QUOTE (sabs @ May 20 2011, 08:45 AM)
Sure, but that's still super key
Fast hacking vs a DP of 12, a threshold of 6 vs a threshold of 10 on an extended test is.. HUGE.
There are other ways to increase my Stealth DP.. depending on how I like to roll.
hacking(6)+spec(2)(is probably exploit but it might be stealth)+PuSHeD(1)+Custom Interface(1)+encephalon(2)+vrHot(2) that's 14 + program.
That will get you to 20 with just a 6 program. That's plenty for DP. It's the threshold that cannot be increased.
Sure... And Slow hacks are the best place to use such a high rated program, since it is highly unlikely that opposing systems will hit that threshold on a single roll.
Since we use the Optional Rule where Programs are used as a Limiter on Hits, and use Skill + Attribute + Modifiers for the roll, this is less of an issue in the long run. Having a Super-Whamadine Program helps to a point, but not overly so. And since Technomancers use this same rule, the fact that they can get to crazy levels of CF's is less of an issue. The only time it really matters is when you want to exceed your Program cap. For a Hacker, he uses Edge. For a Technomancer, he just has to thread a bit.
*Shrug*