QUOTE (Irion @ Apr 29 2011, 06:26 AM)

@Adarael
And I would give Runner Team C the upper hand, because A and B are getting in each others way. Runner team A wants to unleash hell on the mobster, but they unleash hell on Runner tream B. Runner team B wants to flatten the Mobster but they are caught in crossfire from the start.
The only team getting what it is expecting es Team C.
Yeah, but not knowing where or how it would happen should hinder their response. Team A should be fine - let's say for the sake of argument they're all using emplaced HMGs or auto grenade launches, or other similarly overpowered weaponry so that firing though Team B is physically not going to be a problem.
Team C figures something might go down, but that shouldn't give them carte blanche to have +6 on all surprise tests. For instance, if there was Runner Team D, rendered invisible and silent by magic, crouching on the top of the elevator, and who decides to shoot one of the Team C members in the top of the head... well, Team C shouldn't get a +6 to their surprise roll because they had no idea from what direction that attack would be coming, and their assumption was that it would be coming from the direction of the elevator doors.
Edit: If I had an SAS team statted up, just for the record, I would have to gauge their stats, ware, and skills relative to what would be appropriate. But I honestly can't imagine an SAS member not having anything less than exceptionally high stats and skills for purposes of speed, surprise, and fuck-you-upitude, no matter how they've been statted in the books. I imagine Agility 6-8, Intuition 5, Reaction 6-8, and decent ware, since these are the things most runner street sams start with.