Tymeaus Jalynsfein
Mar 25 2011, 05:40 PM
QUOTE (Draco18s @ Mar 25 2011, 09:26 AM)

However:
If they are two distinct objects, then one needs to determine line of effect, which as generally stated, cannot pass through barriers without first breaking the barrier. Therefore the tag is not effected (unless you decide that magic can go around corners in contradiction to the line of sight rules).
If they are instead one object, in which case the whole object is effected by the Wreck spell, and takes damage directly, and in order to ruin the RFID tag you need to ruin the whole object (this is the case with cyber implants on a person: manabolt (and other spells) is (are) indiscriminate to the person regardless of meat or metal).
So it doesn't matter if we speculate on the one-object/two-object question, as it is irrelevant. You can't kill the RFID tag and still have the loot (can't have your cake and eat it too).
But, Magic CAN go around corners, to a degree anyways... which is exactly what "Indirect" allows. Just saying...
Line of Effect is not the Same as Line of Sight.
As for your argument on Cyber/Bio Ware. They are a PART of the person (They payed Essence for that link after all), so you cannot target them seperately, since they are PART of the whole, rather than apart, so to speak.
Tymeaus Jalynsfein
Mar 25 2011, 05:41 PM
QUOTE (Modular Man @ Mar 25 2011, 09:41 AM)

Why not use a "detect RFIDs" spell before attempting to destroy them? Also, there are HERF pistols, taking on even stealth or security RFIDs, especially if combined with nonlinear junction detectors. If in doubt, completely disassemble the item in question and then pick off the RFIDs. Erasing the datatrail ist not always a simple or quick task...
My comment regarding parking the van in front of the building was rather sarcastic. I absolutely agree that this is neither stealthy nor subtle, as I said before. My initial thought about "over the top" was more fueled by mentioning of biometrical anti-theft measures. I don't really know about the new gear in "Attitude", but anti-theft measures from "Arsenal" start at 100

(and way more than that, if you want the good stuff). So, outfitting every security guard with several of these "just in case" seems a little too expensive. Thus, it seemed extreme to me.
I second this (and comments likewise). Nobody even likes Tamanous. Anyway, see my check list for looting (minor things). Leaving a stripped-to-the-raw-walls facility
will (most likely) affect the mission or at least raise a lot of attention.
One of my characters also attempted to steal used cyberware. He was in really bad need of money, an assassin who had tried to kill him with a fingertig monowhip had just gotten killed and he was in charge of disposing of the body. So he cut of said fingertip before, later salvaging the piece of tech worth 3000 bucks. Desperate times...
I don't really like the idea of players stealing everything they can get. On the other hand, I'm not against it if done in small amounts and done properly. I just want to keep a world of shadowrunners consistent and strongly dislike the idea of throwing in unrealistic stuff just to keep the players of doing something. I apologize if I unreasonably accused somebody of that.
Well, if you use Draco18's logic, though, you could not use the "Detect RFID" spell as it would not allow you to scan the objkect for RFID's becuase you do not have a line of Effect/Sight.
Crazy that, but that is the crux of his previous argument.
If you can scan for them with magic, then you can destroy them with Indirect Spells.
Epicedion
Mar 25 2011, 05:49 PM
QUOTE (Tymeaus Jalynsfein @ Mar 25 2011, 12:41 PM)

Well, if you use Draco18's logic, though, you could not use the "Detect RFID" spell as it would not allow you to scan the objkect for RFID's becuase you do not have a line of Effect/Sight.
Crazy that, but that is the crux of his previous argument.
If you can scan for them with magic, then you can destroy them with Indirect Spells.
The target of a Detect spell isn't the thing being detected, it's a person. The only mystic link you need is to the target of the spell, at which point the effect works within the spell's effective radius (though I presume that the effects are blocked by normal astral barriers).
Indirect combat spells require both line of sight and line of effect to the target. You could easily cast a Detect spell and detect something through a wall, yet be completely unable to target what you detect with any sort of spell.
Draco18s
Mar 25 2011, 05:58 PM
QUOTE (Epicedion @ Mar 25 2011, 12:49 PM)

The target of a Detect spell isn't the thing being detected, it's a person. The only mystic link you need is to the target of the spell, at which point the effect works within the spell's effective radius (though I presume that the effects are blocked by normal astral barriers).
Indirect combat spells require both line of sight and line of effect to the target. You could easily cast a Detect spell and detect something through a wall, yet be completely unable to target what you detect with any sort of spell.
This.
Detect spells are not effected by line of sight (specific rule) while direct and indirect spells are (though in different degrees).
The specific rule on indirect spells and corners uses the example of "around the bend in the hallway." It makes no mention of finding pin-hole sized holes and taking full effect on the other side of them (such as the quarter inch gap under a door and a fireball being cast in the hallway effecting the room as if the door was not there).
James McMurray
Mar 25 2011, 06:14 PM
An EMP grenade is pretty cheap and probably worth the investment, assuming you're stealing more than just a few pistols and some flak jackets. The stuff you take is probably not going to be affected unless it's old or crappy anyway, but any RFID tags on it will be wiped out.
Draco18s
Mar 25 2011, 06:17 PM
I would have to check, but I believe that RFID tags are immune to EMP 'nades. I'm AFB, could someone check on that?
(More specifically, EMP 'nades and security RFID tags)
Tymeaus Jalynsfein
Mar 25 2011, 06:17 PM
QUOTE (Draco18s @ Mar 25 2011, 11:58 AM)

This.
Detect spells are not effected by line of sight (specific rule) while direct and indirect spells are (though in different degrees).
The specific rule on indirect spells and corners uses the example of "around the bend in the hallway." It makes no mention of finding pin-hole sized holes and taking full effect on the other side of them (such as the quarter inch gap under a door and a fireball being cast in the hallway effecting the room as if the door was not there).
It is an interesting Thought Experiment, nothing more.
Tymeaus Jalynsfein
Mar 25 2011, 06:18 PM
QUOTE (Draco18s @ Mar 25 2011, 12:17 PM)

I would have to check, but I believe that RFID tags are immune to EMP 'nades. I'm AFB, could someone check on that?
(More specifically, EMP 'nades and security RFID tags)
Yes, Security RFID's cannot be erased. They must be destroyed.
Pepsi Jedi
Mar 25 2011, 06:35 PM
Or you know.. instead of building a character for the soul purpose of getting around the security measures in place to prevent you from looting everything that's not bolted down, and bringing a wrench for those... and making the char pretty much useless for everything else.... You could just quit being a common mugger, and play a shadowrunner?
Irion
Mar 25 2011, 06:49 PM
QUOTE
It is an interesting Thought Experiment, nothing more.
This can be said about any interpretation of the rules.
Draco18s is right about one thing in general. It always seems silly to rule the same thing in two different ways.
I see why this is often the cae in RPGs.
Cool ideas are often quite stupid if you hit them with the hard ruling, but good ideas tend to be overpowered if you let them fly with the soft ruling.
As a matter of fact this is the same thing with the ochtalicum mage.
The rules say you are only allowed to sell stuff for 30% of the list price. (This value is modified if the goods are stolen, used in a crime etc.)
The mage causes Problems the second this rule is not enforced.
Why is it not enforced?
Simple, because it would make selling any kind of loot, drugs, etc. non profitable.
So you do not enforce it to make some ideas fly. But with the same rule, you open the "why don't I" door.
Tymeaus Jalynsfein
Mar 25 2011, 07:47 PM
QUOTE (Pepsi Jedi @ Mar 25 2011, 11:35 AM)

Or you know.. instead of building a character for the soul purpose of getting around the security measures in place to prevent you from looting everything that's not bolted down, and bringing a wrench for those... and making the char pretty much useless for everything else.... You could just quit being a common mugger, and play a shadowrunner?
I know you are not talking to me. My characters do not loot. Not enough percentage in it.
StealthSigma
Mar 25 2011, 07:49 PM
If you use a called shot, with say an assault rifle, to shoot a weapon out of a target's hand does the weapon get damaged? If so, by how much?
Pepsi Jedi
Mar 25 2011, 08:04 PM
QUOTE (Tymeaus Jalynsfein @ Mar 25 2011, 02:47 PM)

I know you are not talking to me. My characters do not loot. Not enough percentage in it.

It was more a sterotypical 'you' sort of reply. lol. The mugger/home invader/thief with huge bags of loot, hold overs from like. AD&D is hard to break on some people.
If that's the sort of game you (( you being non specific )) wannna play, play a group of professional thieves. You can do that with shadowrun rules. You can even do it with the shadowrun setting. It's not really being a shadowrunner, but a gang of thieves has it's own thing.
Pepsi Jedi
Mar 25 2011, 08:04 PM
QUOTE (Tymeaus Jalynsfein @ Mar 25 2011, 02:47 PM)

I know you are not talking to me. My characters do not loot. Not enough percentage in it.

It was more a sterotypical 'you' sort of reply. lol. The mugger/home invader/thief with huge bags of loot, hold overs from like. AD&D is hard to break on some people.
If that's the sort of game you (( you being non specific )) wannna play, play a group of professional thieves. You can do that with shadowrun rules. You can even do it with the shadowrun setting. It's not really being a shadowrunner, but a gang of thieves has it's own thing.
Draco18s
Mar 25 2011, 08:26 PM
QUOTE (Pepsi Jedi @ Mar 25 2011, 03:04 PM)

It was more a sterotypical 'you' sort of reply. lol.
It's called the "(generic) you" or the second person plural pronoun.
Yerameyahu
Mar 25 2011, 08:33 PM
As in, your face!
Tymeaus Jalynsfein
Mar 25 2011, 08:52 PM
QUOTE (Yerameyahu @ Mar 25 2011, 02:33 PM)

As in, your face!
Heh...
Glyph
Mar 26 2011, 02:17 AM
One thing I have always disagreed with is the notion that corporate security will be nice and non-lethal with you, if you are nice and non-lethal with them. Sorry, but it's a frickin' dystopia! Think less Joe Blow putting in 9 to 5, and think more sadistic thugs or worse (you can still have Joe Blow in there, but only to show that they aren't all monsters - only most of them).
Security guards don't give a damn whether you are using APDS or stick-n-shock. If you are trying to break in to the place they are guarding, then they will hit you with whatever weapons they happen to have been given. And if they do use non-lethal weapons against you, it won't be because they are cutting you a break. It will be because they want to get you in the back room and start breaking fingers until you tell them who sent you.
Dead security guards should be a normal occurrence. And so should dead shadowrunners, if they aren't good, lucky, or careful enough. I do agree that if you go past lethal and into bloodthirsty (blowing up entire buildings, killing non-combattants), the corporation will start taking it personally. I disagree that using non-lethal means will make security all shiny-happy-nice towards the runners, though.
CanRay
Mar 26 2011, 02:20 AM
"Bloomin' loot!
That's the thing to make the boys git up an' shoot!
It's the same with dogs an' men,
If you'd make 'em come again" - Loot, Rudyard Kipling
James McMurray
Mar 26 2011, 02:48 AM
Where does it say that RFIDs are immune to EMP grenades? tHe EMP grenade itself says that they are very vulnerable and the Security RFID entry in SR4A doesn't say anything about being immune to pulses.
EMP Grenade: This weapon does not detonate like a normal grenade, instead sending out a powerful electromagnetic pulse designed to create damaging current and voltage surges in electronic items. Though most electronics in 2070 are optical based, an EMP blast can still affect power supplies, anything linked to an
antenna or electric cable, or older/cheaper devices with integrated circuits, transistors, inductors, or silicon chips. Most cyberware is also unaffected; RFID chips, however, are extremely vulnerable to EMP attacks.
The Pulse spell (SM 174) is also great at getting rid of them as long as you can reliably get 3 hits and soak 4 drain.
Irion
Mar 26 2011, 02:54 AM
QUOTE
Sorry, but it's a frickin' dystopia!
Yeah, but I still think NPC should act in reasonable levels.
And this means you shoot the cop killer on sight and the master thief is brought before the boss.
QUOTE
the corporation will start taking it personally
Sorry, there is nothing more personal, than killing their security...
QUOTE
I disagree that using non-lethal means will make security all shiny-happy-nice towards the runners, though.
No, it won't. But believe it or not, even today you have a better chance to get away with stealing something, than leaving a pile of bodies.
And it will be the same in Shadowrun. Mayb even more.
I can keep it quite that, someone sneaked into my factory and stole a datachip, but I can't keep it quiet, that some people murdered my personal.
If I do not act on this, it makes me seem weak. And you do not want to seem weak in a pit with sharks swarming around you.
Draco18s
Mar 26 2011, 03:48 AM
QUOTE (James McMurray @ Mar 25 2011, 09:48 PM)

Where does it say that RFIDs are immune to EMP grenades? tHe EMP grenade itself says that they are very vulnerable and the Security RFID entry in SR4A doesn't say anything about being immune to pulses.
I said, "I think, I would have to check"
Manunancy
Mar 26 2011, 03:58 AM
QUOTE (Glyph @ Mar 26 2011, 03:17 AM)

Security guards don't give a damn whether you are using APDS or stick-n-shock. If you are trying to break in to the place they are guarding, then they will hit you with whatever weapons they happen to have been given. And if they do use non-lethal weapons against you, it won't be because they are cutting you a break. It will be because they want to get you in the back room and start breaking fingers until you tell them who sent you.
In my opinion it will still make a difference in what amount of property damage the guards are willing to risk - a security staff which ends up spraying runner juice and bits over a whole bullet-ridden office floor will have far more paperwork to deal with if those runners were using non lethal weapons and all that damage is from the guard's weapons. I'm deliberately exagerating the situation, but the whole idea is that if th runners are doing a clean work, the security will be somewhat lighter-handed to minimize the property damage they'll cause and will have to answer for to their masters.
That's the sort of thing which makes a guard use a stun baton rather than a grenade launcher to get rid of that ork hobo peeing on the lawn - not because of morals, but out of the paperwork it will cause (one HE grenade - 50$. 100 man-hour of gardeners to fix the lawn and remove orc bits 200$, making fun of exploding orc hobo - priceless, three hours of paperwork and a spanking by the boss - even more priceless)
CanRay
Mar 26 2011, 04:16 AM
Don't forget that it also depends on where you are. If it's an Non-Levelled or A-Level Corp, well, the laws of the land apply.
AA- and AAA-Level? They're their own COUNTRIES, Omae. They can do whatever they damned well please.
Aztlan? Well, the police there use full-auto weapons as you're responsible for any damage/injuries/deaths that occur during your arrest. A single count of "Possession with Intent" can easily turn into that, and eight counts of "Manslaughter" and "Destruction of Private and Public Property Exceeding Eleventy Billion Pesos."
The moral of the story is: STAY THE HELL AWAY FROM AZTLAN!
Pepsi Jedi
Mar 26 2011, 04:20 AM
"STAY THE HELL AWAY FROM AZTLAN" Has pretty much been rule one since Shadowrun came out hasn't it?
QUickly followed by "Never deal with a Dragon"
Which often circles around to the other rule?
Draco18s
Mar 26 2011, 04:41 AM
QUOTE (Pepsi Jedi @ Mar 25 2011, 11:20 PM)

"STAY THE HELL AWAY FROM AZTLAN" Has pretty much been rule one since Shadowrun came out hasn't it?
QUickly followed by "Never deal with a Dragon"
Which often circles around to the other rule?
Never trust an Elf, I think.
That or never meddle in the affairs of wizards or conserve ammo.
CanRay
Mar 26 2011, 04:51 AM
QUOTE (Draco18s @ Mar 25 2011, 11:41 PM)

That or never meddle in the affairs of wizards or conserve ammo.
Conserve ammo.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - JRR Tolkien
"F*** subtle." - Harry Dresden, showing us how it really should be done.
ggodo
Mar 26 2011, 04:55 AM
QUOTE (Draco18s @ Mar 25 2011, 09:41 PM)

Never trust an Elf, I think.
That or never meddle in the affairs of wizards or conserve ammo.
http://www.intercom.net/user/logan1/never.htm
Pepsi Jedi
Mar 26 2011, 05:10 AM
Watch your back
Shoot straight
Conserve ammo
And Never ever cut a deal with a Dragon...
AND STAY THE HELL AWAY FROM AZTLAN
Medicineman
Mar 26 2011, 05:48 AM
and don't plant any seeds in Amazonia ...It only leads to War !
(And You know what War is good for)
He who dances to a Bruce Springsteen Song
Medicineman
Pepsi Jedi
Mar 26 2011, 05:52 AM
I may be the only one on these boards, but I love those damn trees. Cracks me up every time I read about them.
Draco18s
Mar 26 2011, 02:03 PM
QUOTE (CanRay @ Mar 25 2011, 11:51 PM)

"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - JRR Tolkien
Do not meddle in the affairs of wizards, especially if they are also lizards.
~Somewhere from SR.
StealthSigma
Mar 28 2011, 12:18 PM
QUOTE (ggodo @ Mar 25 2011, 11:55 PM)

At first I thought it was the class of 1957 and not 2057.

Here I was thinking this guy was a brilliant lunatic predicting the Shadowrun setting decades before it came out.
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