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Isinghar
Yak away. I have never been in the military and know nuttin'
Isinghar
Abs, you play the Face. I really have more fun with the street sam builds anyway, so go for it. I have a second character draft nearly complete anyway (I am on vacation and have a lot of free time smile.gif I do however have to navigate through x-mas family get togethers, carolling and other distractions rollin.gif
Isinghar
OK, second try. Same name Slavko Emil Radko "Bishop". Troll Heavy Weapons Specialist; with Skill Wires (in Move by Wire system) but no money to buy any ActiveSofts right away. So any "team" activesofts you want to buy I will receive happily smile.gif

Still working on gear, background, etc.

Bishop

[ Spoiler ]
yoippari
Transferring my wip sheet into a postable format.

I am slightly more familiar with military procedures than a suburban housewife but not as familiar as anyone actually involved with the military. Mainly what I've learned from video games honestly, Americas Army more so than CoD.
Abschalten
So yeah, my face is turning into something of a commander as well. Every merc group should have a character with 15 Leadership dice. smile.gif
Zyerne
I'll have to rework mine then, who's pretty much specced as a unit commander. No point in have Leadership 6 if the Face is gonna make her look like an amateur smile.gif
Abschalten
QUOTE (Zyerne @ Dec 20 2010, 10:18 PM) *
I'll have to rework mine then, who's pretty much specced as a unit commander. No point in have Leadership 6 if the Face is gonna make her look like an amateur smile.gif


I don't think it'll hurt for a couple people to have large Leadership pools. I believe Rastus made mention that it'll help you boss around redshirts or some such.

Myself, I'm trying to fill in some holes that get overlooked most of the time when people play in merc games. Most people rice out with chrome and bioware so they can turn villages into smoking craters. I just think sometimes a scalpel is better than a large hammer, if not always nearly as fun. smile.gif
Rastus
Leadership can help with redshirts. It also makes the user look badass. Never hurts for people to have cross-training, after all it'd sure suck if the only guy who knew how to disarm mines died just before the rest of you managed to get stuck in the middle of a minefield.

So I got two votes on my little exposition tirade of being a soldier and a mercenary. I'm going to be talking about jargon, procedures, clarification on weapon roles in the battlefield, what you can expect to carry without trouble dependent on your strength, and some other stuff to help the common folk get an idea of what it's like to be a combat trooper. Who else wants a crash course in soldiering?
Abschalten
You may as well go ahead and tell us. I mean it's the GM running the show after all. You tell us how you think it works and we'll take it for truth since you're running the game. smile.gif
Zyerne
Sure, I'm game. Another request too - Feedback to help us fit the roles we're going for.

In my case, in a thumbnail. Character is from a merc background, father is a retired merc himself. Percieved roll is officer, I'd guess equivalent to 0-3 to 0-5 but feel free to correct me if I'm off base there. Extensive military training in the knowledge skills. Preferred weapons SMGs, secondary grenade launchers and possibly pistols.
Isinghar
Well Bishop is a grunt. Not much in any social skills, but is good at physical intimidation. Yoou guys point and I shoot.
Rastus
QUOTE (Zyerne @ Dec 20 2010, 11:46 PM) *
Sure, I'm game. Another request too - Feedback to help us fit the roles we're going for.

In my case, in a thumbnail. Character is from a merc background, father is a retired merc himself. Percieved roll is officer, I'd guess equivalent to 0-3 to 0-5 but feel free to correct me if I'm off base there. Extensive military training in the knowledge skills. Preferred weapons SMGs, secondary grenade launchers and possibly pistols.

You talking about officer rank with those numbers?

If you were to go with the typical NATO scale for the Army in the US/Canada, in which it is OF-#, then OF-3 would be Major, OF-4 is Lieutenant Colonel, and OF-5 is Colonel. That's pretty high brass man, talking the guys who lead entire Companies and Battalion's. Putting this into perspective, a Company is about 80 to 225 guys. A Battalion is 300-1300 guys. You start the game with oh... 14-15 guys?
Zyerne
I had it as Captain to Light-Colonel. However, I'm thinking more special forces unit sizes but I might be being lead astray by fiction.
Rastus
Ah, special forces units don't have such uniform sizes. They normally don't have wait for specialists to trickle down to the individual squads. If they feel they need a sniper, then someone in their squad is already trained and equipped and that's about it, no having to borrow him from the rest of the platoon.
Zyerne
Also, there's gotta be a lot of merc forces who can't muster more than a company whose officers hold "rank" higher than they would in an equivalent regular army, right?

On second thoughts though, she's not gonna be old enough to be anything higher than O3 I'd imagine, were she regular forces.
Rastus
Alright, due to minor demand, I'm going to go ahead and elaborate on some things to give everyone a better understanding of... stuff. Let's start off with the fun stuff, Basic Tactics:

Breach & Clear: If you've played SWAT 4, Rainbow Six Vegas, or just saw that COD: Black Ops commercial a few times then you've seen it in action. Typically three people are involved in this:

Guy 1 approaches the door, usually busting the locks/hinges in a forceful fashion with a breeching shotgun, small shaped charges, or just a sledgehammer to the door handle. After making sure the door can be opened he shifts his attention to keeping watch while Guy 2 then kicks open the door and moves over to one side in time for Guy 3 to throw a grenade through the open doorway. After the explosion goes off Guy 2 immediately enters with his weapon drawn and steps to the side while sweeping the room. Then goes in Guy 3 after he taps Guy 1 on the shoulder to let him know it's good to move in.

Bounding Overwatch: I prefer to call this one "Leap Frogging" myself. This is something that can be done when approaching or retreating from the enemy, and can be done with anywhere from 2 people to as many as you can manage without getting in eachothers ways. Basically:

Guy 1 is furthest from where he wants to go, so he covers Guy 2 while he makes his approach. When Guy 2 makes it to a nearby point, he stops and covers Guy 1. Lather, rinse, repeat. One thing to keep in mind is that when starting this maneuver, it is almost always best that the FARTHEST person from the enemy sets up cover fire and lets his mates move, be it approaching in assault or retreating from the enemy.

Slicing The Pie: Despite the name, this has little to do with delicious pastery treats. This is a tactic for 'safely' moving out of cover in the middle of the fire fight. This is a rather simple two-man tactic:

Guy 1 stands at the edge of his cover, a blind corner within a building in this case, whilst behind cover he engages in blindfire and very brief pop-and-shoots in order to keep heads down. Meanwhile, Guy 2 saunters out from the same cover Guy 1 is hiding behind and has two simple options: First, he could use the previous coverfire to his advantage and wait for the bad guys to pop out, shoot them in the face, and then run back behind cover. Second option simply involves Guy 2 running to the next piece of cover, forcing the enemy to deal with two different points of oncoming fire.

"Light Rationing": Parenthesis because I'm sure that's not the proper term. This isn't a combat tactic so much as a standard operating procedure that saves lives when doing night-ops. In a nutshell, when calling "light rationing", you avoid shedding any light whatsoever. No flashlights, no fires, no glowsticks, gotta grease any shiny bits on you to keep moonlight from reflecting, you can't even have a lit cigarette otherwise people will spot the burning cherry!

You might think a mere lit cigarette would be harmless, but there have been times where bored snipers have been able to figure out the location of a hapless soldiers head when they were just having a casual smoke in pitch black darkness.

No Wall Hugging!: Okay, quick clarification: This isn't saying to not hug corners when taking cover, you can hug those like a long lost love. Ya see, when a bullet strikes a solid flat surface like a stone or steel wall, it can sometimes richocet in such a way that it flies parallel to(in otherwords, alongside) that wall. Meaning if you are leaning against the wall as you advance or retreat, and a bullet hits the wall and goes parallel, you are going to get hit by that bullet. To avoid this, always keep at least elbow to arms-length away from walls when you can.

Admittedly this isn't at all reflected by the rules, but I figured it'd make for better roleplay as some of you are supposedly former special forces. smile.gif

Mozambique Drill: aka Failure Drill in some circles. This is the technique of firing two shots to the chest(some choose to shoot once in each side of the chest, just in case the heart is on the wrong side) with a third shot to the head if the first two don't drop the target. This is sometimes used by snipers when they anticipate a difficult kill, but don't want to waste their first shot aiming for the head and likely missing. It can also easily be used by semi-auto and burst-fire weapons, provided you got plenty of practice.


And now some quick and easy Military Jargon:

Press Check: This is the act of lightly pulling back on the slide/bolt/charging handle of a gun in order to see if there is a bullet in the chamber. This is typically done just before knowingly entering a firefight, but it's also what most soldiers and strictly taught gun owners do every time they pick up a weapon they did not load or unload themselves, after engaging the safety first of course.

Spoon: No, not the eating utensil. In military jargon, the 'spoon' is the safety lever on a hand grenade that keeps the fuse from burning after the pin is pulled until said lever is released. You let go of the "spoon" in order to "cook" the grenade, ya see?

Cooking(Grenades): I'm pretty damn sure almost everyone knows what this is by now. This is simply letting the fuse of a hand grenade burn for a bit before tossing it, giving the intended target less time to react before detonation.

SOP: This is an acronym for Standard Operating Procedure. Basically, SOP is what you always do unless circumstances dictate you shouldn't.

Next is some clarification on three common battlefield Weapons:

Pistols: In the cloak & dagger world of vanilla Shadowrun, these are practically the primary weapon of every PC. In the battlefield with real soldiers? Not at all. In war, Pistols have short range and low stopping power compared to any other weapon availible. There have been a few real former soldiers here on DSF who practically scoff at troops carrying pistols, saying the weight would be better used for extra ammo. This is not exactly true.

See, where a pistol triumphs over all else is that it is small and easy to manuever; it's the perfect backup weapon. 98.5% of the time in the battlefield, your pistol will remain in it's holster until you've either run out of ammo for your primary weapon(this is a BAD thing that means you should retreat), or your primary weapon has jammed but you need to keep shooting at the enemy; there's actually an SOP for the latter.
In case of weapon jam:
1. Let jammed weapon hang from it's sling.
2. Drop to a knee(after getting behind cover if possible)
3. Draw pistol and return fire until a buddy comes up and states he has you covered.
4. Procede to clear jam, holster pistol, and continue as normal.

The other common use for pistols is for when someone enters CQB ranges(approx. 7 to 25 meters, about the size of big rooms) or shorter, but their primary weapon is bad for those ranges, such as a sniper rifle or grenade launcher. In any of those situations, a puny little pistol can be a lifesaver worth the extra two kilos of weight.

Machine guns: Unlike other two-handed weapons, this isn't ment for quick kills. This thing is ment for suppressive fire; the thing in the core book that allows you to use up 20 bullets an IP in order to force groups of people into cover or risk taking hits. That's not to say they can't be used for quick kills(that's what recoil compensation is for!), but there's a reason why those who pack LMG's into battle are sometimes refered to as 'Squad Support', it's because they're ment to help their buddies get more time to line up accurate shots while Squad Support blazes away.

Sniper Rifles: Everybodies favorate weapon! These are purpose-built long range killing machines just like their users, right? Yes, but not quite always. While Snipers are trained to kill quickly and effeciently, they tend to only do that whenever they encounter a priority target or someone is directly threatening them or their fellow soldiers. When they encounter someone outside those circumstances, Snipers tend to instead just badly wound their targets in order to draw out more potential targets when they come out to rescue the victim. To put this in perspective, let's go with these scenario's:

Scenario 1: Your mage just got shot in the gut. He's not dead, but the wound is bleeding bad and he won't last long, you must get him some medical treatment as soon as possible or you'll lose a valuable teammate!

Scenario 2: Your team mage just got shot, now he's dead. Bugger.

Which scenario is more a hinderance to you and everyone else? Yeah. Wounded soldiers are more a burden to their teammates than dead ones. Oh, another fun fact you might not know about sniper rifles in general: They are almost all ridiculously heavy for their size. Take a look at the PSG-1, that thing weighs 8.10kg's with just a scope and no ammo. The G3 battle rifle it's based on weighs only about 5.2kg with a 20-round magazine of 7.62x51mm bullets. Admittedly the PSG-1 is a slightly extreme case, but it proves the point well.

This is by no means an exhaustive list of "Everything you need to know", but I think it's best I stop right now and do some more later.
pragma
Quick backstory and personality, full sheet to follow. I decided to go with the rigger, but if I can squeeze in a few points for heavy weapons (mostly mortars) and demolitions then I'll add them to represent some "on the job" training Ace has received. My initial concept called for him to come bearing only skills, ware, and ~1 dront, but I think I'll adapt that to inject some more oomph into the company's motor pool.

James "Ace" Stoneshire
[ Spoiler ]


A few very rough strokes at a character sheet (gear's not done) available here:
https://spreadsheets.google.com/ccc?key=t95...=CNjth-wO#gid=0
Aria
QUOTE (Rastus @ Dec 21 2010, 04:30 AM) *
Leadership can help with redshirts. It also makes the user look badass. Never hurts for people to have cross-training, after all it'd sure suck if the only guy who knew how to disarm mines died just before the rest of you managed to get stuck in the middle of a minefield.

So I got two votes on my little exposition tirade of being a soldier and a mercenary. I'm going to be talking about jargon, procedures, clarification on weapon roles in the battlefield, what you can expect to carry without trouble dependent on your strength, and some other stuff to help the common folk get an idea of what it's like to be a combat trooper. Who else wants a crash course in soldiering?


Thanks for the jargon - I too know bugger all beyond bad films wink.gif
Drace
While it looks like all the spots have been seemingly filled in this game, any chance I can grab a reserve spot?
Thanee
QUOTE (Aria @ Dec 21 2010, 10:32 AM) *
Thanks for the jargon - I too know bugger all beyond bad films wink.gif


Ditto that. Very helpful, indeed. smile.gif

Bye
Thanee

P.S. @Isinghar: No Firearms at all?
Thanee
QUOTE (Rastus @ Dec 21 2010, 01:35 AM) *
@Thanee: You can still be a sniper with laughable ease, yanno. Just drop your Edge down to 4 and spend 10bp on Agility and another 10bp to get Longarms(Sniper Rifles) 2(+2). Then just pick up a nice smartlinked sniper rifle, scope, bipod(new rules, check them out!) and ghillie camo for both yourself and the rifle. Give you a base pool of 9, which is actually plenty for a sniper considering your targets don't get to dodge if you do your job properly. Should also get some good visual perception, or at least get someone with good perception to be your spotter.


...and Infiltration, which would be the primary skill for a sniper, I suppose. Longarms/Infiltration/Perception are all must-haves then, really.

I had all that written up initially, but it simply costs too much in addition to a decent magic skill set (and I only covered the absolute basics there, although with good skill ratings).

And although I liked the thought of the magician sniper, I think magician alone is enough of a role already. So, let someone else do the actual sniping. smile.gif

QUOTE
bipod(new rules, check them out!)


What new rules do you mean? Are those in War! (don't have that yet)?

Bye
Thanee
yoippari
The concept is a Voodoo mage who joined up with the CAS military. After a few years of service he moved on to Merc work as a slightly more legal alternative to shadowrunning though with a bit of overlap between the two. Original I know but it's rare for me to write out a really fleshed out character quickly. I'll work on it tomorrow, but basically a possession tradition summoner who uses animals for vessels. I'm sure it needs work but the points should balance out.

I'm going to grab Running Wild tomorrow so I have more than the excel sheet's animal lists instead of the actual rules to go by.

[ Spoiler ]

Point breakdown:
[ Spoiler ]
Isinghar
QUOTE (Thanee @ Dec 21 2010, 04:07 AM) *
P.S. @Isinghar: No Firearms at all?


I was hoping to get an ActiveSoft Rating 3 asap with Automatics or Pistols to use as back-up. Also use swords (spur) when needing to be silent and close combat. If we are not going to have enough cred quickly in game or have a hard time buying ActiveSofts I may want to tweak Bishop.
Aria
I've updated Requiem with the changes suggested by various people...thanks for those!

But...given Rastus' combat jargon post I think perhaps he needs a bit more of a rethink...?!? I'm considering a tweak that gives him light milspec armour (with another restricted gear quality), dropping the actisoft to pay for it all and using modded Savalette Guardians as machine pistols instead of the crappy ones he has now. (Fire selection change minor mod to turn the BF option in to a simple action rather than complex???)

I see him as being a 'close combat' specialist albiet one that uses pistols! I might try and tweak his skills to make his primary firearm a combat shotgun so he can get really up close and personal!

...anyone thinking of playing a hacker? Looks like we could do with downloaded skill softs!

Anyway, anyone got any thoughts before I rework him?

Cheers

A
Doc Chase
I have a hacker/support character in the works, after speaking extensively with Rastus. Light on 'ware, decent all around skills, about as good a commlink as I could make under the circumstances. I think he'll do all right.
Aria
Ok, here goes v2 of Requiem with a more militant outlook!

Requiem

Character Sketch: Here

Character Background:
[ Spoiler ]


Character Sheet:
[ Spoiler ]


All should now be RAW! I'm slightly less overspecialised and can pick up more or less any firearm and work with it. I can even throw grenades (something I usually forget)... I've tried to keep the armour to manageable levels so hopefully that won't unbalance anything. I still intend to avoid being shot rather than tanking it!
Doc Chase
Let's see how my first attempt at an EW support character works.

I present Deckard "Loony" Loontwill.

Attributes: <230, +15 Positive Qualities, -25 Negative Qualities>
[ Spoiler ]


Skills: <140>
[ Spoiler ]


Gear/Cyberware: <35>
[ Spoiler ]


Contacts: <5, 6 free>
[ Spoiler ]


Background:
[ Spoiler ]

My math sucks, so I'll fix it when I get home to show points spent. Any suggestions are, as always, quite welcome.
Rastus
@Aria: No, Savalette Guardians sadly do not count as machine pistols in RAW under any circumstance, they count as normal pistols. And no, your armor cannot work that way, though I'd appreciate you not getting too heavy of milspec armor, as rocket launchers are splash weapons.

@Thanee: Not War!, in my houserules at the bottom of this post: http://forums.dumpshock.com/index.php?s=&a...t&p=1020281
It's in the spoiler.

@Everyone: So in a continuing effort to educate you people without getting too boring, I found a lovely little documentry that finally got uploaded to Youtube, it's called Shadow Company. Details a few things about mercenaries across the ages. Linky here: http://www.youtube.com/watch?v=UBrspkenZR4

It's cut up into approximately 10 minute sections, so look to the sidebar for the other parts.
Abschalten
Meet Addison Wells, a.k.a. "Cor"

Character Sheet
[ Spoiler ]


Backstory
[ Spoiler ]



Who doesn't want an Asamandan Diplomat on their side? smile.gif

Edit: Oh snap! Doc and I both have brits!
Doc Chase
Ha!

I can already see what small edits/additions I need to make - condition monitors and notoriety, for instance - so I'll do those when I get home.

Haha! We do! For Queen and Country, and all that. biggrin.gif
yoippari
So while building my dude I seem to be going for subtlety. Machine pistol with chameleon coating instead of smg or ar, street clothes look. Admittedly a hawk or snake on my shoulder, a ferret in a satchel, and a wolf at my side isn't very subtle. Need to work on how that is going to work.

So given the near cyberzombie status of a couple of these characters and the light military armor (which I considered myself) am I going about this slightly wrong?
Rastus
QUOTE (yoippari @ Dec 21 2010, 05:51 PM) *
So while building my dude I seem to be going for subtlety. Machine pistol with chameleon coating instead of smg or ar, street clothes look. Admittedly a hawk or snake on my shoulder, a ferret in a satchel, and a wolf at my side isn't very subtle. Need to work on how that is going to work.

So given the near cyberzombie status of a couple of these characters and the light military armor (which I considered myself) am I going about this slightly wrong?

Dude, there's near cyberzombies in pretty much every game. As for going about it wrong, as I said there is no wrong way, but it there is a difficult way. Subtlety is good and all, but is it really necessary to focus on that? In vanilla SR, most people are so focused on the idea of doing something so discretely nobody knows anything happened, if for no other reason then to avoid getting noticed by the law.

Mercenaries are much more pragmatic than that. They fight wars, as in they get into big gunfights and cause explosions and drive tanks. It's not so much subtlty as getting something done as quick and easy as possible before you get pinned down by reinforcements. That's not to say subtlty is completely pointless; if you find yourself cruising city streets without legal authority, or doing a Long Range Recon Patrol(LLRP), then being quiet and not being noticed is a damn good plan.

So I guess what I'm trying to say is that flexible methods and abilities are the mercenaries best friend.
yoippari
I'll tweak him a bit then. A mages unsubtle bits are often more mage like but I might be able to bulk up a skill point and get him a bigger gun to keep around just in case.
Thanee
QUOTE (Abschalten @ Dec 21 2010, 10:28 PM) *
Edit: Oh snap! Doc and I both have brits!


I also had england in mind as my home country, actually. wink.gif

Bye
Thanee
Zyerne
Whereas the Brit over here is playing a half-Thai, half-American.
Rastus
Alright then, I dunno about the rest of you but I'm almost ready to kick this thing into gear. I'm setting a tenative deadline of December 25th(that's this saturday, on christmas) for when I want everyone to try and get their sheets finished. I want numbers crunched and backstories written, boys and girls. Make sure it can be posted on DSF in spoiler format and not just something on googledocs, too(looking at you, Pragma nyahnyah.gif).

After everyone does that, I'll take one last look over all the applicants and pick six people I feel should start the campaign on the 26th. Once I name the initial group, I'll close this thread down and open up the IC and OOC threads. People can still apply for reserve positions in the OOC thread.

Your little 'introductory scene' will be in Algeria, investigating a lead that is supposed to be one of Merode's underlings at the recommendation of your first(and free!) hired specialist, Chris "Bazz" Maxwell, your Data Management Specialist(a modern military secretary). I'm going to assume you all know eachother at this point, after all you are co-founders of a brand new PMC! It's not hard to imagine the lot of you having some history, as most of you are either from the european area's or formally belonging to expiditonary forces that occasionally travel the world.

Also, you guys should figure out a name for your company. If you don't, I'll give you one that is really groan-inducing.
Thanee
Yessir! smile.gif

Bye
Thanee
Aria
QUOTE (Rastus @ Dec 21 2010, 08:35 PM) *
@Aria: No, Savalette Guardians sadly do not count as machine pistols in RAW under any circumstance, they count as normal pistols. And no, your armor cannot work that way, though I'd appreciate you not getting too heavy of milspec armor, as rocket launchers are splash weapons.


Will do one last rework then smile.gif

Given that we're a titchy merc force we might want to consider specialising in something? I'm thinking about the merc group in my Emerging Conflict game that are a small recon unit (although I gave them far more toys than we are likely to start with nyahnyah.gif). Might give us an idea for a company name too...!
Aria
V2 of Requiem has been editted to what I hope is the final version!

A
Abschalten
Character sheet final version is up, including backstories for Cor and his contacts.
Doc Chase
'Twill's backstory is up - though I may change his nickname to Loony - and I just need to add the points and condition monitors for accounting purposes.
Abschalten
QUOTE (Doc Chase @ Dec 22 2010, 12:46 PM) *
'Twill's backstory is up - though I may change his nickname to Loony - and I just need to add the points and condition monitors for accounting purposes.


*wipes away a tear*

That backstory is a thing of beauty. Thank you for that. smile.gif
Doc Chase
QUOTE (Abschalten @ Dec 22 2010, 05:55 PM) *
*wipes away a tear*

That backstory is a thing of beauty. Thank you for that. smile.gif


Now Cor has an Ork with a grenade launcher and a commlink around who will always call him "Sah."
Zyerne
For those of us that don't have War! is there anything essential we are missing?
Doc Chase
Not much besides Battle Rifles (which can be fun). We'll probably be using some of that once the game starts but we can post stats on it.
Zyerne
Are there any skills? Tactics and Strategy (as Leadership specs) being Charisma based never made a whole lot of sense to me.
Doc Chase
QUOTE (Zyerne @ Dec 22 2010, 08:01 PM) *
Are there any skills? Tactics and Strategy (as Leadership specs) being Charisma based never made a whole lot of sense to me.


Not new ones, just better descriptions of how to use skills such as Leadership in regards to military units.

I'm AFB at the moment, but rest assured if it becomes relevant we'll post an excerpt. biggrin.gif
Rastus
QUOTE (Doc Chase @ Dec 22 2010, 01:04 PM) *
Now Cor has an Ork with a grenade launcher and a commlink around who will always call him "Sah."


I'm suddenly reminded of Monty Python.

Cor: "Alright people, we move on three... One! Two! Five!"
Twill: "Three, sah!"
Cor: "THREE!"
Doc Chase
QUOTE (Rastus @ Dec 22 2010, 07:32 PM) *
I'm suddenly reminded of Monty Python.

Cor: "Alright people, we move on three... One! Two! Five!"
Twill: "Three, sah!"
Cor: "THREE!"


On the Asamando border:

Tim: "He has teeth like....he can jump--LOOK AT TH' BONES!"
Cor: "Actually yeh, I can believe that. Fall back, lads. Bring me the Holy Hand Grenade from Antioch Arms."
Zyerne
The whole dodge/gymanastics thing is giving me an issue, if only stylistically.

Running, Climbing and Swimming are all soldiery skills, to me at least. As is Dodge. Gymnastic dodge not so much but if you're taking Athletics with Synthacardium anyway, taking Dodge on top is somewhat inefficient.

Ho-Hum.
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