QUOTE (Tymeaus Jalynsfein @ Apr 20 2011, 02:59 PM)

However, since it is not Stated as such, and since any modifiers not delineated as direct Skill or Attribute modifiers are to be considered Dice Pool Modifiers, well, you know...

I have to agree with you on this.
Neglecting threshold modifiers (which are largely irrelevant to the issue at hand), we have only three types of modifiers left:
1. Attribute modifiers, which augment the Attribute directly.
2. Skill modifiers, which augment the Skill directly. (Specializations are not of this type; see SR4A, p. 68.)
3. Dice pool modifiers, which are everything else, both positive and negative, unless it specifically says it's not a dice pool modifier. See below.
SR4A, p. 61, callout box (A Note on Modifiers):
"Shadowrun, Fourth Edition, uses four distinct types of modifiers: Attribute modifiers, Skill modifiers, threshold modifiers, and dice pool modifiers. Attribute and Skill modifiers affect the character’s relevant stats directly, resulting in augmented Attribute Ratings and modified Skill Ratings respectively (see Attribute Ratings, p. 68, and Skill Ratings, p. 68). Threshold modifiers are situational modifiers that increase or decrease the thresholds of unopposed Success Tests and Extended Tests (see Thresholds, p. 63). Finally, dice pool modifiers are the most common type of modifiers; they represent dice pool increases and reductions from situational modifiers, the effects of augmentations, powers, spells, and from injuries, qualities, and various other sources (see Dice Pool Modifiers). These add and subtract from the dice pools but do not modify the basic Skills and Attributes in use."
SR4A, p. 61, Dice Pool Modifiers:
"The Shadowrun rules often call for a plus or minus dice modifier to a test. These modifiers can result from injuries and situational factors that affect what the character is trying to do. The modifier affects the number of dice used in the dice pool. If more than one dice modifier applies, they are added together and applied to the dice pool. Note that threshold modifiers (p. 63) do not affect the dice pool.
Unless otherwise stated, any modifier mentioned is considered to be a dice pool modifier as noted above."