QUOTE (Seerow @ Apr 26 2011, 08:12 PM)

Shadowrunners as a whole are supposed to be the elite specialists. Do you also make street sammies with no weapons skill above 3, and no attribute higher than 4, with no cyberware except used stuff because it's more common?
My Current Street Sam has a Skill of 3 in Firearms, so Yes, Yes I do. Stats are midrange, but far from maxed. Used Cyberware is conditional dependant upon the character concept. Might have one Hardmaxed Attribute due to 'Ware (Reaction).
QUOTE
What's rare and what's not doesn't really come into the picture when you're talking about player characters because on the whole they tend towards being on the rare end of the spectrum rather than the common end. Sure we get some fun optimization challenges like the accountant from hell posted a while back, but those are the minority.
But why is that the case? Skills of 3 are Professional in every respect. So, when you design a character (rather than Min-Maxing one), why do (Must) you obtain the absolute highest skill you can get (1 Skill at 6, or 2 Skills at 5)? Why is "Professional" not good enough for you?
QUOTE
You speak as though you feel the game as a whole is intended to be street level average joes, with high end magics being rare. If that's the case, magic should cost far more. Something like the karma system and a starting karma of 500-600 would get that sort of playstyle, but the default assumed for the game is 400 BP, and at that level every character has a specialization he is good at, and most have several other things they dabble in as well. The fact is the game system does not support your view of how shadowrun characters should be. It supports the idea of shadowrunners as highly skilled individuals, so yes, you will see high magic mages and skill 5-6 marksmen far more frequently in shadowrunners than you will in the general populace.
Magic does cost more, and Average Joes are not Professional grade in 10 skills. They are lucky to be Professional grade in 1 or 2. My point is that it seems that everyone designs characters to the absolute best that they can be with the points available (Common Dice Pools in the high teens, if Dumpshock is to be believed), and then complain when those characters tend to destroy the story. Mages/Hackers/Riggers being the biggest example of this in the game (at least as far as I have experienced). It is interesting to note that when someone happens to suggest maybe scaling back that initial character, they are now "Gimping" or "Deliberately Handicapping" that character. And, of course, "NO SANE runner would have stats like that." Which I see as a very thin excuse to steamroll over any objections.
Actually, the game world (and its underlying structure) DOES support my view of how it should be, if it is applied. There are no examples of ANY character, PC or NPC in any of the rulebooks that I own, with Dicepools above 17, and most of them fall in the 10-14 category. The rebuttal to that is that they were obviously designed poorly. I disagree. I think they were designed with the game world in mind. So. WHY would you need a gunbunny with 30 Dice if that game world's typical ELITE opposition only has 15-17? For example. The Tir Ghosts have a professional Rating of 6, they are the elite opposition, and even THEY do not have a SKill of 6 or 7 in Firearms, are not maxed out in Attributes, and damn well spent more than 400 BP in their build. They are throwing 15 Dice to Firearms Attacks with a Smartlink (and only 17 with an Appropriate Specialization). They could have up to an additional +4 from a Tacnet, assuming they had the gear available to do so, which is likely. And you need 30 Dice why?
Yes, Many people here disagree with me on this. But there it is.
I have no issues with a character being specialized at creation, but when that specialty is greater than 20 Dice, in my opinion, there is a problem.
Yerameyahu often gives me a hard time because I continually comment that, at our table, we have few to no issues with the game. That is because we do not have Pornomancers, 30 Dice Gunbunnies, 35 Dice Healers or Climbers, or Mages casting 8 Multicast Spells with 12 Dice each. Characters are people first, and then stats second. If you claim to be a World Class person in ANY field, your stats and skills BETTER back that up. And I can guarantee you that you cannot do that with 400 BP. I have seen many try that approach, and they always fall short. They never have enough points to build what they envision, and so have to make sacrifices to get even a portion of said character.
Sorry. Rant Over.