Assault Cannons are still good, I just think they're a bit of overkill. But hey, if you've got the money to spend and REALLY don't care about noise, go nuts. I just prefer having silenceable weapons!
That's the best part!

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(Quickened Increase Quickness, at a reasonable force, can rapidly get them up there)
Wards are common enough in our game that a Quickened spell on a non-mage would be a hard sell—remember, Masking can only sleaze sustained or quickened spells on the initiate's person, the caster couldn't get the Troll through. The real fix, I think, is to move the Armor cap off of Quickness and onto Strength or Body, but that's getting into more far-reaching changes and I promised I wouldn't try to move SR3R back here.
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Either way, I think trolls are very solid in games where you throw down a lot. They need a good bit of quickness […] to wear some nice armor (Heavy Milispec if you can get it, Heavy Security Armor + FFFBA if not), but then they can just play wrecking crew. But in games I've played, doing so gets SWAT, Knight Errant Spec Ops, and all kinds of other nasty stuff headed your way really fast.
Yeah, that's the way it happens in our games as well—we play response times a bit more realistically than the canon numbers, in which Lone Star has figured out teleportation (holy crap the response times are in Initiative Passes!!! That's even more batshit insane than I'd remembered!), so there's still room for someone to make a lot of noise as long as they do it quickly and then vanish, but this also speaks to the need for Trolls to have a useful role that doesn't come with a built-in timer.
~J