QUOTE (Kerenshara @ Apr 1 2011, 12:04 AM)

Actual [SKILLED] sniping has more to do with analyzing variables and making adjustments to the weapon/optics and choosing Kenucky Windage and lead based on what you KNOW. If you KNOW the distance (either by skilled observation or mechanical means), humidity, barometric pressure, temperature, weapon status (cold bore, early shots, continuous fire), wind speed and direction OVER THE LINE OF FLIGHT, target movement speed, BC of the round, muzzle velocity of the round and umpteen other factors you can essentially eliminate all the things which make getting the round where you want it at great distances so problematical. Doing all that takes a lot of very fast number crunching, and the more experienced, the sniper, the faster and more reliable the answers.
Which is kind of why, yes, a reasonable triggerman with a smartlink
is a god of sniping. Electronics do almost all that work for you, in Shadowrun. What exactly is it you think a spotter can do that an appropriate electronics suite can't? Adjusting optics, knowing distance, humidity, barometric pressure, temperature, weapon status, wind speed, muzzle velocity, etc, etc? What of that -- if anything -- seems beyond the grasp of technology in SR?
When we're already seeing in real life that
there's an app for that, it really seems like some cyberoptics (or just a nice scope), a smartlink, and a few extra goodies on a commlink can handle the vast majority of stuff that a sniper needs a spotter for...and, in fact, stuff that a sniper needs hyper-specialized training for. If most of the thinking and technical know-how is being taken care of, all that remains
is lining up the crosshairs and pulling the trigger (which is adequately handled via, well, the existing firearms combat skills).