QUOTE (Tanegar @ Jul 21 2011, 03:35 PM)

Well, I put it down to the fact that she's been around for ten years, with a more intimate connection to the mortal world than an ordinary spirit. She's been immersed in a mortal culture to a far greater degree than your average elemental. She can't use a commlink herself, but she's heard people talking about things like spyware. And then, of course, there are those trashy adventure novels, whoever the Sixth World equivalent of Mack Bolan is.

I don't know a Mack Bolan, is he like Mathew Riley who writes like those action B movies where there's a fast pace and some satisfying explosions but at the end you don't really remember what the point was or who anyone was? I never read any Shadowrun novels, compared to Neuromancer and Count Zero, which were written in a strange, cryptic show-don't-tell style, that my posts will never capture enough to set that cyberpunk feeling. A sprawling confusing mess of plastic and metal, sent down the tubes by some corporate mil-spec ice, chem use, your bank account, making a deal with the devil to keep it together.
Anyway,
Aria's post is up, and slightly edited since I wrote it very late last night until a head-ache put me away. Another paragraph that was supposed to be in the Mother fragments under a file edit tag, and changed the name of the agent from Valkyrie to mermaid to fit the Deep Watch node's aesthetic, and just tried to make it less of a mess. Sorry, bad brained.
QUOTE
Damn! Somehow, I missed the post that was for me! It's really damn awesome by the way [img]http://forums.dumpshock.com/style_emoticons/default/wink.gif[/img] I love how you've pretty much kept the tone and mood I had started with. Just awesome [img]http://forums.dumpshock.com/style_emoticons/default/wink.gif[/img] I'll have a post up as soon as I can. Do you still want me to get Dexter all the way to the liquor store?
Just for reference and a visual map of the immediate area. The
Nuevo Dorado is on the south side of the street, which runs east to west. It's a two lane road in bad repair, with potholes, effectively reduced to a one lane by the occasional burnt out car the vans and lowriders mounted on the curb that the
vatos use for business in pleasure, in their brothels and dens eastways, from where you are facing, to the immediate left and beyond of the liquor store. West slowly degenerates into tempo affected favelas i mentioned in my post, full of diseases, fire-arms, and a brutal sex industry, run by cut-throat gangs.
Mister Juan, before we see how this shakes out, roll perception. Because of cyberware, you get +3 to sight and hearing tests, and I assume there's some other modifiers, like select sound filter, although reading the description in sr4a it only allows you to block out and select sound groups. If you choose that Dexter is actively observing the street and not distracted, then you can also wave the -2 interfering noise modifier. Whatever you think fits the character's mood and standard procedure.
Perception modifiers: Partial light reduced to zero, street light glare reduced to zero. object/sound not in immediate vicinity -2. You can choose if Dexter is distracted or not for -2. Interfering sight/sound (late night trade is in full swing, for a seedy dive, that is.) is -2 as well. I'll rule your spatial recognizer applies a +2 in this instance.
The threshold is 3. If you fail, you just hear the gangs and the sounds of their music, vehicles, and girls. go into the bottle shop and conduct your business and make a move to leave the bottle store. If you succeed,
[ Spoiler ]
you make it out the front gate of the hotel onto the sidewalk before hearing screeching tires from the east and the sound of raised voices outside, to the west.