and searched, as if border guards discover what is in the containers, you will certainly not receive the remainder of pay for this contract. The delivery location is another Storage facility in Downtown Denver. He gives you a comm number to page the recipient who will grant access remotely to a secure lot to drop off the trailer.

if we're done with Chargen then I'll give start detailing everything starting at the Lot you pick the trailer up from and we'll go from there. so give me the go when you're committed smile.gif
Seidaku
QUOTE (Fahr)
I think I agree, the steele lynx is just too slow, so I think i will go for something more useful to a smuggler anyway, i think i will just RC mod a light truck or suv, mount a small turret on it, and a little armor.  that way i can scout ahead with the light truck and haul stuff in the big rig smile.gif

...

For Beauty, A Nissan Holden-brumby, with drone pilot ~2-3, 3 points armor, sensors 3, pop-up small turret with ingram valiant, removed regular controls, rigger adapt, rc adapt, ECM 2, improved fuel capacity, improved handling on-road.

You're aware that the availability on turrets is extremely high, right?

QUOTE
Official Shadowrun Site: Errata: Rigger 3 to Rigger 3 Revised Conversion Guide
Calculate parts availability for mini and small turrets with the following formula: Turret Cost ÷ 400 = Availability Target Number. Turret Cost ÷ 180 = days required to obtain parts.


That means for even the smallest of turrets, we're talking availabilities above 12. Not sure if you guys care, but I thought I read someone saying that you were using an availability cap of 8 (like a starting character).
Kagetenshi
On a side note, are we doing this before or after Ghostwalker busts up Denver? I vote before, because the walls are just too fun.

~J
Fahr
I'll Post the Final Char tonight or tommorrow, I think I have spent most of my money...

as I don't have the book til after this weekend, I can't answer for the turret avail, if that is the case, we'll need to rethink, or say screw it and pretend we can get them.

since a big part of being an effective rigger is about getting the right equipment, this could be a problem.

Your call ShadowPhoenix, I can modify if nessesary smile.gif

-Mike R.
gknoy
QUOTE (Kagetenshi)
Part of what you're being paid for is the ability to honestly say "I don't know" when people ask you what you're carrying.

~J

Maybe he meant, what does he tell the officer when he's asked, "What are you transporting?" -- customs can be interesting if you say "I don't have a fraggin' clue what's in the back"...
Frag-o Delux
When dealing with authorites it is good to know how to talk the talk. Telling him I have know fragging clue is going to immedatly raise a flag. Giving something plausable while sounding innocent is what makes a good smuggler. If you are hualing a freezer, especially from a sea side place like Seattle, seafood is a good answer. Really good if the country is land locked, like from Seattle to Denver. smile.gif Also have an air tight story, like where you are from to where you are going. Cops will sniff out a bad story like a dog looking for a bitch in heat. So get a story and learn it then never change it.
ShadowPhoenix
I'm presently not too up to date on Denver, however this should be corrected before we get the convoy there.

On the topic of the Turrets, we may have screwed that up, I'll have to look it up and confirm, but I'll take the qoute out of errata as valid. I won't however toss out the Turrets, since we did a lot of math nyahnyah.gif and because we've already made plans around it. so the turrets stay.


Finish up the character, and I'll finish up my plotting and scheming.
ShadowPhoenix
*nudge* wobble.gif wink.gif
Fahr
got my book back... formatting Willie for Posting...
Dashifen
Wheee --- now I can learn rigging smile.gif If I may: can you keep the yellow and white text combination that the Idiot's Guide to the Matrix is using? It makes it really easy to find the explanation for actions when you're skimming the thread from work (not that I'd ever do that smile.gif).
ShadowPhoenix
ahhh, just now realized how to do that. I'll start doing that to seperate game talk and rules talk starting now
Fahr
How DO you do that? grinbig.gif

Here's the Char data without the rigger gear (19,470 nuyen unspent at end of chargen)

[ Spoiler ]


So there.... finally!

ready to begin twirl.gif

edit:
I'll post the vehicle sheets tonight as well with flux and everything
Fahr
Here's Beast
[ Spoiler ]


Here's Beauty
[ Spoiler ]


Heres Smoke on the Water (condor)

[ Spoiler ]


And las but not least, the RC Deck
[ Spoiler ]


some notes:
Had to change to the gopher for load and Cf reasons, had to much stuff to fit in the brumby

Added RC interface and encryption to Beast, so i could get to it from the RC deck.

Added Load increase to the Condor so it could carry the sensors.

total cost for the vehicles and RC:
823,665
ShadowPhoenix
good, I'll begin posting opening storyline to the game tomorrow when I'm at work.
Fahr
Updated Vehicles in previous post...

Now On TO the RUN!

this is a test
Kagetenshi
Didn't work, your syntax was wrong.

~J
mfb
it's color=yellow.
Fahr
thanks, I was wondering about that, and didn't notice the drop down boxes twirl.gif

-Mike R.
ShadowPhoenix
It's Mid Afternoon on a cloudy day in Seattle as you approach Simple Steve's Storage, located just close enough to the barrens that lone star doesn't patrol often, and just far enough away that Redmond Looter's don't rob the place often. Driving your GMC into the fenced in enclosure, using the pin number that the J provided you drive into the back lot, where many trailers await pickup. You scroll past a lot of them before coming upon your trailer, matches the description, plain marked green trailer, attached to a TrailProtect™ Maglock. After Punching in the Maglock PIN, the Lock releases, and you back the truck up to the trailer, after latching it down, and hooking up the electrical hookups, you hop back in the truck, and think, how do I want to get to Denver...

Your Call Fahr, which way out of Seattle do you want to take?
Fahr
what a beuatiful day to start a run... not to bright not to busy... I like tuesday afternoons. Well now, down to buisness... What route to take out of Seattle.

rolling the knowledge skill Smuggling routes [6] I get the results 16 10 3 2 2 1
I am aiming for a rute out of town that will allow me to blend in with legal traffic headed east, I think I would rather deal with go-gangs (Lead and weight are an advantage there) than the Border patrol...

I should give Tony a call and see where the Patrols are the heaviest slip him abut 500 :nuyen; for the info maybe and see what I can figure as the least likely route to get stopped. but at least lets get out of the parking lot and on the road... heading towards gangland.

Let me know what the results of that knowledge test are... I also have NAN border tactics at 4 for later when we are at the border.
ShadowPhoenix
With 2 high successes(over ten) is enough to get a fairly good picture as to what lies ahead.

You know that most rigs take the 405 south to the 90 interchange, which will take you out of seattle and into Salish-Shidhe Country. After that you'll have to decide whether you want to go into Sioux Country or UTE nation.

Your call to Tony was advantageous as he tells you that the border patrol is doing some hard work on the 90 today, stopping all suspicious looking vehicles. He suggests taking a detour just before hitting that border crossing, and take a side street into the area. More gang activity is likely taking that route, but at least you won't have your hoop inspected.


Your call Fahr if you want to take the designated route, also let me know your convoy configuration and I'll post what happens next smile.gif
Fahr
"Thanks Tony, You've never let me down so far, thanks for the tips... "


Tony's suggested route sounds like a good plan to me, I can take any gangers that want to try and mess with the big boys wink.gif

convoy is as follows:

"Smoke" at about 5 km ahead following suggested route and scanning for trouble PV Paint the color of the clouds.
"Beuaty" about 2 Km ahead blending into traffic, PV Paint marking him as a roving advert. for Nuk-em-Soy dogs (so as not to look odd unmanned) until we hit gang-land where we'll tighten up to about 2k for smoke, and .5-1k for beauty, who will change his advert to "Ares Firearms - keeping you safe" also scanning for trouble.
"Beast", at the rear, PV Paint marking him as a local delivery truck. also scanning for trouble.

I will use my Map chip to find a good route past the border checks on 90, and a reasonable buisness to pretend to be delivering too in the area (could even be the stuffer shack weekly Nuke-it deliveries)

back to you smile.gif
ShadowPhoenix
As you're driving down the 405 heading south, Smoke sees something going on next to the onramp. Time to roll for smoke's sensors

Since Smoke is up ahead of the pack gazing down at what's going on on the ground, It shouldn't be too difficult to pick up any oddities on the roadway.
Fahr
what's that? Smoke take a look


missng my BBB at work, I think I am doing this correct... I want Smoke to use active sensors and the cars to use passive... but I can't rmember the exact rules so here I what I think I need to do... :/
Rolling Smoke's sensors(4) I get the ultracrap 4 3 1 1
given that beuaty and beast have sensors too, albeit they are further away, I will roll there test as well
Beast(6) 11 5 5 5 4 3 @ 5km
Beauty(3) 14 3 3 @ 2km
grendel
For active sensor tests, you roll the sensor system rating. For passive tests, you roll your intelligence. Or, in this case, the drone's pilot rating.
ShadowPhoenix
Smokes Test nets 1 success, enough to get a low resolution impression as to what's going on. Beast also nets 1 success to give you another angle on it. and Beauty gets 1 success as well. combining the imaging from all the sensors you can figure out the gist.

Sensor sweeps from Smoke you can see what looks like a clump of motorcycles and what appears to be a car sitting at the base of the onramp, the motorcycles seem to be buzzing around the car. Beast can pick up that it appears to be about 8 motorcycles circling the car. and Beauty can make out what looks like flames painted on the bikes, and the rest is a blur of orange and red.

Looks like it might be trouble, but given your convoy layout, you've got some time to prepare for whatever these guys are planning.

Your move Fahr


edit:if you want to reroll your sensors based on the method grendal mentioned, I'll edit my post to match smile.gif
Fahr
funnny thing is... that using what grendal rolls, it still has the same number of dice smile.gif
Int 6 for Beast, sensors 4 active for Smoke, and drone pilot 3 for Beauty...

Uh oh, 8 bikers circling a car... Better have Smoke go in a litle closer and see If I can figure out if the exit is actually blocked by the stopped car, or if it is just stopped and there is room for me to pass... th Bikers will likely not want to take there cahnces of getting flattened by a semi if they don't move...


Smoke is going to do another active sweep (5 5 1 1), specifically trying to see how much room is between the stopped car and the walls, see If I have room to get by. and to see how steep the corner on the exit is, so I can go slow enough not to have to worry about tipping over.

Beauty is going to slow down and get within about 6 cars of Beast, who is going to speed up and (barring any obvious cops/camera/drones passive sensor test to look for those 9 8 3 3 2 1) deploy the forward weapon mount when I get about 1000m from the exit.

at that distance, beauty is going to fall in behind Beast and (again barring Lonestar) pop up the turret facing rearward.Hopefully we'll be able to shoot/ram are way past the bikes, and the LMG will make them think twice about following cyber.gif

Smoke is going to circle til we about 2 k out then move ahead to scout a route.

back to you...
ShadowPhoenix
Smoke Nailed 2 successes this time, and thus can get a better idea as to what's going on.

Looks like the Gangers are rallying at the onramp onto the 405, preparing to do something, looks like the car is similarly decked out. Looks like they're preparing to get onto the interstate and cause some havoc. the sensors show that the offramp is not blocked, but the onramp would be hard to get through, and it looks like most vehicles are deciding to go a different route.

At this point you've got a couple of options, you can hit the offramp then hit the onramp back onto the 405(since you're not quite at the 90 interchange yet) or you can wait till the gang gets onto the interstate and see what their intentions are.

as to the scan for lonestar, nothing close by from what you can see, other than the usual gridguide sensors, but since there are no traffic lights on the interstate, it may be hard for Lonestar to make out your weapon systems immediately on the Interstate. However if you take the offramp with weapons unloaded, it's highly probable that the sensors on gridguide will pick up your weapon attachments.

Another note, some of you may recognize this gang as the 405 Hellhounds, who's business is trafficking goods from north to south along the 405 highway. They tend to get a bit touchy when they see trucks who haven't paid their tribute to the gang running through their highway.

your choice on how you want to do this

Fahr

ahh .. they are coming on the highway, and they are probably smuggling themselves...

I will stay on the highway, Beuaty will stay ahead and one lane to the left of Beast by a coule carlengths... Smoke will keep an eye on the Gang...

I will try to stay back until it is clear that they are moving out... I would like to try and stay behind them if at all possible, but if the intersection comes and goes before they get on, I will move Beauty back to the same distance behind Beast and keep on moving, as well as stowing the forward weapon.



we'll stay off the surface streats and see what happens... I've got armor and firepower on them (I think) and I won't pick a fight, bu tif they want one, than they can have a peice...


Beast is gonna turn them active sensors on the car, I want to learn as much abou it as I can, as it is the biggest threat.
(9 7 3 3 1 1)


ShadowPhoenix
Looks like the Car is a Ford Survivor SUV, and upon closer inspection it appears to have a LMG mounted on a ring mount with a gunner inside.

As you approach the onramp, four of the motorcycles get on the 405 ahead of you. and depending on which side of the road you are on, the Survivor will arrive beside or behind you, while the last 4 motorcycles arrive behind the rig.

At this point we've entered Vehicular Combat cycle.

The first step in Vehicular Combat is for the GM to determine Distances, Speeds for vehicles.

The motorcycles will be proceeding @ 90 mpt at start
the GMC 4201 @ 80 mpt at start 400 meters behind the front Motorbikes
the Gopher Following @ 80 mpt 500 meters ahead of the GMC
the rear motorbikes are 800 meters behind and traveling @ 90 mpt
the Survivor is pulled up along side the GMC @ 80mpt slightly behind the truck cab in the right hand lane.

with starting distances factored, it's time to move to the next step vehicle, terrain and speed points for each vehicle. Broken down here's how that works.

Motorcycles get +5 for being a motorcycle, -2 for normal terrain, and +9 for speed
this gives the motorcycles a 12 point partial manuever score

the Gopher is a pick up, and gets 0 points for that, gets the -2 for normal terrain, and gets 8 points for the speed, giving the gopher a 6 for partial manuever score.

the GMC w/trailer is a tractor-trailer configuration and gets -7 for that, and gets -2 for normal terrain, and gets 8 points for speed, resulting in a -1 partial manuever score.

Survivor is a SUV/Pick up getting 0 points for vehicle type, -2 for normal terrain, and 8 points for speed. getting a 6 partial manuever score.

The Condor is a Blimp getting -10 Vehicle Type Points, moving max speed of 75mpt for 8 points for speed and open terrain for 0 points. giving Condor a -2 partial manuever

so we're sitting with:
8 motorcycles with 12 manuever
the Gopher @ 6 manuever
the GMC @ -1 manuever
The Survivor @ 6 Manuever
Condor @ -2 manuever


as you can see here the larger the vehicle, the worse off you are in terms of vehicle combat, small light motorbikes get a strong advantage in this instance. but being a rigger has it's perks too.

the next step in vehicle combat is to allocate control pool dice these dice will be used to make the open test that determines the drivers portion of the manuever score.

so once we both roll off our open tests, we'll have our manuever scores, and then we'll roll initiative for everyone to see who goes first in this combat..

Over to you Fahr.


Dashifen
Can you give page number references for the manuevering modifications you found? That's been my bane as I try to learn the rigging rules is that I can never find all of the information that I need quickly.
Kagetenshi
If you mean Maneuver Score, that can be found on SR3, P139-140.

~J
Synner
Rigging really needs a quick reference chart like the one at the back of Matrix for decking.
Kagetenshi
Indeed. FanPro should release cheap quick-reference charts like the Character Dossier.

~J
ShadowPhoenix
Yeah I admit that the manuever score calculations are pretty lengthy, and definitely could use to be in a better format, I might see if I can create a document that will simplify the calculation process.
Fahr
QUOTE


I will stay on the highway, Beuaty will stay ahead and one lane to the left of Beast by a coule carlengths... Smoke will keep an eye on the Gang...I will try to stay back until it is clear that they are moving out... I would like to try and stay behind them if at all possible, but if the intersection comes and goes before they get on, I will move Beauty back to the same distance behind Beast and keep on moving, as well as stowing the forward weapon.




so the gopher is about 6 car lengths ahead and in the far left lane, the GMC is in the middle lane.

we should also figure manuever score for the Drone, as it is still flying nearby, and I might need it to ram someone.

for reference, Beuaty is being driven by the drone right now, and the condor is on auto following the enemy SUV, Willie is jumped into the Beast.

Init for Willie is 19 (5 3 1 +10 reaction)
open test this round 3 control pool dice for results of (9 5 4)


"yeah pull right in front you fraggers.... and meet the auto-shotgun sarcastic.gif "


which reminds me... I forgot to post my ammo purchases (though they were paid for)
200 rounds each LMG
70 rounds normal for the semapol
16 rounds normal for the shotgun. if you'll allow me I had intended it to be loaded 3 slug 3 shot abck and forth thrugh the magazine.. but since I did not mention it before now, feel free to set the shotgun ammo to whatever you feel is appropriate.
ShadowPhoenix
I'll allow the shotgun loadout, meanwhile, I'll be rolling the initiatives for all my characters and the control for the survivor, as soon as I get home(no dice at work frown.gif ) and we'll start doing some vehicle carnage! biggrin.gif

I also edited my previous post to reflect the survivors partial score and modified the Gophers location.
mfb
if i could make a quick interruption, i've got something i can't figure out. the Remote Control utility, from Matrix, says that you can use it--combined with a Rigger Protocol Emulation Module--to command any drones you have a commo link to. how, exactly, does that work? does the program rating become the rating of a virtual RC deck? does it have to match or exceed the ratings of your communications links (eg, you have a transciever rating 6, but an RC program rating 4; does it still work?) does controlling a drone via a given type of communications (eg, cellular, radio) require the appropriate Link program (Cellular Link, Radio Link), or does the RC program do that for you?
ShadowPhoenix
I believe the program still requires the appropriate links, hence why it declares you can control any drones you have links to. I'd say the RCU emulates the RCD rating when performing this function, and would need at least = or > rating link utility. It limits you to captains chair, and you cannot use hacking or control pools to augment it.
ShadowPhoenix
Finishing off the manuever scores here is what we end up with

8 Motorcycles with 12 manuever
Survivor with 11manuever
GMC with 8 Manuever
Gopher with 6 manuever
Condor with -2 Manuever


Survivor's Rigged Driver got a 5 and a 4 for his open test.


initiative this round is:
Willy 19
Survivor Driver: 14(5,5+4)
MotorcycleB4: 11 (6+5)
Survivor Gunner: 10(5+5)
MotorcycleF2: 10 (6+4)
MotorcycleB3: 9 (4+5)
MotorcycleF1: 8 (4+4)
MotorcycleB1: 8 (4+4)
Motorcycle Rider B4: 7 (2+5)
Motorcycle Rider B3: 6 (1+5)
MotorcycleF4: 6 (1+5)
MotorcycleF3: 6 (2+4)
MotorcycleB2: 6 (3+3)

B indicates the Rear Bikes, and F indicates the Forward Bikes.


Looks to you like the Gang is definitely circling the wagons on you, your side sensors pick up the Survivor lining up a shot on your right side, Forward sensors showing 4 blips of motorbikes in a half of a diamond formation, with the rear sensors picking up the rest of the diamond with 4 more blips. looks like they're about to try something, but you've got the upper hand...

You won initiative, you and your drones have the upper hand, your move Fahr.
Fahr


Quote:
So I want to try something with the Rigger thread, but I am not sure it can be done.

Beast has a mechanical arm (str 36 can lift 720 Kg ) that can "in fact, a mechanical arm can do the same things a metahuman arm can and then some"

so, what skill would I use to pick up the gunner with the arm?
unarmed combat grappling? or would it fall under gunnery since all vehicle weapons fall under gunnery? or would I have to default to something?

this may not be a good time to try this as it's supposed to be an example thread, so I may just pop up my turret and dodge this round, or Ram them with my Big truck, but I thought I would ask about this since I intend to do this at some point during the fight (it can easily pick up a motorcycle load wise...)

or, could I just punch there car with it? or do I need a wepon for it to deal any real damage? and then do I need the skill for the weapon or is it a gunnery test?

lastly, should I just post these questions in the current thread or start another one to ask these questions?

this is fun...

-Mike R>

Think this might be best asked in the main topic thread, in yellow or maybe a different color like green or blue to indicate it's questions. that way everyone gets to see the answer, I'll read my rigger 3 and core rules for a good answer for this question and will post the answer in topic


from PM

edit: that better J
Kagetenshi
You'd use Mechanical Arm skill, IIRC. Also, that red is hell to read at any significant distance, at least on the Quote background. (As are, it seems, most of the other colours on the normal background; took me four tries to get a decent one)

~J
ShadowPhoenix
the mechanical arm usage is found in pg 66 of Rigger 3

QUOTE (p66 Rigger 3)

performing any sort of articulate motion(such as picking up an object, turning a switch and so on) with a vehicles mechanical arm requires a successful mechanical arm operation test. the target is the vehicle's handling rating



so there we go, to use the mech arms you have to have mechanical arms operations skill, to do certain things with the arm(like defusing a bomb/firing a pistol/breaking a maglock etc) you roll the skill for demolitions or electronics etc, then you roll mechanical arms skill. in the mechanical arms skill while rigged in, you may use control pool dice to augment the test.

over to you.
ShadowPhoenix
*tap* cyber.gif
Fahr
I haven't my books with me, (last miinute buisness trip) so here is what I want to do, and Shadow can tell me what I need to roll...

Willie is going to try and drop back and pull in behind the survivor,

car roll with 2 contol (14 7 5 5 4 3 2 1) handling is 2
I've got 5 control pool left

slamming on the brakes and swerving hard, Th eBeast try's to slip in behind the survivor. and opens up with shotgun fire as it pullls in behind

edit: to match shadows corrections.
ShadowPhoenix
unless the VCR allows something that I can't find listed(anyone else feel free to look it up for me. But according to Pg 141 of SR3, each of the following is a complex action: Accel/Brake, Positioning, Ramming, Hiding, Performing a Non-Driving Action.

so you've got a few choices. Activating the Pop-up turret, positioning, or using the RCD.

Like I said, I might be wrong and I'll keep digging(I'll check Rigger 3 for any revisions to that) otherwise I'll wait until you make a firm decision, if you want to position to get your truck behind the survivor, then we'll go with that, otherwise, let me know if this changes your decision.
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