QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

You are far more vulnerable to Trace programs, which give your physical location. A Watcher spirit working as a spotter then makes you just as vulnerable to Ritual magic. If you are truly worried about ritual magic samples, I might recommend the Genewipe genetic augmentation.
I'm not so worried about genetic samples, since those don't sound so stupid to me. They're definitely more likely, but I just can't tolerate the thought of dying because of a symbolic link. I mean, really. The mage found a picture of me? The mage heard a good enough description of me from a guy who saw me to draw a picture of me? God, I'll keep a dagger on hand to stab myself in the chest before some that idiotic ends my character.
QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

Yes, you need mutual signal range for most drone actions. Specifically, inhabiting that drone. Your computer and it's computer need to be able to talk to each other. You can route that communication through the Matrix, but then you would be using the signal rating of the connecting device for the purposes of jamming.
It's always good to check everything, so could you quote where it says that you cannot use the matrix and must use mutual signal range for rigging?
QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

In terms of a Decrypt, even a decent one isn't necessary. You are broadcasting your signal constantly, so only a few rolls are needed to match the hits you got. As a GM, I'd have not only KE, but any number of folks just keeping an ear out for broadcast signals throughout the metroplex. You could make enemies you don't even know about.
Moreover, if you are hired to steal a piece of paydata from company A and give it to Company B, then when you hack it out of the mainframe with the team, it gets sent through the air and back to you. what if some CB enthusiast gets a hold of it and sells it to Company B before you do?
As does all the commlink communication between your team get sent all over the planet.
There's the directional antenna (assuming we're talking wireless), so they'd need to be in a specific zone, which would probably cover most of the complex we were infiltrating, so that's not to difficult (well, they would have to be within the constantly moving band between my signal and the party's signal being sent, so maybe a bit tougher). Outside of combat though (which is when we generally receive the information we were sent to collect) I can just spend every action encrypting and re-encrypting my signal. It's not like I have anything else to do with my simple actions. I could also let them into a bait commlink with a databomb with black IC attached to an "important file". Possibilities in the matrix are endless.
QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

Again, as a GM, a directional antenna would tell me exactly where you are. Like pointing a shiny arrow to your location.
Being with the team makes Electronic Warfare easier as you are within mutual signal range easier. If you only have one drone and you're jumped into it, all a competing rigger needs to do is use a strong jamming signal and you get dumped while they get control of the robot you. Now your team has a Trojan Horse.
It's what I'd do, anyway.
The GM always knows. He sets up the world. On the other hand, I can just cover my directional antenna with a paper hat to hide the direction it's facing. I doubt security will want to waste time running in a large circle around our party sniffing for signals while we're accomplishing the mission. As for jamming, I'll just get ECCM rating 6 until I can upgrade my drone even more and raise the rating. Not like the signal can be overcome either way when it's effectively 11+ against jamming.
What to do if that is overridden though... Ah, equip my drone with a commlink. I'll put a rating 1 agent or something on the commlink with a subscription to my drone's node. If the subscription is interrupted, the agent should switch the drone's wireless to 'off' and let it run on the scripts that I've loaded up pre-mission, or its own pilot. If that's not enough, then the commlink is a microdrone, which hits a manual "wireless off" switch.
QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

Your average Hacker is rolling 12 dice. A +4 means one extra roll. If all of your actions are through the Matrix, all the time, that's nothing.
one extra roll means at least one roll. Hopefully I get some chance to recognize he's tracking me, or at least he needs to roll against my stealth first. In that case I'll just use nuke, and let him roll 2 dice all day since he'll probably be too obstinate to reboot.
QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

I'm just giving you a heads up when the GM has a cadre of KE officers bust down the door of your meat body's home.
You are giving yourself unnecessary complications. The idea of the remote hacker or rigger is not new, but they rarely last because there is just too much going on. When you are with the team, the mage and sammies can keep you safe from the flying bullets. When you are on your own you're... well on your own.
But the
mages! Maybe I should have taken paranoia instead of prejudice.
I didn't think of this until just now, but what's going to make anyone think there's a remote hacker, or a rigger in the drone? Why wouldn't they assume one of our party is the hacker? You've already mentioned that the remote hacker idea has been done, and beaten every time, so I imagine it's not common in the shadowrunning world.
QUOTE (Fortinbras @ May 29 2011, 07:27 PM)

Pity the runner all by his lonesome.
Once upon a midnight dreary, while I pondered weak and weary,
Over many a quaint and curious volume of forgotten lore,
While I nodded, nearly napping, suddenly I thought: "Damn I'm lonely, but at least I'm safe from mages".
I couldn't think of anything else to say to this, but I wanted to reply to all your comments.