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klinktastic
QUOTE (sabs @ Jan 14 2011, 09:07 AM) *
Colonel Klink!

Do you think that Bio Tatoos, or maybe.. Tatoos made with Awakened Ink? Would make for an okay gaes?

I envision him eventually covering his entire body/face with Tatoos as he gets more and more powers.


Sounds like a cool stick. I'm thinking thought that there needs to be some sort of drawback. Maybe the tatoos shine when he's using his powers...giving him some slight penalties to stealth? Idk, you can think of some drawback, since obviously it would be hard to lose them and they aren't really super restricting (like vocalizing or prayers).
Isinghar
I'm still building Rhetoric an ork ex-Philosophy student, who was kicked out of college some years back for pushing eX and other party drugs. He continued his downward spiral into the sordid world of drugs, alcohol and rave parties, until he met up with the Gangers and found his true passion was not pushing drugs but controlling, humiliating and demeaning others. He found he enjoyed inflicting pain and suffering on both willing and unwilling subjects. He is a classic tyrannical sadist and enjoys dressing up in leather and chains, and using whips, etc.

Too over the top???
sabs
as opposed to the Tranny Razorboyjoygirl?

and ish! post in the ic post, so we can move on from carousing smile.gif
J. Packer
The toughest part of having tattoos being part of a gaes is that there's no real way to turn them off. It's not like the crazy buggers who have to have killed within the last 24 hours or their magic is lowered, or even the ones who have to voice an incantation every time, even if they're trying to be stealthy...

As for the sadist ork, Princess resents being compared. He's mean, Princess is just vengeful.

And I think it might be fun to torture Klink by having Princess refer to Princess only in the third person proper.
sabs
I ment about.. over the top.

Well, I could make it Henna drawings instead of Tattoos smile.gif

That would work. He has to remake them every morning.
Henna drawings made with awakened ink.

J. Packer
QUOTE (sabs @ Jan 14 2011, 08:47 AM) *
I ment about.. over the top.

Well, I could make it Henna drawings instead of Tattoos smile.gif

That would work. He has to remake them every morning.
Henna drawings made with awakened ink.

Well, yeah, I guess Princess *is* over the top. smile.gif

Henna - it could be washed off, accidentally or on purpose, it could get smeared in unarmed combat, you could suffer a wound that disrupts a tattoo. Might be something for K-man to work with there.
klinktastic
The tatoo thing is cool, henna or not. Just cultivate a negative aspect. The smearing might too much of a drawback.
Isinghar
Well I read Princess as a bad-ass enforcer, who jumps people who piss her or the gang off. Rhetoric or Marquis (debating which handle to use) is more of an overt mean guy. He will purposefully be cruel to people and try and recruit psychologically broken men and women who will worship him as a Master...
klinktastic
Seems like I'm giving you all a creative outlet for your intermost desires to RP some wierd ass mofos.

Anyway, bear in mind it won't always be shit kicking and ball busting. You will have to form relationships and engage in some diplomancy now and again.
sabs
I can be down with that.. but why do we put up with him?
Is he the leader of our sub-gang? And if he is.. how does he handle Princess, and some of the others.

My guy.. is going to be bad-ass enough that some Sadist gets in his grill, he might react.. strongly.. unless there's a reason not to.
klinktastic
Yeah, to sabs point, you'll all have to work your recent history of working together...together. It's not a random mix. You've been working together for a year or so. I want it set up so that there is some squabbling, some candor. But you have to work together, so make sure its not blind hatred or even persistent annoyance.

If you guys do really well, I'll give you some karma.
Isinghar
He can be very persuasive and gets a kick out of both physical and mental manipulation of those he sees as being weaker than him. He uses his well developed social skills to forge relationships, but will be looking in the long-term to bend these towards a servant-master relationship.

He does respect strength, and will not mess with those he sees as his equals. Most sadists are actually cowards deep inside, and only exploit the weak-willed and broken. So no worries about him messing with the other PC's... too much that is ork.gif
klinktastic
For the empire-building aspect, I'm trying to figure how to develop a practial system. I'm thinking of just saying there are X number of total blocks. You start with 1, and many other groups start with 1. There are many unclaimed blocks. Each block will require 4 members to hold down and perform basic racketeering and extortion, earning you a small weekly stipend. With each additional member added to a city block, you can add a product line: drugs, BTLs, guns, prositutes, etc. Each product line will earn you a weekly stipend as well. Upgrading your goons weapons will add a cost per block as well.

My question is, how intense do you guys want to get with this aspect of the game? It's kind of a more "monopoly" feel to it, if you will, more like a mini board game, within the greater RP. Building up your core blocks, while leaving your perimeter blocks with more defense, less money making.

Anyway, feedback appreciated.
J. Packer
I suspect that, in day to day operations, Princess is going to be a friendly, outgoing sweetheart, full of air kisses for her bitchez and well-tolerated by the folks in the neighborhood. Because they know if anyone messes with them, Princess will apply an almost inappropriate amount of force to their oppressors.

It could be that Princess was sweet on the Marqius of Rhetoric, there, until he started messing with her head. He decided she didn't like that particular kink, but he was too powerful to deal with in the traditional manner... think praying mantis relationships...
J. Packer
QUOTE (klinktastic @ Jan 14 2011, 09:21 AM) *
For the empire-building aspect, I'm trying to figure how to develop a practial system. I'm thinking of just saying there are X number of total blocks. You start with 1, and many other groups start with 1. There are many unclaimed blocks. Each block will require 4 members to hold down and perform basic racketeering and extortion, earning you a small weekly stipend. With each additional member added to a city block, you can add a product line: drugs, BTLs, guns, prositutes, etc. Each product line will earn you a weekly stipend as well. Upgrading your goons weapons will add a cost per block as well.

My question is, how intense do you guys want to get with this aspect of the game? It's kind of a more "monopoly" feel to it, if you will, more like a mini board game, within the greater RP. Building up your core blocks, while leaving your perimeter blocks with more defense, less money making.

Anyway, feedback appreciated.

Feels a bit like Sim City - only it's Sim Gangland. And we can focus in and deal with individual aspects during RP.
klinktastic
QUOTE (J. Packer @ Jan 14 2011, 10:26 AM) *
Feels a bit like Sim City - only it's Sim Gangland. And we can focus in and deal with individual aspects during RP.


Basically what I want to cultivate here. I want your ingame actions to have real world implications and effects.

Oh and JP, whats with the Ignore feature thing?
Isinghar
I like the empire building aspect, but not sure how detailed you want the system to be. My preference is that you have a system behind the scenes, but do not share the mechanics with us. I feel understanding the mechanics may hinder my creativity, and would prefer that it stay fuzzy.
J. Packer
QUOTE (klinktastic @ Jan 14 2011, 09:28 AM) *
Oh and JP, whats with the Ignore feature thing?

There are some people who post over in the general Shadowrun threads that I find myself wondering why the even play Shadowrun, they hate it so much. I put them into my ignore list in the Control Panel for the site, and now I don't have to see them rant about the game I like so much. smile.gif
klinktastic
QUOTE (Isinghar @ Jan 14 2011, 10:30 AM) *
I like the empire building aspect, but not sure how detailed you want the system to be. My preference is that you have a system behind the scenes, but do not share the mechanics with us. I feel understanding the mechanics may hinder my creativity, and would prefer that it stay fuzzy.



I can respect that. A lot of it is going to be dependent on successes and such. I'll give you options and estimated figures.
sabs
I think I got it.

I'll do a Ritual Gaes.. where it's not the Henna Drawings themselves the empower (so they can smudge, etc) It's the Ritual of putting them on everyday.

klinktastic
QUOTE (sabs @ Jan 14 2011, 11:32 AM) *
I think I got it.

I'll do a Ritual Gaes.. where it's not the Henna Drawings themselves the empower (so they can smudge, etc) It's the Ritual of putting them on everyday.


Sounds good!
klinktastic
Hey guys. I've been useless at work today, but that means I've been thinking about Shadowrun!!!!

Check out post #2, I've added some crap...background of the warrens, a map, the concept of city blocks and what you can do with them, and different projects you can engage yourselves in. finally, I've added some of the players in the area as well. See spoiler.

[ Spoiler ]


Also, I don't think you need to go overboard on it, but I'd like to have at least a little of the following:

1. Gang Name

2. Gang Colors & Symbol

3. Gang Initiation Rites
klinktastic
Alternatively, you could just be part of the Saints straight up, since they're in the Warrens already. Just that the chains were let loose on you guys to makes some moves on your own. Its your street cred and reps on the hook if you don't get the job done. If you do, then you guys could become bigshots. Since the Saints don't have much fluff on them, you could expand that as well.
sabs
No I definitely want to do our own gang, with our own distinctions.

I worry about Ish's character being an effective recruiter/leader type. Yeah, he's charismatic, but I worry his destructive attitude is too destructive.


klinktastic
QUOTE (sabs @ Jan 14 2011, 01:02 PM) *
No I definitely want to do our own gang, with our own distinctions.

I worry about Ish's character being an effective recruiter/leader type. Yeah, he's charismatic, but I worry his destructive attitude is too destructive.


I'm sure it will work itself out either way. Nice leader or not, you'll be able to obtain followers. Just the type of followers might be a little different. More like masocistic, self loathers than fun loving gun bunnies.
Isinghar
QUOTE (sabs @ Jan 14 2011, 01:02 PM) *
No I definitely want to do our own gang, with our own distinctions.

I worry about Ish's character being an effective recruiter/leader type. Yeah, he's charismatic, but I worry his destructive attitude is too destructive.


As I have been working the concept I see Marquis as being more of a recruiter for the whores and street-walkers. He will use girls, booze and drugs to recruit the regular gangers, and get them hooked on those vices. That is how many gangs irl operate. So he is not going to be beating up the regular gangers, what he wants is them to be devoted to him, as their link to getting their fixes. The ho's and bitches will be the dominated ones in the more traditional sadomasochist relationships.

Again, I have dedicated exactly 3 hours or so to this concept (so not too attached to it at all), and more than happy to tone it down if the rest of the team thinks it's too much. I got the idea from watching "Sons of Anarchy" last night, and for some reason felt that a sadist would work as a ganger.
klinktastic
Yeah, no rush or fuzz to get your character the way you want. Ideally, we'll be playing for a while. I want you to have a PC that like playing. Remember, as the game progresses, you can make alterations to the personality in ways that become more fun and more enjoyable, for both you and the group as a whole.
J. Packer
QUOTE (Isinghar @ Jan 14 2011, 12:20 PM) *
Again, I have dedicated exactly 3 hours or so to this concept (so not too attached to it at all), and more than happy to tone it down if the rest of the team thinks it's too much. I got the idea from watching "Sons of Anarchy" last night, and for some reason felt that a sadist would work as a ganger.

I'll say, too, that while I have an abiding love for the mess that is Princess, if it squicks anyone too badly, I can move along to more moderate ideas as well. Mine stemmed from the simple notion of people getting their asses handed to them by a guy in a skirt...
sabs
QUOTE (Isinghar @ Jan 14 2011, 08:20 PM) *
As I have been working the concept I see Marquis as being more of a recruiter for the whores and street-walkers. He will use girls, booze and drugs to recruit the regular gangers, and get them hooked on those vices. That is how many gangs irl operate. So he is not going to be beating up the regular gangers, what he wants is them to be devoted to him, as their link to getting their fixes. The ho's and bitches will be the dominated ones in the more traditional sadomasochist relationships.

Again, I have dedicated exactly 3 hours or so to this concept (so not too attached to it at all), and more than happy to tone it down if the rest of the team thinks it's too much. I got the idea from watching "Sons of Anarchy" last night, and for some reason felt that a sadist would work as a ganger.


See, now with more information like that.

That concept makes more sense to me smile.gif

And yes, as the "come to me to get your girls..(or guys) (or robots)" recruit method, that definitely works.. and you want your whores to be emotionally destroyed so they do what you want them to.

It is how many gangs irl operate, but dangerous gangers are usually way too alpha to take that kind of emotional beating for long.

mm, who are the other 2 characters smile.gif one of us needs to be the nominal leader...

I think I might need to make my character.. less sane smile.gif
BlackHat
QUOTE (J. Packer @ Jan 14 2011, 02:25 PM) *
Mine stemmed from the simple notion of people getting their asses handed to them by a guy in a skirt...


Reminds me a bit of Ralfie's razergirls from Johnny Mnemonic. (At least the one of them I can remember).

J. Packer
QUOTE (BlackHat @ Jan 14 2011, 12:49 PM) *
Reminds me a bit of Ralfie's razergirls from Johnny Mnemonic. (At least the one of them I can remember).

*cough*YeahYouCanWatchItOnlineOnNetflix*cough*

Yeah, guy looked like Wesley Snipes in "Too Wong Foo..." and sounded much the same.
klinktastic
Are you guys finding it hard to round your characters out? Would another 10 BPs help get some more gear and skills to complete your concepts?
sabs
Nah any more points and we're Shadowrunners, not gangers
J. Packer
QUOTE (sabs @ Jan 14 2011, 02:53 PM) *
Nah any more points and we're Shadowrunners, not gangers

I could probably have been okay with even fewer, honestly.
klinktastic
Well I wanted you guys to be better than the average ganger. So 350 seemed solid.

Anyway, I'm working up a very, very, very shitty map. Almost like a battlegrid, for the game. Its an excel spreadsheet, that I'll email out once I've got it created. Anyway, it will give you guys a visual of whats going on and where you are. I'll likely send one out every few "missions" to update you guys on your progress, and that of some of the other gangs.

I'm going to have you guys set up in the "Warzone", a section of the Warrens. The premise still stands, the main gang got the boot, the place is up for grabs.

Additionally, the Saints aren't that close, they're a section away from the Warzone. From west to east, it would read:

CAS -> Shenandoah (Saints) -> Smokey Hills (not sure) -> Warzone (up for grabs) -> Tir Llwen (The Silver Thorns)

To the south I think both OrkTown (The Sons of Saruon) and The Rez (peaceful area) border it.

I'm still doing research to figure out how these sections fit in.
BlackHat
I should be good with what we have, I think. Pulling back on the magic will help.
As far as the meta-game empire-building aspect, I think its interesting, but I like the idea as a plot-driving device rather than as a board game - but either one could be fun.
klinktastic
QUOTE (BlackHat @ Jan 14 2011, 04:40 PM) *
I should be good with what we have, I think. Pulling back on the magic will help.
As far as the meta-game empire-building aspect, I think its interesting, but I like the idea as a plot-driving device rather than as a board game - but either one could be fun.


Yeah, I mean it could easily escalate into more of boardgame, strategy game. I'm just going to leave it more open ended and nebulous, and just email it out once in a while. Really it ends up being an elaborate way for you guys to actually make money to make purchases for yourselves.
Isinghar
Still need to work on background, gear, etc. Wanted your feedback please. Also I was thinking of getting a Suzuki Mirage, or are we more "chopper" gangers? Also thinking about geting the Empathy software, you ok with that or feel it is too twinky?

[ Spoiler ]
klinktastic
QUOTE (Isinghar @ Jan 14 2011, 04:50 PM) *
Still need to work on background, gear, etc. Wanted your feedback please. Also I was thinking of getting a Suzuki Mirage, or are we more "chopper" gangers? Also thinking about geting the Empathy software, you ok with that or feel it is too twinky?

[ Spoiler ]



I like it. Might make more sense to get influence group 3, intimidation 5 though...it saves points, and actually makes more sense, but takes away from teh commanding voice feature. Could free up some points for more gear or another skill or two... Other than that, he looks pretty solid mechanically. See an obvious specialization in your pistol off choice off the bat as well. As for the software, little leary on that. Maybe something to buy when you chummers start making some real cash!
sabs
we're currently not go-gangers at all smile.gif
we're more.. your basic hold inner city turf kind of gang.

I personally hate the empathy software, and in my games it's either completely gone, or I make it rank 1-3 with availability of rank*12
klinktastic
QUOTE (sabs @ Jan 14 2011, 05:05 PM) *
we're currently not go-gangers at all smile.gif
we're more.. your basic hold inner city turf kind of gang.



Don't get a vehicle...yet. I think it will be more fun to steal one as part of your first couple of missions.
Isinghar
QUOTE (klinktastic @ Jan 14 2011, 04:55 PM) *
I like it. Might make more sense to get influence group 3, intimidation 5 though...it saves points, and actually makes more sense, but takes away from teh commanding voice feature. Could free up some points for more gear or another skill or two... Other than that, he looks pretty solid mechanically. See an obvious specialization in your pistol off choice off the bat as well. As for the software, little leary on that. Maybe something to buy when you chummers start making some real cash!


Cool, will drop the empathy software for now. On the Influence group idea: I think I will follow your suggestion, but may put 4 on Intimidation and 4 on Pistols. That way he is pretty good with a gun, as should be the case for a gang leader. I will probably specialize a lot once we get some karma twirl.gif
klinktastic
QUOTE (Isinghar @ Jan 14 2011, 05:09 PM) *
Cool, will drop the empathy software for now. On the Influence group idea: I think I will follow your suggestion, but may put 4 on Intimidation and 4 on Pistols. That way he is pretty good with a gun, as should be the case for a gang leader. I will probably specialize a lot once we get some karma twirl.gif



Sounds good, probably a smart decision. Gotta be able to back the negotations up a little...or a lot.
Isinghar
QUOTE (sabs @ Jan 14 2011, 05:05 PM) *
we're currently not go-gangers at all smile.gif
we're more.. your basic hold inner city turf kind of gang.

I personally hate the empathy software, and in my games it's either completely gone, or I make it rank 1-3 with availability of rank*12



In my games I also limit it to rank 1-3. It has a place in a high-tech futuristic world, especially since stuff like that is available now, but have always felt it is a bit too cheesy, hence the limits imposed. Anyway, will not get it for now.
klinktastic
There's a source book called Vice that might be useful, its got info on the underground, syndicate, mafia, gangs, the whole 9. I'm going to get it and read it. If you don't have an issue with obtaining it (cheap) then you might as well, it could give you some ideas.
Digital Heroin
Given the gang focus, and a few of the bandied about suggestions I decided to shift my concept a little. Thus I present Juan Doe, aka The Kid. Kid is a little face, a lot sneaky, and a fair bit technical too. Oh, and he's a demon behind the wheel.

[ Spoiler ]



I was going to take Homeground: Aurora Warrens... but I thought that might be a bit much...
klinktastic
QUOTE (Digital Heroin @ Jan 15 2011, 06:53 AM) *
Given the gang focus, and a few of the bandied about suggestions I decided to shift my concept a little. Thus I present Juan Doe, aka The Kid. Kid is a little face, a lot sneaky, and a fair bit technical too. Oh, and he's a demon behind the wheel.

[ Spoiler ]



I was going to take Homeground: Aurora Warrens... but I thought that might be a bit much...


Not bad, but I'm concerned that we have way too much face already in the group. Bear in mind, you will nearly never be alone. You're always going to be with your homeboys (girl). Just seems like too much overlap into one area...personally. I feel like it might take away some of the spot light of the dedicated face, you know what I'm saying? Also, to use spoof, you'll need sniffer. Maybe just do some slight adjustments for more points into the matrix side and less points allocated to the face side, and I'd call it pretty good.
Digital Heroin
I did not intend to steal anyone's thunder, nor will I if I can avoid it. The Influence group simply served the concept in this case. Kid is someone who will in all likelyhood be scouting ahead of everyone at some point, or wander off on his own when he sees a car to jack. Having the ability to con his way out of trouble, rather than shoot it out, is handy. I took the group overall for point economy, and because of Commanding Voice... I took that because being able to yell 'stop and give me twenty' and watch enemy gangers do pushups is kind of an amusing thought...
klinktastic
Not seeing much progress towards gang colors, emblem and initiation rites....At least the PCs are fleshing themselves out well. Getting pretty close. Overall, the concepts are good, a little skewed towards social...which isn't bad, since the ability to make friends and have others fight your battles is good. Definitely not "typical" gangers.
BlackHat
Plan to get another draft of Pusher out tonight or tomorrow with a little background to flesh him out.

As far as gang colors/symbols/initiation... did people like any of the idea where we play on "Saints" and callings ourselves the Anointed, Templars, Ordained, Prophets, or something like that? If we did, we could use some sort of pseudo religious symbol (like a graffiti circle, meant to be a halo, or an X that could be a cross... I wouldn't want to use anything too overtly religious) A circle/halo might be good if we call ourselves the Ordained, since it looks like an O, or the cross/X if we called ourselves the Templars (since it might look like a lowercase T).

For colors maybe something light like silver or gold, or maybe red like blood (but a lot of gangs already do that).

Dunno about initiation rites, but i'll think about it.
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