In order to give the characters a better feel that they are above the norm, I lowered the standard attributes of the general populace by one point, per the following, descriptive, table:
1) Underdeveloped, 0 month-4 year old child-level of comprehension, severely limiting, can't chew gum and walk at the same time, reality-impaired, severe muscle dystrophy.
2) Regular human, assumed amount needed to relate with normal society. Within the norm.
3) Above average, goes ot the gym often and works out 2-3 days a week, has nice abs, described as "smart" in school, or "that pretty girl over there", also that friend of yours who tends to make friends pretty easily when you go out.
4) Very good. You have /the/ bestest, nicest abs in quite a few gyms, you would be called by Calvin Klein to show them off, your force of personality makes teams want to pay you extra to serve as their face. That hot elf-magic using chica, wants your number also. Yes she is Mr. Johnson's bodyguard. No she wouldn't think of playing you for her employer's benefit.
5) World-class athlete. Your hand-eye coordination is amazing and a pleasure to watch. Your movements are like those of an well-oiled kitty-cat hunting in her prime. If human, you make metahumans seem underpowered in the attributes they usually get bonuses to. Well, not /all/ of them. But, yeah, orks describe you as: "That guy is big. As in ork-big, for a human." to their friends. You could compete with Schwarzenneger in his prime, in case you are a bodybuilder. If you are an athlete you run marathons for training.
6) Einstein, Alexander the Great, Iron Man-Marathon world-record establishing athlete, Damien Knight. You make olympic athletes run to their mom crying, you make Johnsons beg you to allow them to pay you more.
7) Above human records. Beyond what we may imagine. Think Einstein on steroids, you-are-THE-(wo)man. Seriously. /THE/. Corps want you to work for them... for whatever purpose they can think of. PR, advertising campaigns, think tank, experimentation...This is for humans. Think why some corps really like having meta's in their ranks... Elven PR? Yup, all those hot, nicely dressed and impeccable manners-models have pointy ears.
etc, etc, etc.
Huge post. Essentially got carried away. I know this is not perfect, but helps me lower the standard for the campaign and make characters roll less dice, which in turn makes growth more personal.
I llike Karma creation, and gritty rules, slow healing times (I use the slow one, in the BBB and insta double the time that it takes to heal. I also apply wound descriptions as part of the damage, and players follow that via role-playing. I really like a lot of the house rules Thanee put up, and I plan on using them. Specially the use of teamwork test for emotitoys.
Also, I lower the availability for starting mundane gear, not cyberware, not bioware, to 6. I also give free contacts, limit the starting character's contact connections to 4. During game contacts can only try to roll to get gear in their line of work, unless something exceptional happens, and then only on things up to their connections x2 availability. Characters can help their contacts to raise their connections, by getting them in touch with other contacts, thus extending the net.
I make etiquette different knowledge skills, used as support for social tests (teamwork). Influence group includes Intimidation.
Teamwork adds up to the helper's skill in dice.
Max. succeses are skillx2 on any test where said skill is relevant.
On extended tests, each roll has a -1 die penalty.
I double physical wound penalties.
Edge gives one die less each time it is used, renews at the end of an adventure.
Runs happen at a base of 8 weeks between them, on average, characters may roll street rep-bad rep stat (forgot the name... Notoriety?) to reduce that time. Edge can be used for this, making it unavailable for the upcoming adventure.
Only high and luxury pay up some of the character's bills. Software degradation happens, cyberware maintenance happens. High reduces these costs by 30%, luxury by 70%.
Training times are enforced, and roleplayed to some extent at the beginning of each session. I love downtime, that is where I really enjoy the game, developing characters. The runs? Oh, that's what they do be able to keep a downtime.

Vehicle customization tends to be kept at minimum, in weapons. In perks, engines and tires, at a maximum typically.
Armorer and repair skills are loved by characters, as well as programming. Since most of the gear, from low availability, in those areas tends to be produced or repaired by the characters themselves.
I think that pretty much covers it up...
Oh! And armour in social situations is a HUGE no-no. People don't take kindly to it, and street etiquette is against it. Thus leather jackets are one of the prime gears to have. Form-Fitting? Too hot... you sweat like a pig. Seriously. Very safe, just so very
non chic chummer.