klinktastic
Jan 14 2011, 03:25 PM
QUOTE (sabs @ Jan 14 2011, 09:07 AM)

Colonel Klink!
Do you think that Bio Tatoos, or maybe.. Tatoos made with Awakened Ink? Would make for an okay gaes?
I envision him eventually covering his entire body/face with Tatoos as he gets more and more powers.
Sounds like a cool stick. I'm thinking thought that there needs to be some sort of drawback. Maybe the tatoos shine when he's using his powers...giving him some slight penalties to stealth? Idk, you can think of some drawback, since obviously it would be hard to lose them and they aren't really super restricting (like vocalizing or prayers).
Isinghar
Jan 14 2011, 03:31 PM
I'm still building Rhetoric an ork ex-Philosophy student, who was kicked out of college some years back for pushing eX and other party drugs. He continued his downward spiral into the sordid world of drugs, alcohol and rave parties, until he met up with the Gangers and found his true passion was not pushing drugs but controlling, humiliating and demeaning others. He found he enjoyed inflicting pain and suffering on both willing and unwilling subjects. He is a classic tyrannical sadist and enjoys dressing up in leather and chains, and using whips, etc.
Too over the top???
sabs
Jan 14 2011, 03:32 PM
as opposed to the Tranny Razorboyjoygirl?
and ish! post in the ic post, so we can move on from carousing
J. Packer
Jan 14 2011, 03:42 PM
The toughest part of having tattoos being part of a gaes is that there's no real way to turn them off. It's not like the crazy buggers who have to have killed within the last 24 hours or their magic is lowered, or even the ones who have to voice an incantation every time, even if they're trying to be stealthy...
As for the sadist ork, Princess resents being compared. He's mean, Princess is just vengeful.
And I think it might be fun to torture Klink by having Princess refer to Princess only in the third person proper.
sabs
Jan 14 2011, 03:47 PM
I ment about.. over the top.
Well, I could make it Henna drawings instead of Tattoos

That would work. He has to remake them every morning.
Henna drawings made with awakened ink.
J. Packer
Jan 14 2011, 03:48 PM
QUOTE (sabs @ Jan 14 2011, 08:47 AM)

I ment about.. over the top.
Well, I could make it Henna drawings instead of Tattoos

That would work. He has to remake them every morning.
Henna drawings made with awakened ink.
Well, yeah, I guess Princess *is* over the top.

Henna - it could be washed off, accidentally or on purpose, it could get smeared in unarmed combat, you could suffer a wound that disrupts a tattoo. Might be something for K-man to work with there.
klinktastic
Jan 14 2011, 03:54 PM
The tatoo thing is cool, henna or not. Just cultivate a negative aspect. The smearing might too much of a drawback.
Isinghar
Jan 14 2011, 04:00 PM
Well I read Princess as a bad-ass enforcer, who jumps people who piss her or the gang off. Rhetoric or Marquis (debating which handle to use) is more of an overt mean guy. He will purposefully be cruel to people and try and recruit psychologically broken men and women who will worship him as a Master...
klinktastic
Jan 14 2011, 04:08 PM
Seems like I'm giving you all a creative outlet for your intermost desires to RP some wierd ass mofos.
Anyway, bear in mind it won't always be shit kicking and ball busting. You will have to form relationships and engage in some diplomancy now and again.
sabs
Jan 14 2011, 04:08 PM
I can be down with that.. but why do we put up with him?
Is he the leader of our sub-gang? And if he is.. how does he handle Princess, and some of the others.
My guy.. is going to be bad-ass enough that some Sadist gets in his grill, he might react.. strongly.. unless there's a reason not to.
klinktastic
Jan 14 2011, 04:10 PM
Yeah, to sabs point, you'll all have to work your recent history of working together...together. It's not a random mix. You've been working together for a year or so. I want it set up so that there is some squabbling, some candor. But you have to work together, so make sure its not blind hatred or even persistent annoyance.
If you guys do really well, I'll give you some karma.
Isinghar
Jan 14 2011, 04:15 PM
He can be very persuasive and gets a kick out of both physical and mental manipulation of those he sees as being weaker than him. He uses his well developed social skills to forge relationships, but will be looking in the long-term to bend these towards a servant-master relationship.
He does respect strength, and will not mess with those he sees as his equals. Most sadists are actually cowards deep inside, and only exploit the weak-willed and broken. So no worries about him messing with the other PC's... too much that is
klinktastic
Jan 14 2011, 04:21 PM
For the empire-building aspect, I'm trying to figure how to develop a practial system. I'm thinking of just saying there are X number of total blocks. You start with 1, and many other groups start with 1. There are many unclaimed blocks. Each block will require 4 members to hold down and perform basic racketeering and extortion, earning you a small weekly stipend. With each additional member added to a city block, you can add a product line: drugs, BTLs, guns, prositutes, etc. Each product line will earn you a weekly stipend as well. Upgrading your goons weapons will add a cost per block as well.
My question is, how intense do you guys want to get with this aspect of the game? It's kind of a more "monopoly" feel to it, if you will, more like a mini board game, within the greater RP. Building up your core blocks, while leaving your perimeter blocks with more defense, less money making.
Anyway, feedback appreciated.
J. Packer
Jan 14 2011, 04:25 PM
I suspect that, in day to day operations, Princess is going to be a friendly, outgoing sweetheart, full of air kisses for her bitchez and well-tolerated by the folks in the neighborhood. Because they know if anyone messes with them, Princess will apply an almost inappropriate amount of force to their oppressors.
It could be that Princess was sweet on the Marqius of Rhetoric, there, until he started messing with her head. He decided she didn't like that particular kink, but he was too powerful to deal with in the traditional manner... think praying mantis relationships...
J. Packer
Jan 14 2011, 04:26 PM
QUOTE (klinktastic @ Jan 14 2011, 09:21 AM)

For the empire-building aspect, I'm trying to figure how to develop a practial system. I'm thinking of just saying there are X number of total blocks. You start with 1, and many other groups start with 1. There are many unclaimed blocks. Each block will require 4 members to hold down and perform basic racketeering and extortion, earning you a small weekly stipend. With each additional member added to a city block, you can add a product line: drugs, BTLs, guns, prositutes, etc. Each product line will earn you a weekly stipend as well. Upgrading your goons weapons will add a cost per block as well.
My question is, how intense do you guys want to get with this aspect of the game? It's kind of a more "monopoly" feel to it, if you will, more like a mini board game, within the greater RP. Building up your core blocks, while leaving your perimeter blocks with more defense, less money making.
Anyway, feedback appreciated.
Feels a bit like Sim City - only it's Sim Gangland. And we can focus in and deal with individual aspects during RP.
klinktastic
Jan 14 2011, 04:28 PM
QUOTE (J. Packer @ Jan 14 2011, 10:26 AM)

Feels a bit like Sim City - only it's Sim Gangland. And we can focus in and deal with individual aspects during RP.
Basically what I want to cultivate here. I want your ingame actions to have real world implications and effects.
Oh and JP, whats with the Ignore feature thing?
Isinghar
Jan 14 2011, 04:30 PM
I like the empire building aspect, but not sure how detailed you want the system to be. My preference is that you have a system behind the scenes, but do not share the mechanics with us. I feel understanding the mechanics may hinder my creativity, and would prefer that it stay fuzzy.
J. Packer
Jan 14 2011, 04:40 PM
QUOTE (klinktastic @ Jan 14 2011, 09:28 AM)

Oh and JP, whats with the Ignore feature thing?
There are some people who post over in the general Shadowrun threads that I find myself wondering why the even play Shadowrun, they hate it so much. I put them into my ignore list in the Control Panel for the site, and now I don't have to see them rant about the game I like so much.
klinktastic
Jan 14 2011, 04:45 PM
QUOTE (Isinghar @ Jan 14 2011, 10:30 AM)

I like the empire building aspect, but not sure how detailed you want the system to be. My preference is that you have a system behind the scenes, but do not share the mechanics with us. I feel understanding the mechanics may hinder my creativity, and would prefer that it stay fuzzy.
I can respect that. A lot of it is going to be dependent on successes and such. I'll give you options and estimated figures.
sabs
Jan 14 2011, 05:32 PM
I think I got it.
I'll do a Ritual Gaes.. where it's not the Henna Drawings themselves the empower (so they can smudge, etc) It's the Ritual of putting them on everyday.
klinktastic
Jan 14 2011, 05:43 PM
QUOTE (sabs @ Jan 14 2011, 11:32 AM)

I think I got it.
I'll do a Ritual Gaes.. where it's not the Henna Drawings themselves the empower (so they can smudge, etc) It's the Ritual of putting them on everyday.
Sounds good!
klinktastic
Jan 14 2011, 06:16 PM
Hey guys. I've been useless at work today, but that means I've been thinking about Shadowrun!!!!
Check out post #2, I've added some crap...background of the warrens, a map, the concept of city blocks and what you can do with them, and different projects you can engage yourselves in. finally, I've added some of the players in the area as well. See spoiler.
[ Spoiler ]
The list of stuff below is not exhaustive. Feel free to devise any plan or approach.
The Warrens:
Map =
http://denver.wikidot.com/theme:the-warrensDescription of Each Location =
http://denver.wikidot.com/theme:the-warrens-districtsCity Blocks:
Each block requires 4 members to secure and hold as your gang’s territory. Earning you $500/week.
Each product line requires one member per block:
Prostitutes: $1500 per week (require no upfront work to establish)
Drugs/BTL: Depends on type - approx $2000 per week (type of drug determines effort to establish)
Wares: Limited to restricted or forbidden cyberwares - $ based on cost and volume – average $3,000 per week
Guns/Armor/Equipment: average to about $2500 per week (type determines effort to establish)
Host Black Market: Requires 10 members to run - $50,000 per week – harder to establish, helps gain reputation and faction
Projects:Recruitment – Develop a recruiting strategy, take prospects to membership by performing ritual. Number recruited varies with idea and successes. One segment
Establish Product line – depending on product line, might take 1 or 2 segments.
Engage in Diplomacy – boost standing with target organization, typically revolves around you doing something for them, typically one segment.
Take Turf - attack opposing gang to take their turf. Typically a multi-segment project. Lose faction with target, but earn street cred.
Defend Turf - an opposing gang has attacked your turf, you strike back -usually one segment, maybe more if you botch it.
Hit Enemy's Supply Chain - You disrupt opposing gang's supplies. Not an all out war, more of a hit and run, more covert. Possible spoils included.
Competing Gangs:
There are 3 gangs looking to add a of territory, but the others will be looking to add some as well.
Crimson Smoke – Sprawl Gang –Already located in the Warrens…looking to expand.
http://denver.wikidot.com/theme:gangs-crimsonsmokeDemons – Go Gang – No centralized HQ…until now.
http://denver.wikidot.com/theme:gangs-demonsSurenos 13 – Mix of a Prison & Street Gang – fairly large, and looking to expand their secondary operations in the Warrens.
http://denver.wikidot.com/theme:gangs-surenos13Other Warren Gangs -
http://denver.wikidot.com/index:warrens-gangs Also, I don't think you need to go overboard on it, but I'd like to have at least a little of the following:
1. Gang Name
2. Gang Colors & Symbol
3. Gang Initiation Rites
klinktastic
Jan 14 2011, 06:49 PM
Alternatively, you could just be part of the Saints straight up, since they're in the Warrens already. Just that the chains were let loose on you guys to makes some moves on your own. Its your street cred and reps on the hook if you don't get the job done. If you do, then you guys could become bigshots. Since the Saints don't have much fluff on them, you could expand that as well.
sabs
Jan 14 2011, 07:02 PM
No I definitely want to do our own gang, with our own distinctions.
I worry about Ish's character being an effective recruiter/leader type. Yeah, he's charismatic, but I worry his destructive attitude is too destructive.
klinktastic
Jan 14 2011, 07:05 PM
QUOTE (sabs @ Jan 14 2011, 01:02 PM)

No I definitely want to do our own gang, with our own distinctions.
I worry about Ish's character being an effective recruiter/leader type. Yeah, he's charismatic, but I worry his destructive attitude is too destructive.
I'm sure it will work itself out either way. Nice leader or not, you'll be able to obtain followers. Just the type of followers might be a little different. More like masocistic, self loathers than fun loving gun bunnies.
Isinghar
Jan 14 2011, 07:20 PM
QUOTE (sabs @ Jan 14 2011, 01:02 PM)

No I definitely want to do our own gang, with our own distinctions.
I worry about Ish's character being an effective recruiter/leader type. Yeah, he's charismatic, but I worry his destructive attitude is too destructive.
As I have been working the concept I see Marquis as being more of a recruiter for the whores and street-walkers. He will use girls, booze and drugs to recruit the regular gangers, and get them hooked on those vices. That is how many gangs irl operate. So he is not going to be beating up the regular gangers, what he wants is them to be devoted to him, as their link to getting their fixes. The ho's and bitches will be the dominated ones in the more traditional sadomasochist relationships.
Again, I have dedicated exactly 3 hours or so to this concept (so not too attached to it at all), and more than happy to tone it down if the rest of the team thinks it's too much. I got the idea from watching "Sons of Anarchy" last night, and for some reason felt that a sadist would work as a ganger.
klinktastic
Jan 14 2011, 07:24 PM
Yeah, no rush or fuzz to get your character the way you want. Ideally, we'll be playing for a while. I want you to have a PC that like playing. Remember, as the game progresses, you can make alterations to the personality in ways that become more fun and more enjoyable, for both you and the group as a whole.
J. Packer
Jan 14 2011, 07:25 PM
QUOTE (Isinghar @ Jan 14 2011, 12:20 PM)

Again, I have dedicated exactly 3 hours or so to this concept (so not too attached to it at all), and more than happy to tone it down if the rest of the team thinks it's too much. I got the idea from watching "Sons of Anarchy" last night, and for some reason felt that a sadist would work as a ganger.
I'll say, too, that while I have an abiding love for the mess that is Princess, if it squicks anyone too badly, I can move along to more moderate ideas as well. Mine stemmed from the simple notion of people getting their asses handed to them by a guy in a skirt...
sabs
Jan 14 2011, 07:49 PM
QUOTE (Isinghar @ Jan 14 2011, 08:20 PM)

As I have been working the concept I see Marquis as being more of a recruiter for the whores and street-walkers. He will use girls, booze and drugs to recruit the regular gangers, and get them hooked on those vices. That is how many gangs irl operate. So he is not going to be beating up the regular gangers, what he wants is them to be devoted to him, as their link to getting their fixes. The ho's and bitches will be the dominated ones in the more traditional sadomasochist relationships.
Again, I have dedicated exactly 3 hours or so to this concept (so not too attached to it at all), and more than happy to tone it down if the rest of the team thinks it's too much. I got the idea from watching "Sons of Anarchy" last night, and for some reason felt that a sadist would work as a ganger.
See, now with more information like that.
That concept makes more sense to me

And yes, as the "come to me to get your girls..(or guys) (or robots)" recruit method, that definitely works.. and you want your whores to be emotionally destroyed so they do what you want them to.
It is how many gangs irl operate, but dangerous gangers are usually way too alpha to take that kind of emotional beating for long.
mm, who are the other 2 characters

one of us needs to be the nominal leader...
I think I might need to make my character.. less sane
BlackHat
Jan 14 2011, 07:49 PM
QUOTE (J. Packer @ Jan 14 2011, 02:25 PM)

Mine stemmed from the simple notion of people getting their asses handed to them by a guy in a skirt...
Reminds me a bit of Ralfie's razergirls from Johnny Mnemonic. (At least the one of them I can remember).
J. Packer
Jan 14 2011, 08:03 PM
QUOTE (BlackHat @ Jan 14 2011, 12:49 PM)

Reminds me a bit of Ralfie's razergirls from Johnny Mnemonic. (At least the one of them I can remember).
*cough*YeahYouCanWatchItOnlineOnNetflix*cough*
Yeah, guy looked like Wesley Snipes in "Too Wong Foo..." and sounded much the same.
klinktastic
Jan 14 2011, 09:52 PM
Are you guys finding it hard to round your characters out? Would another 10 BPs help get some more gear and skills to complete your concepts?
sabs
Jan 14 2011, 09:53 PM
Nah any more points and we're Shadowrunners, not gangers
J. Packer
Jan 14 2011, 10:17 PM
QUOTE (sabs @ Jan 14 2011, 02:53 PM)

Nah any more points and we're Shadowrunners, not gangers
I could probably have been okay with even fewer, honestly.
klinktastic
Jan 14 2011, 10:34 PM
Well I wanted you guys to be better than the average ganger. So 350 seemed solid.
Anyway, I'm working up a very, very, very shitty map. Almost like a battlegrid, for the game. Its an excel spreadsheet, that I'll email out once I've got it created. Anyway, it will give you guys a visual of whats going on and where you are. I'll likely send one out every few "missions" to update you guys on your progress, and that of some of the other gangs.
I'm going to have you guys set up in the "Warzone", a section of the Warrens. The premise still stands, the main gang got the boot, the place is up for grabs.
Additionally, the Saints aren't that close, they're a section away from the Warzone. From west to east, it would read:
CAS -> Shenandoah (Saints) -> Smokey Hills (not sure) -> Warzone (up for grabs) -> Tir Llwen (The Silver Thorns)
To the south I think both OrkTown (The Sons of Saruon) and The Rez (peaceful area) border it.
I'm still doing research to figure out how these sections fit in.
BlackHat
Jan 14 2011, 10:40 PM
I should be good with what we have, I think. Pulling back on the magic will help.
As far as the meta-game empire-building aspect, I think its interesting, but I like the idea as a plot-driving device rather than as a board game - but either one could be fun.
klinktastic
Jan 14 2011, 10:45 PM
QUOTE (BlackHat @ Jan 14 2011, 04:40 PM)

I should be good with what we have, I think. Pulling back on the magic will help.
As far as the meta-game empire-building aspect, I think its interesting, but I like the idea as a plot-driving device rather than as a board game - but either one could be fun.
Yeah, I mean it could easily escalate into more of boardgame, strategy game. I'm just going to leave it more open ended and nebulous, and just email it out once in a while. Really it ends up being an elaborate way for you guys to actually make money to make purchases for yourselves.
Isinghar
Jan 14 2011, 10:50 PM
Still need to work on background, gear, etc. Wanted your feedback please. Also I was thinking of getting a Suzuki Mirage, or are we more "chopper" gangers? Also thinking about geting the Empathy software, you ok with that or feel it is too twinky?
[ Spoiler ]
“Marquis” – Cole Rivers
Metatype: Ork (20 BP)
Attributes/Stats: (170 BP Stats + 40 BP Magic)
Body: 5
Agility: 4
Reaction: 4[5]
Strength: 3
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 3
Edge: 1
Magic: 5
Initiative: 8[9]
Initiative Passes: 2
Essence: 6.0
Qualities (Net -25 BP)
Adept +5
First Impression +5
Addiction (Moderate) –10 (eX)
Compulsion (Moderate) – 10 (sadist)
Thrill Seeker – 5
Braggart – 5
SINner (standard) – 5
Skills (140 BP):
Active Skills:
Leadership: 5
Intimidation: 3
Con: 3
Etiquette: 3
Negotiation: 3
Pilot Ground Craft: 3
Pistols: 3
Disguise: 3
Perception: 3
Dodge: 2
Blades: 2
Infiltration: 2
Knowledge Skills:
English: N
Hopi: 2
Spanish: 2
Or’zet: 2
Denver Gangs: 5
Street Drugs: 4
Psychology: 3
Philosophy: 3
Adept Powers:
Commanding Voice
Improved Social Ability [Leadership] x2
Facial Sculpt x2
Voice Control
Kinesics x3
Improved Reflexes I
Attribute Boost [Agility] x1
Gear (5 BP, 25,000 )
klinktastic
Jan 14 2011, 10:55 PM
QUOTE (Isinghar @ Jan 14 2011, 04:50 PM)

Still need to work on background, gear, etc. Wanted your feedback please. Also I was thinking of getting a Suzuki Mirage, or are we more "chopper" gangers? Also thinking about geting the Empathy software, you ok with that or feel it is too twinky?
[ Spoiler ]
“Marquis” – Cole Rivers
Metatype: Ork (20 BP)
Attributes/Stats: (170 BP Stats + 40 BP Magic)
Body: 5
Agility: 4
Reaction: 4[5]
Strength: 3
Charisma: 4
Intuition: 4
Logic: 3
Willpower: 3
Edge: 1
Magic: 5
Initiative: 8[9]
Initiative Passes: 2
Essence: 6.0
Qualities (Net -25 BP)
Adept +5
First Impression +5
Addiction (Moderate) –10 (eX)
Compulsion (Moderate) – 10 (sadist)
Thrill Seeker – 5
Braggart – 5
SINner (standard) – 5
Skills (140 BP):
Active Skills:
Leadership: 5
Intimidation: 3
Con: 3
Etiquette: 3
Negotiation: 3
Pilot Ground Craft: 3
Pistols: 3
Disguise: 3
Perception: 3
Dodge: 2
Blades: 2
Infiltration: 2
Knowledge Skills:
English: N
Hopi: 2
Spanish: 2
Or’zet: 2
Denver Gangs: 5
Street Drugs: 4
Psychology: 3
Philosophy: 3
Adept Powers:
Commanding Voice
Improved Social Ability [Leadership] x2
Facial Sculpt x2
Voice Control
Kinesics x3
Improved Reflexes I
Attribute Boost [Agility] x1
Gear (5 BP, 25,000 )
I like it. Might make more sense to get influence group 3, intimidation 5 though...it saves points, and actually makes more sense, but takes away from teh commanding voice feature. Could free up some points for more gear or another skill or two... Other than that, he looks pretty solid mechanically. See an obvious specialization in your pistol off choice off the bat as well. As for the software, little leary on that. Maybe something to buy when you chummers start making some real cash!
sabs
Jan 14 2011, 11:05 PM
we're currently not go-gangers at all

we're more.. your basic hold inner city turf kind of gang.
I personally hate the empathy software, and in my games it's either completely gone, or I make it rank 1-3 with availability of rank*12
klinktastic
Jan 14 2011, 11:06 PM
QUOTE (sabs @ Jan 14 2011, 05:05 PM)

we're currently not go-gangers at all

we're more.. your basic hold inner city turf kind of gang.
Don't get a vehicle...yet. I think it will be more fun to steal one as part of your first couple of missions.
Isinghar
Jan 14 2011, 11:09 PM
QUOTE (klinktastic @ Jan 14 2011, 04:55 PM)

I like it. Might make more sense to get influence group 3, intimidation 5 though...it saves points, and actually makes more sense, but takes away from teh commanding voice feature. Could free up some points for more gear or another skill or two... Other than that, he looks pretty solid mechanically. See an obvious specialization in your pistol off choice off the bat as well. As for the software, little leary on that. Maybe something to buy when you chummers start making some real cash!
Cool, will drop the empathy software for now. On the Influence group idea: I think I will follow your suggestion, but may put 4 on Intimidation and 4 on Pistols. That way he is pretty good with a gun, as should be the case for a gang leader. I will probably specialize a lot once we get some karma
klinktastic
Jan 14 2011, 11:12 PM
QUOTE (Isinghar @ Jan 14 2011, 05:09 PM)

Cool, will drop the empathy software for now. On the Influence group idea: I think I will follow your suggestion, but may put 4 on Intimidation and 4 on Pistols. That way he is pretty good with a gun, as should be the case for a gang leader. I will probably specialize a lot once we get some karma

Sounds good, probably a smart decision. Gotta be able to back the negotations up a little...or a lot.
Isinghar
Jan 14 2011, 11:13 PM
QUOTE (sabs @ Jan 14 2011, 05:05 PM)

we're currently not go-gangers at all

we're more.. your basic hold inner city turf kind of gang.
I personally hate the empathy software, and in my games it's either completely gone, or I make it rank 1-3 with availability of rank*12
In my games I also limit it to rank 1-3. It has a place in a high-tech futuristic world, especially since stuff like that is available now, but have always felt it is a bit too cheesy, hence the limits imposed. Anyway, will not get it for now.
klinktastic
Jan 15 2011, 01:09 AM
There's a source book called Vice that might be useful, its got info on the underground, syndicate, mafia, gangs, the whole 9. I'm going to get it and read it. If you don't have an issue with obtaining it (cheap) then you might as well, it could give you some ideas.
Digital Heroin
Jan 15 2011, 12:53 PM
Given the gang focus, and a few of the bandied about suggestions I decided to shift my concept a little. Thus I present Juan Doe, aka The Kid. Kid is a little face, a lot sneaky, and a fair bit technical too. Oh, and he's a demon behind the wheel.
[ Spoiler ]
CODE
Name: Juan Doe (Court Assigned)
Alias: The Kid
Metatype: Human
Age: 17
Attributes:
Physical Mental Special Special
Body: 3 Charisma: 4 Edge: 3 Current Edge: 3
Agility: 3 Intuition: 4 Essense: 6 Astral Init: -
Reaction: 4(5) Logic: 4 Initiative: 4(9) Matrix Init:
Strength: 2 Willpower: 3 Magic: 4 Init Passes: 1(2)
-------------------------------------------------------------------------------
+0BP (Metatype)
-25BP (Positive Qualities) +10BP (Negative Qualities) -35BP
+230BP (Attributes) +190BP (Edge) +10BP (Magic) +30BP
+136BP (Active Skills) +136BP (Knowledge Skills) +BP (Languages) +BP
+7BP (Contacts)
+2BP (Resources)
+BP (Other)
Karma:
Spent:
Karma Expenditure
-------------------------------------------------------------------------------
Active Skills
Skill Rank Att Modifiers Total
Name x +y +z = n
Cracking Group 1 +4 - = 5
Electronics Group 2 +4 - = 6
Influence Group 1 +4 +1 Kinesics = 6*
Stealth Group 3 +4 - = 7
Automotive Mechanic 2 +4 - = 6
Chemistry 1 +4 - = 5
Demolitions (Improv) 1 +4 (+2 Spec) = 5(7)
Dodge 2 +4 = 6
Etiquette (Street) 1 +4 (+2 Spec) = 5(7)
Pilot Ground Craft 5 +4(+5) = 9(10)
Pistols (Semi-Auto) 1 +3 (+2 Spec) = 4(6)
Perception 2 +4 = 6
*+1 Con for Trustworthy
Total Active Skills: 7x10 + 15x4 3x2 = 136BP
Knowledge Skills (L+I)x3 = 24
Gang Turf 4
Chop Shops 2
Strip Clubs 3
Parking Garages 2
Simporn 4
Car Developments 3
Denver News 4
Border Security 2
Languages
English N
-------------------------------------------------------------------------------
Positive Qualities (BP):
Adept (5)
Trustworthy: Con (5)
-------------------------------------------------------------------------------
Negative Qualities (-BP):
Lost Loved One (5)
Moderate Media Junkie (10)
SIN: Criminal (10)
Compulsive: Car Theft (10)
-------------------------------------------------------------------------------
Adept Powers
Cool Resolve (2) +2 to Defend vs. Social Skills
Kinesics (1) +1 on Social skills; +1 on Opposed Judge Intentions
Improved Reflexes (1) +1 Reaction; +1 IP
Improved Con (2) +2 Dice to Con
Multi-Tasking Oberve as Detail as Free Action; +2 Free when not in Combat
Commanding Voice Lead+Cha vs Lead+Will to give five word or less order
Nimble Fingers +1 Sleight of Hand; Insert/Remove Clip, Use Simple Object, Pick Up/Put Down as Free Action
-------------------------------------------------------------------------------
Contact
Name Loyalty Connection
`Moms` 3 4(+2 Membership; +1 District; 0 Magic; 0 Matrix)
The Kid's actual mother was a young joygirl who was killed by a rough trick when he was only a baby. With no one stepping forward to be a father, he was raised by a small village worth of prostitutes. While he is no longer the young tyke who used to occassionally run past a prospective John looking at a line of girls in a massage parlor's reception area, the joygirls of the Warrens are still mother (and sister in the case of some of the younger ones) to him.
Hackket 2 2
The first actual hacker that Kid ever met was old then, and is a positively ancient man now who actually insists on hacking without `all them fancy lack of wires.` Still, the old man knows a trick or two, especially when it comes to staying off the grid while still monitoring it.
Brakedown 1 3
Bobby, who insists on being called Breakdown as of it lends a middle aged ork with a massive gut street cred, is the owner of a small junkyard which may or may not be a chop shop, depending on who is asking.
-------------------------------------------------------------------------------
Ranged
Weapon Damage AP Mode RC Ammo Notes
Colt Manhunter 5P -1 SA - 16© Laser Sight
- Gas Vent II
-------------------------------------------------------------------------------
Armor B/I Notes
Leather Jacket 2/2
-------------------------------------------------------------------------------
Commlink: Sony Emperor w. Magnadyne Deva
Response Signal Firewall System
2 3 2 3
Modifications: Customized Interface, Optimized (Spoof), Trodes, Sim Module, Armor (4)
Programs: Analyze 3, Browse 3, Command 2, Edit 3, Scan 3, Exploit 2, Spoof 2
-------------------------------------------------------------------------------
Lifestyle: (/month; months pre-paid)
Comforts:
Entertainment:
Necessities:
Neighborhood:
Security:
Qualities:
-------------------------------------------------------------------------------
SIN (Fake - Rating 3)
Name: Kenta Hernandez
Alias: None
DOB: 15 MAR 46
Birthplace: Denver, CAS District
Citizenship: CAS
Occupation: Pizza Delivery Guy
Permits: Driver's Permit, Sector Pass
SIN (Criminal)
Name: Juan Doe
Alias: Kid, Flash Ultra
DOB: 20 Feb 54
Birthplace: Denver, Aurora Warrens
Citizenship: None
Occupation: Criminal (Grand Theft Auto, Evading Police, Inciting a Riot)
Permits: None
-------------------------------------------------------------------------------
Nuyen: 10000
Spent: 9810
-------------------------------------------------------------------------------
Gear:
AR Gloves
Subvocal Mic
Glasses w. Low Light, Flare Comp, Image Link
Electronics Kit
Gecko Tape Gloves
Virtual Surround Music (10 chips)
Virtual Person
Concealed Quickdraw Holster
Spare Magazine
20 Regular Rounds
-------------------------------------------------------------------------------
Physical Description:
The Kid (who thankfully outgrew the moniker Ultra Flash, which he had insisted the police call him when he was arrested) is posessed of that indeterminate mix of heritage that could mean he is Asian, or perhaps Amerind, or Spanish. He has dusky skin, and angular features, and he is slight of frame, but not androgynous. Regardless, he dresses to stand out when he is not out for a scouting mission, favoring cheap jewlery and imitations of the newest clubware with a ganger's hard edge to it.
-------------------------------------------------------------------------------
Background:
The Kid has been around the gang since he was knee high. Raised by an ever changing landscape of prostitutes, he developed into your average ultra-horny too damn smart for his own good, fast talking teenager. He would have been content with your usual gangland fun, if it had not been for Fiona. Fiona was, as he, the daughter of one of the Aurora prostitues, except that she knew who her mother was, and Fiona was beautiful beyond compare. He was madly in love with her from the age of five, and she thought of him as her best friend. At least until she got kidnapped. While he could not believe it, Kid knew that when Fiona went missing it was one of the Johns who had taken her, one of the out of area Johns that was looking to slum it. With the help of Hackket he managed to dredge up a short list of likely suspects, and track one especially likely one as having come across the CAS border. Convinced he was going to be Fiona's white knight, and win her eternal love, Kid snuck through an old sewer line into the CAS sector, and promptly tried to boost a car. Unfortunately for him he happened to be boosting - or rather had sucessfully boosted - the car of a border cop who was just coming off duty. In the ensuing chase Kid ended up deep inside of the CAS sector, and was forced to ditch the car near the line for some club or another. While trying to lose the cops, Kid yelled out a line dredged up from some old show 'cheese it, it's the fuzz' and for some reason the crowd just went nuts.
Of course they half trampled him, and he was caught.
They tried him as an adult, and gave him five years.
Two years later Kid was released from prison for a combination of good behavior and budget cuts, and dumped back into the Warrens. During his time in prison he had ingratiated himself to several of the Saints that were serving bids, and they put in a word for him. That was a year ago. He has come a long way from being a white knight on a mission. But he has never forgotten Fiona.
I was going to take Homeground: Aurora Warrens... but I thought that might be a bit much...
klinktastic
Jan 15 2011, 03:55 PM
QUOTE (Digital Heroin @ Jan 15 2011, 06:53 AM)

Given the gang focus, and a few of the bandied about suggestions I decided to shift my concept a little. Thus I present Juan Doe, aka The Kid. Kid is a little face, a lot sneaky, and a fair bit technical too. Oh, and he's a demon behind the wheel.
[ Spoiler ]
CODE
Name: Juan Doe (Court Assigned)
Alias: The Kid
Metatype: Human
Age: 17
Attributes:
Physical Mental Special Special
Body: 3 Charisma: 4 Edge: 3 Current Edge: 3
Agility: 3 Intuition: 4 Essense: 6 Astral Init: -
Reaction: 4(5) Logic: 4 Initiative: 4(9) Matrix Init:
Strength: 2 Willpower: 3 Magic: 4 Init Passes: 1(2)
-------------------------------------------------------------------------------
+0BP (Metatype)
-25BP (Positive Qualities) +10BP (Negative Qualities) -35BP
+230BP (Attributes) +190BP (Edge) +10BP (Magic) +30BP
+136BP (Active Skills) +136BP (Knowledge Skills) +BP (Languages) +BP
+7BP (Contacts)
+2BP (Resources)
+BP (Other)
Karma:
Spent:
Karma Expenditure
-------------------------------------------------------------------------------
Active Skills
Skill Rank Att Modifiers Total
Name x +y +z = n
Cracking Group 1 +4 - = 5
Electronics Group 2 +4 - = 6
Influence Group 1 +4 +1 Kinesics = 6*
Stealth Group 3 +4 - = 7
Automotive Mechanic 2 +4 - = 6
Chemistry 1 +4 - = 5
Demolitions (Improv) 1 +4 (+2 Spec) = 5(7)
Dodge 2 +4 = 6
Etiquette (Street) 1 +4 (+2 Spec) = 5(7)
Pilot Ground Craft 5 +4(+5) = 9(10)
Pistols (Semi-Auto) 1 +3 (+2 Spec) = 4(6)
Perception 2 +4 = 6
*+1 Con for Trustworthy
Total Active Skills: 7x10 + 15x4 3x2 = 136BP
Knowledge Skills (L+I)x3 = 24
Gang Turf 4
Chop Shops 2
Strip Clubs 3
Parking Garages 2
Simporn 4
Car Developments 3
Denver News 4
Border Security 2
Languages
English N
-------------------------------------------------------------------------------
Positive Qualities (BP):
Adept (5)
Trustworthy: Con (5)
-------------------------------------------------------------------------------
Negative Qualities (-BP):
Lost Loved One (5)
Moderate Media Junkie (10)
SIN: Criminal (10)
Compulsive: Car Theft (10)
-------------------------------------------------------------------------------
Adept Powers
Cool Resolve (2) +2 to Defend vs. Social Skills
Kinesics (1) +1 on Social skills; +1 on Opposed Judge Intentions
Improved Reflexes (1) +1 Reaction; +1 IP
Improved Con (2) +2 Dice to Con
Multi-Tasking Oberve as Detail as Free Action; +2 Free when not in Combat
Commanding Voice Lead+Cha vs Lead+Will to give five word or less order
Nimble Fingers +1 Sleight of Hand; Insert/Remove Clip, Use Simple Object, Pick Up/Put Down as Free Action
-------------------------------------------------------------------------------
Contact
Name Loyalty Connection
`Moms` 3 4(+2 Membership; +1 District; 0 Magic; 0 Matrix)
The Kid's actual mother was a young joygirl who was killed by a rough trick when he was only a baby. With no one stepping forward to be a father, he was raised by a small village worth of prostitutes. While he is no longer the young tyke who used to occassionally run past a prospective John looking at a line of girls in a massage parlor's reception area, the joygirls of the Warrens are still mother (and sister in the case of some of the younger ones) to him.
Hackket 2 2
The first actual hacker that Kid ever met was old then, and is a positively ancient man now who actually insists on hacking without `all them fancy lack of wires.` Still, the old man knows a trick or two, especially when it comes to staying off the grid while still monitoring it.
Brakedown 1 3
Bobby, who insists on being called Breakdown as of it lends a middle aged ork with a massive gut street cred, is the owner of a small junkyard which may or may not be a chop shop, depending on who is asking.
-------------------------------------------------------------------------------
Ranged
Weapon Damage AP Mode RC Ammo Notes
Colt Manhunter 5P -1 SA - 16© Laser Sight
- Gas Vent II
-------------------------------------------------------------------------------
Armor B/I Notes
Leather Jacket 2/2
-------------------------------------------------------------------------------
Commlink: Sony Emperor w. Magnadyne Deva
Response Signal Firewall System
2 3 2 3
Modifications: Customized Interface, Optimized (Spoof), Trodes, Sim Module, Armor (4)
Programs: Analyze 3, Browse 3, Command 2, Edit 3, Scan 3, Exploit 2, Spoof 2
-------------------------------------------------------------------------------
Lifestyle: (/month; months pre-paid)
Comforts:
Entertainment:
Necessities:
Neighborhood:
Security:
Qualities:
-------------------------------------------------------------------------------
SIN (Fake - Rating 3)
Name: Kenta Hernandez
Alias: None
DOB: 15 MAR 46
Birthplace: Denver, CAS District
Citizenship: CAS
Occupation: Pizza Delivery Guy
Permits: Driver's Permit, Sector Pass
SIN (Criminal)
Name: Juan Doe
Alias: Kid, Flash Ultra
DOB: 20 Feb 54
Birthplace: Denver, Aurora Warrens
Citizenship: None
Occupation: Criminal (Grand Theft Auto, Evading Police, Inciting a Riot)
Permits: None
-------------------------------------------------------------------------------
Nuyen: 10000
Spent: 9810
-------------------------------------------------------------------------------
Gear:
AR Gloves
Subvocal Mic
Glasses w. Low Light, Flare Comp, Image Link
Electronics Kit
Gecko Tape Gloves
Virtual Surround Music (10 chips)
Virtual Person
Concealed Quickdraw Holster
Spare Magazine
20 Regular Rounds
-------------------------------------------------------------------------------
Physical Description:
The Kid (who thankfully outgrew the moniker Ultra Flash, which he had insisted the police call him when he was arrested) is posessed of that indeterminate mix of heritage that could mean he is Asian, or perhaps Amerind, or Spanish. He has dusky skin, and angular features, and he is slight of frame, but not androgynous. Regardless, he dresses to stand out when he is not out for a scouting mission, favoring cheap jewlery and imitations of the newest clubware with a ganger's hard edge to it.
-------------------------------------------------------------------------------
Background:
The Kid has been around the gang since he was knee high. Raised by an ever changing landscape of prostitutes, he developed into your average ultra-horny too damn smart for his own good, fast talking teenager. He would have been content with your usual gangland fun, if it had not been for Fiona. Fiona was, as he, the daughter of one of the Aurora prostitues, except that she knew who her mother was, and Fiona was beautiful beyond compare. He was madly in love with her from the age of five, and she thought of him as her best friend. At least until she got kidnapped. While he could not believe it, Kid knew that when Fiona went missing it was one of the Johns who had taken her, one of the out of area Johns that was looking to slum it. With the help of Hackket he managed to dredge up a short list of likely suspects, and track one especially likely one as having come across the CAS border. Convinced he was going to be Fiona's white knight, and win her eternal love, Kid snuck through an old sewer line into the CAS sector, and promptly tried to boost a car. Unfortunately for him he happened to be boosting - or rather had sucessfully boosted - the car of a border cop who was just coming off duty. In the ensuing chase Kid ended up deep inside of the CAS sector, and was forced to ditch the car near the line for some club or another. While trying to lose the cops, Kid yelled out a line dredged up from some old show 'cheese it, it's the fuzz' and for some reason the crowd just went nuts.
Of course they half trampled him, and he was caught.
They tried him as an adult, and gave him five years.
Two years later Kid was released from prison for a combination of good behavior and budget cuts, and dumped back into the Warrens. During his time in prison he had ingratiated himself to several of the Saints that were serving bids, and they put in a word for him. That was a year ago. He has come a long way from being a white knight on a mission. But he has never forgotten Fiona.
I was going to take Homeground: Aurora Warrens... but I thought that might be a bit much...
Not bad, but I'm concerned that we have way too much face already in the group. Bear in mind, you will nearly never be alone. You're always going to be with your homeboys (girl). Just seems like too much overlap into one area...personally. I feel like it might take away some of the spot light of the dedicated face, you know what I'm saying? Also, to use spoof, you'll need sniffer. Maybe just do some slight adjustments for more points into the matrix side and less points allocated to the face side, and I'd call it pretty good.
Digital Heroin
Jan 15 2011, 11:48 PM
I did not intend to steal anyone's thunder, nor will I if I can avoid it. The Influence group simply served the concept in this case. Kid is someone who will in all likelyhood be scouting ahead of everyone at some point, or wander off on his own when he sees a car to jack. Having the ability to con his way out of trouble, rather than shoot it out, is handy. I took the group overall for point economy, and because of Commanding Voice... I took that because being able to yell 'stop and give me twenty' and watch enemy gangers do pushups is kind of an amusing thought...
klinktastic
Jan 15 2011, 11:48 PM
Not seeing much progress towards gang colors, emblem and initiation rites....At least the PCs are fleshing themselves out well. Getting pretty close. Overall, the concepts are good, a little skewed towards social...which isn't bad, since the ability to make friends and have others fight your battles is good. Definitely not "typical" gangers.
BlackHat
Jan 15 2011, 11:58 PM
Plan to get another draft of Pusher out tonight or tomorrow with a little background to flesh him out.
As far as gang colors/symbols/initiation... did people like any of the idea where we play on "Saints" and callings ourselves the Anointed, Templars, Ordained, Prophets, or something like that? If we did, we could use some sort of pseudo religious symbol (like a graffiti circle, meant to be a halo, or an X that could be a cross... I wouldn't want to use anything too overtly religious) A circle/halo might be good if we call ourselves the Ordained, since it looks like an O, or the cross/X if we called ourselves the Templars (since it might look like a lowercase T).
For colors maybe something light like silver or gold, or maybe red like blood (but a lot of gangs already do that).
Dunno about initiation rites, but i'll think about it.
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