Well, for starters, I appreciate all the good discussion (it's actually a refreshing change
) and different positions and ideas.
Second, I am thinking on the following:
* Attributes: Stay the same (jacked out attributes is not that difficult and have a more broad reaching affect)
* Skills: Raising the maximum to 9 (10 with Aptitude) with 7-9 costing x2 normal and 10 costing x3. If any of my players even gets that far, there is at least a progression to possible follow if we feel it needs to go higher. This will add, at max 4 more dice (1 hit) to the DP. There is also the side effect of raising the maximum modified skill rating as well to 13 and 15 respectively (IIRC that is). This may, or may not, have any appreciable effect in my current game.
* Specializations: The ability to have more than 1 specialization (after CharCreation) for every 3 ranks of skill, or part there of. (Skill 1-3, 1 spec; 4-6, 2 spec, etc)
* Professional rating (thank you Karoline): Using a hybrid of the original skill description and Karoline's DP concept. Still trying to figure out a way to cross reference the 2 and use them together.
* Hits cap: Still debating this one. It does make skill level more important, but something just feels...odd to it. Don't know just yet.
Any addition thoughts? This is still in the "taking shape" phase in my mind, but I always feel that to go farther, you have to solidify some thoughts as to where you might be going.
Thanks again all.