QUOTE (Brainpiercing7.62mm @ Jul 26 2011, 05:10 PM)

Matrix initiative replaces normal init when going into VR. And that isn't boosted by drugs.
Not true. Matrix initiative for a technomancer is calculated using their mental stats; the living persona. Drugging up your Intuition directly affects your Matrix Initiative.
Anyway, even if you swap in Matrix Initiative(3 instea, hotsim + 1 pass is still 4).
QUOTE (4a 225)
When operating in full VR using cold sim, you use your Matrix
Initiative rather than your physical Initiative. Matrix Initiative equals
your Response + Intuition, and you receive an extra Initiative Pass (for
a total of two).
QUOTE
When operating with full VR using hot sim, use your Matrix
Initiative rather than your physical Initiative. Hot sim Matrix Initiative
equals your Response + Intuition + 1, and you receive two extra
Initiative Passes (for a total of three).
.
the point is that while you use your Matrix Initiave (Int+Int for a technomancer), the number of passes you possess isn't a factor of your Initiative Attribute, or your Initiative Score once you roll it. It is a seperate, distinct value.
Additionally, the idea that you're 'only as fast as your hardware on the matrix' is stupid, because anyone can spend edge to take another pass, regardless of whether they are using the matrix while running hot or cold or in AR.
Edge gives you another pass, and don't have a no-stacking clause.
Some drugs give you another pass, and also don't have a no-stacking clause.
Mechanically, how are these different to allow one but not the other? they aren't.