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Full Version: Runner's Toolkit pre-order and PDF release extravaganza
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CanRay
Then the box set is not for you, most likely.

I'm still getting it, as I have no skill in making... Anything, really. (I can write, sorta.).

Wish I had Sprawl Sites... Everything I've heard about it... But, noooooooooooooo, had to not buy those books when they were at my FLGS back home when I first got interested in Shadowrun... frown.gif
ravensmuse
If there's any book that needs an update / re-release, it's Sprawl Sites. SO USEFUL. It has pulled my bacon out of the fire so many times this past month, it isn't funny.

One of my many, many projects on the backburner is an edition update for all of the information in it. But, like my blog itself...
CanRay
Oh how I wish I was reliable in my writing...
Daishi
Grabbed the free PDF and once again I'm torn. On one hand, I do appreciate quality full-color designs, but on the other hand, quality full-color designs are a nuisance when all you want is to print off a quick reference sheet or 20.
horvagab
I really like PACKs, but I have 1 question: why does the Troll metatype GIVE BP, instead of costing BP? Yes, you get some reductions, and have to pay more for clothes and stuff, but you get a ton of advantages, not only stats-wise. That is truly amazing... and strange.
Raven the Trickster
This was covered on the official forums, but the gist of it is that the Troll metatype gives stat reductions to the base stat blocks that total up higher than the BP cost for the metatype. I don't remember the exact numbers off the top of my head, but the total BP cost for the stat reductions is 50 BP, whereas the metatype only costs 40 BP, giving you a net negative BP cost.
JM Hardy
QUOTE (horvagab @ Mar 18 2011, 07:50 AM) *
I really like PACKs, but I have 1 question: why does the Troll metatype GIVE BP, instead of costing BP? Yes, you get some reductions, and have to pay more for clothes and stuff, but you get a ton of advantages, not only stats-wise. That is truly amazing... and strange.


This is a bit complicated--I had to stare at the first draft for a while to figure it out. As Raven the Trickster mentioned, this came up in the official forums, so I'm going to combine two posts I made that hopefully explain that all PACKS does is make some calculations that are inherent in the rules.

Here's how it works--when you choose a metatype in PACKS, you make some additions and subtractions to certain attributes based on racial maximums and minimums. We do not have to figure any costs for additions--those are based on racial minimums, and so they just raise the attribute to what it would have been for that metatype with the same expenditure (that is, increasing a human's Body rating to 3 costs 20 BP, and increasing a Troll's body rating to 7 also costs 20 BP).

But the subtractions are different--when you subtract attributes, you are taking away points that have already been paid for in the attribute kit. So by taking a metatype that reduces certain attributes, you need to get build points back for that subtraction. In PACKS, trolls, lose 1 point of Agility, 2 of Charisma, 1 of Intelligence, and 1 of Logic. That's a total of 50 points that they should be refunded. As the rules state, though, selecting a troll costs 40 BP. So they are being refunded 50 BP, but costing 40 BP, for a net refund of 10 BP, as listed in PACKS. So there's no change in the rules.

Let's compare PACKS to normal character generation, using the Brawler attribute kit, which goes like this:
Body 5, Agility 4, Reaction 3, Strength 5, Charisma 3, Intuition 3, Logic 2, Willpower 3. The kit costs 200 BP.

Then we decide to make this character a troll, and we get the following scores:
Body 9, Agility 3, Reaction 3, Strength 9, Charisma 1, Intuition 2, Logic 1, Willpower 3. We get back 10 BP, so the total cost is 190 BP.

Now let's do character creation the conventional way. We choose the troll metatype, which costs us 40 BP. As a result, we have the following base attributes:
Body 5, Agility 1, Reaction 1, Strength 5, Charisma 1, Intuition 1, Logic 1, Willpower 1

To get to the same level as the character we made with PACKS, we have to make the following adjustments:
Body +4, Agility +2, Reaction +2, Strength +4, Charisma --, Intuition +1, Logic --, Willpower +2.

Combining all those pluses gives us +15. Since attribute costs are 10 BP per point, that means the total costs of making those changes is 150 BP. We add that to the 40 BP cost of choosing to be a troll and get 190 BP, which is the exact same cost that we got through doing it with PACKS.

The elegant thing about PACKS is, nothing in the rules changes. It just does a lot of the math for you so that you can do things quickly and easily. But whether you use PACKS or whether you generate the normal way, the BP cost remains the same. PACKS, then, is not doing anything with BP costs that the SR4A rules didn't already do.

Jason H.
horvagab
Thanks Jason and Raven, that cleared everything up!
Jhaiisiin
If I recall correctly, the biggest issue I had with either PACKS setup was the overlap you often ended up with. Two components both having the same skills at same or different values, causing you to quickly recalculate things. I found when trying to build characters, I would spend more time removing and recalculating than I did with the actual assembly portion.

That said, for someone who is brand new, and doesn't know everything they need in a run, it's not bad. Just be aware of how much tweaking you may have to do.
redwulf25
I found it odd that it didn't include any Negative Qualities and very few positive ones, but I guess that provides room for more fine tuning.

Edit: I didn't notice before due to a quick skim but there are apparently a few more Positive Qualities than I thought. They're just included in some of the skill packs instead of having a separate section.
Werewindlefr
In PACKS still, why does the rifle shooter (p. 21) need 5 assault rifle ? I mean, a spare can be useful in special situations. But a third only seems useful in exceptional, extreme situations, and 5 is just a total waste of money.
redwulf25
QUOTE (Werewindlefr @ Mar 20 2011, 04:52 PM) *
In PACKS still, why does the rifle shooter (p. 21) need 5 assault rifle ? I mean, a spare can be useful in special situations. But a third only seems useful in exceptional, extreme situations, and 5 is just a total waste of money.


Yeah I've decided to skip the gear packs and just use my BP for nuyen.gif a lot of the gear packs just don't make sense. some of the skill packs don't make a hell of a lot of sense (my Norse tradition mage uses blades, specifically a combat axe, but he doesn't have any fracking implanted cyber blades!) but they're easier to jack around with than the gear packs.
Ancient History
QUOTE (Jhaiisiin @ Mar 19 2011, 02:35 AM) *
If I recall correctly, the biggest issue I had with either PACKS setup was the overlap you often ended up with. Two components both having the same skills at same or different values, causing you to quickly recalculate things. I found when trying to build characters, I would spend more time removing and recalculating than I did with the actual assembly portion.

That said, for someone who is brand new, and doesn't know everything they need in a run, it's not bad. Just be aware of how much tweaking you may have to do.

Hey, that's almost a non-issue with my PACKS. Every single entry has the point cost listed by it.
Jhaiisiin
True. I still remember having to play the substitution/subtraction game a lot even with the old PACKs. Really, that's the only major downside. Otherwise, it's a great tool.
Pepsi Jedi
Got my copy today... I'm thinking I like AH's PACKS better than Nu-PACKS. That being said if I "ONLY" had Nu-PACKS it'd work.
CanRay
Is PACKS or Nu-PACKS NERPS-Compatible?
Ancient History
Original PACKS™ comes exclusively in NERPS™ flavor.
Mäx
QUOTE (Jhaiisiin @ Mar 21 2011, 11:31 PM) *
True. I still remember having to play the substitution/subtraction game a lot even with the old PACKs. Really, that's the only major downside. Otherwise, it's a great tool.

I like them both for character ideas i can "steal" from them(like the gunsel karsist of AH), but thats pretty much all their good for me as i like to use karmagen for creating characters.
cryptoknight
Where can I get AH's PACKs?

I've pre-ordered the toolkit because well... I've wanted it for a long time. I'd like to be able to compare AH's to RT's smile.gif

nm I found em... smile.gif

http://www.box.net/shared/6auo6qljd3

JM Hardy
New pictures are up, so you can get a glimpse at what the final version of Runner's Toolkit will look like. Enjoy!

Jason H.
Pepsi Jedi
It looks very pretty. I have the PDF, what's the final cost on Hardcopy verson?
JM Hardy
QUOTE (Pepsi Jedi @ Apr 18 2011, 07:44 PM) *
It looks very pretty. I have the PDF, what's the final cost on Hardcopy verson?


The hard copy version should be $40--at least, that's what it's selling for on pre-order!

Jason H.
Sengir
Damn, those cheat sheets really look fancy..what's the content of the non-visible ones (I assume those are not all)?
JM Hardy
QUOTE (Sengir @ Apr 19 2011, 12:08 PM) *
Damn, those cheat sheets really look fancy..what's the content of the non-visible ones (I assume those are not all)?


The cheat sheets are two-sided and cover the following processes:
Summoning
Banishing
Ranged Combat
Melee Combat
Spellcasting
Indirect Combat Spells
Autonomous Drone Combat
Compiling
Astral Combat
Matrix Combat
Defense
Character Creation

Jason H.
Sengir
Compiling but not hacking? Odd choice...
Xahn Borealis
Is it worth me pre-ordering it considering I live in Blighty?
Wesley Street
I'd buy the PDF, print off the game master sheets you need, and order a screen from hammerdog.com. You'll save yourself some money, you've got a screen you can use for other games, and you're not going to get dinked by the eventual rules errata which will make your official screen useless.
Larsine
QUOTE (Sengir @ Apr 20 2011, 06:55 PM) *
Compiling but not hacking? Odd choice...

Compiling is equivalent to Summoning, just like Matrix Combat is equivalent to Melee Combat. It might look complicated, but it's rather straight forward, and if you follow the cheat sheets is simpley following the instructions from point 1 to point 12.

Hacking is not just one simplified action but rather many different actions (Crash Node, Crash Program, Disarm Data Bomb, Hack on the Fly, Intercept Traffic, Redirect Trace, and Spoof Command.) So writing a cheat sheet for Hacking would be a lot different from the other cheat sheets, there would be a lot of execptions and dependencies, so I could imaging there would be something like 25 steps, and only 12 of those would apply to your individual action.

It would be like making a cheat sheet for using alle skills, which could be done, but not as stylizised as the rest of the cheat sheets.
Sengir
QUOTE (Larsine @ May 3 2011, 02:30 PM) *
It might look complicated

Not to me, for the reason you already mentioned: It's mostly the same as summoning. And it's also a rather rare action, so I'm really wondering why it was picked over "over do I hack into a node, again?"
Larsine
QUOTE (Sengir @ May 3 2011, 04:26 PM) *
Not to me, for the reason you already mentioned: It's mostly the same as summoning. And it's also a rather rare action, so I'm really wondering why it was picked over "over do I hack into a node, again?"

So really none of the cheat sheets are needed, because they are in fact stratight forward. Compiling is no more difficult than summoning, so if you don't need compiling, then there is no need for summoning. Melee combat is fairly easy aswell, do away with that cheat sheet, etc. You could go on, and end up without any cheat sheets.

I've seen the cheat sheets, and they do their job very well, but for us that have been playing the game for years they are not needed. They are very usefull for new players and GMs.
Sengir
QUOTE (Larsine @ May 6 2011, 08:29 PM) *
So really none of the cheat sheets are needed, because they are in fact stratight forward. Compiling is no more difficult than summoning, so if you don't need compiling, then there is no need for summoning. Melee combat is fairly easy aswell, do away with that cheat sheet, etc. You could go on, and end up without any cheat sheets.

I've seen the cheat sheets, and they do their job very well, but for us that have been playing the game for years they are not needed. They are very usefull for new players and GMs.

Jeez, you really want to misunderstand me...my point was not that the sheets are useless, but that when only having two slots for matrix actions, they should cover bread-and-butter stuff (like matrix combat) and not a fringe discipline which could easily be covered by the sheet for summoning.
SincereAgape
Finally picked this puppy up today at a Black Friday sale.

One of the best products for Shadowrun period (Any edition). Especially for new players and GMs. (Awesome job Catalyst)
CanRay
The cheat sheets were loved at the demo I ran for JimCon. biggrin.gif
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