QUOTE (Manunancy @ Feb 20 2011, 11:44 PM)

From the description, the skillwire overrides the muscle control - which makes it in my opinion obvious that either you're using your natural skill with it's eventual specialisation, or the programmed skill as it is. You can't mix and match them but must chose which one is in use.
While I can agree with this from a fluff and common sense perspective...
I think its wholly within the realm of feasability, in the dystopian world of shadowrun, to find a metahuman who is so incredibly well-adapted to a cybernetic lifestyle, the greater fusion of man and machine, that they're better ON the chip than OFF it. A good example from fiction would be the Ghost in the Shell Major.
In practice, allowing an 'activesoft' specialization for your own skills would be insanely broken, because its basically a free +2 to
everything you do, and thats not something Specializations do.
A good middle ground is allowing regular specializations to apply to skillwired skill.
In the end, if you paid for it, you should claim the benefit.
For all the naysayers, who's arguement is basically 'herp derp, computer recording replaces a skill, end of line', i'd like to point to Unwired's section on skillware, which clarifies how it works a little bit.
As it turns out, running skillsofts doesn't replace your own knowledge. Its actually added to it, integrated INTO it in your short term memory, so that when you try to use the skill in the moment, the information you need is simply always on hand(and relevant parts are parsed by the program). Activesofts combine this with a sort of neuromuscular override, which provides the movement half of the equation.
The point being, a functioning skillware doesn't replace anything, it adds to whats already there. They just never actually learn the skill because the programming deliberately uses short-term memory only - long term never comes into the picture at all, no retention, and monthly fees for the corps.
In contrast to this, there's the DIMAP option, which is specifically programmed to become a real skill over time, explicitly calling out a greater integration of the users skills with the software into a greater whole. (Its game effect allows edge use; more realisticly it should operate as a Tutorsoft as well.)
QUOTE (Fatum @ Feb 21 2011, 08:23 AM)

There are also activesoft quirks, like spinning your gun on a finger each time before you drop it into the holster (I believe they were mentioned in Unwired).
Basically this, except in reverse. The skillwiree themselves have habits that are enhanced by the superior technique of the soft, but not completely overwriting their own training.