QUOTE (Aerospider @ Jul 14 2011, 05:08 PM)

That's only for manually-controlled gunnery. Jumping in makes it Gunnery + Sensors and remote control uses the Control program.
Now active targeting can be a very nice bonus if you've got a good Perception rating.
I do not believe this is true. Rigging was a lot clearer in 4th, i think (among other things, a list/table of actions for riggers got cut), and before the 'common rolls' table was introduced.
The only reason you think its Gunnery+sensors is because the table says so, and because you CAN do it with active targeting. Nowhere in the rules does it FORCE you to use it. Active and Passive targeting are non-obligatory combat options, and nowhere does it force you to use them.
When you actually dig into the rules, rigging is covered by a bunch of Attribute Swapping. The whole core of the system remains intact, but it can be very confusing to know what your options are under any given circumstance unless you're very familiar with the rules.
QUOTE (4a 225, attributes in the matrix)
In Matrix tests, the attribute portion of the test is replaced with a
program or Matrix attribute. For example, rather than using Gunnery
+ Agility to fire from an assault drone, you would use Gunnery +
Command if you were firing a mounted medium machine. All rules
that apply to attributes apply to programs or Matrix attributes instead.
Gunnery+ agility to fire, makes sense. Gunnery IS agility linked, of course. The example given of command is later backed up here:
QUOTE (4a 229, control device)
The dice pool of any test you make using this action uses the rating of your Command
program in place of the attribute you would use along with the appropriate skill as normal.
So, if you're using command, it forms the attribute half of the dice pool. Good to know.
QUOTE
A drone controlled in this manner acts on the rigger’s Initiative—the rigger and the drone are treated as a single unit. Any tests aremade using the rigger’s skills and the drone’s attributes (substituting Response for Agility and Reaction and Sensor for Intuition).
But wait. We don't use Intuition+gunnery when jumped in. We use Agility + gunnery. Because we are rigging, Response is swapped for Agility, so we use Response+gunnery by default.
Furthermore, we have this option. Emphasis is mine.
QUOTE
Characters can use the vehicle’s Sensor Attribute to help with Gunnery.
They can do this by two means: passive targeting and active targeting.
Passive Targeting
In passive targeting, the vehicle’s Sensor attribute substitutes for Agility
(or Pilot) as the linked Attribute, so the attacker rolls Gunnery + Sensor.
The target’s Signature modifiers are also applied as a dice pool modifier.
More attribute swapping. Gosh, its so hard to keep some of this straight.
I think the burden of proof is on you, Aerospider, to show that you MUST use sensor+gunnery. Just because it is listed as such on the common roles for riggers table does not mean it is the only option.