sabs
Oct 3 2011, 03:55 PM
We are not going to the thorshot area.
We're going to the island across the bay to take out the Azzie stronghold.
Friendbot2000
Oct 3 2011, 04:45 PM
QUOTE (sabs @ Oct 3 2011, 10:55 AM)
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We are not going to the thorshot area.
We're going to the island across the bay to take out the Azzie stronghold.
Why are you taking out the Azzie Stronghold? Shouldn't humanity be working together
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Also, is this tied into Earth Dawn? I smell horrors about...
sabs
Oct 3 2011, 04:48 PM
Azzies are dirty Horror Friends.
Friendbot2000
Oct 3 2011, 04:52 PM
Ah I see.
Well, I have another question for you Sabs. I was looking at your character sheet and I noticed that your mental attributes are a much better than your physical attributes. Is this sheet for your actual meat body or the character in the simulation? I am confused because if you are a rigger then you kind of need physical attributes to jump into stuff. If you are controlling remotely you don't use your logic attributes. Is there something I am missing because I really want to be a heavy, but I don't really know how to make this kind of character with the rules set...
sabs
Oct 3 2011, 05:00 PM
Riggers don't use physical attributes jumped in. They use Response, for pretty much everything.
Attack: Sensor+gunnery
Melee defense: response+melee skill
Infiltration: response+infil
Maneuvering: response+vehicle skill
perception: sensor+perception
jumping/running/etc are response+vehicle skill (in this case Pilot:Anthroform)
Friendbot2000
Oct 3 2011, 05:05 PM
Oh, very well then. I have never really looked long and hard at the rigger rules, I was mainly worried about the sensor problem with drones. Sensor is used to attack and if we are going up against horrors I want my attack dice darnnit! But the example you listed as your walker seems pretty decent. I think I will rip that off from you if you don't mind
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Question: What kind of Damage bonuses would I get for having ram plates on my mech's fists???
Friendbot2000
Oct 3 2011, 05:39 PM
Name: Jennifer Cadelrosa
Race: Human
Concept: Mech Pilot
Body 3
Agility 3
Reaction 3
Strength 2
Charisma 2
Intuition 5
Logic 5
Willpower 5
Edge 4
Blades 5 (7) (Mecha)
Eletronic Warfare 4
Gunnery 6 (Mecha)
Hardware 2
Perception 3
Pilot Anthroform (Mecha) 5 (7)
Pilot Groundcraft 5
Dodge: 4
Leadership: 3
Infiltration 2
Languages:
English: 4
Spanish : N
French: 4
Knowledge Skills:
Military: 5
Drone Specs: 4
Vehicle Modifications: 3
Search and Destroy Procedures : 4
Racing: 3
Vehicles: 5
Qualities:
Biocompatability: Cyberware
Vindictive
Thrill Seeker
Phobia (Swimming)
SINner (Standard)
IP: 1/5 7/17
Contacts: Back Story coming up
Raul Torres 2/3: Drone Mechanic/coreman
Corporal Dirk Robinson "Cheese" 2/3 Supply Center officer:
Quali: 2/3. Ghoul Street Doc
Cyberware:
Attention Co-Processor 3
Datajack
Control Rig
Orientation Syatem
Simsense Booster
Nanohive R4
Encephalon R1
Bioware:
Cerebral Booster 2
PuSHeD
Nanites:
Control Rig Booster R3
Learning Stimulus R2
O-Cells R2
Recall Amplifiers 2
Commlink:
Hermes Ikon Upgraded to 6/6, Customized Interface, Biometrick Lock, Hardening 6, Optimization (Command), SimSense Accelerator, Responce Enhancer (R5)
Software:
System 6
Firewall 6
Armor 4
Attack 4
Biofeedback Filter 7 (Ergonomic)
Sniffer 5
ECCM 6
Analyze 5 (Ergonomic)
Browse 5
Command 6 (Ergonomic)
Edit 5
Encrypt 5 (Ergonomic)
Reality Filter 6
Scan 5
BAE Titan Super Heavy Mecha [H 3, Ac 3/14, Sp 54, P 4, B 10, A 20, S 6]
Walker, 2x Full Mechanical Arm [Str Boost [4]], Rigger Adaption & Cocoon, Life Support [1], Response [5], Signal [5], Weapon Mount [External, Flexible, Remote], Weapon Mount [External Reinforced, Flexible, Remote] Vehicle Sensor Package [Camera [6] +Smartlink +Lowlight +Thermo +Magnification +Vision Enhance [3] (front), Camera [6] +Lowlight (rear), Laser Range Finder (front), Motion Sensor (front), Radio Signal Scanner [6], UWB Radar [4], Radar [6]] *Indicates Overmod
Shoulder Mount GE Vigilant Light Autocannon [8P, AP –5 / -7*, FA, RC 13, belt]
+Smartlink
+700 AV Assault Cannon Rnds
Shoulder Mount ArmTech MGL-18 [10P (-2/m), AP -2 , BF, 18©]
+Smartlink + Air Burst Link
+200 HE Grenades
GE Vindicator Minigun [7P, AP –2, FA, RC 14, belt]
+Smartlink
+2000 EX Rnds
+5000 Regular Rounds
Mec Sword [11P, AP-2, R 4]
sabs
Oct 3 2011, 06:24 PM
Well, they do say imitation is the sincerest form of flattery
Seth
Oct 3 2011, 06:33 PM
Hey sabs: Since your command program is probably better than your sensors, and by using remote controlled you are not susceptible to stun, why not use your command rating for everything? p247 SR4a is the relevant table.
Is there actually any benefit in jumping in at all: I understand the minuses, but where is the win?
sabs
Oct 3 2011, 06:38 PM
the control rig booster, mostly. That and the coolness of it. Also, all actions are complex actions, when doing remote control via the command.
Command+optimization, is probably better usually, except for driving tests.
For Driving tests:
response+pilotskill+vr+control rig+control rig booster.
Honestly, Command is probably way too good.
Basically, using jumped in, I get +5 dice (2 for the control rig, 3 for control booster) that I would not get using Command.
Seth
Oct 3 2011, 07:11 PM
@Sabs
OK thanks. I think the "not a complex action" is good all by itself. I knew about the +2 from control rig, but I hadn't seen the control booster before.
I think I need to make me a rigger soon!
sabs
Oct 3 2011, 07:20 PM
The +2 from control rig is for all actions
The Control Rig Booster, only works for vehicle tests.
(But when jumped into a Mecha, that covers a lot, and I would argue with Aria pretty hard that it should work with things like Dodge, and possibly melee defense)
Aria
Oct 3 2011, 07:26 PM
Yes, it'll work with dodge and melee defense - you'll need it
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Sabs, just a slight oops with your IC post...what makes you think your bullets bounce? and what makes you think it'll ignore you?
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Comments in
Red:
QUOTE (Seth @ Oct 3 2011, 04:31 PM)
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@Aria
Wow that is a nice piece feature. I've only been using this site a year and I didn't know about it.
@General
Just checking my understanding of our status:
- We are in a simulation of the end of days YES
- We saw some impressive strike in the middle of Seattle: Probably a thor shot rather than a nuke NOPE, THOR SHOTS AND NUKE!
- We fought some Shedim possessed bodies, and saw a shadowy figure that may have been a super-shedim KINDA. I THINK THE SHEDIM 'CALLED OUT' BUT I DON'T THINK YOU'VE SEEN THE MASTER YET...
- We have talked to some refuges, and chatted with the crazed cultists who are dancers from the end of time KRAZZZY
Feral muttered something about them not supposed to be here and damn Aria for meddling...
What we don't know
- I'm not sure where we are headed for now: I guess we are headed to wards where the thor shot's landed to see what is there AS SABS SAID, YOU ARE GOING TO AN AZZIE LAUNCH FACILITY ON FOX ISLAND. I'M SURE THE BRIEF IS IN POST 1 - SOME HOMEWORK FOR MR SETH
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- I don't think we have an idea of what the threat is WEIRD SHIT?
- Usual infantry position: kept in the dark and fed bullshit! ...
Is there any other information that is important to be aware of?
If I can clarify anything else I'll be happy to help
Seth
Oct 3 2011, 07:43 PM
Thanks Aria: that was very helpful.
@Sabs
Do you want me to astral scout ahead? Personally I think that's a good idea. What's the worst that could happen? ...no don't bother answering that question...
sabs
Oct 3 2011, 08:02 PM
Yes, Astral Scout is good
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Aria? How do you want me to edit my post
Aria
Oct 3 2011, 08:05 PM
QUOTE (sabs @ Oct 3 2011, 09:02 PM)
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Yes, Astral Scout is good
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Aria? How do you want me to edit my post
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Astral scout is good?!?
I'll let you be as graphic as you like but essentially your bullets spew ichor where they hit the mass...and you get the feeling that you are then
watched. Nothing comes to eat you...
yet 
@Friendbot: That's one
big bastard mecha!!! Size of a car standing up...just so you are clear, sneaking will be a bit of an issue...but then you have BIG guns! After rereading the rigging rules Sabs was right (as usual) and gunnery covers anything fired from a vehicle/mecha so there's no need to take heavy weapons too unless you want to fire them when you get out...
@Everyone: feel free to post IC once you have the bones of a character sorted, you can polish them as we go. I'll try and pull my finger out and get you moving towards the docks
When you all get a chance can you let me know what your edge and leadership scores are so that I can work out how many 'events' you have access to? Thanks
sabs
Oct 3 2011, 08:15 PM
So can I drop those points i put into heavy weapons back into something useful
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you big meanie.
Friendbot2000
Oct 3 2011, 08:16 PM
@Aria
Will I need gunnery for melee combat? I would think that it would be different...Regardless, is there some sort of stealth field I can install in my mecha? Like Chameleon coating? Also, can I install extra armor on it? Once I get that all sorted I will post in character.
sabs
Oct 3 2011, 08:18 PM
Armor 20 is max.
BTw, with the rules the way they are?
20 armor + cocoon + your FFFBA, you're looking at 46 armor if someone tries to shoot you directly.
Aria
Oct 3 2011, 08:30 PM
Melee plus response for hand to hand
Sabs, feel free to spend those points elsewhere
Camo cloak is possible for the mecha but you'd need to loose something else as it's one mod slot and you are already over modded to the max as I recall...
sabs
Oct 3 2011, 08:42 PM
What's really funny is that in that mecha, I have something like 12 dice of infiltration
Seth
Oct 3 2011, 08:44 PM
@Aria
Gash has a leadership score of 4 (defaulting) plus an edge of 3.
Friendbot2000
Oct 3 2011, 08:49 PM
Alright, I modified my sheet to fit my needs. Making that in character post as soon as I read the IC thread
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Leadership 3 + Charisma 2
Edge 4
sabs
Oct 3 2011, 08:49 PM
Leadership: Charisma (3) + Leadership (3) + specialty(infantry)(2) (8)
Edge: 4
JxJxA
Oct 4 2011, 01:52 PM
I will hopefully have a build of Trismegistus (might change the name, or just go by "Tris") soon. I keep running out of BP. All of the beginning gear (read phat l00ts) is making my head spin, and I'm trying to find a way to fit a Force 4 power focus in the equation along with the stealth milspec suit (and the stats to wear it).
Just out of curiosity, can I just buy a new focus and have it *pop* into existence because of the virtual world or do I have to go the enchantment route and make it?
Aria
Oct 4 2011, 03:36 PM
*pop* works in this game...
Friendbot2000
Oct 4 2011, 03:51 PM
Just curious, but how should I enter the game? Do I just *pop* too?
Seth
Oct 4 2011, 04:10 PM
OK scouting fox island.
Assensing rolls: 5 successes.
Legundo gets 2If you want more rolls just roll them: 12 die assensing for Gash, 12 for Legundo (I short changed him in the above roll).
Edit: I already edited this, but lost it, so I suppose it arrived in some other game
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I'd like to *pop* a force 5 maintaining health foci as well, and use it maintain a force 5 intuition spell
Friendbot2000
Oct 4 2011, 04:39 PM
I am going to be part of a faceless troop of soldiers that was sent to escort a supply convoy. We got attacked by...something and the soldiers under my command started firing at each other and turning on one another. I tangoed with some kind of creature and drove it off, but it slaughtered and consumed my entire troop. I mean literally consumed them. There is no trace of them all that is left is a smoking wreckage of a convoy. I gathered up as much ammunition that I could hold in my supply compartments and got the heck out of there. Then I ran into you guys and boy do I have some stories to tell...I am a corporal by the way. I have created my back story and I am about to post it
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At this point I have no contact with command and I am just fighting for my life. It will be good to see friendlies...
Friendbot2000
Oct 4 2011, 05:27 PM
Jax's Brief Backstory
Jax has been in the simulation for a while now, so long that she has almost forgotten that it IS a simulation. So far she hasn't died, but she hadn't faced a horror until now. In the meat world she was an ex-UCAS Tank Specialist that left the military after ten years of service. She is the best at what she does and she does it because she thinks its fun, but the experience of losing everyone under her command in the simulation to the horror has tempered that fiery spirit a bit. She feels lost and frightened. What is this simulation for? Why was she chosen? Everything that seemed so clear to her before is now murky.
Aria
Oct 4 2011, 08:31 PM
@All: Sticks is a Master Sergeant now...guess that needs to be updated on his sheet
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He's got all the responsibilities and none of the perks of being an horficer
sabs
Oct 4 2011, 08:46 PM
QUOTE (Aria @ Oct 4 2011, 09:31 PM)
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@All: Sticks is a Master Sergeant now...guess that needs to be updated on his sheet
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He's got all the responsibilities and none of the perks of being an horficer
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I 8z you.. 8z!
My precious Mecha! My Precious.
Friendbot2000
Oct 4 2011, 09:28 PM
I guess you will be called boss man from now on Sticks
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In fact I think that Jax will call you boss man instead of sir
sabs
Oct 4 2011, 10:16 PM
Calling a Master Sergeant Sir is asking to get your ass kicked
Friendbot2000
Oct 4 2011, 10:20 PM
QUOTE (sabs @ Oct 4 2011, 06:16 PM)
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Calling a Master Sergeant Sir is asking to get your ass kicked
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I am from a Navy family, I am familiar with Navy jargon from my dad and his buddies, but the Army kind of eludes me here. Any time you want to give me pointers on what I should say I would be all for it. I love to pick up new jargon to use in my games
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Just to be clear, Master Sergeant is a rank above Corporal right? I figured you would take the lead here, though I warn you, Jax is pretty head strong
sabs
Oct 4 2011, 10:28 PM
Master Sergeant is an E8
It's effectively the equivalent of a Chief Petty, or a Master Chief in the Navy.
It's 4 ranks above Corporal.
Zaranthan
Oct 4 2011, 11:33 PM
QUOTE (Friendbot2000 @ Oct 4 2011, 06:20 PM)
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I am from a Navy family, I am familiar with Navy jargon from my dad and his buddies, but the Army kind of eludes me here. Any time you want to give me pointers on what I should say I would be all for it. I love to pick up new jargon to use in my games
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Just to be clear, Master Sergeant is a rank above Corporal right? I figured you would take the lead here, though I warn you, Jax is pretty head strong
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A quick once-over of army ranks is available here:
http://www.goarmy.com/about/ranks-and-insignia.htmlI'm not much of an Army man myself, but I
DO know you don't call an NCO "sir." To throw a monkey wrench in the whole process, my dear sweet
Priscilla has seen many winters, so she'll expect to be addressed as "ma'am."
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Charisma 2, Leadership 1 +Tactics specialization. Cheesy? Maybe. But I've got a good excuse coming. Ol' Prissy earned her keep by hammering her fellow trogs into a fire team with real street presence. Now that they're dead and the Vorys have her number, she's hoping to disappear into this black ops business.
I've got most of the stats hammered out. Still need to buy contacts and knowledges, as usual, but I doubt the rest is going to change much. What might change is where she's coming from. The meat-world sheet is coming soon to a theater near you.
---
Now that I think about it, how does one stat up "contacts" in the UV node? It would seem like the only people we know are the subjects we get inserted with and maybe one or two of the techs that plug us in. If the system's willing to *pop* gear into our hands, and civilization has fallen, who are we gonna call for help?
Friendbot2000
Oct 5 2011, 01:55 AM
Ooo Jax and Priscilla are not going to get along too well if that is the case. Jax has both the Braggart AND Thrillseeker qualities. The only reason she is so solemn in my first post is because she had to kill her friends because they were being controlled by a horror. Just about the only time she listens to a commanding officer is when she is put in her place regularly. Basic training was a bitch for Jax
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She will listen to you if she respects you, but being as skilled as she is in heavy vehicle piloting, she gets kind of heady. So yeah, you and she might clash until you guys see some real action and have each others backs. Even then she will probably rib your character just to tease her
Friendbot2000
Oct 5 2011, 10:42 AM
Calling Master Sergeant Sticks, calling Master Sergeant Sticks. You have a phone call on Line 1
Aria
Oct 5 2011, 11:51 AM
Zaranthan and everyone else: don't worry too much about contacts except as flavour - everyone's dead! The simulation can to a certain extent create you gear but this is modelled by the fact that it is available in the convoy that's with you. Anything really unusual might need to be justified...
sabs
Oct 5 2011, 03:04 PM
Aria.
DO I need to hack Jax's mecha? or does it respond to my authorization codes?
computer(3)+analyze(5)+CI(1)+PuSHeD(1)=10d6 4 5 4 1 5 5 1 5 2 6 (5) hits
JxJxA
Oct 5 2011, 03:09 PM
Okay, here is Trismegistus. I'm still in the process of figuring out what gear to buy, but if we have a *pop* system for reasonable gear then maybe I can just buy them in-game.
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If anyone has any suggestions or can point out some errors, please feel free. There are so many rules in Shadowrun, and I always get confused. x_x I have 15 karma left to either initiate, pick up 3 more spells, or save for later. I'm also trying to figure out how to spend the rest of my free knowledge BPs. Anyone know of any spells/skills/languages/knowledge groups I should take to help the group?
Also, Aria, I really like the downside of the Artificer Mentor Spirit where if you find something new/or a difficult problem you have to resist a Will+Cha(3) roll to keep from studying it (you won't put people or yourself in danger, but you'll take the next opportunity to study it in detail). I was hoping to do something like that with the compulsive(mild) negative quality, where it's a composure roll instead. Is that cool?
Robert Curwen AKA
Trismegistus: A hermetic mage seduced by the powers of Anima, his mentor spirit
Basic pitch: Robert volunteered for the UV node project as a test of mental strength. No one else has survived to date, and Anima's driving philosophy is that true power must be taken and not found or merely received. If he survived, then it proved his mental superiority. If he died, then he was weak and did not deserve to live. He got transported in-node as a digital copy of himself, but is starting to have trouble figuring out what is real and what is simulation---including Anima's guidance which may or may not be darker than it was out of the node. He serves as a combat mage and backup medic. He'll trade blows with the darkness, and he'll get you patched up (or at least up and running).
Anima's Personality: She's good to those worthy of her, and wicked to those who aren't. Her personality has rubbed off on Robert, making him far more confrontational than he should be. She plays the part of the obstacle or goal, like
Tiamat to
Marduk or conversely
Coatlicue to
Huitzilopochtli. She must be terrible so that we might take her gifts, but that doesn't mean she can't help out a little bit in the meantime...
Build[ Spoiler ]
Starting with 400BP + 20K and 30,000 Nuyen; 15 Karma left
Basics: 0BP total
Human: 0BP
Attributes(modified): 200BP basic attributes and 40BP on special attributes
Body 3(3): 20BP
Agility 3(3): 20BP
Reaction 3(3 ): 20BP
Strength 3(3): 20BP
Charisma 3(3): 20BP
Intuition 3(3): 20BP
Logic 5(5): 40BP
Willpower 5(5): 40BP
Edge 2: 0BP
Magic 5(5): 40BP
Essence: 6/6
Initiative 6
IP 1
Skills: 120BP
Active Skills: 120BP
Conjuration (Group) 3: 30BP
Sorcery (Group) 3: 30 BP
Electronics (Group) 1: 10BP
Firearms (Group) 1: 10BP
Dodge 3: 12BP
Perception 2: 8BP
Assensing 2: 8BP
Astral Combat 2: 8BP
Arcana 1: 4BP
Language Skills: 0 of 48 Free BP
English N
Knowledge Skills: 24 of 48 Free BP Used
Astral Research 3: 6 Free BP
Design(Spells) 3: 6 Free BP
Magic Theory 3: 6 Free BP
Positive Qualities: 20BP
Magician: 15BP
Mentor Spirit(Dark Goddess): 5BP
Negative Qualities: -35BP
Bad Rep: 5BP (Let some of his fellows in-node die in order to study a source of power, at his mentor spirit's suggestion)
Compulsive(Mild): 5BP (Study new devices/difficult problems in detail)
Vindictive: 10BP
Sensitive System: 15BP
Contacts: 6 free BP from Charisma
Talismonger (L3/C3): "Merlin"
Magic: 19BP
Spells: 12BP + 5 Karma
Manabolt: 3BP
Manaball: 3BP
Increased Reflexes: 3BP
Heal: 3BP
Resist Pain: 5 Karma
Foci: 7BP
Power Focus(Force 4): 4BP
Sustaining Focus(Force 3) (Health): 3BP
Gear: 36BP for 180,000 Nuyen + 30,000 Nuyen for Starting Characters; 15,920 Nuyen Left
Magical Gear: 130,000 Nuyen
Power Focus(Force 4): 100,000
Sustaining Focus(3): 30,000
Regular Gear: 64,080 Nuyen
Stealth Armor Package: 50,000
240 APDS Rounds(Customized Ingram Smartgun): 1,680
20 Spare Clips(Customized Ingram Smartgun): 100
1 Smartpack: 500
1 Magical Lodge Materials(Force 5): 2,500
3 Conjuring Supplies(Force 5): 7,500
1 Pocket Mage Library(Rating 3): 1,800
Friendbot2000
Oct 5 2011, 03:52 PM
@Sabs
Judging by the fact that you retrieved my logs you probably have logs of what my convoy faced. Jax is highly frightened, which is the reason she isn't exactly being careful...Why don't we say you actually retrieved recorded trid footage of the attack from the drones imaging sensor? That should make for some interesting dialogue
Seth
Oct 5 2011, 06:48 PM
@JxJxA
More spells!
- You need an AOE spell: when the
zombie shedim horde come visiting you want to be zapping loads of them. Stun ball, Mob mind... all good - A clairsentience spell would allow you to scout without going astral
- A physical damage spell is good for dealing with doors / barriers etc. I really like shatter: low drain and you can break anything
- Increase willpower/logic would increase your good logic skills and your drain resistance allowing you to gamble with more powerful spirits / spells
- Magic fingers helps you place that grenade in just the right place
Skills:
- Don't bother with fire arms, go straight for heavy weapons or automatics. Firearms 1 makes you poor in all guns. Heavy weapons 3 makes you quite a bit better in the weapons that you want to use (if you go for weapons at all)
- I'd go spell casting 6, Counterspell a bit, and ignore ritual magic (maybe get 1 point just because). You want spell casting to be good: it's what you are going to be rolling for many many things
- Similarly I'd go high summoning instead of conjuring. Banish isn't very good, and I doubt if we are going to get time to bind any spirits.
- You are a logic tradition. One of the best things of the logic traditions is that they can get first aid easily: and first aid deals with drain... So I'd pick up at least a point, and get a specialisation in "first aiding drain damage".
Items:
- I'd spend a tiny bit more and get a rating 4 maintenance instead of 3. That lets you run around with 4 IPs instead of 3, and in this game it doesn't require restricted gear.
Friendbot2000
Oct 5 2011, 08:33 PM
Seth, my fellow min-maxer I was just about to say the same thing until I read your post XD
JxJxA
Oct 6 2011, 12:58 PM
Awesome, thanks for the feedback everyone.
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Time to do some rebuilding...
Seth
Oct 6 2011, 08:12 PM
Well I guess I need to sneak closer.
You said the first IC post described where we are going Aria, but I just reread it again, and I am little wiser as to our mission. I understand that we are emulating the end of days, and anyway Gash is used to not really not knowing what is going on,
I'm having a look around the facility, unless I see some magical threats stopping me. I did a few assensing rolls, just so that you can have a feeling for what I might see:
http://invisiblecastle.com/roller/view/3209975/
Friendbot2000
Oct 6 2011, 08:15 PM
@sabs
Do you want a chance to respond to Jax's sit rep w/ the information Aria gave you or should I just post saying I joined up with the troop? I am ready to get this mecha into battle >:)
sabs
Oct 6 2011, 08:40 PM
Give me a chance to respond, though It might not be till monday
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I'll be honest.
Crazy 3 days ahead of me.
Aria
Oct 7 2011, 07:27 AM
QUOTE (Seth @ Oct 6 2011, 09:12 PM)
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Well I guess I need to sneak closer.
You said the first IC post described where we are going Aria, but I just reread it again, and I am little wiser as to our mission. I understand that we are emulating the end of days, and anyway Gash is used to not really not knowing what is going on,
I'm having a look around the facility, unless I see some magical threats stopping me. I did a few assensing rolls, just so that you can have a feeling for what I might see:
http://invisiblecastle.com/roller/view/3209975/There's also the mission briefing in the first OoC thread...
I did say there are a large number of watchers flitting about didn't I? Want to make some infiltration rolls?
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