Neraph
Jan 10 2011, 07:10 PM
QUOTE
If no light touch you, this would make you functionaly blind...
QUOTE ( @ Jan 10 2011, 11:46 AM)
We've been over that before.
darthmord
Jan 10 2011, 11:06 PM
Hmm.. I'm thinking of a Health spell... perhaps name it Sunscreen. It should have an effect such that it blocks one level of sunlight allergy per hit beyond the threshold (test based on the desired sunlight level you wish to block, much like the Heal spell varies based on target damage) and be capable of reducing an allergy to sunlight down to nothing (allergy level 0 for lack of a better term). Duration for such a beast should be in days per hit devoted to duration. It would have to be a high force spell for the severe cases and last for days (yes, a reason for high force castings).
I could see practical medical applications for such. Think about those people who are so allergic to sunlight they can only go to Disneyland/World at night AFTER sundown. Normal people otherwise...
Starmage21
Jan 11 2011, 12:21 AM
QUOTE (Neraph @ Jan 10 2011, 01:38 PM)

As I've stated before.... Improved Invisibility? It bends light around you, right?
Ok, maybe you don't understand my point.
Alleviate Allergy states that it "reduces the allergy level by one" and that it "does not remove the allergy, only alleviates its effects". As there is no level of allergy below Mild, you cannot lower its level below Mild. The absence of an allergy is not a level of allergy - it is a null set of allergy, a non-existance of it. This is a fair interpretation that still makes allergies dangerous, especially to those with Regeneration.
Perhaps it goes both ways, and you dont understand my point.
Alleviate Allergy cast at high enough force reduces the effects of an allergy to effectively nothing while sustained. Alleviate Allergy cast at Force 3 or higher means you suffer no ill effects from severe or lower levels of allergy, even though it's still there (alleviate allergy doesnt cure allergies). So my point was that given that the allergy functionally nonexistant while the spell is sustained, I see no reason why regeneration cant function.
Sephiroth
Jan 11 2011, 01:09 AM
QUOTE (Starmage21 @ Jan 10 2011, 08:21 PM)

Perhaps it goes both ways, and you dont understand my point.
Alleviate Allergy cast at high enough force reduces the effects of an allergy to effectively nothing while sustained. Alleviate Allergy cast at Force 3 or higher means you suffer no ill effects from severe or lower levels of allergy, even though it's still there (alleviate allergy doesnt cure allergies). So my point was that given that the allergy functionally nonexistant while the spell is sustained, I see no reason why regeneration cant function.
From the spell description: "does not remove the allergy, only alleviates its effects."
QUOTE (Wiktionary)
to alleviate (third-person singular simple present alleviates, present participle alleviating, simple past and past participle alleviated)
1. (transitive) To make less severe, as a pain or difficulty.
Alcohol is often a cheap tool to alleviate the stress of a hard day.
Emphasis mine.
Make less severe != remove
Starmage21
Jan 11 2011, 01:20 AM
yes, and making an allergy less severe than mild means what exactly?
But I never said remove.
Yerameyahu
Jan 11 2011, 01:53 AM
Actually, that's a perfectly good question: can the spell reduce any allergy below Mild at all (even to a notional 'Negligible' level)? Either side is a viable answer. Does the spell actually say anything about 'functionally nonexistent'?
Mordinvan
Jan 11 2011, 11:49 AM
QUOTE (Dahrken @ Jan 10 2011, 11:20 AM)

If no light touch you, this would make you functionaly blind...
Unless the spell diverts a small portion of the VL headed towards your face into your eyes, thus diffusing the 2 dark spots that would otherwise appear over a much larger surface area, and making the 'dimming' effect over an area the size of your head undetectable, as it wouldn't cause a 3% drop in illumination.
Not sure why this is such a hard idea for people to come up with....
KarmaInferno
Jan 11 2011, 12:08 PM
Because that is an inelegant physics-based solution for magic.
Honestly, personal opinion - magic should never feel like it's pulled out of a physics textbook. Even if some in-game traditions think of it that way.
-k
Aerospider
Jan 11 2011, 01:10 PM
QUOTE (Yerameyahu @ Jan 11 2011, 01:53 AM)

Actually, that's a perfectly good question: can the spell reduce any allergy below Mild at all (even to a notional 'Negligible' level)? Either side is a viable answer. Does the spell actually say anything about 'functionally nonexistent'?
Initially I'd have said reducing an allergy below mild is viable, but this thread has made me reconsider. A parrallel could be drawn with vision magnification – one can't achieve less than short range (point blank modifier aside) so there will always be a threshold of at least 1 to overcome. The comparison is pretty weak thematically, but quite strong in terms of mechanics IMO.
Then again, other than RAW and game balance, I see no reason why magic shouldn't be able to negate an allergy entirely. It certainly doesn't contravene the big magic no-nos.
Hmm, toughie.
Yerameyahu
Jan 11 2011, 02:07 PM
Indeed, KarmaInferno. Mordinvan's solution fails the 'don't be incredibly lame' rule.
Fringe
Jan 11 2011, 07:53 PM
QUOTE (KarmaInferno @ Jan 11 2011, 07:08 AM)

Because that is an inelegant physics-based solution for magic.
Honestly, personal opinion - magic should never feel like it's pulled out of a physics textbook. Even if some in-game traditions think of it that way.
Tell that to a Hermetic mage.
Yerameyahu
Jan 11 2011, 07:55 PM
No, that's exactly the point. Even hermetic magic doesn't sound like that.
KarmaInferno
Jan 11 2011, 08:54 PM
QUOTE (Fringe @ Jan 11 2011, 02:53 PM)

Tell that to a Hermetic mage.

You did read my last sentence, yes?
We're not talking to a hermetic mage. We're talking to player and GM.
-k
Ramaloke
Jan 11 2011, 08:57 PM
So I'll say that I'm with the no regen in sunlight if only because I dont want to trivialize their weakness. Im fine with them being able to bop around the town in the daytime, but there has to be a downside.
Now, supposing there is a spell out there that will reduce your allergy to nonexistent and allow regeneration during the daylight under a noonday sun.
Why the heck hasn't this been seen in the game world before? I mean, pay a magician to quicken a successful casting and bam, no more allergy ever.
Starmage21
Jan 11 2011, 09:12 PM
QUOTE (Ramaloke @ Jan 11 2011, 04:57 PM)

So I'll say that I'm with the no regen in sunlight if only because I dont want to trivialize their weakness. Im fine with them being able to bop around the town in the daytime, but there has to be a downside.
Now, supposing there is a spell out there that will reduce your allergy to nonexistent and allow regeneration during the daylight under a noonday sun.
Why the heck hasn't this been seen in the game world before? I mean, pay a magician to quicken a successful casting and bam, no more allergy ever.
until you cross a ward. Which, from my understanding, is fairly commonplace for shadowrunners...
pbangarth
Jan 11 2011, 10:50 PM
QUOTE (Starmage21 @ Jan 11 2011, 04:12 PM)

until you cross a ward. Which, from my understanding, is fairly commonplace for shadowrunners...
Or a malicious passerby Counterspells the protection just to watch the bloodsucker fry.
Fatum
Jan 11 2011, 11:15 PM
QUOTE (pbangarth @ Jan 12 2011, 02:50 AM)

Or a malicious passerby Counterspells the protection just to watch the bloodsucker fry.
And get a hefty bounty.
Bodak
Jan 12 2011, 01:37 AM
QUOTE (WyldKnight @ Jan 8 2011, 08:57 AM)

Allergy but I think any sane GM should house rule it into an actual weakness that can't be alleviated with a simple spell. I mean honestly it's just ridiculous.
Well, with an availability of 2R / 100Y and no karma expenditure, no focus, no vulnerability to counterspelling, no problem with wards, one can simply consume one of these just before stripping off in the sunlight:
QUOTE (Arsenal 76)
Zero
Duration: (20 - Body) hours, minimum of 1
Effect: ... For the duration of the effect, Zero users are no longer subject to penalties from allergies, though they still suffer damage for Severe allergies (see p. 81 SR4). ...
Are you happier with that mechanic?
Starmage21
Jan 12 2011, 02:05 AM
QUOTE (Bodak @ Jan 11 2011, 09:37 PM)

Well, with an availability of 2R / 100Y and no karma expenditure, no focus, no vulnerability to counterspelling, no problem with wards, one can simply consume one of these just before stripping off in the sunlight:
Are you happier with that mechanic?
So a nosferatu on Zero regenerates but suffers damage?
Mordinvan
Jan 12 2011, 04:30 AM
QUOTE (Yerameyahu @ Jan 11 2011, 07:07 AM)

Indeed, KarmaInferno. Mordinvan's solution fails the 'don't be incredibly lame' rule.
I'm sorry for having an actual, explicit definition of how a spell should work. I know I should make all spells incredibly vague and nebulous, so no one really knows what they mean, or how they work, and so arguments about what they do can persist for many years to come. Oh wait, that's a terrible idea.
Yerameyahu
Jan 12 2011, 04:41 AM
Apology accepted.

Invisibility works by magic, done. It was the foolish suggestion that physics was involved ('bending light') that started the mess in the first place.
Udoshi
Jan 12 2011, 05:23 AM
One thing i've been wondering about, and need a second opinion on...
What about self-possession by a Guidance spirit, to help with sunlight allergy?
They come with Shadow Cloak.
Yerameyahu
Jan 12 2011, 05:24 AM
A 'self-possessed' double-rare vampire variant?

Oy.
Udoshi
Jan 12 2011, 06:02 AM
What? You can't counterspell spirit powers.
Mordinvan
Jan 12 2011, 06:30 AM
QUOTE (Udoshi @ Jan 11 2011, 11:02 PM)

What? You can't counterspell spirit powers.
I don't think so, but I am really prepared to be wrong on this one.
Yerameyahu
Jan 12 2011, 06:54 AM
I didn't say it wouldn't work (no idea there). I implied that it's insane.

Hehe.
Bodak
Jan 12 2011, 09:35 AM
QUOTE (Starmage21 @ Jan 12 2011, 12:05 PM)

So a nosferatu on Zero regenerates but suffers damage?

QUOTE (SR4a p297)
Regeneration
If the critter has an Allergy, the critter cannot regenerate damage until the allergen's presence is removed.
Since
Zero's description says it removes "penalties from allergies" (nothing specific to restricting it to dice pool penalties) then perhaps.
Alternatively, a rating 6 medkit (ie 7 dice minimum) hooked up to a biomonitor could spend one combat turn (to heal one box) every minute (the rate at which a severe allergy deals damage) while Zero prevents dice-pool penalties from applying.
Either way, it's cheaper than a focus or spending karma each time you pass through a ward.
Lansdren
Jan 12 2011, 11:03 AM
or you know maybe just wear clothing that covers everything.
Biker leathers and helmet would handle alot of the issues
or and I'm just going out on a limb here but lots and lots of suncream for the few expose areas not coverable all the time (goggles wil handle the eyes nicely).
"Hey can anyone smell coconut?"
"Yea its Clive he had to go out for a "snack", said he fancied italian for lunch or something"
pbangarth
Jan 12 2011, 03:18 PM
The Shadow Cloak idea seems like it would work for protection, though the cloaked person would have to be astrally aware in order to 'see' anything. Or, I guess use something like ultrasound.
And he would be kind of obvious, this glob of 'utter darkness' wandering the streets of Seattle.
Draco18s
Jan 12 2011, 03:24 PM
QUOTE (pbangarth @ Jan 12 2011, 10:18 AM)

The Shadow Cloak idea seems like it would work for protection, though the cloaked person would have to be astrally aware in order to 'see' anything. Or, I guess use something like ultrasound.
And he would be kind of obvious, this glob of 'utter darkness' wandering the streets of Seattle.
Insert Order of the Stick reference.
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