This character is a prospective PC in a campaign taking place in L.A., in which the PCs will be connected to a gang named H.O.D. (Honour or Death). The other PCs are infiltration oriented, so I thought I would build a Free Spirit PC that would meld with and enhance this focus. The alternative for me to play is a Norse tradition combat mage who is a party dude. I vacillate between these two as to which I really want to play.
Story
[ Spoiler ]
Stats
Metahumanity [250]
Free Spirit
Free Spirit
Norse Tradition
Guardian, Water, Fire, Air,
Earth
Drain: WIL + CHA
Qualities [-15]
Magician [free]
Lucky [20]
Amnesia [-10]
Computer Illiterate [-5]
Gremlins (4) [-20]
Magician [free]
Lucky [20]
Amnesia [-10]
Computer Illiterate [-5]
Gremlins (4) [-20]
Attributes [20]
BOD 2 + 1 = 3
AGI 2 = 2
REA 2 = 2
STR 2 = 2
CHA2 = 2
INT 2 = 2
LOG2 = 2
WIL 2 + 1 = 3
Special Attributes [105]
ESS = 6
MAG = 6
EDG 2 + 5 = 7
Force 2 + 4 = 6
INI = 4 (2 IP) / 4 (3 IP)
Spirit Powers (7 pts.)
Sapience (*)
Astral Form (*)
Materialization (*)
Banishment Resistance (*)
Spirit Pact (*)
(Friendship)
Immunity to
Normal Weapons (*)
Aura Masking 3.0
Realistic Form 0.5
Mutable Form 0.5
Concealment 2.0
Guard 0.5
Psychokinesis 0.5
Active Skills [24]
Perception 2 INT [8]
Assensing 1 INT [4]
Spellcasting 2 MAG [8]
Dodge 1 REA [4]
Knowledge Skills(12 pts.)
Norse N
English 3
L.A. street gangs 1
Metaplanar Geography 2
Norse Mythology 5
Local Area Knowledge 1
(HOD territory)
Norse N
English 3
L.A. street gangs 1
Metaplanar Geography 2
Norse Mythology 5
Local Area Knowledge 1
(HOD territory)
Spells [6]
Stunbolt ( C )
M (F/2)-1
Heal ( H )
M (DV)-2
Stunbolt ( C )
M (F/2)-1
Heal ( H )
M (DV)-2
Contacts [8]
(connection/loyalty)
HOD:
gang (group) 3/5
(connection/loyalty)
HOD:
gang (group) 3/5
Gear 10,000 ¥ [2]
-haven't figured this out yet
EDIT: Beats me why the spoiler tags don't work on this Stats text. Must be something in it I can't see.