I'll agree that just a list of programs is bland. But there are other ways of giving them more character. In game rules, giving them program options is one (albeit minor) way. Specific icons is a non-game-rule associated way of making them unique. Maybe this Attack-5 program is a giant warhammer, while that one is a freeze-gun, or that one is a simple shiv. Some people might not care about that, but some do.
Yeah, sorry, I don't really buy into that iconography thing. If it doesn't make a real difference, then it just gets ignored; then it's just the hacker's player trying to figure out what he's really dealing with and he'd be happier if the GM gave it to him straight. YMMV, but that's how it is for me.
Well, first of all, System and Firewall are of course always needed. They're your persona attributes, like Strength or Agility. That said, you're right, there are core ones you always need. But there is some nuance in there, and there is a lot of flexibility in the system. The Matrix rules, and the programs, are basically a giant sandbox. Sure, you can treat them all as just the ratings that they are, or with a little creativity you can make them pretty fanciful. Maybe the data havens have a special Attack-4 program that, when used against a Novatech Navi OS, gets a +3 DP bonus. Maybe that pirated Exploit-6 program got patched last week, and unless the hacker was staying abreast of changes, wouldn't know that. Maybe that EyeSpy Analyze-5 software by Horizon auto-defeats any Horizon Stealth software, pirated or not.
If you want to just look at them as a laundry list of stats you need to collect, then that's all they'll be.
If you want to just look at them as a laundry list of stats you need to collect, then that's all they'll be.
See, the normal game system doesn't really do anything like that. So you'd be houseruling that in anyway. The question is, are you putting loads of effort into patching a game system that wasn't worth saving to begin with?
Yea, cybercombat is a bit dull from a game mechanic POV, but from a story telling approach, you've got pretty much carte blanche to make it anything you want. Maybe one hacker is launching heat-seeking micro-nukes, while the other is slashing with an ebony lightning-filled sword.
But the consequences are exactly the same, so it's just confusing without adding any real difference. Again YMMV, but it doesn't impress me or the people I play with.
I tend to play hackers like people who actually understand computers; they prefer a minimal GUI. Why waste processor time on iconography if it's just going to do the same thing anyway?
There's no reason the GM can't determine things degrade faster, or slower even. I, personally, feel the 1/month is just a starting benchmark. In fact, it might do to keep the hacker on their toes, if they rely on pirated software. Maybe each week, there's a 25% chance the software degrades. Or has a virus embedded. Or is just plain buggy. Or doesn't work against a particular company.
... Which is exactly the point of having house rules; the RAW rules aren't good.
So instead of tracking heaps and heaps of programs, you could just track about 4-5 of them and that would be enough. What's really needed is some overhaul of the hacking system that reduces bookkeeping while increasing the number of different ways to do things.