Isinghar
Jan 13 2011, 08:59 PM
QUOTE (klinktastic @ Jan 13 2011, 01:58 PM)

Edit - Sent Ishingar a PM telling him his in. You guys cool with 4 or do you want 5? There's going to be limited party splitting. I'd rather have quality content for few, than subpar content for many.
Cool. This looks like it wll be a fun game. I like a street gang, protection rackets, drug pushers, pimps, etc. Corp gangers and rich kids is not as much fun for me.
The Saints look like a good one, but already seems pretty big and have some sort of contract already with Ironsiders. Would it make more sense to start smaller and work our way up?
Digital Heroin
Jan 13 2011, 08:59 PM
If I'm still in the running, and we're looking at the Saints, or a branch thereof, I was thinking of going for the stealth kid concept. Adept, Invisible Way, with a pet Bandit... kind of an aspiring burglar, who acts as a scout.
sabs
Jan 13 2011, 09:01 PM
well we wouldn't BE saints.
The Saints would be our Parent Gang.
We'd be something else.. that sends a take up to the Saints
BlackHat
Jan 13 2011, 09:03 PM
QUOTE (Isinghar @ Jan 13 2011, 03:59 PM)

The Saints look like a good one, but already seems pretty big and have some sort of contract already with Ironsiders. Would it make more sense to start smaller and work our way up?
If we decided to do that, we could say the Saints are still the parent organization, and call ourselves something else like "The Ordained" or "The Prophets" or something. Like maybe one day we see ourselves as a bigger gang, but until we get there, we need the protection of the Saints to shield us from big time crime syndicates.
klinktastic
Jan 13 2011, 09:06 PM
Yes, precisely. You'll be afflilated, but not directly related to the parent gang, but they are "partially" subsidizing your push into this newly opened territory. Feel free to customize as you see fit.
J. Packer
Jan 13 2011, 09:11 PM
QUOTE (BlackHat @ Jan 13 2011, 02:03 PM)

If we decided to do that, we could say the Saints are still the parent organization, and call ourselves something else like "The Ordained" or "The Prophets" or something. Like maybe one day we see ourselves as a bigger gang, but until we get there, we need the protection of the Saints to shield us from big time crime syndicates.
I like the theme you've got going there - "The Anointed" or "The Templars" or something fun like that.
BlackHat
Jan 13 2011, 09:14 PM
No "F" gear means no Fake SIN/Licences?
sabs
Jan 13 2011, 09:16 PM
there's a special waiver for those.
max rating 3.
I'll be honest with you.. my character will probably be a Criminal Sinner, with no fake sin
BlackHat
Jan 13 2011, 09:17 PM
QUOTE (sabs @ Jan 13 2011, 04:16 PM)

there's a special waiver for those.
Ah, not sure how I missed that, but good to know.
klinktastic
Jan 13 2011, 09:22 PM
Chargen rules are pretty similar to JP's for the Denver missions games, except that its 350, you get Made Man, and you can go full on 35 neg qualities. If you want something, ask, if there's fluff and its sensical, I'll probably allow it. I want you to have the characters you want, but within a reasonable power threshold.
What other concepts are people throwing around?
sabs
Jan 13 2011, 09:31 PM
I have way too many concepts right now.
given that Ish wants to play a face.. I'll probably play something else.
I'm tempted to play a human Weapon Specialist, with hardware/armorer skills.
But I'm not sure yet.
J. Packer
Jan 13 2011, 09:40 PM
Excuse me, sir. I need a ruling on some negative qualities.
Distinctive Style - Princess has it in spades. How many points is that worth? Just 5, if I'm reading it right, in that I would have to be something else interesting to take it again for five more points. Or would you rather I got the five points from Bad Rep?
klinktastic
Jan 13 2011, 09:44 PM
Take your time, no rush.
JP - Close combat/Face - Transvestite
Sabs - Undecided
Ishingar - Face (of some kind, cyber or adept)
BlackHat - Psi Mage (if the points allow for it to work out well)
I'm assuming the face can bring a little dakka or splash into some hacking/rigging because we are lacking a bit on the matrix. I could bring in a 5th, digital seems pretty eager.
klinktastic
Jan 13 2011, 09:48 PM
QUOTE (J. Packer @ Jan 13 2011, 03:40 PM)

Excuse me, sir. I need a ruling on some negative qualities.
Distinctive Style - Princess has it in spades. How many points is that worth? Just 5, if I'm reading it right, in that I would have to be something else interesting to take it again for five more points. Or would you rather I got the five points from Bad Rep?
Well depends on how you define your "style". I think its intended to be more in the manner of like, after every completed mission, the runner leaves his "mark" - like Zorro slashing Z's into shit. As it is now, he/she does have a distinct persona, but if you give her some weird "I slash your face up when you make fun of my dress" thingy then it could work. If she leaves bloody tampons everywhere, then you can take the 10 BP one. Bad rep might work out pretty well though too. Since he/she is very distinctive and would standout due to her methods.
klinktastic
Jan 13 2011, 09:49 PM
Also, if none of you end up going ork or troll, you can be prejudiced against them....
BlackHat
Jan 13 2011, 09:53 PM
I wouldn't be surprised if we didn't all splash face a little, given that we're gonna be leader types.
For the mage, I am thinking (mental) manipulation specialty - kind of a mind-bender type, that can keep the grunts/dealers/prostitutes/etc in line, figure stuff out, scare the crap out of anyone without magical defense, etc.
He'll be charismatic, but not overly so. I don't think his social skills will have more than 6-8 dice.
BlackHat
Jan 13 2011, 09:54 PM
QUOTE (klinktastic @ Jan 13 2011, 04:49 PM)

Also, if none of you end up going ork or troll, you can be prejudiced against them....
If we're looking to recruit, maybe we should stay on friendly terms with the trogs.
klinktastic
Jan 13 2011, 09:58 PM
QUOTE (BlackHat @ Jan 13 2011, 03:54 PM)

If we're looking to recruit, maybe we should stay on friendly terms with the trogs.

Ha, yeah, well the macro level mechanics won't really factor in human vs troll underlings. I'm still working on all the details of how that part is going to all work.
sabs
Jan 13 2011, 09:59 PM
Bring Digital in

I'll either go weapon specialist - armorer/hardware tinker, or i'll do hacker/armorer/hardware tinker.. we'll see
I'm toying with ideas.
klinktastic
Jan 13 2011, 10:04 PM
QUOTE (sabs @ Jan 13 2011, 03:59 PM)

Bring Digital in

I'll either go weapon specialist - armorer/hardware tinker, or i'll do hacker/armorer/hardware tinker.. we'll see
I'm toying with ideas.
Sent him a PM. I think 5 is nice round number. At 350 BPs you really need 5 to get any sort of solid coverage of skills.
J. Packer
Jan 13 2011, 10:11 PM
QUOTE (klinktastic @ Jan 13 2011, 02:48 PM)

Well depends on how you define your "style". I think its intended to be more in the manner of like, after every completed mission, the runner leaves his "mark" - like Zorro slashing Z's into shit. As it is now, he/she does have a distinct persona, but if you give her some weird "I slash your face up when you make fun of my dress" thingy then it could work. If she leaves bloody tampons everywhere, then you can take the 10 BP one. Bad rep might work out pretty well though too. Since he/she is very distinctive and would standout due to her methods.
I think you're confusing
QUOTE
Distinctive Style
Bonus: 5 to 35 BP
A character that takes this negative quality possesses at least
one distinctive physical feature or unique mannerism (note that
what qualifies as a Distinctive Style may vary from group to group;
see the What is a Distinctive Style? Sidebar, p. 104). The quality
may represent a unique look, a peculiar fashion sense, a trans- or
non-metahuman modification, a unique speech pattern—anything
that makes the character inconveniently attention-grabbing
and memorable.
Whatever type of flair the character selects, it must enable
other individuals to easily remember him. Any individual who
attempts to identify, trace or physically locate the character (or
gain information about him via Legwork) receives a +3 dice
pool modifier on all tests made during such attempts (including
Perception Tests). The modifier does not apply to astral or Matrix
searches. This quality may be taken multiple times by characters
that possess multiple distinctive features, with cumulative modifiers.
However, the maximum cumulative modifier is +6 dice.
with
QUOTE
Signature
Bonus: 10 BP
For whatever reason, a character with the Signature quality
feels compelled to announce her involvement in a mission or
run. This typically involves leaving behind some signature item or
telltale that can be identified as the character’s unique trademark
(ie. such as leaving a chess piece at the scene of a crime, or using
a unique weapon to perform wetwork). Typically, a Signature is
enough to identify the character among those who are aware of
her Reputation. A Signature provides a dice pool modifier equal
to the character’s Street Cred (p. 257, SR4) to anyone making tests
to trace the person to whom the Signature belongs (including
Legwork and Data Search Tests).
I don't want Zorro - I want "Crazy cyber tranny? That'd be Princess. I saw her over on 6th and Broadway just ten minutes ago..."
klinktastic
Jan 13 2011, 10:15 PM
Ah yup I was. I mean, you can take any BP threshold you want. The fact is he's pretty memorable. But up to you on how much mechanical disadvantage you want.
Digital Heroin
Jan 13 2011, 10:19 PM
Crazy cyber tranny? Heh...
I was trying to avoid matrix stuff, since I'm doing that with another game at the moment, but I can overlap into it with the kid. I like the idea of being a subsidiary, or an aspiring chapter even, of the Saints. Seems we'd have small turf, but control it well? Running prostitutes, and maybe even a little sim-porn on the side?
I was going for the young, but streetwise with Kid (tentative name). I can see him having been the son of one of the prostitutes the gang used to run (though she's likely dead), and they're all kind of surrogate mothers to him, with a gang full of surrogate fathers. If I go a bit tech with him, I see him being a car-booster. He can hack enough to lift a car, and it serves him a little in other realms. If the gang sidelined into the sim-porn, he could be the adorable little director...
...of course by little I mean he's probably sixteen or seventeeen now, well and grown up, but still a kid by societal terms.
J. Packer
Jan 13 2011, 10:23 PM
QUOTE (klinktastic @ Jan 13 2011, 03:15 PM)

Ah yup I was. I mean, you can take any BP threshold you want. The fact is he's pretty memorable. But up to you on how much mechanical disadvantage you want.
Just the one level. I only needed five points. I've got plenty of other crazy to take care of the other thirty.
klinktastic
Jan 13 2011, 10:24 PM
@Digital - The concept is, that the Saints are sponsoring your smaller gang to go in and take territory over in a rival's section. The rival was once big and powerful, but like most big and powerful things, it got bloated, complacent, and picked too many fights.....and lost. That gang has since retracted, leaving a void in a rather large area. Like good criminals, you're trying to take advantage of this new situation. Snatch up turf, jockey for position, establish partnership or alliances (with other gangs or criminal orgs [mafia]), host drives to get new members and initiate them, establish new product lines (we have normal hookers, now we have troll ones too!). The shit you guys can do is literally endless. But obviously, there are other gangs competiting for the same territory, so conflict is going to happen.
QUOTE (Digital Heroin @ Jan 13 2011, 04:19 PM)

I was going for the young, but streetwise with Kid (tentative name). I can see him having been the son of one of the prostitutes the gang used to run (though she's likely dead), and they're all kind of surrogate mothers to him, with a gang full of surrogate fathers. If I go a bit tech with him, I see him being a car-booster. He can hack enough to lift a car, and it serves him a little in other realms. If the gang sidelined into the sim-porn, he could be the adorable little director...
...of course by little I mean he's probably sixteen or seventeeen now, well and grown up, but still a kid by societal terms.
Hacking does mesh fairly well with the B&E side. I tend to like the matrix side of things on PbP's myself, since time is not an issue (in comparison to physical RL games). Gives you plenty of time to do shit, hack, crack, make viruses, etc. Jacking cars is fun!
Digital Heroin
Jan 13 2011, 10:27 PM
From the read over the thread I got that vibe. I think the Kid would be a damned good scout/infiltrator for that, and with some mechanical/tech aptitude he could be a little dangerous behind enemy lines, too... must resist the urge to have him know enough about explosives to be dangerous to himself. As far as expanding product it could be the sim-porn is a sideline he wants to start up for the gang, a new venture he'd need to establish talent for, get the tech-setup, the shooting space...
klinktastic
Jan 13 2011, 10:28 PM
QUOTE (Digital Heroin @ Jan 13 2011, 04:27 PM)

From the read over the thread I got that vibe. I think the Kid would be a damned good scout/infiltrator for that, and with some mechanical/tech aptitude he could be a little dangerous behind enemy lines, too... must resist the urge to have him know enough about explosives to be dangerous to himself. As far as expanding product it could be the sim-porn is a sideline he wants to start up for the gang, a new venture he'd need to establish talent for, get the tech-setup, the shooting space...
Some demo's could be fun!
Digital Heroin
Jan 13 2011, 10:36 PM
Aye, especially when it's a teenager who got himself a copy of a manual online and wen't 'hell yeah, Anarchy rules!' and taught himself how to improvise explosives.
J. Packer
Jan 13 2011, 10:36 PM
Alright guys, you know the drill. What'm I missing?
[ Spoiler ]
CODE
Princess
Male Transvestite Elf Ganger
BOD 3 (20) Qualities:
AGI 4(6) (20) Made Man 0
REA 4(5) (30) Ambidextrous 5
STR 3(5) (20) Guts 5
CHR 4 (10) High Pain Tolerance 2 10
INT 3 (20) School of Hard Knocks 5
LOG 2 (10) Criminal SINner -10
WIL 4 (30) Vindictive (PSC) -10
EDG 2 (10) Augmentation Addict -10
ESS 2.04 Distinctive Style -5
Initiative: 7(8) IPs: 1(2)
Active Skills: Knowledge Skills:
20 Athletics Group 2 Prostitution 3
20 Stealth Group 2 Denver Gangs 3
16 Blades 4 Cybertechnology 2
8 Unarmed Combat 2 Biotechnology 2
12 Longarms 3 Gambling 1
8 Dodge 2 Organized Crime 2
16 Intimidation 4 Languages:
20 Social Group 2 Sperethiel 2
8 Perception 2 English N
Cyberware/Bioware
Cybereyes 2 - Low Light, Flare Comp, +2 Enh, Smartlink, Protective Covers
0.3/6600
Cyberears 1 - Damper, +3 Enh
0.2/5750
Hand Razors
0.2/900
Wired Reflexes 1
2.0/11000
Extendable Fang Implants
0.15/1200
Autoinjector, reusable, 1 dose of Nitro
0.1/550
Dietware
0.1/2500
SilkySkin
0.0/1500
Orthoskin 2 (Used)
0.6/30000
Synthacardium 3 (Used)
0.36/15000
Muscle Toner 2 (Used)
0.48/8000
Muscle Augmentation 2 (Used)
0.48/7000
Gear: 10000Y (2BP)
Monofilament Sword 750
Remignton 950 w/Internal Smartlink 1350
50 Regular Bullets 100
Lined Coat 700
Novatech Airware (3/3) 1250
Subvocal Mic 50
Basic+ Software (A3/B3/C1/E3) 400
Iris Orb OS (3/3) 1000
Fake SIN[2] - Rachel Stevens 2000
Fake License[2] - Hand Razors 200
Fake License[2] - Remington 950 200
1 Month Low Lifestyle 2000
Contacts:
Ernst Bankmann - Street Doc/Cyberdoc - 2/2
Lt. Sam Terpin - KE or LS Detective - 3/1
Ernesto Ortiz - Mafia Soldier - 3/1
Digital Heroin
Jan 13 2011, 10:36 PM
Aye, especially when it's a teenager who got himself a copy of a manual online and wen't 'hell yeah, Anarchy rules!' and taught himself how to improvise explosives.
klinktastic
Jan 13 2011, 10:37 PM
Woah JP you split a double post!
Get some Ripped or whatever the Steriod is.
J. Packer
Jan 13 2011, 10:38 PM
QUOTE (klinktastic @ Jan 13 2011, 03:37 PM)

Woah JP you split a double post!
Is that like a glitch in the matrix?
klinktastic
Jan 13 2011, 10:39 PM
I think so. I've never seen that before.
QUOTE
Ripper (J-H, Roid Patch)
Duration: 10 x 1D6 minutes
Eff ect: +1 Strength, –1 Willpower
A potent mix of synthetic steroids, pseudolipids, sugars,
and amphetamines that cause short-term muscle growth and an
energy boost, ripper is used as quick way for many to “bulk up.”
At the end of the duration, the user takes 2 boxes of Fatigue damage
(unresisted); the muscle growth remains. Regular use (at least
three times a day for three to six weeks) of roid patches reduces the
Karma cost for improving the Strength attribute by 1.
Muscles developed with ripper often leave users disproportioned.
Side eff ects of prolonged use may include sterility,
baldness, lack of sexual desire, development of secondary sexual
characteristics of the opposite sex (such as breast growth in males),
and cancer of the testes or ovaries. Ripper is most oft en sold in
dermal patches or disposable syringes.
klinktastic
Jan 13 2011, 10:49 PM
Also, your sponsor gang can act as a fence for you. So you could reallocate those points from a fence to something else. Maybe a contact with another criminal org or even KE.
Digital Heroin
Jan 13 2011, 10:55 PM
I love the firewall/filtering software here on this shiny government computer. It tells me it failed to load a page, or wouldn't let me (it does that sporradically), and then still goes ahead and posts what I was going to post. So I back up, check that the post is intact, and post again... to that effect.
Home time... I should be on a system with actual books at hand in a few.
klinktastic
Jan 13 2011, 10:56 PM
Its all good. Glad to have you aboard.
J. Packer
Jan 13 2011, 11:02 PM
Edited my fence into a Mafia contact. And while the Ripper has some fun side effects, I think I like the idea that s/he's always got a dose of dope that can kill a troll lying in wait when needed.
Man, I'm going to be in pronoun hell when it comes time to start posting IC...
Rastus
Jan 13 2011, 11:24 PM
I know this game is pretty packed as it is, but I'd like to express interest. I could do a character who plays the hacking and/or B&E kind of tech support for the gang. Car theft, BTL's, credit fraud, identity theft, all sorts of fun enterprises are open to a character that can do things with the matrix.
Maybe we could split up the technical expertese so that my character handles all the matrix stuff while DH's character takes care of 'physical' hacking.
BlackHat
Jan 14 2011, 12:22 AM
Looking at something along these lines (feedback welcome):
[ Spoiler ]
Erik Bohler
a.k.a. "Pusher"
350/350
Metatype (0)
[ Spoiler ]
- Human (0)
Attributes (180)
[ Spoiler ]
- Str 2 (10)
- Agi 2 (10)
- Bod 2 (10)
- Rea 3 (20)
- Cha 4 (30)
- Int 5 (40)
- Log 3 (20)
- Will 5 (40)
Special (65)
[ Spoiler ]
- Edge 2 (0)
- Magic 6 (65)
- Initiative 8 (1 IP)
Positive Qualities (20)
[ Spoiler ]
- Focused Concentration 1 (10)
- Mystic Adept (10)
- - Tradition Psionic
- - Will+Int for drain
Negative Qualities (-10)
[ Spoiler ]
- Low Pain Tolerance (-10)
Skills (58)
[ Spoiler ]
- Spellcasting 5 (Manipulation 7) (22)
- Etiquette 1 (4)
- Negotiation 1 (Sense Motive 3) (6)
- Con 1 (4)
- Intimidation 1 (Mental 3) (6)
- Perception 1 (Visual 3) (6)
- Unarmed 1 (Blocking 3) (6)
- Pistols 1 (4)
Knowledge Skills (18 free)
[ Spoiler ]
- (Academic) Psychology 5
- (Academic) Law 2
- (Street) Drug Dealers 2
- (Street) Gang Identification 3
- (Street) Gang Politics 3
- (Street) Local Area Knowledge 3
Spells (10=30)
[ Spoiler ]
- Combat
- - Stunbolt (Direct) M, LOS, S, I, F/2-1
- Detection
- - Mind Probe (Active, Directional) M, T, S, F/2+2
- Illusion
- - Mass Confusion (Realistic, Multi-Sense) M, LOS, S, F/2+2
- Manipulation
- - Influence (Mental) M, LOS, P, F/2+1
- - Control Emotions (Mental) M, LOS, S, F/2
- - - Mob Emotions (Mental) M, LOS, S, F/2+2
- - Control Thoughts (Mental) M, LOS, S, F/2+2
- - - Mob Mind (Mental, Area) M, LOS, S, F/2+4
- - Alter Memory (Mental) M, LOS, P, F/2+2
- - Compel Truth (Mental) M, LOS, S, F/2-1
Contacts (5)
[ Spoiler ]
- Drug Dealer (Connection 2 / Loyalty 3)
Gear 2 BP = (9,585/10,000)
[ Spoiler ]
- Armored Clothing (4/0) x4 (2000)
- Fake SIN ("Alan Pryce"), Rating 3 (3,000)
- Low Lifestyle (2000)
- Contact Lenses, Rating 3 (150 A6->A10)
- - Image Link (25)
- - Vision Enhancement, Rating 3 (300 A4)
- Earbuds, Rating 1 (10 A0->A4)
- - Audio Enhancement, Rating 3 (300 A4)
- Disposable Commlink (300)
- - Response 1, Signal 3, System 2, Firewall 1
- Stimulant Patch, Rating 6 x10 (1500)
klinktastic
Jan 14 2011, 12:47 AM
QUOTE (Rastus @ Jan 13 2011, 05:24 PM)

I know this game is pretty packed as it is, but I'd like to express interest. I could do a character who plays the hacking and/or B&E kind of tech support for the gang. Car theft, BTL's, credit fraud, identity theft, all sorts of fun enterprises are open to a character that can do things with the matrix.
Maybe we could split up the technical expertese so that my character handles all the matrix stuff while DH's character takes care of 'physical' hacking.
I'm sorry mate. The campaign as I envisioned it isn't meant for a lot of PCs, I'm stretching to 5, but I can't juggle 6.
sabs
Jan 14 2011, 01:02 AM
if someone has the hacking covered, I'm gonna try to work on my weapon specialist
klinktastic
Jan 14 2011, 03:22 AM
QUOTE (sabs @ Jan 13 2011, 07:02 PM)

if someone has the hacking covered, I'm gonna try to work on my weapon specialist
I think Digital is. If he rolls with limited, R3 Hacking and R6 Common programs, he'll he able to do basic hacking (the stuff you guys will be doing). Between VR, PuSHeD, and some specializations (later on) he'd be good enough to throw 10 dice at most things.
BlackHat
Jan 14 2011, 01:04 PM
Dropping magic to 5, since Klink was leery of a ganger having maxed that attribute, so that will free up 25 points, which I'll probably put into skills. Am I missing anything obvious (I usually forget at least one key skill), or should I just raise a few of them up to more respectable levels? I'll toy around with the build today, but suggestions welcome.
J. Packer
Jan 14 2011, 01:14 PM
QUOTE (BlackHat @ Jan 14 2011, 06:04 AM)

Dropping magic to 5, since Klink was leery of a ganger having maxed that attribute, so that will free up 25 points, which I'll probably put into skills. Am I missing anything obvious (I usually forget at least one key skill), or should I just raise a few of them up to more respectable levels? I'll toy around with the build today, but suggestions welcome.
Two possible areas of improvement:
1) you don't have much edge (neither do I) so that could be useful.
2) the only magical skill you have is spellcasting. Maybe get a level or two of counterspelling? Or a single level of summoning, if that's not too far outside your character idea... And Assensing fits well with your character, so you can get a read on auras and the like.
sabs
Jan 14 2011, 01:28 PM
you have 1 skill at 5, and then a bunch of 1's
Talk about min-max city
BlackHat
Jan 14 2011, 01:51 PM

Well, when I had magic 6 I didn't have a lot of points to go around. Now I can shore up some of those 1s, but I wanted to make sure I didn't forget anything critical... which it already looks like I have.
I intentionally avoided summoning, but assensing and counterspelling would be pretty good picks. I kind of liked the idea of him not being able to do much about magic that isn't mental manipulations, though (since that's the only kind of magic he can do), but I can probably handle that with a specialty. I didn't think assenssing fit, at first, but I like JPs idea of thinking of it as reading people, so I'll probably get some.
Of course, to get either of those, I think I need to upgrade from mystic adept to magician, but it might be worth it. I was hoping to save 5 points since I wasn't much interested in anything other than casting mental manipulation spells.
sabs
Jan 14 2011, 01:54 PM
I'm trying to build the character I have in mind as an Adept

and it's giving me issues.
I might punt, and go at him from a cyber angle. Not sure yet.
Mm, I think I found something I like.
I have a question, Does someone have the Street Magic PDF who can maybe pm me a quick cut and paste of the stuff abotu Gaes?
I'm having this idea for a young man, whose entire idea of magic revolves around tatoos. He tatoos himself, with specific imagery that 'unlocks' the potential of his magic. I'm also thinking he's doing this with bio-tatoos, though I need to double check on the essence costs on that.
For his Improved Reflexes, he has a Bio-tatoo of a Dragon. And if anything ever happens to that Tatoo, then his improved Reflexes will stop working. But I'm not sure if a Bio-Tatoo would count the same as a talisman. So if someone has street magic?
klinktastic
Jan 14 2011, 02:38 PM
I'll PM it in a second
klinktastic
Jan 14 2011, 03:03 PM
So you guys think that Denver, in the Warrens would be a good setting. It's basically the slums of Denver. It's slated to be demolished (at some point). It's a true sprawl. I downloaded the 6th World Alamanc, it only had 3 pages on Denver, but it did discuss the Warrens a bit. I'm trying to decide how to format the empire-building aspect of the game.
sabs
Jan 14 2011, 03:07 PM
Colonel Klink!
Do you think that Bio Tatoos, or maybe.. Tatoos made with Awakened Ink? Would make for an okay gaes?
I envision him eventually covering his entire body/face with Tatoos as he gets more and more powers.
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